Age | Commit message (Collapse) | Author |
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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__all__ to some modules which were missing it.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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mode.
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A row with alignment for 1 property = useless: ;-)
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Enabled by default and also enabled for older filesm so
there should be no regressions.
In some cases it's useful to not use subdivided uvs for multires.
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& some style changes.
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exporters too.
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playback.
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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this option is useful for all non-grid snapping modes (when in editmode) so make available in those cases too.
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* Fixed a cut off text.
* small cleanup
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- added menu templates
- move template menu into the header of the text editor (so users will find more easily)
- updated mathutils examples, switching the order of multiplication.
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- remove own copyright from script
- print command before executing (helps troubleshooting)
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case where the player is not an absolute path but found in the users $PATH (as is common on *nix systems).
now try and execute player, reporting the exception rather then checking the player file exists.
also made some pep8-80 style edits.
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- use uv layer data api rather then operator.
- switch vector rotation order.
- made some style changes, use 80 width.
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- use bpy.data.is_saved (was using a workaround from when before this attribute was added)
- fixed a bug where editing relative paths could fail.
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phenomenon has been generated.
own fault in recent addition of bpy.path.basename() not supporting byte paths.
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vector * matrix
vector *= matrix
vector * quaternion
vector *= quaternion
Use the reverse order instead, enable WITH_ASSERT_ABORT in cmake to promote the warnings into errors.
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* Exposure and Color Range buttons were missing, added them back.
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* Removed some old not used code.
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* Fixed an error when "Custom" was used and the path was empty (variable reference before assignment)
* The Operator now raises an error if there is no path or the path given is not available.
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* Added back icon to open the Splash Screen in the info header, next to version string info.
* Removed an unnecessary toggle argument for particle mode select buttons. The Toggle argument is only intended for booleans, not enums.
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the correct way, users can disable while tweaking the align modes and then enable again for final result IF they are working on *dense* meshes
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View)
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https://svn.blender.org/svnroot/bf-blender/trunk/blender .
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same thing
raise an error when an invalid subdir is passed to preset_paths()
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option to get perfect alighment on complex shapes with rotation/scaling :D
sexy example:
http://www.pasteall.org/pic/show.php?id=15171
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objects. This makes rotated or scaled objects work like they should. Now it's still derived from object's bounding box so it will not be completly acurate on complex objects.. to solve this Id need to cycle over all verts. Don't think that's a good idea to do in py
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Issue was that the Shader tree execution changed the ShaderInput.
Changes are that the UI is updated that only the main material will have the pass_index this is displayed in the "render pipeline options" panel.
When the material is not a node material the pass_index will be shown at the "options" panel
To test enable nodes on the material
Add a new input material
change the pass_index of the material (render pipeline options)
Enable RenderPass material ID and use the compositor to read out the material pass
Jeroen
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directory cut off, broke copying images on export.
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real fix this time :S, I thought using old code from 2.4x would fix but quaternion needed to be inverted.
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Addons are checked for their timestamps and reloaded when it changes but this failed when, 2 addons had the same name since different times caused 2 reloads on every redraw.
Now when duplicate addons are in the path now give a error message in the UI and print path conflict in the console and don't thrash reloading.
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changes to extensions coming up...
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