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2016-08-162D stabilizer: Revert majority of UI changeSergey Sharybin
For now simply reshuffle option so they keep proper dependency flow. Benefits: - Has an ability to hide tracks lists to work with other sliders around. Could be really handy to quickly get rid of lenghty lists. - From a feedback seems to be fitting workflow better. Things to doublecheck on: - Feels a bit misordered: first you define whether one want to have rotation stabilized, then have tracks, then scale options. While this follows dependency flow (which is really good and which we should not violate) it has weird feeling on whether things are really where they have to be. - Autoscale controls visibility of max-scale, can we just make it active/inactive instead? - Autoscale replaces slider with label. Can it be disabled slider instead to reduce visual jumping (disabled slider prevents user input) Hopefully we'll still want to have collapsable box after re-iterating over this points, so we don't waste bits in DNA.
2016-08-162D stabilization: Modify interface so dependency goes strictly from top to ↵Sergey Sharybin
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2016-08-16Rework 2D stabilizatorIchthyostega
See this page for motivation and description of concepts: https://github.com/Ichthyostega/blender/wiki See this video for UI explanation and demonstration of usage http://vimeo.com/blenderHack/stabilizerdemo This proposal attempts to improve usability of Blender's image stabilization feature for real-world footage esp. with moving and panning camera. It builds upon the feature tracking to get a measurement of 2D image movement. - Use a weighted average of movement contributions (instead of a median). - Allow for rotation compensation and zoom (image scale) compensation. - Allow to pick a different set of tracks for translation and for rotation/zoom. - Treat translation / rotation / zoom contributions systematically in a similar way. - Improve handling of partial tracking data with gaps and varying start / end points. - Have a user definable anchor frame and interpolate / extrapolate data to avoid jumping back to "neutral" position when no tracking data is available. - Support for travelling and panning shots by including an //intended// position/rotation/zoom ("target position"). The idea is for these parameters to be //animated// by the user, in order to supply an smooth, intended camera movement. This way, we can keep the image content roughly in frame even when moving completely away from the initial view. A known shortcoming is that the pivot point for rotation compensation is set to the translation compensated image center. This can produce spurious rotation on travelling shots, which needs to be compensated manually (by animating the target rotation parameter). There are several possible ways to address that problem, yet all of them are considered beyond the scope of this improvement proposal for now. Own modifications: - Restrict line length, it's really handy for split-view editing - In motion tracking we prefer fully human-readable comments, meaning we don't use doxygen with it's weird markup and comments are supposed to start with capital and end with a full stop, - Add explicit comparison of pointer to NULL. Reviewers: sergey Subscribers: kusi, kdawg, forest-house, mardy, Samoth, plasmasolutions, willolis, sebastian_k, hype, enetheru, sunboy, jta, leon_cheung Maniphest Tasks: T49036 Differential Revision: https://developer.blender.org/D583
2016-08-10Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
2016-08-10GPencil: Rename color name property to keep consistency in namingAntonioya
2016-08-07GPencil: Add option to draw new strokes on back of layerAntonioya
For artist point of view is very useful to have an option to draw by default the new strokes on back of all strokes in the layer.
2016-08-06Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: release/scripts/startup/bl_ui/properties_particle.py release/scripts/startup/bl_ui/properties_physics_cloth.py release/scripts/startup/bl_ui/properties_physics_dynamicpaint.py release/scripts/startup/bl_ui/properties_physics_softbody.py source/blender/blenkernel/BKE_library.h source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/cloth.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/library_query.c source/blender/blenkernel/intern/particle_system.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/softbody.c source/blender/blenloader/intern/readfile.c source/blender/blenloader/intern/versioning_270.c source/blender/editors/space_file/filesel.c source/blender/editors/space_outliner/outliner_intern.h source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_object_force.h source/blender/makesdna/DNA_particle_types.h source/blender/makesrna/intern/rna_particle.c source/blender/makesrna/intern/rna_sculpt_paint.c source/blender/makesrna/intern/rna_smoke.c source/blender/makesrna/intern/rna_space.c
2016-08-06Basic Alembic supportKévin Dietrich
All in all, this patch adds an Alembic importer, an Alembic exporter, and a new CacheFile data block which, for now, wraps around an Alembic archive. This data block is made available through a new modifier ("Mesh Sequence Cache") as well as a new constraint ("Transform Cache") to somewhat properly support respectively geometric and transformation data streaming from alembic caches. A more in-depth documentation is to be found on the wiki, as well as a guide to compile alembic: https://wiki.blender.org/index.php/ User:Kevindietrich/AlembicBasicIo. Many thanks to everyone involved in this little project, and huge shout out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the custom builds and compile fixes. Reviewers: sergey, campbellbarton, mont29 Reviewed By: sergey, campbellbarton, mont29 Differential Revision: https://developer.blender.org/D2060
2016-08-06Add the collision group option to the UI for boid particle physics.Alexander Gavrilov
The option already works, just missing from the ui since it has completely different option set from newtonian and fluid.
2016-08-05GPencil: Tweaks to layout to try and get the spacing a bit nicerJoshua Leung
Currently, the lack of spacing (or rather, odd spacing/clumping) in places seemed a bit off.
2016-08-05GPencil: Various UI name fixesJoshua Leung
* "Flip direction" -> "Flip Direction" * "Show drawing direction" -> "Show Directions" * "Grease Pencil Curves" -> "Brush Curves" (I was considering "Brush Response Curves" instead, but that seemed like too much of a mouthful) * "X" for removing a palette. The UI there was more similar to a standard datablock selector, so it should use the "+X" combo instead of "+-" combo for consistency. (Note though, presets tend to use "+-" instead - e.g. see the Render Settings)
2016-08-05Fix T48366: Freestyle will unnecessary exclude some linked objects.Tamito Kajiyama
Group membership testing for including/excluding feature lines was not accounting for object names possibly further qualified by library file paths. Also fixed a few potential (but unlikely) references of uninitialized variables. A big thank to Bastien Montagne for the insight on the cause of the problem and how to fix it.
2016-08-04Blender 2.8 requires Mac OS 10.7 or laterMike Erwin
MacOS 10.7 “Lion” was the first to implement OpenGL 3.2, which will be required to run Blender 2.8. Minimum OS version was unspecified before.
2016-08-04support automatic GPU switching on MacMike Erwin
First attempt. On my laptop (Intel + nVidia) Blender still switches to nVidia at launch time.
2016-08-04Minor whitespace correction for eaea4ea51f665Julian Eisel
Caused by merge conflicts, slipped throug when double checking.
2016-08-04Grease Pencil v2 BranchAntonio Vazquez
Improve current Grease Pencil in order to get a better 2D animation tool. More info in WIKI pages: https://wiki.blender.org/index.php/User:Antoniov Reviewed By: Severin, aligorith, campbellbarton Patch by @antoniov, with edits by @Severin. Differential Revision: https://developer.blender.org/D2115
2016-08-03Boolean modifier UI improvementJulian Eisel
This patch improves UI of a recently added solver preference in boolean modifier: {F331776} Issue with the current UI is that it shows user unnecessary information and breaks established grid layout. Reviewers: carter2422 Reviewed By: carter2422 Subscribers: carter2422 Tags: #user_interface, #bf_blender Differential Revision: https://developer.blender.org/D2136
2016-08-01Cleanup: unused vars, imports, pep8Campbell Barton
2016-07-31Support limiting collisions by group for softbody and particlesAlexander Gavrilov
This feature is extremely useful for layering multiple cloth objects, and there is no reason there shouldn't be the same kind of feature for softbody.
2016-07-31Fix for previous commit changing the addons submodule.Brecht Van Lommel
2016-07-31Cycles: refactor kernel closure storage to use structs per closure type.Brecht Van Lommel
Reviewed By: dingto, sergey Differential Revision: https://developer.blender.org/D2127
2016-07-30Cloth Simulation: add time scale propertyCampbell Barton
This setting can also be animated, to create a "time warp" effect. D2122 by @LucaRood
2016-07-30Cloth: option to use dynamic base meshCampbell Barton
This adds the ability for cloth simulations to respect changes in the underlying mesh. So you can for instance, animate shape keys, armatures, or add any deformation modifiers (above the cloth modifier). This is mainly useful for (but not limited to) cartoon animations, where your character might stretch or change shape, and you want the clothes to follow accordingly. D1903 by @LucaRood
2016-07-30Cloth: UI cleanup & quality hard limit removalCampbell Barton
D2121 by @LucaRood
2016-07-30Cleanup: pep8Campbell Barton
2016-07-29Cycles microdisplacement: move subdivision options to subsurf modifierMai Lavelle
Subdivision options can now be found in the subsurf modifier. The modifier must be the last in the stack or the options will be unavailable. Catmull-Clark subdivision is still unavailable and will fallback to linear subdivision instead Reviewed By: brecht Differential Revision: https://developer.blender.org/D2109
2016-07-28Merge branch 'master' into blender2.8Campbell Barton
2016-07-28Use COMPAT_ENGINES instead of RenderEngine.use_game_engine for panel poll ↵Mitchell Stokes
methods This mostly affects physics panels. Any engines relying on RenderEngine.use_game_engine flag to show/hide panels will need to be updated. The COMPAT_ENGINES technique is how we usually deal with this. One issue with use_game_engine is that I cannot find a way to set it; it appears only the BGE can set it. This means (without this commit) external RenderEngines cannot get rid of the default physics panels. The RE_GAME flag (the C flag behind use_game_engine) is pretty hacky and we should look into removing its usage where possible.
2016-07-25Call to python3 for stand-alone scriptsCampbell Barton
Needed since Debian & FreeBSD both move away from keeping a synlink to `python`.
2016-07-25Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/particle.c
2016-07-25Curve Drawing: Add option to use new refit methodCampbell Barton
2016-07-24Fix T48397: Can not bake tweaked NLAKévin Dietrich
We need to leave tweak mode before trying to modifiy the action as doing so will leave Blender in a semi-corrupted state. Reviewers: #animation Reviewed by: aligorith Maniphest Tasks: T48397 Differential Revision: https://developer.blender.org/D2119
2016-07-22Add Subdivide Edge-Ring to menuCampbell Barton
2016-07-19Update tracker URLCampbell Barton
Also wrap line-length
2016-07-19Usual i18n/UI messages fixes...Bastien Montagne
2016-07-18Fix T48877: Lightmap Pack fails w/ 1-3 facesCampbell Barton
Unnecessary limit was applied.
2016-07-18Merge branch 'master' into blender2.8Campbell Barton
2016-07-15Add "Snap Selection to Active" option in menuCampbell Barton
D1963 by @wisaac, re-worked to de-duplicate logic
2016-07-15UI: Remove spaces around '/'Campbell Barton
D2093 by @Blendify
2016-07-13Boolean Modifier: Add back BMesh optionCampbell Barton
There are still issues with overlapping geometry, however some of the issues reported are are causing problems, or fail entirely with Carve too.
2016-07-12Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: intern/cycles/blender/addon/ui.py source/blender/blenkernel/BKE_particle.h source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/library.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/particle.c source/blender/blenkernel/intern/particle_distribute.c source/blender/blenkernel/intern/texture.c source/blender/editors/object/object_add.c source/blender/editors/object/object_relations.c source/blender/editors/physics/particle_edit.c source/blender/editors/physics/particle_object.c source/blender/editors/transform/transform_snap_object.c
2016-07-09Fix: Apply Scale to Delta Scale was doubling the effectJoshua Leung
2016-07-08BMesh: add decimate edit-mode toolCampbell Barton
Support applying decimate to the mesh selection.
2016-07-07RNA: rename sorting -> sortCampbell Barton
Shorter and consistent with other RNA.
2016-07-07Cleanup: use static sets, remove redundant copyCampbell Barton
2016-07-07Revert "ChildOf Constraint: Hide the Loc/Rot/Scale toggles"Joshua Leung
This reverts commit 4fd78bb06faa31f265af6a5f247cf4255b5ac479. After further testing, it turns out that these options are less-broken than I remember them being (and have been hearing about). Specifically, as long as you disable all 3-axes of a transform component (i.e. all location, all rotation, all scale) you're not likely to have problems, whereas if you only disabled one axis (i.e. y-rotation), you may have problems in some cases. So, restoring these to the UI.
2016-07-07Transforms to Delta TransformsJoshua Leung
* Added new operators to take the current transform value (loc/rot/scale or all 3) and convert/apply that transform to a corresponding delta transform value. By default, the transform value will be zeroed out again afterwards, so you don't end up with a double transform. * These operators can be found in the "Apply" menu (Ctrl-A) * The "Animated Transforms to Deltas" (which does a similar job, except it adjusts all existing animation data instead of the current transform) has also been moved to the Apply menu (it was in the Transform menu instead)
2016-07-07Animation Editors: Object datablocks are now sorted alphabetically by defaultJoshua Leung
A long requested feature has been to have objects appear in alphabetical order in the animation editors, so that it is easier to find where they occur. This commit implements support for this. The main sticking point has been the performance impact of having this sorting happening all the time (as the actual list of "bases" cannot be modified, as the old depsgraph still needs random-looking unsorted order of objects for scheduling updates). However, it recently occurred to me that perhaps by restricting it to the one case where the ordering actually matters (i.e. when we're getting the channel list for drawing all channels, vs operating on them), and adding a toggle to turn the sorting off in heavy scenes when it might bog down things, that it will probably be acceptable enough in general. Furthermore, if things get really bad, we can investigate putting in place some sort of caching scheme for this too - though hopefully the new depsgraph will make that unnecessary (i.e. it doesn't sort the bases directly anymore).
2016-07-07NLA: Indicate position of action-local markers on stripsJoshua Leung
To make it easier to synchronise timing across multiple strips, if you add markers locally to an action, these will show up in the NLA strip in the NLA Editor. These markings can then be used to line up the start/end of another strip, or even to make sure that the markers from two different strips end up lining up. By default, this is turned on, but it can be disabled (via the View menu) if it adds too much visual noise.
2016-07-05Render border: make it work together with with cache result / save buffers / ↵Brecht Van Lommel
full sample. Differential Revision: https://developer.blender.org/D2080