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2013-11-29Image wrapping for plane track in clip editorSergey Sharybin
Summary: Now it's possible to assign an image to plane tracks in clip editor. This image is only used for display in clip editor and this image is being warped into the plane track rectangle. Main purpose of this is to get early feedback about how good image warping matches the footage, before clip goes to the compositor. Pretty much straightforward change: just compute homography from undeformed normalized frame corner coordinates (unity square) to plane marker corners and apply this matrix to opengl stack. Still could improve behavior when perspective plane transform is degenerate, but that's not so much critical for now i'd say. Reviewers: brecht, campbellbarton Reviewed By: brecht CC: sebastian_k Differential Revision: http://developer.blender.org/D57
2013-11-26Fix mistake in last commit with submodules.Brecht Van Lommel
2013-11-26Fix T37303, Fix T37163: cycles mask layers that are also excluded not renderingBrecht Van Lommel
correct with multiple render layers. This case is somewhat weak, we now do a few more checks on sync than I would like, but it's not too bad.
2013-11-26Screw Modifier: UV supportCampbell Barton
- When existing faces are available use their UV values - When no faces are connected to an edge - generate UV's Also add option to stretch U/V to bounds.
2013-11-26Sculpt Dynamic Topology: support collapsing edges without subdividing edges ↵Brecht Van Lommel
as well This allows you to choose between subdivide edges, collapse and both. Being able to only collapse edges can be useful to simplify meshes with accidentally introducing more detail. Reviewed By: psy-fi, carter2422 Differential Revision: http://developer.blender.org/D15
2013-11-26Fix 37571: Knife Select should be disabled when no faces are selectedCampbell Barton
also check a similar case for bisect
2013-11-26i18n module cleanup: remove hack used during svn -> git transition phase!Bastien Montagne
2013-11-26Correct fix for T37617, (own recent regression)Campbell Barton
2013-11-25Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire ↵IRIE Shinsuke
information such as light vector from specified Lamp. For now this provides the following outputs: - Color - Light Vector - Distance - Shadow - Visibility Factor Note: Color output is multiplied by the lamp energy. Multiplication of color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor produces the exact same result as the Lambert shader. Many thanks to Brecht for code review and discussion!
2013-11-25Fix addons submodule hashSergey Sharybin
It was proken in rB41a90077608898accebd08653d064fe309325a17. Again, plase NEVER use neither `git add .` nor `git commit .` and use -a command line argument instead. And NEVER push changes to blender.git BEFORE pushing changes to submodules.
2013-11-25OSX: Fix T37602, quitting from the File Menu does not askJens Verwiebe
2013-11-25Fix mesh triangulate not flushing selectionCampbell Barton
2013-11-25Interface: Remove one more name field, this time from Bone groups.Thomas Dinges
Patch by Sebastian König.
2013-11-24Interface: Remove some more name fields, not needed anymore with list rename.Thomas Dinges
Also small alignment tweaks to Keying Sets UI, looks better when the 2 columns have the same alignment.
2013-11-24UI List: remove separate name text fields.Brecht Van Lommel
It was never the intention to have these separate, and now that we can rename directly in the list there is no more need for them.
2013-11-24Mesh Modifiers: Added Laplacian DeformAlexander Pinzon
Part of soc-2013-sketch_mesh branch See: http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Deform
2013-11-23Add ctrl-click rename to most lists in Blender UI and templates/examples.Bastien Montagne
Notes: * Did not touch to addons, that's up to the authors. ;) * Did not removed any "name" field below lists. We might want to do this in some cases (less UI clutter), but probably not always, so will let maintainers of the related areas decide here.
2013-11-23UI List: ctrl click on names in list can be used for renaming.Bastien Montagne
Summary: More information here: http://lists.blender.org/pipermail/bf-committers/2013-November/042113.html Reviewers: brecht Reviewed By: brecht CC: mont29 Differential Revision: http://developer.blender.org/D8
2013-11-21Squashed commit of the following:Bastien Montagne
commit b8b7180760b7c57f15b9930c29207febcf5fefb3 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Thu Nov 21 16:31:16 2013 +0100 Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag. Summary: Rationals: I) I was never that happy to have a full button type just to set custom colors to labels inside listitems! II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type! Note: related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D25
2013-11-21Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ↵IRIE Shinsuke
Cycles' ones.
2013-11-20Blender Internal:Thomas Dinges
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
2013-11-20Transform: Warp tool (rewritten)Campbell Barton
* Can optionally warp a segment (sets min/max default so it acts as old warp did). * Can rotate the warp axis (old warp tool was limited to horizontal).
2013-11-20Transform: rename Warp to BendCampbell Barton
2013-11-20Fix for addons submodule which was pointing to a not existing revisionSergey Sharybin
Pretty much likely happened because of arc utility included this changes by accident and there were local commits in a local tree. Not sure about how to prevent this from happening yet, just be careful for now.
2013-11-19Blender Internal:Thomas Dinges
* Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14
2013-11-19Code Cleanup: style, spelling and pep8 editsCampbell Barton
2013-11-19Fix: tab completing a filepath name in file browsers asks to create a newHenrik Aarnio
directory if name was not fully matched When hitting tab to complete a directory name in the filepath field in the filebrowser Blender shows a "create new directory?" popup, if the beginning of directory name typed in the field matches many entries. For example if you have directories in the open directory called "test123" and "test456", typing "te", tab would complete up to "test", but ask to create a new folder with the name "test". This patch unsets the boolean storing the info about changing filepath if the folder with the completed name does not exist. Reviewed By: brecht Differential Revision: http://developer.blender.org/D10
2013-11-19Remove Surface modifier when removing force field from objectSergey Sharybin
Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D13
2013-11-19Fix T37535: Hebrew charset was missing two chars.Bastien Montagne
2013-11-19View3D: Add menu in the header is now context sensitive (like shift+a).Campbell Barton
2013-11-19Fix T37519: Screw Modifier ignores material setupCampbell Barton
This was more a missing feature then a bug, the modifier never handled existing faces however with ngons its possible to get more useful results. Also order edges from the faces (if available), gives control over the face-winding-direction.
2013-11-18Maintenance: Shebang lines fix for some python scriptsCampbell Barton
2013-11-18Fix bug in maya/3dsmax keymaps caused by removed operatorSergey Sharybin
Once again, when you remove operator make sure keymaps we've got in master branch keeps working.
2013-11-17convenience makefile: support spaces in pathsCampbell Barton
also update for new source/tools paths.
2013-11-17vertex weights: add weight quantize tool.Campbell Barton
2013-11-17Documentation:Thomas Dinges
* Update readme for 2.70 (content + links), also updates for new tracker/git. * Fix some links to the new blender.org website * Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
2013-11-16pose mode: extend selection flipping to use the same method as editmode.Campbell Barton
adds extend and active only opton.
2013-11-16Git test commit, this time from Windows.Thomas Dinges
2013-11-16TestThomas Dinges
2013-11-16The tittle for "Maximum Draw Type" had capitalization inconsistent with the ↵Daniel Salazar
rest of Blender
2013-11-16Help menu: report a bug now links to the new tracker at developer.blender.org.Brecht Van Lommel
There will be a redirect from the projects.blender.org website as well, but might as well update the link here.
2013-11-16Addons: remove tracker URL from addon template, as this is no longer used,Brecht Van Lömmel
and link to the new Addons bug reporting page.
2013-11-15Further tweaks to buildinfoSergey Sharybin
Summary: Old idea with changes since previous release tag didn't work good enough. In most of the cases tag was done in a branch hence not actually reachable from the master branch. Now change since release is gone, and date of the latest commit is used instead. The date is displayed in format YYYY-MM-DD HH:mm in the splash. New bpy.app fields: - build_commit_timestamp is an unix timestamp of the commit blender was build from. - build_commit_date is a date of that commit. - build_commit_time is a time of that commit. Reviewers: campbellbarton Differential Revision: http://developer.blender.org/D5
2013-11-15Initialize git submodules for addons, locales and sconsSergey Sharybin
Uses relative paths to repositories, so this is expected to work fine for any protocol we support (git, ssh and http). Uses ignore=all for all the submodules, so updating them to latest remote hash does not tags blender repository as changes. But it is still possible to make changes to submodules and commit them from their path.
2013-11-12Small example for dynamic node labels in the custom_nodes.py template script.Lukas Toenne
2013-11-12Fix [#37409] Missing Buttons in Edit Strip Sub-Menu for Sound Strips in the VSEBastien Montagne
Add back mute & lock buttons to audio strips (these should not have been removed, own fault).
2013-11-10Work around for bug [#37376] wrong tooltips on few minus buttons Bastien Montagne
Until we have a way to customize tooltips based on operator parameters...
2013-11-07"Render Audio" cleanup:Bastien Montagne
* Removed audio-only options from ffmpeg render settings (added some versionning code too)! * Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07Fix #37338: Add objects from addon work in a Linked SceneSergey Sharybin
Added a poll function to add object helper which checks whether scene is linked or not. All the primitives which are delivered from this helper will work properly for linked scenes. If there're still primitives which are not delivered from this class, well nothing i can do now.
2013-11-07Fix #37348, Different behaviour in Node editor. Adding nodes from the search ↵Lukas Toenne
operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu operators.