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2014-01-27Revert the removal of Blender Internal Edge rendering, after artist feedback.Thomas Dinges
This reverts commit fb91a602c756f3ee5a122efa1862b8be7604186b.
2014-01-27Implement clipboard for mask splinesSergey Sharybin
So now it's possible to copy-paste splines between layers. Implementation is pretty much straightforward and duplicates some logic which we've got in sequencer/tracking clipboards. Will work on a common routine for clipboards later, for now it's not so much crucial to have.
2014-01-27Fix clip editor interface being broken by a71f072Sergey Sharybin
Please do test commits before committing them. This is second working day in a row which was started with solving issues caused by untested patches.
2014-01-27UI: Fix for icon-only menus too small click-able areaCampbell Barton
2014-01-27UI: Replace +/- menus with collapsible onesCampbell Barton
Patch D160, by Scott Petrovic with own modifications.
2014-01-25Fix T38359: Not a bug, but better to grey out Material selector of particles ↵Bastien Montagne
when using Object or Group render type (since we always use duplicated objects' materials in this case!).
2014-01-24Add support for new "bl_category" member (new panels "tabs" system).Bastien Montagne
2014-01-23Fix T36165: blender internal HDR textures with negative values got clamped.Brecht Van Lommel
For example for vector displacement, you may have an EXR texture that has negative colors values. Blender clamps these by default, now the Colors panel for textures has a Clamp option to disable this clamping. This option affects all texture types and is enabled by default, you need to disable it if you want negative values to have an influence. Patch by Fredrik Hansson with modifications by me.
2014-01-23Themes: update for tab colorsCampbell Barton
2014-01-22Fix T38315: keymap configuration export did not export deactivated items ↵Brecht Van Lommel
correct.
2014-01-21Usual UI messages fixes.Bastien Montagne
2014-01-21Fix T38229: 3D view shadeless display not supported with GLSL, so hide in UI.Brecht Van Lommel
2014-01-20Fix part of T38280: UI inconsistencies in the texture/image paint stroke panels.Brecht Van Lommel
2014-01-20Fix T38267: dynamic paint Use Object Material not working correct in some cases.Brecht Van Lommel
2014-01-18Code Cleanup: py script float comparisonsCampbell Barton
2014-01-17Rigidbody: Add missing properties to "Copy Rigid Body Settings" operatorSergej Reich
2014-01-17Fix T36190: Rigid Body bake to keyframes bakes wrong the rotations.Sergej Reich
Make sure that quaternions are compatible.
2014-01-17Icons: make inkscape svg to png conversion work with Inkscape.app on OS X.Brecht Van Lommel
2014-01-17UI/Modifiers: add missing icon for Wireframe modifierSimon Repp
Reviewed By: carter2422, billrey, plasmasolutions, brecht Differential Revision: https://developer.blender.org/D220
2014-01-17Oops! Should have double checked before pushing that last commit.Joshua Leung
2014-01-17Fix T38157: Rigid body, crazy f-curves after bake to keyframesJoshua Leung
A logic error meant that the wrong "previous rotation" values were being used when decomposing the rigidbody results back to transform channels. Instead of using the previous values for the object in question, it was actually using the rotation value of the previous object that was evaluated.
2014-01-17EditMesh: add delete loose operator (access from Cleanup menu)Campbell Barton
2014-01-17Build Modifier - Add "Reversed" OptionJoshua Leung
This commit introduces the ability to make the Build Modifier operate in reverse, essentially allowing it to be used as a "deconstruction" effect. (See D219 for more details about use cases for this)
2014-01-17Code Cleanup: avoid bpy.context when its passed in as an argCampbell Barton
2014-01-17Forgot in previous commit to take care of user preferencesgaiaclary
2014-01-17Improved the Quit Confirm behaviour: Now confirm only shows up when current ↵gaiaclary
session is dirty
2014-01-15Fix a bunch of UI string issues...Bastien Montagne
2014-01-14Bevel Modifier: add width type and profile control.Howard Trickey
This adds to the modifier the new controls that have been added to the bevel tool.
2014-01-14Fix T38205, typo in Add Torus operator.Thomas Dinges
2014-01-14Empties with Images draw type: add support for movies and image sequencesGeoffroy Krantz
This adds an ImageUser to such empties with all the typical settings. Reviewed By: brecht, campbellbarton Differential Revision: https://developer.blender.org/D108
2014-01-13UI Icons: store icons in git as uncompressed pixmaps (D196)Campbell Barton
this allows for updating icons without committing a new PNG each time (which is inefficient with git). The data files are converted into a PNG at builds time and used just as they were before.
2014-01-13UI Icons: use a python script rather then a shell (for non unix systems)Campbell Barton
2014-01-13UI: remove create new directory popup for button in file browser header.Andrew Buttery
We do keep it when typing an new directory name in the directory text field. Reviewed By: brecht, billrey Differential Revision: https://developer.blender.org/D188
2014-01-13Code Cleanup: spellingCampbell Barton
2014-01-12UI: Add a "New" button for the particle system, consistent to other areas ↵Andrew Buttery
like materials, world and textures. Differential Revision: https://developer.blender.org/D171
2014-01-11Fix T38145: python error popup when pressing shift+Z in blender game mode.Brecht Van Lommel
2014-01-09Fix T38077: Scaling bones in EditMode drawn using envelope display mode ↵Joshua Leung
scales joint radii instead When trying to scale bones in EditMode and the bones were drawn using envelope display mode, this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead. It turns out that this was due to an old hack that was put in place back in 2.4x (see the tracker logs for full details of the problem here). This commit introduces the following fixes: 1) Removed the old hack. Scaling (S) works normally now. 2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is. That is, it is used to adjust the size falloff-region around a bone (i.e. the "dist" property) 3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones. This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be accessed from the UI as a tool on its own right (instead of being accessible via the old undocumented hack). This tool adjusts the radii of the bone joints, which define the actual full-influence region of the envelopes.
2014-01-08UV Unwrap: smart uv unwrap would fail still on some very small facesCampbell Barton
2014-01-07Cycles: Update Integrator Presets and Total Samples info for latest changes.Thomas Dinges
2014-01-07Cycles: Volume Scatter node was missing in the Add Node menu.Thomas Dinges
2014-01-07Fix T38044: Filter Key Binding shows Incorrect resultCampbell Barton
2014-01-07Object Operators: make-dupliface and join-uvs weren't using UNDO.Campbell Barton
also improve make-dupliface tip
2014-01-06Code Cleanup: osl styleCampbell Barton
2014-01-06Cycles / OSL: Add a new procedural texture template, Lyapunov fractals.Thomas Dinges
Based on a patch by Sylvio Sell, OSL port by myself. Task and example renders: https://developer.blender.org/T32305
2014-01-05Text3d: paste additionsCampbell Barton
- Add paste from system clipboard which behaves like paste from file. - Paste from file now replaces the selection rather then just adding to the end. - Move paste operations into the 'Edit' menu. - Added generic paste functions: font_paste_wchar, font_paste_utf8. - Fix paste max length check not taking the selection length into account.
2014-01-04Text API: make text.current_line_index writableCampbell Barton
use for setting the text position when writing system info.
2014-01-04Revert "Quick fix for system info text always being scrolled out of view ↵Campbell Barton
when loaded for the first time" This can be done without extending the API, using RNA access instead.
2014-01-04Quick fix for system info text always being scrolled out of view when loaded ↵Joshua Leung
for the first time Added an API method to Text datablocks for moving the cursor to a specific line in the file. This makes it possible to reset the cursor position at the end of the sysinfo operator.
2014-01-04UI / 3D Toolbar: Animation panel had a too large gap at the top.Thomas Dinges
2014-01-04Add "Basic" and "Options" tabs for Mesh Edit Mode.Jonathan Williamson
This creates the initial two tabs for Edit Mode to makes the new toolbar tabs usable. Further toolbar organization is to follow, but this at least makes the features work with the current organization.