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2010-12-29Part two of 2.56 beta, VERSION for make and splash itself.Ton Roosendaal
(prvicon png was already commited as datatoc)
2010-12-29netrenderMartin Poirier
Bugfix for job cancellation (reported by Carsten in email) Ended up recoding part of the communication pipe (use json more consistently) Fix bpy data modifications where it shouldn't happen (as a bonus, thumbnailing is now done out of process)
2010-12-28TimeLine UI:Joshua Leung
Reshuffling order of "sync" and "Auto-Keying" buttons so that they are grouped more appropriately. Hopefully this isn't too much of a muscle- memory breaker...
2010-12-28- Typo fixesJoshua Leung
- Visual Location Keying Set was still using the old-style flag defines
2010-12-27netrenderMartin Poirier
adjust dependency calculations for cache files of smoke simulations (no more separate paths for low and high). That was changed a while ago in the api, just didn't update yet.
2010-12-27[#25210] Netrender failed and produce ghost slavesMartin Poirier
Error when prefixing relative path (probably copy paste error)
2010-12-27By default install to the user profile instead of Program Files. This ↵Nathan Letwory
because right now the installer runs in user mode, not elevated to admin. Otherwise users can't install to the default which used to be Program Files, which causes more problems than necessary. Although unconventional location, probably currently a better solution. Network admins etc. can override install location on command-line. NSIS docs tell how.
2010-12-27Run installer with user level permission by default.Nathan Letwory
2010-12-27Fix for own commit 24156:Thomas Dinges
Normal Map bool and the normal_space menu are only used for material based textures, not for textures used by lamp/world etc. Accidentally ported this over from 2.49, where these buttons are drawn even they don't work in that context.
2010-12-24Bugfix #25365Ton Roosendaal
Property buttons: the "ID template" allowed to unlink data from object, like Mesh or Curve etc, which is not supported. Button now is hidden. Thanks Dan Eicher for patch. Also: improved tooltip for 'data browse'. It was generic, now it gives specific per-type information.
2010-12-24presets for operators, re-using same preset system as render, cloth etc use.Campbell Barton
- operators need to enable the option OPTYPE_PRESET or 'PRESET' in python. - hidden properties are not written. - currently this only works in the file selector (enabled for FBX/OBJ export) - currently the menu label doesnt change when presets are selected, this is a TODO, not so simple since the UI is defined in C and the label in python. - presets save in "scripts/presets/operators/*id*/*.py"
2010-12-24bugfix [#25364] Export to X3D generates objects with black colorCampbell Barton
was dividing color by 255 when it was already from 0-1. also use slicing for getting tuples from vectors & colors.
2010-12-24use slicing for exporters for some speedup, no functional change.Campbell Barton
3ds also uses non tuple __slots__ and had unused default values for some classes.
2010-12-24fix for exporting OBJ, materials when no world was set. also use slicing to ↵Campbell Barton
get tuples.
2010-12-23Make FBX export respect use_deform bone optionCampbell Barton
2010-12-23fix [#25353] X3D Export generates AttributeError: 'NoneType' object has no ↵Campbell Barton
attribute 'texture'
2010-12-23remove reload() from builtins since python3 no longer uses this.Campbell Barton
use imp.reload now. Should use import hooks but for now replace imp.reload with our own reload as the builtin reload was replaced before.
2010-12-22== text editor templates ==Luca Bonavita
- adding template of a add_object addon from Florian Meyer (testscreenings) - this template is using the new add_utils module in bf-extensions (also from Florian)
2010-12-22hide the play-reversed button if using JACK + A/V syncM.G. Kishalmi
(jack doesn't support reversed playback) hey team, I'm the new guy. proud to be on board! =)
2010-12-22bugfix [#25252] X3D Export does not specify ImageTexture to go with provided ↵Campbell Barton
TextureCoordinate data x3d material support is primitive but at least export first image texture found, similar to how texface is treated at the moment.
2010-12-22bugfix [#25332] X3D export fails to export complete fileCampbell Barton
2010-12-21Better info text for particle editJanne Karhu
* Response to [#25314] Baked Particles point cache can not be editing in Particle Mode if Disk Cache option is enabled.
2010-12-21modified fix for commits r33811, 33812.Campbell Barton
- SSS Presets were not working on pinned materials. - added ability for save-presets to define variables to stop them becoming too verbose. - remove object.active_node_material
2010-12-20Small UI fixTon Roosendaal
Image texture "repeat" options now greay out when not active. Thanks Mario Kishalmi for the patch :)
2010-12-20Bugfix: material SSS presets now copy correctly to the displayedTon Roosendaal
material (in case it has nodes)
2010-12-19Py UI fix: options for "Single user" had different names than the operator ↵Ton Roosendaal
itself.
2010-12-19fix for own error [#25299] custom properties not showing in viedw3d panelCampbell Barton
error made when fixing id pinning, for non-properties space.
2010-12-19bugfix [#25289] X3D export generates incorrect direction for SpotLightCampbell Barton
2010-12-19 fix for make-dupli-face operator & vector multiplication, tab/space error ↵Campbell Barton
in last commit.
2010-12-19bugfix [#25290] Align on text gives a tracebackCampbell Barton
[#25284] Traceback error on "System Info" script - Align was only working on mesh objects, now operate on all objects, missing boundbox's are treated as single points. - obj.bound_box was returning all nan's for object types with no boundbox. - ENUM_FLAG type enums were showing no text when displayed in operator redo panel.
2010-12-19Bugfix [#25291] Objects that should not have subsurface modifier haveJoshua Leung
it (eg cameras) When trying to add a modifier to non-geometry objects, warnings are now shown instead of just adding some (useless) modifiers that cannot be removed later.
2010-12-18Extreme makeover of pointcache code:Janne Karhu
* Pointcache code was quite ugly looking and complicated, so here are mostly just cosmetic adjustments, but some improved logic also. * Slight cleanup of pointcache ui too. * Shouldn't have any functional changes what so ever, so poke me right away if something seems off.
2010-12-18fix [#25262] Keyboard shortcut presets can't be made because of wrong folderCampbell Barton
New create option when getting a user resource for creating paths. bpy.utils.user_resource(type, path, create=False)
2010-12-17remove some paranoid NULL checks, since the pointers are used already.Campbell Barton
2010-12-17[#25270] X3D Export generates incorrect location for LampCampbell Barton
was actually incorrect location for everything! - x3d's global scene rotation value wasnt converted from deg to radians. - camera viewport was also incorrectly exported. use mathutils rather then inline math for rotations.
2010-12-17Render Buttons UI:Thomas Dinges
* Fixed a small alignment issue (Aspect Ratio/ Frame Rate Columns)
2010-12-17fixes for pinning bones & pose ui, could easily get error messages and ↵Campbell Barton
invalid situations. when pinned there is no pose bone.
2010-12-17Bugfix #25261Ton Roosendaal
Weightpaint tools now grey out when no active group exists.
2010-12-17no functional changes: SETLOOPER macro assumed a scene was defined called ↵Campbell Barton
'sce' used to loop over, now make this an argument, helps to make it clear what's going on.
2010-12-17bugfix [#25240] Custom properties panel on pinned data fail.Campbell Barton
2010-12-17script which dumps ui as xml in a fake blender envieonment.Campbell Barton
useful for testing for bad api use (make sure UI uses limited functions).
2010-12-17WM_OT_path_open was failing with non utf8 paths.Campbell Barton
2010-12-16- fix [#25246] export default scene to X3D crashes exporter, own fault but ↵Campbell Barton
also made sure all colors are now clamped and noticed 3D text was not being exported. - de-duplicated 'object_type_items' enum, text was known as TEXT in one, FONT in another.
2010-12-15Randomize Transform op: Scale Even wasn't really working with objectsDaniel Salazar
with an asymmetric starting scale. Handling of starting scale values of 0 needs improvement, ie: default for delta transform
2010-12-15Randomize Transform operator:Daniel Salazar
Added support for working on delta transformations instead of plain transform. this should help the fact that you cant randomize animated objects (still need to check into that) Removed minimun scale since it was not well done, need a stronger version of this
2010-12-14- revert own recent change after discussion, default set hard minimum of ↵Campbell Barton
colors to 0 but now don't set a hard min, each property needs to define. - use_old_bump setting only applies to material texture slots.
2010-12-14missed renaming this enum.Campbell Barton
2010-12-14script to convert datatoc files back to data.Campbell Barton
2010-12-14Change set handle types back to menu now menus have key access - V+A, V+V, ↵Campbell Barton
V+L, V+F for Graph & Edit Curve view. Editcurve can be Hkey for hide again.
2010-12-14bugfix [#25209] X3D export results in invalid value for specular colorCampbell Barton