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2013-06-17Add back nl_NL to enabled tranlations, as we now have a (very limited) start ↵Bastien Montagne
of it.
2013-06-17Usual UI messages style edits...Bastien Montagne
2013-06-16Fix #35774 Confusing Text in Texture Paint PanelAntony Riakiotakis
A simple copy-paste error.
2013-06-16rename world_to_camera -> world_to_camera_viewCampbell Barton
2013-06-16New icon: CAMERA_STEREODalai Felinto
Adding only the .svg file, the PNG can make once the multiview branch is merged. I wanted to commit this to avoid having conflicts in the .svg file if someone works on new icons too. The new icon is at X-23
2013-06-16Fixed the feature edge selection by Freestyle face marks to properly account ↵Tamito Kajiyama
for border edges.
2013-06-15show dissolve edge/vert/face in the delete menu, irrespective of the current ↵Campbell Barton
mode.
2013-06-14Change edgeloop delete to use dissolve, fixes bug [#35738].Campbell Barton
Was using edge-slide & remove-doubles but this was error prone since remove doubles could fail in some cases or find doubles where it shouldn't (with very small scale objects). This gives more predictable behavior when the edges of a loop wouldnt slide (in that case they would just drag over to one of the sides with no user control) and multiple edge loops work better too. eg: - http://www.graphicall.org/ftp/ideasman42/edge_loop_del_update.png
2013-06-13minor edits to world_to_camera() utility function, include Z so you can tell ↵Campbell Barton
if the points in font of the camera and avoid divide by zero.
2013-06-13handy function for getting the 2d camera coords for a worldspace location.Campbell Barton
bpy_extras.object_utils.world_to_camera(scene, obj, coord)
2013-06-13Removed the Material Boundary option from the edge detection options inTamito Kajiyama
the Parameter Editor mode. The Material Boundary toggle button takes effect only in the Python Scripting mode. Instead the Parameter Editor mode automatically determines which edge types need to be computed on the basis of user-specified line selection criteria in terms of edge types. Problem report from Light BWK through personal communications, thanks!
2013-06-12minor changes to the script auto-execution based on Brecht's suggestions.Campbell Barton
2013-06-11fix [#35574] Export Key Map issueCampbell Barton
problem was the keymap failed to import but didnt give any feedback, now it displays error message.
2013-06-11Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometers, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. * Code cleanup: ** Moved color functions (xyz and hsv) into dedicated utility files. ** Remove svm_lerp(), use interp() instead. Documentation: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Nodes/More#Wavelength Example render: http://www.pasteall.org/pic/show.php?id=53202 This is part of my GSoC 2013. (revisions 57322, 57326, 57335 and 57367 from soc-2013-dingto).
2013-06-10Cycles lamp specials menu now includes separate X/Y size for area lampsBrecht Van Lommel
and strength (for the basic default node setup, this can't work with with arbitrary nodes).
2013-06-10Correction to previous maya keymap commitSergey Sharybin
Added UNDOflag to the wrong operator..
2013-06-10Fix #35661: Maya key config - select operations are skipped by "undo"Sergey Sharybin
2013-06-10Bugfix [#35643] Animated textures are invisible in Graph Editor if it is notJoshua Leung
linked via material Textures linked to modifiers are now shown in the AnimEditor channel hierarchy under object level now (i.e. on same level as ob-data, shapekeys, and object's action). This makes it possible to edit such animation data without having to ensure that these textures are also linked to the object's material so that they will appear. As a side-effect of how this is implemented, if playback is slower on scenes following this commit, disable the "modifier" filter under the filtering settings in the relevant animation editor header. In particular, it may be beneficial to disable this when you've got scenes with meshes that have many modifiers (but none of these have any linked data with settings which can be animated), as Blender will still try to go through all those modifiers checking for anything to show.
2013-06-10minor edit to previous commit, only show option to reload the file if its ↵Campbell Barton
been saved.
2013-06-10Python script auto-execution changes:Campbell Barton
- script execution is off by default - if a blend file attempts to execute a script this shows a message in the header with the action that was suppressed (script/driver/game-autostart) and 2 buttons to either reload the file trusted, or to ignore the message. - the file selector will always default to use the trust setting in the user preferences, but reloading an open file will keep using the current setting (whatever was set before or set on the command-line). - added SCons setting WITH_BF_PYTHON_SECURITY, this sets the default state for the user prefereces not to trust blend files on load. ... this option was in CMake before, but always off, now its enabled by default for SCons and CMake, and forced on in CMake for now.
2013-06-10Cycles / Wavelength to RGB node:Thomas Dinges
* Added a node to convert wavelength (in nanometer, from 380nm to 780nm) to RGB values. This can be useful to match real world colors easier. Example render: http://www.pasteall.org/pic/show.php?id=53202 ToDo: * Move some functions into an util file, maybe a common util_color.h or so. * Test GPU, unfortunately sm_21 doesn't work for me yet.
2013-06-09Create soc-2013-dingto branch for shader nodes projectBrecht Van Lommel
2013-06-09Fix for unintended commit of python template file ...Lukas Toenne
2013-06-09Removed the unused draw_add_menu function from pynodes template. This was ↵Lukas Toenne
previously used to extend the node Add menu, now the node categories system is used instead.
2013-06-09Removed deprecated XXX comment from custom_nodes.py, importing node base ↵Lukas Toenne
types works now (this comment was causing some confusion in the past).
2013-06-09Added an example for using the new node categories system to the ↵Lukas Toenne
custom_nodes.py template script.
2013-06-09Removed the 'custom node group' example from the pynodes template script. ↵Lukas Toenne
This does not work properly due to the fact that node groups don't have a single registerable base class any more. The reason for that is that RNA does not support multiple inheritance so the actual node group subtypes (ShaderNodeGroup, CompositorNodeGroup, TextureNodeGroup) can not be derived from both the ShaderNode/CompositorNode/TextureNode base types as well as a common NodeGroup type ... It is possible however to define node group types entirely in python which avoids the limitations of the RNA system and is much more flexible, example for this will follow later.
2013-06-08Fix for node search operator, this was not taking into account possible ↵Lukas Toenne
NodeItemCustom in the categories yet. Such custom items as just ignored for now.
2013-06-08UI / Freestyle:Thomas Dinges
* Properties, which depend on an enum should be hidden, not greyed out.
2013-06-08UI / Modifiers:Thomas Dinges
* Skin modifier also wasted quite some space, use dual column layout now.
2013-06-08UI / Modifiers:Thomas Dinges
* VERTEX_WEIGHT modifiers had quite a messy UI, improved the grouping of options a bit, so it is easier to scan through. * Do not use abbreviations like "Rem" or "Dist" in the UI... * Also small change for BEVEL modifier UI for more efficient space usage.
2013-06-07add default preset for font settings.Campbell Barton
2013-06-07add support for storing text styles in themes.Campbell Barton
also reset text styles when resetting to the default theme.
2013-06-07code cleanup: use more standard names for userpref ui functions was using ↵Campbell Barton
`context` for style vars.
2013-06-06Fix #35644: lamp specials menu still showed blender internal energy and falloffBrecht Van Lommel
distance when cycles was selected as renderer.
2013-06-05Fix #35640, part 2. Check id.lib in poll functions for operators which do ↵Lukas Toenne
critical modification of node trees (create nodes, link, etc.). Transform operators and hide/show type operators are still allowed, this does not modify actual behavior of the nodes and can be useful for inspecting linked nodes.
2013-06-05Fix #35633, Cannot Add Group Node In Blender 2.67a. The menu entry for the ↵Lukas Toenne
"make group" operator was missing in the new categories system. Added an alternative NodeItemCustom to the standard NodeItem to allow custom draw functions such as this operator. Used in the group items callback to generate the basic group_make operator call.
2013-06-05add option to remove all shape keys at once (access from shape key menu on ↵Campbell Barton
panel). Without this there was no easy way to get a WYSIWYG copy of a mesh that had shape keys, since removing them would adjust the mesh.
2013-06-05fix [#35453] "copy mirrored uv coords" doesn't workCampbell Barton
- made precision configurable. - report a warning when doubles are found since they cause problems. added Polygon.center attribute to avoid calculating in python.
2013-06-05Added 'clear active group' to object data properties -> Vertex Groups -> ↵Gaia Clary
pulldown menu
2013-06-04edit-mesh improvements to select shortest pathCampbell Barton
- Ctrl+RMB only worked for edges & faces - Menu item 'Select Shortest Path' only worked for vertices. Now Ctrl+RMB works for vertices and the menu item works for verts/edges/faces (depending on the current selection).
2013-06-03fix [#35311] Planar Decimate / Limited Dissolve fails to merge some adjacent ↵Campbell Barton
faces optionally limit by face flipping, also added support to delimit by material and edge crease.
2013-06-02Better API design for making text datablocks after loading.Tamito Kajiyama
An optional 'internal' argument was added to the bpy.data.texts.load() operator. The changes in revision 57153 were reverted, so that the is_in_memory and is_dirty properties of text datablocks are not editable again. In the C API layer, BKE_text_load_ex() was introduced to allow for optionally making text datablocks internal after loading.
2013-06-02add vertex slide to mesh edit toolbar. also expose merge as a menu (rather ↵Campbell Barton
then button causing popup)
2013-06-02Fix for potential division by zero during Freestyle stroke rendering.Tamito Kajiyama
Problem report by Light BWK through personal communications with a sample .blend file for reproducing the problem. Thanks!
2013-06-02remove duplicate operator,Campbell Barton
select-split and unlink-selection did the same thing, keep select split since it fits closer to mesh editmode and single key access (Ykey).
2013-06-02Added a short-cut button in the Freestyle Python Scripting mode for loadingTamito Kajiyama
a style module file as a text datablock and appending it to the style module stack.
2013-06-01Don't hide sockets in the node properties panel. This feature is only useful ↵Lukas Toenne
to reduce the size and clutter of actual nodes, in the panel it's better to show all meaningful inputs.
2013-06-01minor changes to toolbarCampbell Barton
- expose unwrap as a menu (rather then a regular button that pops up a menu) - move 2 extrude buttons into one menu button, also do the same for the mesh menu.
2013-06-01add popup menu to allow python scripts to show popups without having to ↵Campbell Barton
define a menu class first.