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2014-06-13UI: Add back ability to select a custom interface fontCampbell Barton
2014-06-13New Editmesh Tool: Extend Vertex, (Alt+D) D512Campbell Barton
Helps to easily add details to existing edges. Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-13Minor modifications to 2.71 splash (bigger ref text, was unreadable in ↵Bastien Montagne
lowres version).
2014-06-12Splash screen update for 2.71v2.71-rc1Campbell Barton
Artwork: Event Horizon by pieriko
2014-06-12UI: correct __contains__ use, no need for substring checkCampbell Barton
2014-06-12Fix T40559: Maya keymap node selection bugSergey Sharybin
2014-06-09Usual UI message handling...Bastien Montagne
2014-06-06Fix T40520: Properties panel in properties region in 3D view does not go away.Bastien Montagne
Ignore '_RNA_UI' IDP...
2014-06-06Fix T38668: When using Maya Input style, there is no way to snap Knife tool ↵Sergey Sharybin
to midpoints
2014-06-05Freestyle: Fix for a wrong formula used for RGB to grayscale conversion.Tamito Kajiyama
This bug fix is likely to affect the visual results of existing Freestyle setups using the Material color/alpha/thickness modifiers with the 'material_attribute' parameter set to either 'Diffuse' (default) or 'Specular', and also the Ramp option enabled in the case of the Material color modifier.
2014-06-03View3d Toolbar: project-paint tools were in options, move into own panelCampbell Barton
2014-06-02Improve behavior of Setup Tracking Scene when default nodes exists in the treeSergey Sharybin
2014-06-02Fix possible issues when blender is compiled without CyclesSergey Sharybin
2014-06-02Keep active layer when setting up tracking sceneSergey Sharybin
When you hit "setup tracking scene" in MCE, the active layer usually switches to the layer where the ground has been created, thus he shadow layer. New objects are created or appended on that layer which means they will be default be rendered as shadows only. This behaviour requires muscle memory and is confusing for new users. This patch is changing the behaviour in a way that the active layer is remembered from before setting up the scene. Patch by gottfried, thanks! Reviewers: sebastian_k, sergey Differential Revision: https://developer.blender.org/D574
2014-05-29UI: make it clear edge functions handle multiple loops/ringsCampbell Barton
2014-05-26Usual UI messages tweaks.Bastien Montagne
2014-05-26Fix for curve map-taper being greyed out incorrectlyCampbell Barton
2014-05-26Fix for thinning strokes at intersections between visible and background ↵Tamito Kajiyama
hidden lines. This commit is intended to fully fix the problem described in https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb). Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices) was not performed for all overlapping vertices. Removed the StrokeCleaner and related helper functions which were added as a temporary workaround in rB2a5b6d9c8f16.
2014-05-23Spelling fixSergey Sharybin
2014-05-23Transfer shape keys wasn't checking for mesh typesCampbell Barton
2014-05-22Blender Internal: Fix texture influence panel not showing Displace/Warp ↵IRIE Shinsuke
sliders for volume materials.
2014-05-21Fix for a regression in rBe84732858590.Tamito Kajiyama
2014-05-21use C style string formattingCampbell Barton
2014-05-21Fix T40267: Addon's bug tracker urls not respectedCampbell Barton
2014-05-19Fix T40240: Bug with render region with maya short cutSergey Sharybin
2014-05-19Fix T39897: shape keys created while the Relative checkbox is unchecked ↵Bastien Montagne
start out with frame=0 So! First, frame for absolute shape keys: never allow a new key to have the same pos as an existing one (this does not make sense). This way, the two workflows are possible (create all keys and then animate ctime, or animate ctime and then create keys where you need them). Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame value, even though not editable, than nothing in case of absolute keys. And finally, add getter to RNA 'frame' readonly value, so that we output real frame values, and not dummy internal ones (which are /100) in our API.
2014-05-18Fix T40246: Speaker Object is missing from Tabs > 'Create' tab in the Toolbar.Bastien Montagne
2014-05-17Text 3D: remove hardcoded keymaps from menuCampbell Barton
2014-05-14FCurve: use submenus rather then popups from menusCampbell Barton
2014-05-13Show the "Maximum Draw Type" for empties and cameras in case they workLukas Tönne
as duplicators. This property was always hidden in the UI for empties and cameras. It doesn't make sense for the objects themselves (they are wires-only), but also gets inherited by duplis. Now show it greyed out if not used, but make it available for duplicators.
2014-05-13Usual typo and style fixes in UI messages...Bastien Montagne
2014-05-09Freestyle: Fix for dashed lines when applied to invisible stroke segments.Tamito Kajiyama
Dashed lines were resetting stroke segment visibility by mistake (making invisible segments visible, for example when applied to the results of square blueprint geometry modifier).
2014-05-08Remove 'Autosmooth' settings from Item 3DView panel.Bastien Montagne
Not that happy with this, but this Item panel is a bit stupid, and we could add more useful settings as well. So better get a design decision first, here.
2014-05-06Minor tweak to previous commit:Antony Riakiotakis
Do not subdivide if user has pressed page down
2014-05-06Related to T39950.Antony Riakiotakis
When in sculpt mode add a multires, not subsurf modifier. Also allow subdivision of multires when user explicitly requests a certain non-
2014-05-06Modifier UI: More space for Displace modifier texture ID.Thomas Dinges
Was really cluttered sometimes: http://www.pasteall.org/pic/70876 Reshuffled layout a bit to avoid this now.
2014-05-06Freestyle: minor code clean-up.Tamito Kajiyama
2014-05-05Freestyle: Revised a UI text for better understandability in the Outliner.Tamito Kajiyama
2014-05-04NLA Editor: Added dedicated icons for "pushdown" operator and for indicating ↵Joshua Leung
the "tweaking" state 1) The "pushdown" operation is the actual name for the functionality previously represented by the snowflake. That is, pushing the active action onto the NLA stack as a new strip. The icon that is introduced here is the icon I originally wanted to use here for this purpose (but couldn't at the time the NLA was coded as we didn't have the master SVG available yet). I'm making this change now to hopefully make the "animation-layers" intentions behind the NLA design a lot clearer than they have been so far. 2) Also added a dedicated icon for representing that the active action is in the "tweaking" state (i.e. we're editing a particular strip's action). Previously we were abusing an icon designed for an entirely different purpose, mainly since its identifier looked like it would work.
2014-05-03Patch D246: Texture Marks for freestyle strokes, written and contributed by ↵Tamito Kajiyama
Paolo Acampora. Reviewers: brecht, kjym3, #freestyle Reviewed By: brecht, kjym3 Differential Revision: https://developer.blender.org/D246
2014-05-01Fix T39987: The new "redirect to bone constraints" button at the object ↵Bastien Montagne
constaints tab is wrong in bone edit mode In edit mode, do as with usual objects - show object constraints!
2014-05-01Fix some dummy formating issue (breacks i18n message processing).Bastien Montagne
2014-05-01View2d: bring back 2.4x option to lock time for 2d viewsCampbell Barton
2014-04-293D Text: edit menu was hiddenCampbell Barton
2014-04-28NLA Editor: Make Single User for NLA StripsJoshua Leung
This operator is used to make sure that if/when you have multiple strips using the same action, if you select these and run this operator, each strip will be given its own copy of the action. This is useful if you decide later that you want to start using an existing action as a base. NOTE: This does not recursively go inside meta's, so care is still advised in that case.
2014-04-28NLA Editor: Duplicate/Duplicate LinkedJoshua Leung
This commit changes the default strip duplication behaviour (Shift-D) so that it will create a copy of whatever action it uses. Previously, it was very hard, if not impossible in some cases to create a new copy of an action to start working on in the NLA. If you want the old behaviour, you'll need to use ALt-D (Linked Duplicates). (Note: Although the new Shift-D may not be so optimal in all cases, I've decided to go with this version since it aligns better with the way this works for objects. Doing the opposite for NLA would just have added to the confusion)
2014-04-28Fix T39806: Koro rig (Caminandes) wrong in master, worked in 270(a).Bastien Montagne
Edit existing animsys_refactor module to make able to execute more complex conversions ('to' can now be a callback, instead of a simple prop name), and add a new Update Animated Transform Constraints operator that uses it to handle complex conversion for this constraint (drived or animated properties). Note this operator has to be called manually (from 'space' menu), will make this clear in release notes. Also, similar changes made in 2.70 are *not* addressed by this script (would rather wrote new operators as/if need arise, but Transform constraint looks much more sensible that the others). This op should not remain in more than two or three releases anyway, imho.
2014-04-28Oops! Typo in previous commitJoshua Leung
2014-04-28NLA Editor: Added an operator to set preview range based on the extents of ↵Joshua Leung
selected strips This brings it more in line with the other anim editors, and makes like a little bit easier for animators working on games or looping anims.
2014-04-28Patch T39855: Icons for Interpolation Types (and Robert Penner easing)Joshua Leung
This patch adds icons for each of the keyframe interpolation types (including the easing equations), as well as icons for the easing type options. Icons made by: Paulo José Oliveira Amaro (pauloup) Reviewed by: Joshua Leung, Thomas Beck