Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2018-07-18Merge branch 'master' into blender2.8Brecht Van Lommel
2018-07-18Cycles: add Principled Hair BSDF.L. E. Segovia
This is a physically-based, easy-to-use shader for rendering hair and fur, with controls for melanin, roughness and randomization. Based on the paper "A Practical and Controllable Hair and Fur Model for Production Path Tracing". Implemented by Leonardo E. Segovia and Lukas Stockner, part of Google Summer of Code 2018.
2018-07-18Compositor: Cryptomatte compositing node.Stefan Werner
This patch adds a new matte node that implements the Cryptomatte specification. It also incluces a custom eye dropper that works outside of a color picker. Cryptomatte export for the Cycles render engine will be in a separate patch. Reviewers: brecht Reviewed By: brecht Subscribers: brecht Tags: #compositing Differential Revision: https://developer.blender.org/D3531
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-17Render: add "OpenGL" render engine.Brecht Van Lommel
This is intended for quick renders for previsualization, animation previews or sequencer previews. It provides the same settings as found in the 3D view Shading popover in solid display mode, but in the scene render properties. The "Workbench" engine was removed, and this name no longer appears in the user interface, it's purely an internal name. We might come up with a better name for this OpenGL engine still, but it's good to be consistent with the OpenGL Render operator name since this has a similar purpose.
2018-07-17UI: move specular light settings to Lights tab in user preferences.Brecht Van Lommel
2018-07-17Fix Python error removing studio lights in user preferences.Brecht Van Lommel
2018-07-17Fix inconsistent shade smooth naming in object and edit mode.Brecht Van Lommel
2018-07-17World: Added 'Viewport Display' panelJeroen Bakker
The Properties->World tab had no Viewport Display panel. The world color itself was hidden when the 'use_node_tree' was enabled. Also renamed the World.horizon_color to World.color as it has nothing to do with the color of the horizon (old BI feature)
2018-07-17UI: Single-column and flow layout for Scene propertiesVuk Gardašević
See D3532
2018-07-17UI: Minor fixes to separators on menusVuk Gardašević
Closes D3547
2018-07-17UI: Lamp -> Light for the object type visibility operatorsPablo Vazquez
Spotted in a live stream by Emilton Mendoza, thanks!
2018-07-15Gizmo: update Python templatesCampbell Barton
2018-07-15Cleanup: use variable names based on term gizmoCampbell Barton
2018-07-15UI: Default theme minor tweaksPablo Vazquez
Darker color for group nodes and minor adjustments
2018-07-15UI: Camera Display panel rename to Viewport DisplayPablo Vazquez
Matches all other panels with Viewport properties
2018-07-15UI: Use icon for Material LinkPablo Vazquez
Communicates the same by giving more room to the Material datablock name
2018-07-15UI: Use full width for ID blocks in World, Light, Camera, TexturePablo Vazquez
Also close Preview panel for lights by default and move World custom props last
2018-07-15UI: Hide Preview panel by default on Material propertiesPablo Vazquez
And move Custom Properties panel last
2018-07-15WM: rename manipulator to gizmo in the toolbarCampbell Barton
2018-07-15WM: rename manipulator to gizmo in Python APICampbell Barton
2018-07-15WM: rename manipulator to gizmo internallyCampbell Barton
2018-07-15WM: rename files, manipulator -> gizmoCampbell Barton
Edit doxy files and header guards only.
2018-07-14UI: rename manipulator to gizmoCampbell Barton
This is a common, short, distinctive term often used for this purpose. Changes to internal API's still needed.
2018-07-14Keymap: reduce right shift in 2.7x keymapCampbell Barton
2018-07-14Keymap: reduce right shift in generated keymapsCampbell Barton
2018-07-14Merge branch 'master' into blender2.8Campbell Barton
2018-07-14Rename operator property from last commitCampbell Barton
Restore operator had same option named differently.
2018-07-14Keymap: option to export all keymapsCampbell Barton
Useful to store a snapshot of the current keymap state so changes to the default keymap are ignored. Also useful for testing keymap export works properly.
2018-07-14Cleanup: f-string useCampbell Barton
2018-07-14Merge branch 'master' into blender2.8Campbell Barton
2018-07-14Cleanup: use f-string for addon_utilsCampbell Barton
2018-07-14Cleanup: minor change for f-string useCampbell Barton
2018-07-14Keymap: remove double space in tool-keymapCampbell Barton
2018-07-13UI: Align Lighting sub-panel of the Shading popoverPablo Vazquez
This better aligns the matcap/hdri browser, rotation/background sliders and preferences/flip matcap button. The remaining sub-panels are not perfeclty aligned yet, once the sub-panels separation is more prominent (and they can be collapsed) we can align those. Thanks devtalk forum for feedback!
2018-07-13UI: remove space/region from popover argsCampbell Barton
Instead use global panel-type list.
2018-07-13Fix missing panels in texture properties with image texture.Brecht Van Lommel
2018-07-13UI: only show API defined custom properties when Developer Extras is on.Brecht Van Lommel
These are intended to behave just like any other builting property, so no to always show them in the Custom Properties panels for regular users.
2018-07-13UI: Wider Dyntopo popover to fit all settingsPablo Vazquez
Suggested by kostex_mb on IRC
2018-07-13Keymap: run search by its key in tools popupCampbell Barton
The button & key are displayed here, so its best if the shortcut works.
2018-07-13Cleanup: styleCampbell Barton
2018-07-12UI: add toggle fullscreen to window context menuCampbell Barton
2018-07-12Minor cleanup to last commitCampbell Barton
No need to make attr-lists with the current layout logic.
2018-07-12UI: Group geometry in object visibility popoverCampbell Barton
Makes it easy to quickly hide all non-geometry.
2018-07-12UI: minor edits to overlay popoverCampbell Barton
- Rename "Viewport Info" to "Text Info". Name was too vague, nearly everything is information, this currently only controls overlay text. - Swap text-info & 3D-cursor, making 3D-cursor less prominent.
2018-07-12UI: 4-state icon for view visibility popoverCampbell Barton
This is a quick way to see if some of the object types in the scene are hidden or unselected. Icon design may change.
2018-07-12Merge branch 'master' into blender2.8Campbell Barton
2018-07-12Icons: support setting blender, inkscape commandsCampbell Barton
2018-07-12PyAPI: remove bpy.utils.register_moduleCampbell Barton
Remove bpy.utils.register_module() & logic tracked RNA classes.
2018-07-11PyAPI: Use annotations for RNA definitionsCampbell Barton
- Logical use of fields since they define type information. - Avoids using ordered-dict metaclass. Properties using regular assignments will print a warning and load, however the order is undefined.