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2020-04-29Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-29Fix T75522: Math node truncate operator tooltip provides no explanationPhilipp Oeser
2020-04-29Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-29Armature posemode: add mouse independent "Select Linked" operatorPhilipp Oeser
The current "Select Linked" operator works based on mouse position and makes no sense to call from the menus and was removed in rB536055e1ee0b. This patch adds an operator independent from mouse position that just selects all bones in relation to selected bones (and adds back menu entries, adds keymap entry CTRL+L). The original operator is renamed to 'select_linked_pick' internally (this is now more in line to how "Select Linked" works for meshes, curves etc) ref T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7542
2020-04-28GPencil: Remove redundant Control word from UIAntonio Vazquez
2020-04-28Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-04-28Fix T75973: don't show raw Python errors to users for invalid shortcut pathsBrecht Van Lommel
There are cases when a user can accidentally assign an operator to toggle an invalid property to e.g. left click, which shows Python errors to the users. Rather than throw an error and e.g. break 3D viewport selection for the user, just print an error to the console. The root cause of such bugs should be fixed as well, but a working Blender is most important here.
2020-04-28Cleanup: trailing whitespaceJacques Lucke
2020-04-27Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-27remove "Select Linked" from the posemode select menuPhilipp Oeser
The operator in its current state is based on mouse position and doesnt make sense to be called from a menu. (In fact it should be called 'select_linked_pick' internally and a separate 'select_linked' should be implemented similar to how "Select Linked" works for meshes, curves etc -- see D7542 for this) Note: We had the same thing for particles recently: rBdd9dfadaac9b: remove "Select Linked" from the particle select and context menu rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked" operator Fixes T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7543
2020-04-27VSE: Remove decorate from Expand and Mute in ModifiersPeter Fog
Remove decorate from Expand and Mute in VSE Modifiers, since these elements aren't using decorate elsewhere. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7420
2020-04-24UI: Move Scene Statistics to the 3D ViewportHarley Acheson
Removes statistics from footer and to an (optional) overlay in 3DView. Differential Revision: https://developer.blender.org/D7410 Reviewed by Campbell Barton
2020-04-24Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-24UI: add mesh skin-resize to menuCampbell Barton
Resolves T75925
2020-04-22Reset submodule to the right place in masterDalai Felinto
Accidently changed on rB0dfe30502a02.
2020-04-22Merge branch 'blender-v2.83-release'Robert Guetzkow
2020-04-22Fix T75938: Workbench normal direction for matcapsRobert Guetzkow
Set useMatcap to ensure correct normal direction when using matcaps in the workbench engine.
2020-04-22Merge branch 'blender-v2.83-release'Sebastián Barschkis
2020-04-22GPencil: Change Thickness Profile iconAntonio Vazquez
2020-04-22Fluid: Added missing outflow object type to enable / disable flow flagSebastián Barschkis
There is no reason to not include outflow objects here too.
2020-04-22Fluid: Minor UI fix for diffusion panelSebastián Barschkis
Was missing active option.
2020-04-22Cleanup: comment and semicolonsJacques Lucke
2020-04-21UI: Use heading for File Browser column toggles in popoverWilliam Reynish
2020-04-21Merge branch 'blender-v2.83-release'Jacques Lucke
2020-04-21Fix: Incorrect f-string in previews.pyJacques Lucke
Contributed by @deadpin Differential Revision: https://developer.blender.org/D7458
2020-04-21UV: add Reset operator to menu in uv editorMiguel Porces
Differential Revision: https://developer.blender.org/D7482
2020-04-20UI: Use different icon to remove user-created shortcuts in PreferencesJulian Eisel
There was no way for users to visually tell appart shortcut items they've added themselves and the default ones. Both used the same 'x' icon to remove the item. Modified items already showed a back-arrow icon; this commit makes user-created shortcuts use an icon that has both, a back-arrow and a 'x'. The icon is in fact from the Movie Clip Editor, but William Reynish and I concluded that it's not worth creating and adding a new one just to short-term fix this small annoyance. And the icon actually fits the purpose surprisingly well :) {F8485176}
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7424
2020-04-20Merge branch 'blender-v2.83-release'Bastien Montagne
2020-04-20Various typos fixes in UI messages.Bastien Montagne
2020-04-20Simulations: Use some shader nodes in simulation node treesJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7422
2020-04-20Simulations: UI for core particle nodesJacques Lucke
This commit adds the initial set of particles nodes. These are fairly low level and are expected to be put into groups that we ship with Blender. See D7384 for a description of the individual nodes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7384
2020-04-20Simulations: Embed simulation node tree in simulation data blockJacques Lucke
This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
2020-04-20Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-20Keymap: Add sequencer scrub with box-select & RMB selectCampbell Barton
Also support selecting by dragging a box over the strips which previously did nothing.
2020-04-20Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-20Fix T74600: Sequencer blade tool inaccessible with RMB selectCampbell Barton
Declare `anim.change_frame` explicitly for each editor. In sequencer, scrubbing in editor area is possible only with select/tweak tool. This change is to resolve conflict between scrubbing and tool actions.
2020-04-20Merge branch 'blender-v2.83-release'Pablo Dobarro
2020-04-20Fix crash on Multires Face Set visibility syncPablo Dobarro
Multires uses the data of the Face Sets stored in the base mesh to manage the grid's visibility, so these pointers can no longer be set to NULL when editing Multires objects as they are requried for some operations. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7431
2020-04-19Fluid: Added missing outflow object type to enable / disable flow flagSebastián Barschkis
There is no reason to not include outflow objects here too.
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
Typo in 4f9a56cbc4e8.
2020-04-19GPencil: Add Texture modifierCody Winchester
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs. There are 3 modes. 1 Control the stroke texture UVs alone 2 Control the fill texture UVs alone 3 Control both the fill and stroke texture UVs For the stroke texture UVs there are 2 options for fitting the texture to the stroke. 1 The texture uvs are kept a consistent length how it currently is set by default. 2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke. There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke. For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation. Reviewed By: antoniov, mendio Differential Revision: https://developer.blender.org/D7439
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
Typo in 4f9a56cbc4e8.
2020-04-18GPencil: Add header to Use LightsAntonio Vazquez
This use the new header column
2020-04-18Annotations: Add Onion Skin support in VSEAntonio Vazquez
This was removed in previous versions, but can be useful in some situations.
2020-04-18Industry Compat keymap: Add keys for RemeshWilliam Reynish
2020-04-17UI: Make headings fit within regular Properties widthWilliam Reynish
Before recent changes, we used Min/Max here too.
2020-04-17UI: Add separator after Local Camera rowWilliam Reynish
2020-04-17Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-04-17Fix poor video sequencer preferences UI layoutBrecht Van Lommel
Sequencer related properties were not grouped together, and it wasn't clear that the disk cache settings were about the sequencer. Now moved sequencer settings into own panel.