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2010-12-03fix for some pedantic warnings.Campbell Barton
2010-12-03fix [#25015] Ctrl+L linking to scene list does not scroll when the list is ↵Campbell Barton
larger than screen resolution
2010-12-02extensions_framework: fix bug that would create extra UI space when entire ↵Doug Hammond
row is hidden. May not be the most efficient implementation, however it is working properly now.
2010-12-02Fix for [#25001] Enable Smoke High Resolution is greyout after bakingJanne Karhu
* Was a bit too eager to disable stuff
2010-12-01bugfix [#23406] DPX Images load darker then saved, UI broken.Campbell Barton
- a linear float buffer was being created and saved into a non-linear DPX/Cineon file. - removed the UI since the settings are not used at the moment. added a utility function IMB_float_profile_ensure(), which returns a float buffer in the requested profile, using the existing if needed or returning an allocated buffer if the profile is different to that of the ImBuf. - Useful this case where the save function has its own linear setting.
2010-12-01Smoke now uses only one point cache where both normal and high resolution ↵Janne Karhu
smoke are stored together: * Separate caches were causing quite a lot of problems both in principle and practice. * For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before. * Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature! * As a result of this change the smoke cache usage is much much simpler and less error prone. * This is quite a big change, but hopefully there should be less rather than more problems as a result :) Some other related changes: * Changing the cache name now works for disk caches properly too, it now just renames the cache files so should be faster too! * Smoke is now always forced to disk cache with step 1 on file load as there were some strange cases where smoke was trying to use memory cache. * Disabled smoke debug prints from console. * Disabled changing smoke parameters when smoke is baked. Note to users: The unfortunate side effect of this is that old high resolution simulations have to be baked again, but in return you get much better and more logical functionality. Sorry none the less!
2010-11-30bugfix [#24798] Texture panels are shown in wrong orderCampbell Barton
2010-11-29False should be with capital in PyTon Roosendaal
(IRC report by dsavi)
2010-11-29Makefile fix, the getversion.py was using minor release numbers,Ton Roosendaal
which conflicts how paths work in BLI bundle detection.
2010-11-29bugfix [#24947] Animations data replaced by the first animation (fbx exporter)Campbell Barton
this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions.
2010-11-28== Sequencer ==Peter Schlaile
This fixes Orig Dimension display (mostly). * orx, ory both didn't get calculated, if dimension already matched * putting them into Strip instead of StripData ment, that using images of different dimensions in one strip could lead to incorrect results Still TODO: on file open, timeline display happens before preview display which means: orig_width and height are calculated after the first draw of N-keys dialog. You have to hit refresh (or scrub one frame) to get the right values displayed.
2010-11-28== addons ==Luca Bonavita
After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially".
2010-11-28bugfix "Export UV Layout" stalls when saving file in 2.55bCampbell Barton
remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords.
2010-11-28minor changes to the python api.Campbell Barton
- pep8 script was giving an error on non utf8 scons source files. - use PyList_SET_ITEM macro when list type is ensured. - all mathutils types use subtypes to create new types when available. - use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
2010-11-27added option to turn off Text anti-aliasing in the UIMichael Fox
(userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options
2010-11-26"Fix" for [#24934] Particle single user crashJanne Karhu
* Changing anything related to particle settings shouldn't be allowed when in particle mode, so disabled the buttons in ui.
2010-11-25Fixed bug with Text menu in font edit modeSergey Sharybin
2010-11-25== console ==Luca Bonavita
- banner formatting == sphinx doc == - bpy.data: put the example below the documentation itself
2010-11-25Fix polling order for ui panels in netrender.Martin Poirier
Was broken by r33071 but order wasn't optimal even before. Should be snappier now (at least only check if correct render engine is selected).
2010-11-24bugfix [#24884] Loading any preset leads to crashCampbell Barton
caused by own recent commit. update uv operator template too.
2010-11-24close addon files, Py3.2 now complains when files are left open.Campbell Barton
2010-11-24bugfix [#24882] fbx exporter Krash, screw objects and animationsCampbell Barton
fixed remaining issue with win32 paths.
2010-11-23bugfix [#24871] Unwrapping with Smart Project give a bad result.Campbell Barton
2010-11-23Changed some ui names for smoke parameters to make things less ambiguous.Janne Karhu
2010-11-23Changes to the ortho grid drawing based on discussion with Ton.Campbell Barton
- ortho grid now draws scaled by the view3d 'Scale' setting, venomgfx noticed this was missing. - so as not to confuse add scale next to unit display text, so rather then "Metres" it shows "Metres x 1.5" otherwise its confusing that grid lines are not in exact units. - changed grid spacing to grid scale (needed for more logical behavior with units) - when units are enabled grey out subdivisions.
2010-11-23extensions_framework: fix UI drawing logicDoug Hammond
2010-11-23extensions_framework: fix UI drawing bug and some redundant codeDoug Hammond
2010-11-23error in own recent commitCampbell Barton
2010-11-22fix [#24866] object/transform/align objects errorCampbell Barton
2010-11-22bugfix [#24805] bpy operator runs in wrong order or is ignored at allCampbell Barton
2010-11-22fix for triangulate OBJ export option.Campbell Barton
reworked fix from Radu Danciu
2010-11-22rename hide_tooltips_python to show_ ..., tag unused variable with recent ↵Campbell Barton
sequencer commits.
2010-11-22User preference to hide Python references in Tooltips.Elia Sarti
2010-11-21== Sequencer ==Peter Schlaile
* documented and rewrote the render interface of the sequencer. (now, the geometry / render_type / etc. settings are stored within a seperate structure called SeqRenderData that is passed within the code.) * that fixes * cache problems, since the caching system didn't keep track of proxy files vs. final renders. * is a necessary step, to bring back frame blending in speed effect (the SeqRenderData structure elements are already there) * will make motion blur render options available within the sequencer! * this patch also fixes: * "easy retiming" using speed effects. (in Blender 2.49, you could add a speed effect and resize the source track to retime it to that length) * adds labels for the Original dimensions for Image + Movie tracks (worked in 2.49, too)
2010-11-20Bugfix for [#24768] 6DoF Constraint options missing.Thomas Dinges
* Added the options in UI and RNA Funny Note: This was on my own to-do list (see commit 20577 in the py file from 2009-06-02 when I ported the UI from C to Python) :P
2010-11-20- add python/rna function region.tag_redraw()Campbell Barton
- removed print which was before NULL check, (possible crash) - add execute hooks for the python console (not used by any scripts yet)
2010-11-20reloading addons wasn't working.Campbell Barton
2010-11-20- use relative imports for packagesCampbell Barton
- reload() has been removed from pythons builtins. use imp.reload() instead (still need to apply globally). - fixed own mistake, not ignoring 'filter_glob' as a keyword argument (broke fbx, obj, 3ds export)
2010-11-19fix for error in recent commit.Campbell Barton
2010-11-19fix [#24804] filetring of files doesnt work for import/exportCampbell Barton
2010-11-19"Fix" for [#24743] Strand Shading: Distance slider gives different results ↵Janne Karhu
even when greyed out * The actual flag was set at render time, was not supposed to be editable manually.
2010-11-19[#24802] Invert vertex group not inverting armature modifier influenceCampbell Barton
the armature vertex group options only apply to Multi-Modifier, rename and edit the UI to make this clear.
2010-11-18bugfix [#22615] Opening a blend file in python (bpy.ops.wm.open_mainfile() ↵Campbell Barton
(r29489) [#22557] bpy.ops.wm.read_homefile() causes segfault (r29372)
2010-11-18fix [#24786] Setting Rotation Units to Radians doesn't affect the UI [33146]Campbell Barton
2010-11-18patch [#24736] 3ds import hierarchy Campbell Barton
from Dominique Lorre (dlorre) - fixes [#24626] 3ds import assigns wrong positions to objects - spec info http://www.the-labs.com/Blender/3dsspec.html, http://www.martinreddy.net/gfx/3d/3DS.spec This patch adds parent/child support to the 3ds importer.
2010-11-18extensions_framework: lots of docs and code formatting to be more pep8-likeDoug Hammond
2010-11-17bugfix [#24671] Operators called from Python Leak MemoryCampbell Barton
This problem is caused by returning Modal from a non-modal operator.
2010-11-17- move cmake file for python.Campbell Barton
- move bpy_array.c to bpy_rna_array.c - minor syntax changes
2010-11-17cleanup the operator template and rename to operator_exportCampbell Barton
2010-11-17Fix #22645: Texture paint: soften tool does draw brushesSergey Sharybin
Disable projection painting for soften tools. Also it looks like smear tools support projection in the code, so enabled project paint menu for such tools