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2012-05-11fix [#30905] Operator preset save doesn't serialize PropertyGroupsCampbell Barton
fix based on patch by Julien Rivaud (frnchfrgg), but re-written a bit differently not to be operator specific.
2012-05-11Add keymap and menu entries for masking.Nicholas Bishop
* Add CTRL+IKEY to invert the mask. * Add ALT+MKEY to clear the mask. * Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires for clearing, filling, and inverting the mask, as well as hiding masked regions.
2012-05-11Add mask brush for sculpt mode.Nicholas Bishop
The mask brush currently has two modes, 'draw' and 'smooth'.
2012-05-11Add new mask-brush icon from Julio Iglesias.Nicholas Bishop
2012-05-10minor changes to sequencer apiCampbell Barton
- rename seqelements.push(file) --> filename - rename SoundSequence.waveform --> show_waveform - dont pass context to sequencer functions. editing any scenes sequence can be done, irrespective of context.
2012-05-09fix [#31383] EditBone.align_orientation() uses Vector.normalize() incorrectlyCampbell Barton
2012-05-09patch [#31359] Py Console: Empty current lineCampbell Barton
from Sebastian Nell (codemanx), with some edits - Changed key shortcut to Shift+Enter. - made into its own operator since it works differently to delete.
2012-05-06Mesh elements sorting refactor.Bastien Montagne
Now only one operator. Same options for vertices, edges and faces (so adds edges sorting, and some options to vertices sorting). Face sorting should behave as previously. However, XSortVerts won’t pack anymore selected vertices at the begining of the vert array (as it used to), if you want such behavior you’ll have to first run SortElements with Selected action. Also added bug ref I forgot in r46354 (armature.c).
2012-05-06update for recent RNA changeCampbell Barton
2012-05-06add back pose specials menu, also add back the ability to clear user ↵Campbell Barton
transforms on all bones (not just selected - mango request - was possible in 2.4x). - rename only_select op property to only_selected (both were used). - only do mingw workaround when building with FREE_WINDOWS defined.
2012-05-06Fix for [#31327] Text editor menu incorrect (Patch attached)Bastien Montagne
Patch by Justin Dailey, thx!
2012-05-06Timeline Header: Only show the "use active keyingset only" toggle (beside theJoshua Leung
autokey button) if autokeying is enabled. This was only useful when the latter was actually enabled.
2012-05-06Bugfix [#31297] Transform menu often showed operators which didn't make senseJoshua Leung
for the contexts they appeared in The VIEW3D_MT_transform menu was being used everywhere, although not all the operators there applied to the current mode (e.g. the pivot point, animated transforms to deltas, and a few others were Object-mode only). Split off the offending parts into separate menus for the specific modes, and made these extend the basic menu type.
2012-05-06Removing the old armature 'deform' settings (use vertex groups/envelopes/quats).Joshua Leung
As far as I could tell, these were really only still used for "virtual modifiers", though we really don't use these anymore. Instead, most of the time, people need to set these settings in armature modifiers directly (these didn't even get copied over in that case). This was a source of confusion and redundancy, so removing these now. This change can be reverted if these were actually of some use out there...
2012-05-06Bugfixes for Motion Path drawing/updating in light of the recent changes:Joshua Leung
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
2012-05-05Fix [#31322] Assign to Active Group adds new groupBastien Montagne
2012-05-05feature request from VenomGfx- lock to active as an operator since its ↵Campbell Barton
tedious setting the object and bone manually (especially if you have it right in front of you) uses keys - Shift+PadPeriod --- to set - Alt+PadPeriod --- to clear (also clears cursor and camera locking)
2012-05-04fix [#31136] Save All Edited only works for Saved external image, not New or ↵Campbell Barton
Packed image (bpy.ops.image.save_dirty)
2012-05-04Added start and end bevel factor for curves, so now it's possible to makeSergey Sharybin
a bevelled curve which isn't fully covered with a bevel.
2012-05-04Fisheye Camera for CyclesDalai Felinto
For sample images see: http://www.dalaifelinto.com/?p=399 (equisolid) http://www.dalaifelinto.com/?p=389 (equidistant) The 'use_panorama' option is now part of a new Camera type: 'Panorama'. Created two other panorama cameras: - Equisolid: most of lens in the market simulate this lens - e.g. Nikon, Canon, ...) this works as a real lens up to an extent. The final result takes the sensor dimensions into account also. .:. to simulate a Nikon DX2S with a 10.5mm lens do: sensor: 23.7 x 15.7 fisheye lens: 10.5 fisheye fov: 180 render dimensions: 4288 x 2848 - Equidistant: this is not a real lens model. Although the old equidistant lens simulate this lens. The result is always as a circular fisheye that takes the whole sensor (in other words, it doesn't take the sensor into consideration). This is perfect for fulldomes ;) For the UI we have 10 to 360 as soft values and 10 to 3600 as hard values (because we can). Reference material: http://www.hdrlabs.com/tutorials/downloads_files/HDRI%20for%20CGI.pdf http://www.bobatkins.com/photography/technical/field_of_view.html Note, this is not a real simulation of the light path through the lens. The ideal solution would be this: https://graphics.stanford.edu/wikis/cs348b-11/Assignment3 http://www.graphics.stanford.edu/papers/camera/ Thanks Brecht for the fix, suggestions and code review. Kudos for the dome community for keeping me stimulated on the topic since 2009 ;) Patch partly implemented during lab time at VisGraf, IMPA - Rio de Janeiro.
2012-05-04Patch [#30654] Wiki Quick Hack: Text editor move lines up/downJoshua Leung
Submitted by: Justin Dailey (dail) Patch allows the current line (or selected lines) to be moved up and down with Ctrl+Shift+Up and Ctrl+Shift+Down. Has undo/redo support and operators in python menu.
2012-05-04Camera tracking: switch dopesheet information to lazy calculationSergey Sharybin
All operators which changes tracking data now just tags dopsheet as outdated, actual re-calculaiton of happens only when this information is actually needed (like on dopesheet draw). This makes things a bit faster when there's no dopesheet visible in current screen and also makes it much easier to update dopesheet using dependency graph. Also renamed dopesheet_sort_order to dopesheet_sort_method in rna and internal stuff which makes much more sense and also correlated with naming in file browser.
2012-05-03Clip editor: sort order for dopesheet channelsSergey Sharybin
Supported sorting by name, longest tracked segment and total tracked frames. Internally tracks are stored in Tracking datablock, but sort order is a clip editor space property and sorting happens on clip editor draw. If there's no dopesheet opened with different sort orders it's not a problem due to re-sorting wouldn't happen. Also fixed draw issue of tracked segments introduced in previous commit.
2012-05-03Camera tracking: apparently one of tracking presets was never merged from tomatoSergey Sharybin
2012-05-02Clip editor: cleanup of View menu - do not show operators which doesn't make ↵Sergey Sharybin
sense in dopesheet/curve view
2012-05-01Motion Paths GUI CleanupJoshua Leung
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
2012-05-01stule cleanup: pep8Campbell Barton
2012-05-01Python UI Files:Thomas Dinges
* Panels only dedicated to the Game Engine, belong into properties_game.py.
2012-05-01Do not stick normal length slider in 3d viewport properties to display ↵Sergey Sharybin
normals buttons
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
2012-04-30Info Header:Thomas Dinges
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows. * Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30Camera tracking: initial commit of dopesheet view for clip editorSergey Sharybin
- Displays dopesheet information for selected tracks, and currently does not support any kind of editing. - Changed regions to use the whole main region for such views as curves and dopesheet. This allows to have own panels with tools/properties in this area. - Active clip is getting synchronized between different clip editor editors in the same screen, so updating of curve/dopesheet views happens automatically when one changes current clip in one of this editors. - Panels in toolbox and properties panels are now separated to rely on current view mode, but some operators and poll functions still need to be updated. - Added new screen called "Movie Tracking" where layout is configured to display timeline, main clip window, curves and dopesheet.
2012-04-30Fix #31180: limit selection to visible button in 3d header not showing up inBrecht Van Lommel
material draw mode.
2012-04-30fix [#31181] Lightmap UV unwrap still brokenCampbell Barton
raised python error with triangles.
2012-04-30Add per-brush weight field.Nicholas Bishop
Patch from Jaggz H, thanks! [#31096] Weight-painting: Brush-specific weights http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9 Each brush's weight can now be set individually, can also enable unified setting (same as size and strength have.) Added readfile code to the patch: subversion bumped to 1, brushes get default weight of 0.5, unified weight enabled by default and value from old vgroup_weight field.
2012-04-29patch [#30821] Wiki Quick Hack: Text editor duplicate lineCampbell Barton
from Justin Dailey (dail) made this Ctrl+D, to replace Delete.
2012-04-29Camera tracking: backport refactoring made in local branches with masking ↵Sergey Sharybin
and dopesheet view into trunk Mostly related on changes in poll functions for tracking operators and some changes to how interface is initializing for different view types.
2012-04-29bmesh: new wireframe toolCampbell Barton
- makes wireframe from faces. - options similar to inset (even offset, relative scale) - copies face settings and loops (uvs, vcolors) - optionally replaces the existing geometry.
2012-04-29Smoke: Support for moving obstacles. (Merge from Smoke2 branch)Daniel Genrich
Sponsored by the Blender Development Fund. http://www.blender.org/blenderorg/blender-foundation/development-fund/ Remarks: The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28User Preferences/ ThemesThomas Dinges
* Tooltip section was there twice (User Interface category) Issue introduced in r45092!
2012-04-28Camera tracking: support of tripod motion solvingSergey Sharybin
Expose option into interface to use modal solver which currently supports only tripod motion. This solver requires two tracks at least to reconstruct motion. Using more tracks aren't improving solution in general, just adds instability into solution and slows down things a lot. Refirement of camera intrinsics was disabled due to it's not only refines camera intrinsics but also adjusts camera position which isn't necessary here To use this solver just activate "Tripod Motion" checkbox in solver panel. Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037 P.S. Quite experimental yet, requires more checking and probably tweaks to prevent camera jumps when tracks apperars/disappears from the screen.
2012-04-28Point Cache: allow baking external smoke caches. This needs to be cleaned upBrecht Van Lommel
a bit, I couldn't fully understand how the External setting is supposed to work to make further changes, but this should make it work at least.
2012-04-28Addons: "persistent" parameter for addon_utils.enable(), so that you can enableBrecht Van Lommel
addons from a startup script and keep them enabled after loading .blend files.
2012-04-28* UI fix for last commit, forgot to remove the plugin text strings. Thomas Dinges
2012-04-28Plugin system:Thomas Dinges
* Remove RNA, Operator and UI for Texture and Sequence plugins. Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-) * Low Level code still exists and is unchanged.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-27fix for modal timer template, wasnt updated for changes to themes.Campbell Barton
2012-04-26don't have spaces in idnames, confuses py types:Campbell Barton
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26Release commit, 2.63!Sergey Sharybin
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :)
2012-04-26fix for buffer overrun crash with saving scene name longer then 24 characters.Campbell Barton
writing render info would try write= 64 length string into 24 length buffer. updated py script to extract render info too.