Age | Commit message (Collapse) | Author |
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able to improve with 2.41's features.
Edits the current image in an external application, esp usefull when dealing with projects that have lots of images.
Basicaly-- a quck way to have the image in the gimp (using gimp-remote) without rooting around in your project tree.
Added registry variable to save the external application... and some OS context for what app to run- could somebody test on macosx+win32.
How about a python slot in the Image Menu?
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real data name.
Added features.
- Triangulate
- Export Object is OBJ objects
- Objects as Groups
- Group by Materials
- Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
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background to alpha.
Also checking in cleaned up blenderbuttons from Matt.
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Still todo: splash!
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location.
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updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
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file name gets written instead of the blend file name.
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DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
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Made sure all data is unselected before endering brush mode.
Also made adaptive geometry off be default.
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- Now uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
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and better new names.
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Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
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Sped up intentation writing a bit..
Many more changes need to be applied here...
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slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart
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tex2uvbaker and hotkeys update by jms
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Remove doubles on mouseup to minimizie editMode cycling.
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Stopped seams from tearing away with xclip enabled.
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updated version of bevel center by Loic Berthe
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vgroups.
Leaves all new objects selected.
Faster and cleaner operation- naming etc.
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With options.
('Material (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\
('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\
('Create scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\
'Geometry...',\
('Edges', IMPORT_EDGES, 'Import faces with 2 verts as in edge'),\
('Smooths all faces', IMPORT_SMOOTH_ALL, 'Smooth all faces even if they are not in a smoothing group'),\
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* 8% speedup by using list comprehension.
* Slightly better smoothing group import.
* Handles bug in python that puts spaces before every line with '\r\n' line endings.
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- minor: added missing theme options (bone_solid, bone_pose, strip,
strip_select) to Blender.Window.Theme and also updated accordingly
(version info) the script that saves themes as scripts and the module's
doc.
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slight bug fix update to ply importer by Bruce Merry
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by the fact the files I had for testing were 32 and 70 meg..
ALso modified the MTL loader for Object.Get's new ValueError.
- Should be good for release now.
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see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details,
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normals are ignored)
Have alredy tested 100's of obj files and cant believe this is the first I have found with negative coords.
May fix the UI before 2.41, Importing a whole dir isnt very user friendly. and may want to support sequence import.
- Cam
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added xfig exporter by Dino Ghilardi
ply import and export in previous commit were by Bruce Merry
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added ply import and export, extensively tested on files from
http://www.cs.virginia.edu/~gfx/Courses/2001/Advanced.spring.01/plymodels/
they give correct results for both import and export, however they could use some speed optimization for large mesh
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Rewrote to use Kens Mesh module, much faster, cleaner and nicer UI. - Another use for PupBlock.
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triangle pairs, then joins the best first until the error limit is reached.
Just Updated and faster 8.5sec to 0.6sec for 2k triangles in my test.
Also my fav new function PupBlock for the UI input!
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become progressivly slower.
Updated Archimap to set UV's aslists (dont need to convert to tuples anymore)
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Added options.
pup_block = [\
('Apply Modifiers', EXPORT_APPLY_MODIFIERS, 'Use transformed mesh data from each object. May break vert order for morph targets.'),\
('Selection Only', EXPORT_SEL_ONLY, 'Only export objects in visible selection.'),\
('Edges', EXPORT_EDGES, 'Edges not connected to faces.'),\
('Normals', EXPORT_NORMALS, 'Export vertex normal data (Ignored on import).'),\
('Materials', EXPORT_MTL, 'Write a seperate MTL file with the OBJ.'),\
('All Scenes', EXPORT_ALL_SCENES, 'Each scene as a seperate OBJ file.'),\
('Animation', EXPORT_ANIMATION, 'Each frame as a seperate OBJ file.'),\
('Copy Images', EXPORT_COPY_IMAGES, 'Copy image files to the export directory, never everwrite.'),\
]
Obj import was updated to import edges (2 vert faces), will update some more later.
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faster vert comparisons
replaced spaces for tabs
removed unneeded getData() calls
general cleanup.
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* Improved context, unwraps active object if not selected and makes sure it only unwraps a mesh once even if 2+ instances are selected.
* Added Option to stretch to bounds
* Added option to have a margin, thanks to letterrip
* Fixed bug whe nassigning UV's to zero area faces.
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