Age | Commit message (Collapse) | Author |
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This snippet creates a white balance modifier for the video sequence editor. It is useful for everyone who likes to set a new white point in the video source (easily via the eyedropper). Just select a point in the source file where you know that it should be white. The algorithm will then shift the colors towards your new white point.
See attached the image for a quick demo.
{F270576}
Reviewers: psy-fi
Reviewed By: psy-fi
Subscribers: Blendify
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1698
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ParticleEdit mode (not supported).
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Now zooming text in the console and text editor isn't wrapping from large/small font size (annoying).
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modification"
This reverts commit a791153ca5e6f87d50396e188a3664b579884161.
Rather users get feedback on changing cursor-depth,
instead of preventing 3d-cursor placement entirely.
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Differential Revision: https://developer.blender.org/D1675
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GPencil brushes
For now, we just change the labels of these toggles so that it makes sense what
results we should expect from each. A better solution may be to create separate
"direction" props for the different brush types here, so that we can also define
more appropriate tooltips too to go with the labels.
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Changing path of a sound strip (select strip->C->'Path/Files') opened a file browser without filter for sound files, so sound files weren't visible.
Also, for movie/image files, now only movie **or** image files are visible in the file browser by default (instead of both).
Reported by @venomgfx, thanks!
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- show extensions one per line in order for easier human scanning
- show DrawElements vertex & index limits
- assume GL version >= 2 for GLSL limit queries
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This option helps users protect themselves from accidentally changing the cursor
location (and not being aware of this until it has already caused problems)
when drawing using Grease Pencil (or with other tools where this is equally likely).
It seems to occur most frequently when using a tablet.
Currently, this only affects the use of the mouse to set the cursor, as this is
where most accidental invocations occur.
(I'm aware that this change may turn out to be quite contentious. Fortunately, it
should be simple to just revert this commit in that case :)
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This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
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This uses a bmesh-intersection, BLI_kdtree and watertight intersections to perform boolean operations.
For now keep both BMesh and Carve booleans usable at once for testing & bug reports,
however we plan to phase out Carve by next release.
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Works much the same as intersect operator,
expose as a new operator since for users its quite different.
Access from face menu.
Internally, this adds boolean args to BM_mesh_intersect function.
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Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.
Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
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Also removed unrelated comment (copied & pasted from a few lines above I guess).
Shouldn't break any custom key configs.
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This makes it possible to use scenes as a kind of
multi-user meta-strip (with their own time).
Currently this supports rendering & drawing nested strips,
but no convenient way to tab-enter into a scene strip.
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This option wasn't exposed since 2.4x.
D1622 by @candreacchio
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messagebox.
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GPUBuffer rendering is now done using vertex buffers.
Vertex arrays are completely removed from GL 3.2 core profile, so we'll
have to do this change at some point anyway.
This commit, though big, is not modifying blender in any way. Use should
be exactly as if the vetex buffer option is constantly on.
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Remove check for the path being writable,
the operator raises error in this case.
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Support for decimating while maintaining symmetry on a single axis.
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Using shadeless did nothing in texture-paint mode.
(regression in 2.76)
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This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
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by script
(if they're on different properties).
This patch basically gets rid of (ui-related) hack where we was adding specific
'fake' enums for datatypes needing additional options.
That was done because of broken UI code - to summarize, 'align' code did not support
correctly layout mixing vertical and horizontal sub-layouts, in particular if
it was 'column-major'.
A complete rewrite of this align code has been done, so now we can use a more
sane UI code.
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Was inconsistent with Clip Editor which uses toggle buttons. Toggle buttons are narrower, so changing to them.
Reported in T46708.
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previous version's config dir doesn't exist.
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This adds support for dropping a filepath on an open file-selector to set that path.
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'Distance from Object' color/alpha/thickness modifiers without a target
object were raising a run-time exception although it is not considered an
error condition.
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D1575 by @januz
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Similar to addons -> add-ons, for reading it fits better to hyphenate.
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- list script paths on their own line.
- use title util function.
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'thumbnail_size' is now used in all cases, it controlls column width in other viewmodes
of filebrowser. We cannot (easily) rename that DNA member, but I also renamed RNA
property, and fixed its tooltip...
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Also make enum identifiers less cryptic.
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