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2017-02-06Merge remote-tracking branch 'origin/blender2.8' into render-layersClément Foucault
2017-02-03Merge remote-tracking branch 'origin/clay-engine' into render-layersDalai Felinto
2017-02-03UI: use the "USE" flag for collection settingsDalai Felinto
Note, this should be a proper uiTemplate, but a pure python approach seems to work fine for now
2017-02-03Change settings orderClément Foucault
2017-02-02Merge branch 'master' into blender2.8Bastien Montagne
2017-02-02Bring back the select button for the UIDalai Felinto
2017-02-02Clay Engine per-collection settingsDalai Felinto
Note: this is still not used by rendering
2017-02-01UI: Add missing colonAaron
2017-01-31Merge branch 'render-layers' of git.blender.org:blender into clay-engineClément Foucault
2017-01-31UI: temporary panels for layer/collectionsDalai Felinto
2017-01-31Show Render Layer panel to clay engine.Clément Foucault
2017-01-31Add icon to collection panelDalai Felinto
2017-01-31Merge branch 'master' into blender2.8Bastien Montagne
Conflicts: source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/library_query.c
2017-01-31Freestyle: Use of the Fill Range by Selection operator in the mesh edit mode.Tamito Kajiyama
This revision extends the functionality of the "Fill Range by Selection" button in the "Distance from Camera/Object" modifiers so that only selected mesh vertices in the edit mode are taken into account (instead of considering all vertices when in the object mode) to compute the min & max distances from the reference. This will give users much finer control on the range values.
2017-01-30Properties Editor: Collection contextDalai Felinto
2017-01-30Collections Editor: populate header with operatorsDalai Felinto
2017-01-30Added scene.active_engine_settingsClément Foucault
2017-01-30Collection Editor based on patch by Julian EiselDalai Felinto
This is extracted from the layer-manager branch. With the following changes: * Renamed references of layer manager to collections manager * I didn't include the editors/space_collections/ draw and util files. I still need to bring the drawing code here, so we see something.
2017-01-30Freestyle: Fix (unreported) wrong distance calculation in the Fill Range by ↵Tamito Kajiyama
Selection operator. Distance calculation performed by the "Fill Range by Selection" button of the "Distance from Camera" color, alpha and thickness modifiers was incorrect, limiting the usefulness of the functionality. The problem was that the distance between the camera and individual vertex locations was calculated in the world space, which was inconsistent with the distance calculation done by the modifiers in the camera space.
2017-01-30Changes to DNA/RNA. Follow same layout as sensors.Clément Foucault
2017-01-29Fix blurry iconsraa
2017-01-29Change in DNA/RNA. Still missing freeing and read/write.Clément Foucault
2017-01-27UI: Move Scene Game Properties to the Scene Tab (was in world)Aaron Carlisle
2017-01-27Merge remote-tracking branch 'origin/render-layers' into clay-engineDalai Felinto
2017-01-26Merge branch 'render-layers' of git.blender.org:blender into clay-engineClément Foucault
# Conflicts: # source/blender/makesdna/DNA_scene_types.h
2017-01-26Merge remote-tracking branch 'origin/blender2.8' into render-layersDalai Felinto
Note: renamed blo_do_versions_after_linking_280 to do_versions_after_linking_280 to following the pattern of do_versions_after_linking_270
2017-01-26Merge branch 'master' into blender2.8Sergey Sharybin
2017-01-25Remove unused panels (layer_passes and layer_options)Dalai Felinto
2017-01-25Add scene active layerDalai Felinto
2017-01-25Merge branch 'render-layers' of git.blender.org:blender into clay-engineClément Foucault
# Conflicts: # source/blender/editors/space_view3d/drawobject.c
2017-01-25Merge remote-tracking branch 'origin/blender2.8' into render-layersDalai Felinto
2017-01-25Revert "UI: Add missing menu item"Aaron Carlisle
This reverts commit 1ad842d432ccacd1f822d7f2b8ff3c542d25e976.
2017-01-25UI: Add missing menu itemAaron Carlisle
2017-01-25Remove commented codeAaron
2017-01-24Merge branch 'master' into blender2.8Sergey Sharybin
2017-01-24Use new manual URLAaron Carlisle
2017-01-23Merge remote-tracking branch 'origin/blender2.8' into render-layersDalai Felinto
2017-01-22Merge branch 'master' into blender2.8Julian Eisel
Conflicts: source/blender/editors/space_action/action_draw.c
2017-01-20D1873: Customize style for animation motion pathsAntonio Vazquez
New options to define the style of the animation paths in order to get better visibility in complex scenes. Now is possible define the color, thickness and several options relative to the style of the lines used to draw motion path.
2017-01-20Removed Batch storageClément Foucault
Also lots of renaming Small visual tweaks Material Settings Struct is now shared by Scene and material
2017-01-19UI: Fix capitalization inconsistencyAaron Carlisle
2017-01-18Merge remote-tracking branch 'origin/blender2.8' into render-layersDalai Felinto
Manual fix: collection.c layer.c
2017-01-18Reproject Strokes - To Surface/GeometryJoshua Leung
Experimental option for the Reproject Strokes operator to project strokes on to geometry, instead of only doing this in a planar (i.e. parallel to viewplane) way. The current implementation is quite rough, and may need to be improved before it is really ready for use. Potential issues: * Loss of precision (i.e. stairstepping artifacts) from the 3D -> 2D -> 3D conversion as we don't have float version of one of the projection funcs * Jagged depth if there are gaps, since it will default back to the 3d-cursor plane if no geometry was found (instead of doing some fancy interpolation scheme) * I'm not sure if it's that useful for adapting GP strokes to deforming geometry yet...
2017-01-18GPencil: "Add Blank Frame" operator (D+B)Joshua Leung
This operator adds a new frame with nothing in it on the current frame. If there is already a frame there, all existing frames are shifted one frame later. Quite often when animating, you may want a quick way to get a blank frame, ready to start drawing something new. Or maybe you just need a quick way to add a "placeholder" frame so that a suddenly-appearing element does not show up before its time.
2017-01-18GP Interpolation: "Remove Breakdowns" operatorJoshua Leung
To make it faster to try different interpolation curves, there's a new operator "Remove Breakdowns" which will delete all breakdowns sandwiched by normal keyframes (i.e. all the ones that the previous run of the Interpolation op created)
2017-01-18GP Interpolate Sequence: Tool settings for controlling the shape of ↵Joshua Leung
interpolation This commit introduces the ability to use the Robert Penner easing equations or a Custom Curve to control the way that the "Interpolate Sequence" operator interpolates between keyframes. Previously, it was only possible to get linear interpolation between the gp frames. Workflow: 1) Place current frame between a pair of GP keyframes 2) Open the "Interpolate" panel in the Toolshelf 3) Choose the interpolation type (under "Sequence Options") 4) Adjust settings (e.g. if you're using "Custom Curve", use the curvemap widget to define the way that the interpolation proceeds) 5) Click "Sequence" to interpolate 6) Play back/scrub the animation to see if you've got the result you want 7) If you need to make some tweaks, undo, or delete the generated keyframes, then repeat the process again from step 4 until you've got the desired result.
2017-01-18GP Interpolate: Move settings from "gp_sculpt" to a new toolsettings struct ↵Joshua Leung
- "gp_interpolate" The "gp_sculpt" settings should be strictly for stroke sculpting, and not abused by other tools. (Similarly, if other general GP tools need one-off options, those should go into the normal toolsettings->gpencil_flag) Furthermore, this paves the way for introducing new settings for controlling the way that GP interpolation takes place (e.g. with easing equations, or a custom curvemap)
2017-01-17Left-over from previous commit (remove OBJECT_OT_move_to_layer)Dalai Felinto
2017-01-17Remove OBJECT_OT_move_to_layerDalai Felinto
2017-01-17Add 'Layer Weight' node to Blender internal node itemsAlexander Romanov