Age | Commit message (Collapse) | Author |
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* Added UI for rake mode
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* Added UI for brush stroke. Contains for now spacing and smooth stroke
* Removed Sculpt UI for airbrush -- doesn't do anything in sculpt mode
* Improved smooth stroke by using float instead of int precision, so smooth stroke is even smoother now
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* Exposed Tex.use_nodes, Tex.nodetree, MTex.which_output in RNA
* Added node controls to texture buttons (Use Nodes and Use Output)
* Made new texture outputs have unique names by default, though unique names still aren't required.
Note: The preview window in the texture buttons only takes which_output into account when in "material" mode, and in the material half of "both" mode; the plain texture display ignores the user's output choice.
This is because ED_preview_draw draws a Tex* and not an MTex* -- still some work to do here.
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* Fixed texture paint UI
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* Updated the brush selection UI to make the slots less apparent; adding and removing brushes now directly adds and removes slots.
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* Added "Only selected" Option in View menu.
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* Ported Edit Menus to python.
Many thanks to Lorenzo Pierfederici (lento) for this patch.
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* Properly wrapped Keying Sets in RNA. Now the timeline header shows a popup for choosing KeyingSets instead of the nasty index button.
* Fixed bugs in Outliner code for adding/removing array elements to Keying Sets. This makes it possible to add only the x and z location settings for an object for example.
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* Some UI fixes suggested by broken, removed specialized Add Brush menu in favor of standard ID add button, also put a separator between brush selection and brush properties.
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* Converted vertex paint and weight paint to use the new Paint type
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Some fixes:
* Added missing "Layered" Button.
* Jump to last keyframe operator was called incorrect.
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* Add RenderResult.load_from_file to load whole multilayer exr's at once.
* Removed x/y offset from RenderLayer.load_from_file, better to encourage
using offset in begin_result() to minimize memory usage.
* Added WITH_OPENEXR in some screen/file/image module for scons/make, exr
was not working in some places there.
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* Finally the header and menus are done via python.
* Added RNA for sync audio.
Note: This is just a basic working version in python. It needs more work and some layout changes.
Joshua: Feel free to adjust this further :)
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* Added a new Paint type in scene DNA. This is now the base struct for Sculpt.
* The Paint type contains a list of Brushes, you can add or remove these much like material and texture slots.
* Modified the UI for the new Paint type, now shows the list of brushes active for this mode
* Added a New Brush operator, shows in the UI as a list of brush tool types to add
* Made the sculpt tool property UI smaller and not expanded, expectation is that we will have a number of preset brushes that will cover the basic sculpt brush types
TODO:
* Vertex paint, weight paint, texture paint need to be converted to this system next
* Add brush presets to the default blend
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unix), removed some unused stuff in makefiles
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* Python conversion is nearly done, still uncommented.
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* Removed some more old sculpt layout code.
* Fixed Channel hack in sequencer. This is now fixed in layout engine.
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* Sculpt Menu is now written in python.
* Select Menus are only for Object, Edit and Particle Mode, added code to check on that, fixed Console warnings.
* Fixed a typo in armature buttons, reported in IRC by "ebrain".
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two rows in lists, and added greying out.
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and moved some options around for nicer alignment.
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self documenting and is used as a string from py anyway.
- view3d use select menus use the context.mode enum value.
- if selectmenu in dir(bpy.types) # creates a list of 1400+ strings, does a lookup and throws them away, better avoid this for redrawing.
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* "Object" Menu is now written in python.
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* Renaming of edit mode context types.
* Code cleanup.
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Patch [#19031] (2.5) python menus for the view3d header
by Lorenzo Pierfederici (lento). Thanks!
* Added CTX_data_mode_string() to find out in which mode we're in.
* Added some "select" menus as a test.
This patch makes it basically possible to wrap the 3D View menus to python.
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* Transparency is now it's own panel, with a boolean toggle
+ enum for z/ray transparency (following mockup made by
William). Also had to change DNA flags for this.
* Disabled radiosity a bit more in render engine, it still had
some effects like auto autosmooth.
* Make some sliders in material buttons percentages in RNA.
* Some other small tweaks in layout and naming.
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Implementation Note:
* Moved the scene copy/unlink code back into blenkernel, with
the exception of the copy single user stuff which is still in
object_edit.c.
* Uses SCREENDELETE notifier like SCREENBROWSE, seems only clean
way to do this now.
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Patch by nudelZ. Thanks.
* Some layout and code cleanup.
* Made Collision Panel use Modifier Layout with Add/remove Operator.
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* Added Marker Operator Buttons in Menu, although they don't show up inside the Sequencer yet.
* Code Cleanup.
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* Moved brush curve preset operator out of sculpt to paint_utils
* Added a button to the curve panel to set the preset
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* Added some menus and buttons. Still uncommented.
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* Moved the brush texture settings to MTex/TextureSlot. The mapping settings now show up in the texture panel, pretty much like they do for textures used with materials.
TODO:
* Tiled mode should not show Z size setting
* Add a locked mode so that texture size can be changed uniformly like in 2.4x
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WIP Commit, still uncommented.
* Adeed some RNA properties for Playback.
* Start of Python File.
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and advanced options
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Blender Render was selected as the renderer.
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- use the scene context for the unit settings since there isn't a better place for it currently.
- added 'chain' to imperial units
- set more rna props to be distances and angles.
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Also converted some other percentage properties to use sliders, and a few other small layout tweaks.
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* New feature: "Dissolve Smoke" - Idea by nudelZ
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the menus.
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There was a mix in the layout of these panels; some were single column, some dual column. All these n-key sidebars seem to work best with single column layouts to minimize wasted space, so made all the panels fit that paradigm.
Also included a bunch of labels and a bit of layout cleanup.
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- HEADER (beginning of each file)
* general header:
+ 8 char: "BPHYSICS"
+ 1 int: simulation type (same as PTCacheID->type)
* custom header (same for sb, particles and cloth, but can be different for new dynamics)
+ 1 int: totpoint (number of points)
+ 1 int: data_types (bit flags for what the stored data is)
- DATA (directly after header)
*totpoint times the data as specified in data_types flags
- simulation type
soft body = 0, particles = 1, cloth = 2
- data types (more can be added easily when needed)
data flag contains
----------------------------------------
index (1<<0) 1 int (index of current point)
location (1<<1) 3 float
velocity (1<<2) 3 float
rotation (1<<3) 4 float (quaternion)
avelocity (1<<4) 3 float (used for particles)
xconst (1<<4) 3 float (used for cloth)
size (1<<5) 1 float
times (1<<6) 3 float (birth, die & lifetime of particle)
boids (1<<7) 1 BoidData
Notes:
- Every frame is not nescessary since data is interpolated for the inbetween frames.
- For now every point is needed for every cached frame, the "index" data type is reserved for future usage.
- For loading external particle caches only "location" data is necessary, other needed values are determined from the given data.
- Non-dynamic data should be written into an info file if external usage is desired.
* Info file is named as normal cache files, but with frame number 0;
* "Non-dynamic" means data such as particle times.
* Written automatically when baking to disk so basically a library of particle simulations should be possible.
- Old disk cache format is supported for reading, so pre 2.5 files shouldn't break. However old style memory cache (added during 2.5 development) is not supported. To keep memory cached simulations convert the cache to disk cache before svn update and save the blend.
- External sb and cloth caches should be perfectly possible, but due to lack of testing these are not yet enabled in ui.
Other changes:
- Multiple point caches per dynamics system.
* In the future these will hopefully be nla editable etc, but for now things are simple and the current (selected) point cache is used.
* Changing the amount of cached points (for example particle count) is allowed, but might not give correct results if multiple caches are present.
- Generalization of point cache baking etc operator & rna code.
- Comb brushing particle hair didn't work smoothly.
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long/short units...
day,d, hour,hr,h, minute,min,m, second,sec,s, millisecond,ms, microsecond,us
Also may fix some bugs that were reported.
Note, to convert fps to time evil_C needs to be used to get the scene.
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- currently only distances work.
- user preferences, edit section to set the units and scale.
- option to display pairs (nicer for imperial display?)
- support for evaluating multiple comma separated values eg: 2',11" ..or.. 5ft, 4mil
- comma separated expressions/values accumulate 1+1,2**3,4cm/3
- attempted fast conversion from a value to a string so button drawing isn't too slow.
* imperial long/short *
- mile, mi
- yard, yd
- foot, '
- inch, "
- thou, mil
* metric long/short *
kilometer, km
meter, m
centimeter, cm
millimeter, mm
micrometer, um
nanometer, nm
picometer, pm
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* Code cleanup. Note: This file doesn't follow the UI code guidelines due to some more complex layout structure.
Will think about this special case.
* Added new Sound Options into the System settings.
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* Disable shaded mode for now, it cause too many crashes combined
with preview render, will be fixed properly later.
* Make 3d view toolbar region a bit wider. Ideally this would not
be needed, but the sculpt/paint buttons just don't fit otherwise.
* Revert change to icon/text spacing in buttons, it breaks text
editing and clipping. Will properly fix this later so changing
the spacing can be done centrally.
* Fix for grease pencil simplify stroke python error. Now button
is hidden (as in 2.4), but still available through outliner.
* Fix for memory leak in UI code, when using ctrl+Q menu.
* Fix submenu > icon being drawn on some buttons where it was not
needed.
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* Removed CD Actuator
* Removed bSample and bSoundListener
* Removed SoundSystem
* Removed -noaudio parameter
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dimension conversion 1km-10cm+4ft
Note...
- Python3.1 you don't need to add the .0 for divisions anymore (was esp annoying for button eval)
- Simple dimension input, imperial mi/yd/ft/in, metric km/m/cm/mm, Later could display these values and have a pref for scene scale, atm it assumes 1BU == 1m.
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