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2019-01-15Fix T60497: edgering select not available with LMB select and MMB emulation.Brecht Van Lommel
This is now handled with Ctrl + double click LMB, similar to loop select.
2019-01-15Fix T60410: Crash adjusting torus w/ enter edit-mode preferenceCampbell Barton
2019-01-15Fix T60512: Weight paint brushes show weight when unusedCampbell Barton
2019-01-14Windows: add support for Windows Ink.Christopher Peerman
Before this Blender always needed the Wintab driver. This adds support for the native pressure API in Windows 8+, making it possible to get pressure sensitivity on e.g. Microsoft Surface hardware without any extra drivers. By default Blender will automatically use Wintab if available, and if not use Windows Ink instead. There is also a new user preference to explicitly specify which API to use if automatic detection fails. Fixes T57869: no pressure sensitivity with Surface pen or laptop. Code by Christopher Peerman with some tweaks by Brecht Van Lommel. Differential Revision: https://developer.blender.org/D4165
2019-01-14Fix toolbar accelerator w/ user defined keyconfigCampbell Barton
2019-01-14Add font selection to VSE text stripsRichard Antalik
Allows users to select a font for text strips in the video sequence editor. Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D3621
2019-01-14Fix T60388: Warning entering text edit modeCampbell Barton
2019-01-11GP: New Cutter, Constraints and Segment selectionAntonioya
This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy. The commit includes: - New Cutter tool to trim strokes and help cleaning up drawings. - New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help! - Segment selection mode to select strokes between intersections. - New operator to change strokes cap mode. - New option to display only keyframed frames. This option is very important when fill strokes with color. - Multiple small fixes and tweaks. Thanks to @pepeland and @mendio for their ideas, tests, reviews and support. Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
2019-01-11Merge branch 'blender2.7'Sergey Sharybin
2019-01-11Update bundled version of NUMA API librarySergey Sharybin
2019-01-11Fix Python errors batch generating preview images.Brecht Van Lommel
2019-01-11GP: Fix missing Fill properties in TopbarAntonioya
After some internal changes in the topbar, some properties were not visible if use col() instead of row() in python script.
2019-01-11Texture Paint: Add filtering option for texture paint overlayClément Foucault
The overlay should now use the texture interpolation setting in material mode. In image mode, there is now a new button to let the user choose the texture filter. The option is located in the Texture Slots popover and only shows in Image mode.
2019-01-11Theme: update blender light theme preferencesCampbell Barton
Copy from properties space.
2019-01-11Theme: disable blender_light 3D view gradientCampbell Barton
- Lost contrast w/ faded wire for dupli/set-scene. - Make grid darker to increase contrast.
2019-01-11Fix background color use in 3D viewCampbell Barton
TH_BACK was being used when drawing the 3D view even though there was no way to set the color in the preferences. The color was zero'd when moving to the new 2.8x theme. Having both gradient and background colors was confusing, especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for other views. Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used when gradients are enabled. RNA is unchanged so presets don't need updating.
2019-01-11Preferences: remove author fieldCampbell Barton
This was only used by collada export metadata. If metadata like this is needed, we can use per-filetype preferences, to make it clear when user identifiable information is being used.
2019-01-11Cleanup: unused varsCampbell Barton
2019-01-10UI: make pie menus stick only when tapping key.Justin Jones
When holding down the key for a while, the pie menu will disappear when releasing the key. This is under the assumption that in this case the user decided to cancel the action. Differential Revision: https://developer.blender.org/D4180
2019-01-10Fix T59913: error saving cloth presetPhilipp Oeser
thx @rombout for investigation!
2019-01-10Fix anim_utils.bake_action typoCampbell Barton
D4172 by @rcorre
2019-01-10Fix gizmo orientation w/ shear toolCampbell Barton
2019-01-10Fix T60354: Paint color shown when not usedCampbell Barton
Add 'has_color' check to avoid duplicated tool checks. Also abbreviate text descriptions.
2019-01-09Revert/Redo ugly rBd12b3767f81d commit (i.e. add locked sorting option to ↵Bastien Montagne
UIList). Too many things done wrong in original rBd12b3767f81d to list them all here, hopefully nothing bad sneaked in again this time :| Also cleaned up a little the 'sort by name', even though (since we only have two options by default, sort by index and by name) we can abuse it as a binary option for now, this is not a bitflag...
2019-01-09UI: use keymap introspection for tooltip creationCampbell Barton
Also support non existing keymap items which gave an error, see: T60335
2019-01-08Quick Explode: replace BI based material handling (using 'fade'/'blend')Philipp Oeser
using a simple shader graph mixing Transparent BSDF now Fixes T59185 Reviewers: brecht Maniphest Tasks: T59185 Differential Revision: https://developer.blender.org/D4181
2019-01-08Quick Explode: use keyword argumentPhilipp Oeser
2019-01-08Fix T60314: Missing strength w/ weight gradientCampbell Barton
2019-01-08Fix T60291: Wrong tooltip in for Add Cube toolJacques Lucke
2019-01-08Fix T60306: Circle select tool behaves like a modeCampbell Barton
2019-01-08fix rotational limits not showing for GENERIC ridgid body constraintPhilipp Oeser
oversight in rB502aabb9d0c5 part of T60290
2019-01-08Fix workbench shading pie menuCampbell Barton
Expand the enum since it's dynamic, depending on the render engine.
2019-01-08Vertex Paint: support vertex maskingPhilipp Oeser
Working in 2.7x, was just disabled in 2.8x. Fixes T60256
2019-01-07Fix T60167: wrong shader nodes in Eevee add menu.Brecht Van Lommel
2019-01-07GP: Hide Options and Curves popovers for Fill brushesAntonioya
2019-01-07Fix T59151 Bevel modifier has bad input width for percent.Howard Trickey
The units scaling was inappropriate when the bevel value was to be interpreted as a percent, so added a separate rna property for "Width Percent" and made UI show the width appropriate for current offset_type.
2019-01-07Cleanup: tweak last commitCampbell Barton
2019-01-07Fix generated toolbar keymap w/ annotation toolCampbell Barton
2019-01-07Fix T59944: Template operator_mesh_uv.py failsSebastian Parborg
2019-01-07Better bevel normal hardening when some faces were smooth.Howard Trickey
Harden normals causes normal splitting, which will not give the appearance expected due to autosmooth unless some edges are sharpened, so this change fixes that. Also bevel tool will turn on autosmooth if not already on if hardening normals.
2019-01-06UI: Use grid-flow layout throughout PreferencesWilliam Reynish
Makes the entire Preferences UI nicely width responsive. Also, move use_tabs_as_spaces option back to file path options, it was too lonely in its own panel ;)
2019-01-06Fix typo.Bastien Montagne
2019-01-06UI: tweaks to user preferences layout.Brecht Van Lommel
* Expand more sub-panels by default. * Move release confirms and numeric input settings to Input. * Move 3D cursor settings to Editing. * Move region overlap to Interface.
2019-01-06UI: tweak preferencesCampbell Barton
- Move author to save&load (was incorrectly under text editor). - Rename Memory -> Memory/Limits (some of the settings aren't obviously todo with memory).
2019-01-05Theme: updateCampbell Barton
2019-01-05UI: Preferences Redesign Part 2Severin
(Part 1 was 00963afc14978b) Does the following changes visible to users: * Use panels and sub-panels for more structured & logical grouping * Re-organized options more logically than before (see images in D4148) * Use flow layout (single column by default). * New layout uses horizontal margin if there's enough space. * Change size of Preferences window to suit new layout. * Move keymap related options from "Input" into own section. * Own, left-bottom aligned region for Save Preferences button. * Adjustments of names, tooltips & icons. * Move buttons from header into the main region (except editor switch). * Hide Preferences header when opened in temporary window. * Use full area width for header. * Don't use slider but regular number widget for UI scale. * Gray out animation player path option if player isn't "Custom" Internal changes: * Rearrange RNA properties to match changed UI structure. * Introduces new "EXECUTE" region type, see reasoning in D3982. * Changes to panel layout and AZone code for dynamic panel region. * Bumps subversion and does versioning for new regions. RNA changes are documented in the release notes: https://wiki.blender.org/wiki/Reference/Release_Notes/2.80/Python_API/Preferences_API Design & implementation mostly done by @billreynish and myself. I recommend checking out the screenshots posted by William: https://developer.blender.org/D4148#93787 Reviewed By: brecht Maniphest Tasks: T54115 Differential Revision: https://developer.blender.org/D4148
2019-01-04Fix T58692: splash screen next not working when using BLENDER_USER_CONFIG.Brecht Van Lommel
2019-01-04Fix T58657: blender 2.7 keymap Alt+A does not work for animation playback.Brecht Van Lommel
2019-01-04Fix T59768: UV context menu showing in image editor.Brecht Van Lommel
2019-01-03Fix T58113 Multiple problems with bevel harden normals.Howard Trickey
Move the bevel hardening code all into bmesh_bevel.c. Based on user feedback, rewrote the bevel hardening algorithm to be more what users want. Based on user feedback, changed the UI, removing some not-useful options. Now hardening normals while beveling is enabled by a simple checkbox. Now setting face strength gives options for which faces get their face strength set.