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2020-04-27Merge branch 'blender-v2.83-release'Philipp Oeser
2020-04-27remove "Select Linked" from the posemode select menuPhilipp Oeser
The operator in its current state is based on mouse position and doesnt make sense to be called from a menu. (In fact it should be called 'select_linked_pick' internally and a separate 'select_linked' should be implemented similar to how "Select Linked" works for meshes, curves etc -- see D7542 for this) Note: We had the same thing for particles recently: rBdd9dfadaac9b: remove "Select Linked" from the particle select and context menu rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked" operator Fixes T76071 Maniphest Tasks: T76071 Differential Revision: https://developer.blender.org/D7543
2020-04-27VSE: Remove decorate from Expand and Mute in ModifiersPeter Fog
Remove decorate from Expand and Mute in VSE Modifiers, since these elements aren't using decorate elsewhere. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7420
2020-04-24UI: Move Scene Statistics to the 3D ViewportHarley Acheson
Removes statistics from footer and to an (optional) overlay in 3DView. Differential Revision: https://developer.blender.org/D7410 Reviewed by Campbell Barton
2020-04-24Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-24UI: add mesh skin-resize to menuCampbell Barton
Resolves T75925
2020-04-22Reset submodule to the right place in masterDalai Felinto
Accidently changed on rB0dfe30502a02.
2020-04-22Merge branch 'blender-v2.83-release'Robert Guetzkow
2020-04-22Fix T75938: Workbench normal direction for matcapsRobert Guetzkow
Set useMatcap to ensure correct normal direction when using matcaps in the workbench engine.
2020-04-22Merge branch 'blender-v2.83-release'Sebastián Barschkis
2020-04-22GPencil: Change Thickness Profile iconAntonio Vazquez
2020-04-22Fluid: Added missing outflow object type to enable / disable flow flagSebastián Barschkis
There is no reason to not include outflow objects here too.
2020-04-22Fluid: Minor UI fix for diffusion panelSebastián Barschkis
Was missing active option.
2020-04-22Cleanup: comment and semicolonsJacques Lucke
2020-04-21UI: Use heading for File Browser column toggles in popoverWilliam Reynish
2020-04-21Merge branch 'blender-v2.83-release'Jacques Lucke
2020-04-21Fix: Incorrect f-string in previews.pyJacques Lucke
Contributed by @deadpin Differential Revision: https://developer.blender.org/D7458
2020-04-21UV: add Reset operator to menu in uv editorMiguel Porces
Differential Revision: https://developer.blender.org/D7482
2020-04-20UI: Use different icon to remove user-created shortcuts in PreferencesJulian Eisel
There was no way for users to visually tell appart shortcut items they've added themselves and the default ones. Both used the same 'x' icon to remove the item. Modified items already showed a back-arrow icon; this commit makes user-created shortcuts use an icon that has both, a back-arrow and a 'x'. The icon is in fact from the Movie Clip Editor, but William Reynish and I concluded that it's not worth creating and adding a new one just to short-term fix this small annoyance. And the icon actually fits the purpose surprisingly well :) {F8485176}
2020-04-20Simulations: Add Boolean Math, Switch and Float Compare node UIJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7424
2020-04-20Merge branch 'blender-v2.83-release'Bastien Montagne
2020-04-20Various typos fixes in UI messages.Bastien Montagne
2020-04-20Simulations: Use some shader nodes in simulation node treesJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D7422
2020-04-20Simulations: UI for core particle nodesJacques Lucke
This commit adds the initial set of particles nodes. These are fairly low level and are expected to be put into groups that we ship with Blender. See D7384 for a description of the individual nodes. Reviewers: brecht Differential Revision: https://developer.blender.org/D7384
2020-04-20Simulations: Embed simulation node tree in simulation data blockJacques Lucke
This adds an embedded node tree to the simulation data block dna. The UI in the `Simulation Editor` has been updated to show a list of simulation data blocks, instead of individual node trees. The new `SpaceNodeEditor.simulation` property wraps the existing `SpaceNodeEditor.id` property. It allows scripts to get and set the simulation data block that is being edited. Reviewers: brecht, mont29 Differential Revision: https://developer.blender.org/D7301
2020-04-20Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-20Keymap: Add sequencer scrub with box-select & RMB selectCampbell Barton
Also support selecting by dragging a box over the strips which previously did nothing.
2020-04-20Merge branch 'blender-v2.83-release'Campbell Barton
2020-04-20Fix T74600: Sequencer blade tool inaccessible with RMB selectCampbell Barton
Declare `anim.change_frame` explicitly for each editor. In sequencer, scrubbing in editor area is possible only with select/tweak tool. This change is to resolve conflict between scrubbing and tool actions.
2020-04-20Merge branch 'blender-v2.83-release'Pablo Dobarro
2020-04-20Fix crash on Multires Face Set visibility syncPablo Dobarro
Multires uses the data of the Face Sets stored in the base mesh to manage the grid's visibility, so these pointers can no longer be set to NULL when editing Multires objects as they are requried for some operations. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7431
2020-04-19Fluid: Added missing outflow object type to enable / disable flow flagSebastián Barschkis
There is no reason to not include outflow objects here too.
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
Typo in 4f9a56cbc4e8.
2020-04-19GPencil: Add Texture modifierCody Winchester
This patch aims to add a new modifier for grease pencil objects that gives more control over the strokes texture UVs. There are 3 modes. 1 Control the stroke texture UVs alone 2 Control the fill texture UVs alone 3 Control both the fill and stroke texture UVs For the stroke texture UVs there are 2 options for fitting the texture to the stroke. 1 The texture uvs are kept a consistent length how it currently is set by default. 2 The uvs are normalized to fit the length of the stroke regardless of how long or short it gets allowing the texture to fit the length of the stroke. There are then 2 controls to scale up and down the uvs and an offset value that allows moving the texture along the stroke. For the fill texture UVs it includes all of the transformational controls. Location offset, scale, and rotation. Reviewed By: antoniov, mendio Differential Revision: https://developer.blender.org/D7439
2020-04-19Fix T75878: Modifiers disappearing from UIJulian Eisel
Typo in 4f9a56cbc4e8.
2020-04-18GPencil: Add header to Use LightsAntonio Vazquez
This use the new header column
2020-04-18Annotations: Add Onion Skin support in VSEAntonio Vazquez
This was removed in previous versions, but can be useful in some situations.
2020-04-18Industry Compat keymap: Add keys for RemeshWilliam Reynish
2020-04-17UI: Make headings fit within regular Properties widthWilliam Reynish
Before recent changes, we used Min/Max here too.
2020-04-17UI: Add separator after Local Camera rowWilliam Reynish
2020-04-17Merge branch 'blender-v2.83-release'Brecht Van Lommel
2020-04-17Fix poor video sequencer preferences UI layoutBrecht Van Lommel
Sequencer related properties were not grouped together, and it wasn't clear that the disk cache settings were about the sequencer. Now moved sequencer settings into own panel.
2020-04-17Fix python registration error in previous commitJulian Eisel
2020-04-17UI: Layout changes for new checkbox layout possibilitiesWilliam Reynish
Follow-up to previous commit. Some examples: {F8473507} {F8473508} {F8473509} {F8473510} For more screenshots, please see D7430. We use column or row headings here to bring more structure, and to give the eye visual anchors which aid eye-scanning. The left-aligned checkboxes likewise help with this. And we keep the adherence to the center line, so the alignment matches up between the various buttons and controls. * Changes the property split percentage from 50/50% to 40/60%. This is needed to give enough space for the checkboxes. But in most cases this looks better anyway - see Transform panel. In some cases it simply fills out the available space more efficently. * Fix various hacks where we previously used manually defined splits. When we did this, the alignment was never quite right, and the layout code was a mess. * Adds column headings to many places where a list of checkboxes all share a common purpose or leading text. * Add checkbox + value configurations various places where a checkbox only serves to enable the value slider * Removes most uses of grid flow layout. The grid flow layouts combine poorly with column headings, and also they would mess alignment up badly. The grid flow layouts also often made buttons and controls jump around on the screen if you would just resize editors slightly, causing visual confusion, making users lose their place. The logic for at what time the list of items would re-flow was often flawed, jumping to multiple columns too fast or too late - and frankly, the grid flow layouts would often just look bad. Maniphest Task: https://developer.blender.org/T65965 Differential Revision: https://developer.blender.org/D7430 Reviewed by: Brecht Van Lommel, Pablo Vazquez. Most work here by William Reynish, few changes by Julian Eisel.
2020-04-17Merge remote-tracking branch 'origin/blender-v2.83-release'Ray Molenkamp
2020-04-17Windows: Fix working directory issue in debug batch filesRay Molenkamp
Batch files did not work when you ran them from a different working directory.
2020-04-17Merge branch 'blender-v2.83-release'Bastien Montagne
Conflicts: source/blender/makesdna/DNA_userdef_types.h source/blender/makesrna/intern/rna_userdef.c
2020-04-17Enable new undo code by default.Bastien Montagne
Note that given how experimental is working currently, I had to rename and inverse the effect of the experimental undo flag, which will now instead activate legacy code when set.
2020-04-17Merge branch 'blender-v2.83-release'Antonio Vazquez
2020-04-17UI: Fix bad flow layoutAaron Carlisle
The layout of the new sequencer disk cache were not handled well with large preference windows.