Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2011-01-30remove nan-makefilesCampbell Barton
2011-01-30Added handy option to delete all vgroups in the dropdown menuDaniel Salazar
2011-01-29new bumpmapping options for the rendererM.G. Kishalmi
oldbump -> original newbump -> compatible *new* -> default (3tap) *new* -> best quality (5tap) the latter two have an option to apply bumpmapping in viewspace - much like displacement mapping objectspace - default (scales with the object) texturespace - much like normal mapping (scales)
2011-01-29"Whole Character" KeyingSet Bugfix: RNA paths for custom propertiesJoshua Leung
were getting formed wrongly Although the RNA paths for the custom properties could get evaluated correctly, keyframe status highlights in buttons didn't always work correctly, and would lead to a duplicate F-Curve for the same setting getting created.
2011-01-29Character Animation Goodie: "Whole Character" Builtin Keying SetJoshua Leung
This commit introduces a new Keying Set: "Whole Character", which is specially designed for character animators blocking out their animation. It should make animating with rigs such as the Sintel rigs (and other "mainstream" setups, though others may also work with a few modifications) much easier. It automatically determines which properties on every bone in the active rig should be keyframed, avoiding an initial set up step where properties may be missed, or non-animatable properties are also needlessly keyframed. To do this, it relies on several rules: 1) All bones in the armature, regardless of visibility status are considered, so that hiding some layers on some keyframes then keyframing them later won't create problems with earlier poses changing 2) Bones starting with certain prefixes, i.e. DEF, MCH, VIS, etc. (the full list is available in the code for this, and can be/is meant to be modified by riggers in their own versions as they see fit), so that some bones on hidden layers which shouldn't be seen by animators are not keyframed 3) Locked transforms AREN'T keyframed 4) All custom properties ARE keyframed - currently this is the best we can do, as it's hard to tell if they're needed or not, or even if they're already driven.
2011-01-28[#25783] Network rendering fails with windows pathsMartin Poirier
Potential fix. Absolute windows path weren't detected as absolute on linux.
2011-01-28[#25671] Network Render freezes/blocks blenderMartin Poirier
Decreasing timeout and increasing refresh period
2011-01-26Bug [#25696] Netrender feedback failsMartin Poirier
Patch by Wintch Analyzer Someone change an attribute name and this wasn't updated
2011-01-26fix for error in add mesh script with no operator passed.Campbell Barton
2011-01-26update to background_job template to use --factory-startup option.Campbell Barton
make all templates pep8 compliant.
2011-01-26Adding Calculate/Clear Motion Path operator buttons to toolbar. I'mJoshua Leung
currently reviewing the UI for this, so more changes related to this should be coming...
2011-01-26After talking to Troy Sobotka, separated the time mapping UI a bit and added ↵Daniel Salazar
a label. It should be less obscure now
2011-01-25Adding Framerate preset patch by Troy Sobotka (sobotka). Small change toDaniel Salazar
make Frame Old / Frame New remapping settings always visible as they aren't really a part of framerate settings
2011-01-24fix [#25757] Torus script uses radians for rotation in panelCampbell Barton
2011-01-23BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor ↵Dalai Felinto
Balbio, changes by me. ---------------------------------- While we are more and more moving towards enabling features in the Python API, it's also important to have Logic Bricks working with no scripts. This option allows you to start the game with the mouse cursor on (it's on Render Buttons). The defalt is still off (no do_version needed here).
2011-01-23Some ui reorganization of the physics tab:Janne Karhu
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter. * Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled. * There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
2011-01-23Own mistake in fluid particles ui cleanup commit.Janne Karhu
* Emission tab was shown without particle settings.
2011-01-22"Fix" for [#25766] Fluid Particle BugsJanne Karhu
* Argh, particles tab was showing the whole "non applicable settings for fluid particles"-galore as the particle type "fluid" can't be checked from rna using the settings type value. Now the ui is a lot cleaner and only settings that actually effect the fluid particles are shown.
2011-01-21correct fix for [#25737] Console error messageCampbell Barton
2011-01-21bugfix [#25742] blender-thumbnailer.py doesn't work with python 3.1Campbell Barton
2011-01-19NLA Editor: Added "Sync Action Length" operator to Edit menuJoshua Leung
Although strictly-speaking, this only applies to a certain type of NLA Strip (there are 3 types), but since only the classic "Action Clip" gets much attention, it's probably worth exposing this here too to make batch editing of strips a bit easier.
2011-01-19NLA Editor: Swap Strips (Alt-F) and BugfixesJoshua Leung
1) Added a new operator to swap the order of strips within a track (Alt-F). This makes it possible to select two strips (or more precisely, two islands of consecutive + selected strips) in a single track and change the order in which the appear without needing a extra tracks to perform the move through. As usual, the non-overlapping rules apply, so there may be some cases where swapping in this way is not possible without adjusting the intermediate strips first manually. Otherwise, everything just gets too tricky to manage deciding what adjustments should be done to the obstructing strips to make a fit. 2) Freeing meta-strips didn't free their local data properly (i.e. modifiers they may have had). 3) Adding strips to tracks, where the endframes for the strips overlapped would cause problems with incorrect ordering of strips. I still need to double-check whether evaluation works ok in this case...
2011-01-19move release/test to source/test, there is nothing release about this dir.Campbell Barton
2011-01-18recent commit broke Mesh.from_pydata()Campbell Barton
2011-01-18bad spelling; 'indicies' --> 'indices'Campbell Barton
2011-01-18document Mesh.from_pydata() [#25688] undocumted functions in pyapiCampbell Barton
2011-01-17Bugfix [#25667] "X-Axis Mirror" in the Pose Options panel toolbar isJoshua Leung
misleading (?) "X-Axis Mirror" option didn't work in Pose Mode, so hiding this option for now. Perhaps one day we could properly support this for all operators there, but that is more of a long term todo...
2011-01-15py api: bpy.path.abspath(), option to return relative to a path other then ↵Campbell Barton
the current blend file.
2011-01-15move to bf-extensionsCampbell Barton
2011-01-15bugfix [#25640] Cannot edit custom property values in it's popup windowCampbell Barton
2011-01-15misc edits, no functional changesCampbell Barton
- enabling/disabling no longer prints in the terminal unless in debug mode. - remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used. - Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
2011-01-14moving io scripts to 'addons' dir in extensions svn, leaving MDD format ↵Campbell Barton
since I dont maintain this.
2011-01-14add icons to show community vs official scripts as well as buttons to filter ↵Campbell Barton
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import.
2011-01-14rename bl_addon_info --> bl_info, because this isnt necessarily used for addons.Campbell Barton
2011-01-14add ply import into the file menu.Campbell Barton
2011-01-14initial 2.5x api port. basically working.Campbell Barton
2011-01-14python3 updates:Campbell Barton
2011-01-14pep8 cleanup.Campbell Barton
2011-01-14ply importer from 2.4x, no changes made.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-14pep8 corrections.Campbell Barton
2011-01-14fix for x3d importerCampbell Barton
- files blender exports (blender uses unusual array formatting). - scene needed to be rotated on import. - lamp spot size was half as big as it needed to be. x3d export typo broke image export.
2011-01-13feature request from colin levy, camera lens stamp.Campbell Barton
2011-01-13fix for NULL missing pointer check, reported on IRC by admix.Campbell Barton
also rename BVH class for consistency.
2011-01-12simple add mesh operator template.Campbell Barton
2011-01-12bugfix [#25595] Adding Torus when in edit mode strange behavior.Campbell Barton
also added Align View option and made local view cursor work.
2011-01-12add x3d/vrml importer into the menu.Campbell Barton
2011-01-12vrml/x3d importCampbell Barton
now its basically usable, next step is to add menu item. update for changes in mathutils api. - fix radians/degrees usage - correct matrix multiplication order - primitives were being imported twice the size they should be. - uv transformations were not working.
2011-01-11continued x3d/vrml import update from 2.4x versionCampbell Barton
- parsed over 1000 vrml test files - animataion import works again - importing curves works again
2011-01-11Adding script template for adding Builtin Keying SetsJoshua Leung
2011-01-11- Added operator to clear all transforms from Pose Bones. This makesJoshua Leung
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions