Age | Commit message (Collapse) | Author |
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Draw Sharp: More pronounced difference between it and Draw
Mask: Fits in with other similar tools
Border Hide: Fits in with other similar tools
Pinch: Much better communicates what it does
Simplify: Fix a small issue with caused by inverted normals
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This is only needed for the case where it's automatically done when entering a
file path that does not exist, not when pressing the button.
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Fix security issue introduced in rB2ec025d7be3c
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5807
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Fits better with the other tool icons.
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The big options button in the lower left is now gone, it's replaced by a
smaller icon toggle button in the upper right.
That means I could also remove code for the region we had just for this
button.
I also added versioning code for the removal, to make sure the region is
removed cleanly when reading old files.
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For the default keymap we were only using the regular toolshelf
operator, doing this for the industry compatible keymap too now (we
could even remove it there, we don't use it in other editors).
Since we "now" have proper operators for toggling regions, this specific
one is totally redundant.
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Differential Revision: https://developer.blender.org/D5716
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Differential Revision: https://developer.blender.org/D5744
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Changes "Add" to "Construct" to be consistent with the other
primitive mesh add operations.
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Otherwise --factory-startup would e.g render as `Keep User Interface`
(which is supposed to be `New Window` by default)
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5851
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This allows to create different effects with some brushes that use the sculpt plane.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5818
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Addes a Preference setting to choose between opening new file browsers
in a maximized area (like with the old file browser) or in a new window
(like the new one).
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Moves the render display type (to choose between rendering in a new
window, in a fullscreen area, in an Image Editor, etc) from the scene to
the preferences.
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Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5815
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Was called "Install", which isn't useful in operator search.
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This is not a proper solution, that will come later, this avoids the main
problematic error for now.
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This reverts commit b53ee963b16d817a6367bd7c73b866036868b2e2.
Full support for defining modal enums and access through events
is more involved, revert for now.
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Reduce right-shift.
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Support assigning modal keymaps once the operator is registered.
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D5737 by @cmporces
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Desktop, External Drive & Network Drive
These were already in the icon sheet, but not added in the Blender side.
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Weight Paint modes
Previously, only X mirror was available here, but since we can now mirror on Y and Z, these should also be added.
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browser in addition to Alt
Windows generally uses Alt, and Mac uses Cmd. This commit makes both possible.
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2ec025d7be3ca9f3fd2fe0ac844ef70c69e7af55 introduced 'eval()' on blend
file data-paths which can be used for code injection.
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No need to define class variables which are all overwritten,
also use __slots__ to avoid mistakes.
Remove redundant length check too.
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No need to document all options in the doc-string
since each option has it's own description.
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Quiet pylint warnings on keymaps.
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Fades add:
Adds or updates a fade animation for either visual or audio strips.
Fade options:
- In, Out, In and Out create a fade animation of the given duration from
the start of the sequence, to the end of the sequence, or on boths sides
- From playhead: the fade animation goes from the start of sequences under the playhead to the playhead
- To playhead: the fade animation goes from the playhead to the end of sequences under the playhead
By default, the duration of the fade is 1 second.
Fades clear:
Removes fade animation from selected sequences.
Removes opacity or volume animation on selected sequences and resets the
property to a value of 1.0. Works on all types of sequences.
Author: gdquest
Reviewed By: ISS
Differential Revision: https://developer.blender.org/D5166
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When enabled prefetching(preview panel>view settings), a pernament running job
is created, that will render frames in the background until the cache is full.
If the cache is not filled fast enough, prefetch job suspends itself
at the last moment and will wait until it has chance to "catch up".
Effectively this will decouple rendering to separate thread, so rendering
itself is a bit faster.
Cache recycling behavior will be changed to "free furthest frame to the left
of playhead if possible, otherwise rightmost frame".
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5386
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Prevented it showing in operator search.
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Support per-viewport collection visibility options.
Note 1: There is no way to show a collection that was not visible before
due to depsgraph. Otherwise we would risk having all the collections in
the depsgraph and I believe this is not the idea.
An alternative would be to have a new depsgraph for viewports that are
not local. Something to keep in mind if we do per-viewport current frame
in the future.
So for now what we do is to only allow collections visibility to be
disabled/hidden in this mode.
Note 2: hide_viewport (the eye icon) doesn't really matter for
depsgraph. So after the merge we can still ignore it to show the
collections locally in a viewport with no problems for the depsgraph.
Reviewers: brecht, sergey
Subscribers: billreynish
Related task: T61327
Differential Revision: https://developer.blender.org/D5611
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Split "use_mesh_automerge_and_split" and "double_threshold" into their
own column so .active doesn't have to be applied for the entire layout.
Reviewers: billreynish, mano-wii
Differential Revision: https://developer.blender.org/D5618
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Picking the 'Target Object' as well as the 'System' number was greyed
out as long as 'Use Timing' was disabled. 'Use Timing' is unrelated for
the above two, these should always be active...
part of T69741
Reviewers: sergey
Maniphest Tasks: T69741
Differential Revision: https://developer.blender.org/D5782
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There are no functional changes as far as users are concerned,
just allows to mark operator as safe to be run from a locked
interface.
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Make popover wider and image ID widget full width, like in textures properties.
Not ideal but at least the image name can be read now, until the ID widget
gets a more compact redesign.
Fixes T67748
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Added: Airbrush and Chisel
Changed: Marker
Design: @mendio
Subscribers: mendio
Differential Revision: https://developer.blender.org/D5774
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This patch adds a new Vertex Color node. The node also returns the alpha
of the vertex color layer as an output.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5767
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Differential Revision: https://developer.blender.org/D5776
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Fixes T69531
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Group related settings in columns:
* Align Inner, Inner Selected and Outline.
* Align Text, Text Selected and Item.
Place Shaded settings in its own sub-panel.
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