Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-18 | Merge branch 'master' into blender2.8 | Brecht Van Lommel | |
2018-07-18 | Cycles: add Principled Hair BSDF. | L. E. Segovia | |
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018. | |||
2018-07-18 | Compositor: Cryptomatte compositing node. | Stefan Werner | |
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531 | |||
2018-07-18 | GWN: Port to GPU module: Replace GWN prefix by GPU | Clément Foucault | |
2018-07-17 | Render: add "OpenGL" render engine. | Brecht Van Lommel | |
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose. | |||
2018-07-17 | UI: move specular light settings to Lights tab in user preferences. | Brecht Van Lommel | |
2018-07-17 | Fix Python error removing studio lights in user preferences. | Brecht Van Lommel | |
2018-07-17 | Fix inconsistent shade smooth naming in object and edit mode. | Brecht Van Lommel | |
2018-07-17 | World: Added 'Viewport Display' panel | Jeroen Bakker | |
The Properties->World tab had no Viewport Display panel. The world color itself was hidden when the 'use_node_tree' was enabled. Also renamed the World.horizon_color to World.color as it has nothing to do with the color of the horizon (old BI feature) | |||
2018-07-17 | UI: Single-column and flow layout for Scene properties | Vuk Gardašević | |
See D3532 | |||
2018-07-17 | UI: Minor fixes to separators on menus | Vuk Gardašević | |
Closes D3547 | |||
2018-07-17 | UI: Lamp -> Light for the object type visibility operators | Pablo Vazquez | |
Spotted in a live stream by Emilton Mendoza, thanks! | |||
2018-07-15 | Gizmo: update Python templates | Campbell Barton | |
2018-07-15 | Cleanup: use variable names based on term gizmo | Campbell Barton | |
2018-07-15 | UI: Default theme minor tweaks | Pablo Vazquez | |
Darker color for group nodes and minor adjustments | |||
2018-07-15 | UI: Camera Display panel rename to Viewport Display | Pablo Vazquez | |
Matches all other panels with Viewport properties | |||
2018-07-15 | UI: Use icon for Material Link | Pablo Vazquez | |
Communicates the same by giving more room to the Material datablock name | |||
2018-07-15 | UI: Use full width for ID blocks in World, Light, Camera, Texture | Pablo Vazquez | |
Also close Preview panel for lights by default and move World custom props last | |||
2018-07-15 | UI: Hide Preview panel by default on Material properties | Pablo Vazquez | |
And move Custom Properties panel last | |||
2018-07-15 | WM: rename manipulator to gizmo in the toolbar | Campbell Barton | |
2018-07-15 | WM: rename manipulator to gizmo in Python API | Campbell Barton | |
2018-07-15 | WM: rename manipulator to gizmo internally | Campbell Barton | |
2018-07-15 | WM: rename files, manipulator -> gizmo | Campbell Barton | |
Edit doxy files and header guards only. | |||
2018-07-14 | UI: rename manipulator to gizmo | Campbell Barton | |
This is a common, short, distinctive term often used for this purpose. Changes to internal API's still needed. | |||
2018-07-14 | Keymap: reduce right shift in 2.7x keymap | Campbell Barton | |
2018-07-14 | Keymap: reduce right shift in generated keymaps | Campbell Barton | |
2018-07-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-14 | Rename operator property from last commit | Campbell Barton | |
Restore operator had same option named differently. | |||
2018-07-14 | Keymap: option to export all keymaps | Campbell Barton | |
Useful to store a snapshot of the current keymap state so changes to the default keymap are ignored. Also useful for testing keymap export works properly. | |||
2018-07-14 | Cleanup: f-string use | Campbell Barton | |
2018-07-14 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-14 | Cleanup: use f-string for addon_utils | Campbell Barton | |
2018-07-14 | Cleanup: minor change for f-string use | Campbell Barton | |
2018-07-14 | Keymap: remove double space in tool-keymap | Campbell Barton | |
2018-07-13 | UI: Align Lighting sub-panel of the Shading popover | Pablo Vazquez | |
This better aligns the matcap/hdri browser, rotation/background sliders and preferences/flip matcap button. The remaining sub-panels are not perfeclty aligned yet, once the sub-panels separation is more prominent (and they can be collapsed) we can align those. Thanks devtalk forum for feedback! | |||
2018-07-13 | UI: remove space/region from popover args | Campbell Barton | |
Instead use global panel-type list. | |||
2018-07-13 | Fix missing panels in texture properties with image texture. | Brecht Van Lommel | |
2018-07-13 | UI: only show API defined custom properties when Developer Extras is on. | Brecht Van Lommel | |
These are intended to behave just like any other builting property, so no to always show them in the Custom Properties panels for regular users. | |||
2018-07-13 | UI: Wider Dyntopo popover to fit all settings | Pablo Vazquez | |
Suggested by kostex_mb on IRC | |||
2018-07-13 | Keymap: run search by its key in tools popup | Campbell Barton | |
The button & key are displayed here, so its best if the shortcut works. | |||
2018-07-13 | Cleanup: style | Campbell Barton | |
2018-07-12 | UI: add toggle fullscreen to window context menu | Campbell Barton | |
2018-07-12 | Minor cleanup to last commit | Campbell Barton | |
No need to make attr-lists with the current layout logic. | |||
2018-07-12 | UI: Group geometry in object visibility popover | Campbell Barton | |
Makes it easy to quickly hide all non-geometry. | |||
2018-07-12 | UI: minor edits to overlay popover | Campbell Barton | |
- Rename "Viewport Info" to "Text Info". Name was too vague, nearly everything is information, this currently only controls overlay text. - Swap text-info & 3D-cursor, making 3D-cursor less prominent. | |||
2018-07-12 | UI: 4-state icon for view visibility popover | Campbell Barton | |
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change. | |||
2018-07-12 | Merge branch 'master' into blender2.8 | Campbell Barton | |
2018-07-12 | Icons: support setting blender, inkscape commands | Campbell Barton | |
2018-07-12 | PyAPI: remove bpy.utils.register_module | Campbell Barton | |
Remove bpy.utils.register_module() & logic tracked RNA classes. | |||
2018-07-11 | PyAPI: Use annotations for RNA definitions | Campbell Barton | |
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined. |