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2014-08-07remove unused importCampbell Barton
2014-08-07Change template to an edit mode selection pie menu.Antony Riakiotakis
2014-08-07Correct exampleCampbell Barton
2014-08-07Merge branch 'master' into pie-menusCampbell Barton
Conflicts: source/blender/editors/interface/interface_intern.h
2014-08-07According to final verdict:Antony Riakiotakis
* Remove sticky keys * Remove all pie menus Left some icon changes to some properties and some reordering of enums to look better for pie menus (Might go away in a later iteration). Some pies will make it back as an Add-On (will be a separate commit)
2014-08-06UI: move button to set dupli-offset into group menuCampbell Barton
2014-08-06Fix T41343, hard to remove group from objects.Antony Riakiotakis
Added a small menu with a few helper oerators next to each group panel: * Remove group from all objects * Select objects in group More could be added possibly in the future. Thanks to Campbell for the advice here.
2014-08-06Correct Python exceptionsCampbell Barton
T35358 by Codemanx
2014-08-03Bring back extrude menu (was removed on earlier iteration of the code,Antony Riakiotakis
no need to have this anymore)
2014-08-02Hide Center Points option if not in object modeAntony Riakiotakis
2014-08-01Minor changes, sync with masterCampbell Barton
2014-08-01Merge branch 'master' into pie-menusCampbell Barton
2014-08-01OSX: updated codesigning README and removed not longer valid rule plistsJens Verwiebe
2014-07-31Remove force click argument, now pies detect click style automaticallyAntony Riakiotakis
2014-07-30Merge branch 'master' into pie-menusAntony Riakiotakis
2014-07-30Change rename to one proposed by CampbellAntony Riakiotakis
2014-07-30Address Dalai's concernsAntony Riakiotakis
2014-07-30Fix addon crash when trying listdir a directory we have no permission to.Bastien Montagne
2014-07-29Proper fix for previous fix (tm)Antony Riakiotakis
2014-07-29Manipulator property toggle did not work. Add toggle operator insteadAntony Riakiotakis
2014-07-29Change to pie iinteraction:Antony Riakiotakis
After discussion with Campbell use combination of drag/click style interaction and ommit option: If initial button is released while the menu is still within the threshold then switch to click style. If not then do regular selection.
2014-07-29Bring back good ole regular menu here so people can use numberAntony Riakiotakis
accelerators as they are used to.
2014-07-29Revert "Pie Menus:"Antony Riakiotakis
This reverts commit 0d92435a71b8dfe7896a5f28b0ac778fdf383e15. The reason is that the operator needs greater changes for this to work correctly, may even better to have a new operator for this operation
2014-07-29Pie Menus:Antony Riakiotakis
* Editmesh selection pie can spawn combinations. * Remove extraneous flag from operators.
2014-07-28Add simple pie menu templateAntony Riakiotakis
2014-07-28Pie menus:Antony Riakiotakis
* Rename Align -> Center points in pivot menu * Turn Manipulator on when a manipulator is selected in manipulator pie
2014-07-28Merge branch 'master' into pie-menusAntony Riakiotakis
2014-07-28New pies:Antony Riakiotakis
* Snapping sticky pie (comma key) * Pivot sticky pie (period key)
2014-07-28Expose pie animation timeo to user preferences.Antony Riakiotakis
2014-07-28Pies:Antony Riakiotakis
* Remove testing pie menu * Fix enums with missing items not using radial layout * Fix recentering on bounds not working anymore * View pie was missing material mode in blender internal.
2014-07-26New compositor node "Sun Beams"Lukas Tönne
This allows adding a "fake" sun beam effect, simulating crepuscular rays from light being scattered in a medium like the atmosphere or deep water. Such effects can be created also by renderers using volumetric lighting, but the compositor feature is a lot cheaper and is independent from 3D rendering. This makes it ideally suited for motion graphics. The implementation uses am optimized accumulation method for gathering color values along a line segment. The inner buffer loop uses fixed offset increments to avoid unnecessary multiplications and avoids variables by using compile-time specialization (see inline comments for further details).
2014-07-26Transform manipulator sticky pie menu (ctrl-space)Antony Riakiotakis
2014-07-25Minor changes:Antony Riakiotakis
* Changing UV map updates the UV editor. * UV Layer -> UV Map
2014-07-24Implement option to parent object to undistorted position of 2D trackSergey Sharybin
2014-07-24Merge branch 'master' into pie-menusAntony Riakiotakis
Conflicts: source/blender/editors/interface/interface_handlers.c source/blender/editors/sculpt_paint/paint_ops.c source/blender/editors/space_api/spacetypes.c
2014-07-24Fix UI still allowing addition of slots in cycles if material did notAntony Riakiotakis
use nodes.
2014-07-24Fixes:Antony Riakiotakis
* Crash with image drag'n'drop * Drag'n drop color to paint 2d canvas not working * Change "Layers" to "Slots" to appease purists.
2014-07-24Move stencil options to own panel under layer tab.Antony Riakiotakis
2014-07-24Fix minor issues from recent commits.Antony Riakiotakis
* Clone from layer UI not working * Get trash color when entering texture painting for the first time
2014-07-24UI cleanup:Antony Riakiotakis
New layer in texture painting will now allow entering image parameters, similar to new image.
2014-07-24Allow renaming images from list in layers panel by double clicking.Antony Riakiotakis
Thanks to Sebastian Koenig for the report!
2014-07-24Freestyle: minor revisions of Python API docstrings and comments.Tamito Kajiyama
2014-07-24A follow-up to Patch D623: minor code updates and style cleanup.Tamito Kajiyama
2014-07-24Freestyle Python API: Updates and speedups for the parameter editorTamito Kajiyama
In addition to D319, this patch updates the parameter editor, the UI of Freestyle. Using new API functionality and experience gained in making D319, this patch provides a quite noticable speedup for commonly-used Freestyle linestyle modifiers. As this patch touches a lot of code (and mainly the foundations) it is likely that mistakes are made. The patch has been tested with a regression suite for Freestyle (https://github.com/folkertdev/freestyle-regression-tests/tree/master), but testing with scenes used in production is very much appreciated. Differential revision: https://developer.blender.org/D623 Author: flokkievids (Folkert de Vries) Reviewed by: kjym3 (Tamito Kajiyama)
2014-07-23Updates/fixes for new UI messages.Bastien Montagne
2014-07-23Texture painting:Antony Riakiotakis
Add ability to select UV layer from the layer panel.
2014-07-23Fix T41157Antony Riakiotakis
Was an issue with python interpretation error. Second part of the bug is fixed by Campbell. also minor UI tweak for occlusion UI.
2014-07-23Occlusion Query based selection.Antony Riakiotakis
This patch creates an interface for selection mechanisms in opengl. This makes it possible to switch between occlusion query based or select rendermode based selection transparently. This is really useful on graphics drivers that do not accelerate the select rendermode path (some ATI cards are notorious for this, and the new path is used by default there), since occlusion queries are always hardware accelerated due to their use in games. The option can be found under system - selection. Auto just enables occlusion queries for ATI users while the rest of the options enforce one of the two methods always. There is just one known change, previous code enforced nearest bone to always get selected, even when mouse selecting near the same position, I couldn't replicate the behaviour though. patch by me with edits and review by Campbell. Thanks!
2014-07-22Fix T41141, can't paint texture in cycles.Antony Riakiotakis
The issue is actually that creating a new image in texture paint mode will set it always as a stencil image. Internally, the code checks if the painted image is the same as the stencil and if it is, no painting is done. Solution is to expose a boolena to the operator for setting the image as a stencil (could be an enum in th future for more uses) Stencil UI is a bit weird here, will definitely redesign.
2014-07-22Freestyle: removed the context switch button from the Freestyle panel in the ↵Tamito Kajiyama
Render properties window. The button was intended to guide new users of Freestyle, but actually that is a matter of documentation. The button is unlikely to be frequently used once users get familiar with Freestyle panels in other contexts. Now that Freestyle has been part of Blender since a while, it seems time to clean the UI.