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2011-07-13Fix python error in image sampling panel drawing whenBrecht Van Lommel
there is no texture slot available.
2011-07-13Fix #26704: activating a texture node inside material nodes did not show thatBrecht Van Lommel
texture in the texture properties.
2011-07-13patch [#27950] Patch to add the ability to generate random points on mesh facesCampbell Barton
from Andrew Hale (trumanblending)
2011-07-12Add delete with reconnect feature.Jeroen Bakker
this will reconnect nodes as if the deleted node is muted. Operation is added to the space_node node menu and to the keymap as CTRL-X to test this just add some nodes to the space_node select one or multiple nodes and press CTRL-X It should reconnect the nodes as they were muted limitations: 1. it performs a delete and reconnect per node. It does not evaluate all selected nodes as one whole 2. mute only supports Value, Vector and Color data types, so does this feature 3. not usable for nodes where input and output does not match (like colorToBW) Where reconnect could not be preformed the links will be removed from the model. Undo works with this delete with reconnect.
2011-07-11make python3.3 compatible, __class__ is no longer in the class methods ↵Campbell Barton
namespace.
2011-07-10fix for various python bugs and remove unused var.Campbell Barton
2011-07-10cleanup for python scripts - unused vars and importsCampbell Barton
2011-07-08fix issue raised by [#27819] Unwrap Menu (U) -> Lightmap Pack throws Python ↵Campbell Barton
Exception. But use a different fix.
2011-07-04Current situationJeroen Bakker
A mesh can consist out of multiple material. Take a character with clothing's. the skin can be a different material as the different clothing's. During compositing it is a common use-case to only do a part of the composit on only a specific material. Currently this can not be done. In blender movies this feature is known to be implemented, but until now it never got integrated into trunk. Proposal With material index the Blender internal renderer will be capable of creating a buffer containing the material indexes of the first pixel-hit. This will be implemented in the same manner as the object index. In the compositor the ID Mask node can be used to extract the information out of the Render pass. Impact User interface On the properties-space the next changes will be done Scene⇒Render layer⇒Passes⇒Material index will be added Material⇒Options⇒Pass index will be added DNA Material struct will get an new field called “index”. this will be a short-type. Material struct the field pad will be removed. A new Render-layer pass will be added (bit 1«18) RNA Material RNA is updated (based on “pass index” from object) Render layer RNA is updated (based on IndexOB) Blender internal renderer The Blender internal renderer will process the render pass as a copy of the Object index. Blender compositor The render layer input will get a new output socket called “IndexMA” Usage An example on how to use material index can be found at: https://svn.blender.org/svnroot/bf-blender/trunk/lib/tests/compositing/composite_materialindex.blend This is also example of a commit message longer than the commit itself :)
2011-07-03fix for python error when pinning a non mesh object in mesh editmode.Campbell Barton
2011-07-03fix for error when moving module, broke fracture tools and select internal ↵Campbell Barton
face operator.
2011-07-01quick explode failed if executed with no active objectCampbell Barton
2011-07-01uv mirror poll function wasnt checking UV's were available on the mesh. Campbell Barton
2011-07-01minor pep8 editsCampbell Barton
2011-06-30fix for own error in script edits, broke bpy_extras.mesh_utils.ngon_tesselateCampbell Barton
2011-06-30improve error report [#27775] External Image Editor Preference does not work Campbell Barton
also correct tooltip typo.
2011-06-29Addon UI: button for removing addons which are installed to user/home paths, ↵Campbell Barton
this is not displayed for system addons, or ones which come with blender.
2011-06-29incorrectly had CMake storing directory names as filepathsCampbell Barton
also correct compiler warning for collada and remove print from own last commit.
2011-06-29console autocomp import now excludes '_' prefixed variables and the results ↵Campbell Barton
are sorted.
2011-06-29bug [#27779] Python console completion brokenCampbell Barton
modified auto-completion, though this may need to become a preference. The problem is: - including _all_ text as a prefix can take a lot of space, and isnt too readable. - including only the previous word is error prone because detecting delimiters can fail when editing strings. so I've set it to only include the last part of the string but align to the cursor to make it more readable.
2011-06-28make drawing faces in the UV editor an image space option, re-using the mesh ↵Campbell Barton
option was lazy and doesn't make much sense.
2011-06-28fix [#27787] Smart UV Unwrap Results in OverlapsCampbell Barton
added optional face area weighting (from 2.4x) since this can result in overlapping faces.
2011-06-27fix for editmode option toggleCampbell Barton
2011-06-27fix [#27778] Set Bone Flags - No Scale - Toggle seems not to work.Campbell Barton
Toggling options on the selection is better done as a generic operator. Replace ARMATURE_OT_flags_set and POSE_OT_flags_set with WM_OT_context_collection_boolean_set and use menus to access it with specific settings. This way its easy make a key shortcut which toggles any boolean on any collection - sequences, metaballs, objects, bones etc.
2011-06-27Minor warning cleanup & fixCampbell Barton
- comment/remove assignments from values to themselves. - add case break statements (no functional change but some source code checkers notice). - fix python errors when the sculpt brush is None.
2011-06-25Fix [#27748] undeterministic behaviour of volumetric rendererMatt Ebb
* Made clearer in the UI that the approximate multiple scattering always enables light cache * Fixed a potential problem in anisotropic scattering
2011-06-24fix [#27742] Smart UV project no longer works in 2.58Campbell Barton
failed with active, unselected objects.
2011-06-24fix [#27747] Modal operator in Special Menu (W) ignores continues grabCampbell Barton
2011-06-24W special menu for changing orthographic camera lens scale was missingDaniel Salazar
btw continues grab doesn't work with this modal ops.. whats up?
2011-06-23Fix typo in addon user preferences menu.Brecht Van Lommel
2011-06-23More flexible size options for particle billboards. This adds scale factors ↵Lukas Toenne
for width and height of billboards, relative to the particle size. It's useful when the particle size is primarily used for collision and the like, so the billboard appearance can be adjusted independently. Also allows non-square billboards. In addition the billboards can be scaled by the particle velocity with optional head and tail factors (similar to line drawing options). This allows for pseudo-motionblur effects.
2011-06-21pep8 complianceCampbell Barton
2011-06-21New 2.58 splash image. Thanks Rogério Perdiz!v2.58Ton Roosendaal
(Judge committee Sebastian_K && FrancoisGFX)
2011-06-21correct FSF address, as pointed out by Dave PlaterCampbell Barton
2011-06-21fix [#27707] Script error for UVs->Copy Mirrored UV coordsCampbell Barton
2011-06-21Blender 2.58 release preparations:Thomas Dinges
* Update of Release Log Links to point to: http://www.blender.org/development/release-logs/blender-258/
2011-06-21Blender 2.58 release preparations:Thomas Dinges
* Updated readme file.
2011-06-19SVN maintenance.Guillermo S. Romero
2011-06-18fix for error caused with module relocation - broke loading ngons in OBJ filesCampbell Barton
2011-06-17Fix #27660: texture space panel was missing for curve & metaballs, now theyBrecht Van Lommel
have same panel as mesh. Patch by Ronan Ducluzeau, thanks!
2011-06-17fix [#25598] projection surface snap issueCampbell Barton
Excuse the thrashing, this is from r35438, reverted r35444 under the _wrong_ impression Martin considered unacceptable.
2011-06-17IDProperty python module updateCampbell Barton
- add support for IDProp array slicing, but not resizing. - rename array attribute type to typecode and use chars 'f', 'd', 'i' which match pythons array module. (was using int's which only have a meaning internally). - rename function 'convert_to_pyobject' to 'to_dict' and 'to_list' for IDProp group and array types respectively. - remove 'len' array attribute, calling len(array) is fine.
2011-06-16fix for baking actions for objects with no animation data.Campbell Barton
2011-06-15Committing patch #25676 Anisotropic filtering in viewport and BGE by me.Mitchell Stokes
This patch adds anisotropic filtering of textures in the viewport and the BGE. The quality of the filtering is adjustable in the user preferences under System. For more information on anisotropic filtering: http://en.wikipedia.org/wiki/Anisotropic_filtering One current limitation of this setup (having the option a user preference) is it makes runtimes more troublesome. Runtimes don't have user preferences set, so for now the blender player defaults to 2x AF. Options will be added later to change this value (probably a command line option).
2011-06-15fix [#27658] Bake action operator error on non armature objectsCampbell Barton
add support for baking object transformations too, also add option to clear constraints (off by default).
2011-06-15Changes to quick explodeCampbell Barton
- fix python error when the object had an empty material slot - initialize start frame from the current frame - set frame range to 300000 max (which is blenders own maximum) - mesh order was arbitrary, instead use selected -> active, removed invert option. also fix for missing include in bpy_extras.view3d_utils
2011-06-14Since scene sequence strips use the 'use_sequencer' setting, make it ↵Campbell Barton
available in the sequencer panel.
2011-06-13Elbeem / Fluidsim update:Daniel Genrich
a) Enable the possibility to remove the "air bubble" around submerged collision object. This feature is enabled as standard for new files. The code was found in elbeem by nudelZ, coded and provided by Nils Thürey (thanks!) b) Old baked files gets deleted if a new bake gets started (were overwritten before and resulted in weird old bake + new bake mixture) (idea by nudelZ)
2011-06-13Fix/Workaround for [#27643] drawing glitch:Thomas Dinges
* Removed the Icon of the menu, when an icon is used, it draws a triangle icon, assuming it is a sub menu.
2011-06-12Quick Explode operator:Janne Karhu
* Sets up a particle system and an explode modifier. * In "blend" mode requires two selected objects and creates "crossed keyed" particle systems between the objects for a simple blend effect where the first object explodes and then recombines as the second object. * Also renamed the other quick effect operators as "Quick ..." to bring some consistency to the operators (also nice that now you can just write "quick" to the operator search and get all these operators).