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2010-07-31netrender: fix reloadMartin Poirier
Note: this is tested and work with metaclass registering. If it doesn't work with registering lists (as currently in svn), I can still commit the metaclass method...
2010-07-31== rigify ==Luca Bonavita
- small fix, doing F8 complains during the unregister phase - hey Campbell, also netrender complains during F8, prints lots of "AttributeError: 'Scene' object has no attribute 'network_render'" I tried to track this down with no luck, bpy.types.Scene doesn't seem to have a network_render method anymore? I'll investigate later if it won't be fixed already :)
2010-07-31patch [#23110] isolate render type UI labelling + operator to clear all hide ↵Nathan Letwory
render flags in scene by Peter Schulman
2010-07-30Properties Window:Thomas Dinges
* Deleted space_buttons.py file as I doubt that these buttons will be done in python. File was not used anyway. * Deleted some ifdef checks from space_buttons.c for the py header.
2010-07-30Logic Editor:Thomas Dinges
*Removed the old header menu code, replacing with Python menus.
2010-07-30Ui Scripts:Thomas Dinges
* Made a "View" Menu in the Text Editor, these settings don't belong into a "Text" Menu. * Added "Properties" Operator into the VSE "View" menu.
2010-07-302.5: remove vertex normal flip option, this is more harmful than helpfulBrecht Van Lommel
in many cases, and also gave incorrect rim lighting.
2010-07-30Preview commit in sculpt brushes broke resetting curves in other areas (rgb ↵Matt Ebb
curves etc). Fixed by adding a 'slope' parameter to curvemap_reset() to mirror curve presets around Y axis. Also removed curve preset with 'random' icon, wasn't doing what it looked like it should, this was intended only for hue correct node anyway.
2010-07-29bugfix [#23062] Resolve conflict button in text editor dissappers in Blener ↵Campbell Barton
2.5 beta release also uncommented console some code for testing by mistake & remove warning.
2010-07-29minor changes to r30843Campbell Barton
- the __main__ modules namespace was initialized cleanly but left dirty, now restore when finished executing a script incase a module uses this later. - made the interactive console use the __main__ modules namespace.
2010-07-28sequencer uiCampbell Barton
- opacity seq button was messed up. - only show opengl preview option in preview window.
2010-07-28fix for un-initialized memory use with thumb's & minor internal improvement ↵Campbell Barton
for bpy.utils.clean_name()
2010-07-28* moved Threaded Sculpt, Fast Navigate, and Show Brush back to Sculpt ↵Jason Wilkins
Options panel until they are properly moved in memory to the corresponding places they were in the UI. Fast Navigate apparently needs to be made an option of the multires modifier Threaded Sculpt and Show Brush need to be made UserPrefs Some of these options were removed form UserPref panel without placing them anywhere else in the interface so this commit at least puts them somewhere so they can be used.
2010-07-27== Sculpt ==Nicholas Bishop
Added a brush reset operator so that a user won't need to reload the default blend to get back default brush settings * New brush.reset operator, resets a brush based on the currently-selected tool * Added UI button in the tools panel TODO: * Only resets sculpt brushes right now, other paint modes should be added * Sculpt polish tool exists only as a Brush, not as a tool; I'd suggest we make it a tool so it can be reset to defaults too
2010-07-27Fluid: Fix empty named fluid particle system; Smoke: Fix typoDaniel Genrich
2010-07-27Smoke Patch + additions: a) Applying patch #22765 by Miika Hämäläinen ↵Daniel Genrich
(domain border collision settings, vorticity settings, time scale, non absolute density, smooth high res emitter, initial velocity multiplier, high res strength available to be set to 0), b) Additions by me: --Initial velocity is now per flow object, not per domain; --Using boundingbox as standard display mode for domains (was wire before); --When adding a flow object, an initial nice SmokeParticle system is added too with nice initial settings (life=1, no_render, unborn, etc) fitting smoke simulation; --Adaptive timesteps introduced to the smoke sim (depending on the magnitude of the velocity) because it was quite unstable when used for fire simulations, still needs to be tested and will also slow down some simulations.
2010-07-27bugfix [#23046] export obj "selection only" issueCampbell Barton
2010-07-27Dammit to whoever removed the X-Ray button AGAIN from the armature buttons. ↵Joshua Leung
I remember specifically restoring this a few months ago, but it seems to have gone missing again. Despite the overlap with Object draw settings, this is a one-off setting that you'll end up turning on/off quickly while working with armatures and is also more conveniently set while chosing armature drawtypes (than jumping back to object buttons). Grr...!
2010-07-27bugfix [#21407] 3DS Import do not show import options (resizing\transform fix)Campbell Barton
2010-07-27bugfix [#22605] Context auto-compleate fails first timeCampbell Barton
2010-07-27Jason, from your merge 30325.Campbell Barton
move toolsettings out of the userprefs into the sculpt menu, if these should be userprefs then they should be moved into that struct.
2010-07-27== node editor ==Luca Bonavita
- added backdrop commands in the view menu I couldnt finf them in the menus and also liquidape asked for them - added cut links command in menu, since also this one wasnt thast obvious (now it's ctrl-drag) - micro patch reviewed by jesterKing
2010-07-26[#23035] Obj export crashCampbell Barton
check for an active object before switching modes.
2010-07-26move directories:Campbell Barton
dlltool --> build_files/make/dlltool bin --> release/bin Since dlltool is only used make + mingw and ./bin is misleading because it would seem the blender binary would be copied there, but its just used for home directory files. updated scons/cmake/make
2010-07-26Add missing banner for installer.Nathan Letwory
2010-07-26in debug mode report the time to load addon modules.Campbell Barton
2010-07-26* was suggested I combine all the direction modes into a single enumeration ↵Jason Wilkins
by using RNA_def_property_enum_funcs
2010-07-26== Sculpt ==Nicholas Bishop
Fixed brush icons loading slowly * Changed brush icon property from an enum to a flag that toggles whether a custom file is used for the brush icon * Changed get_brush_icon to only handle loading external icons, built-ins are handled through the regular icon system * Modified preview icon drawing to allow built-in icons * When not using a custom icon, a default icon is selected based on the current tool TODO: * Allowing preview to show built-in icons makes the brush texture selector look ugly when nothing is selected. As discussed on IRC though, the nothing-selected state needs to be clarified anyway; I'll address this in another commit * Use image browser when selecting a custom icon * Selecting the default icon is ugly (uses the active object's mode), this can be fixed by making brushes know which paint mode they are part of
2010-07-25Fix for [#22128] particle sizes and physicsJanne Karhu
* size wasn't updated at all for particles with keyed or no physics
2010-07-24- typo: from "lenght" to "length" in rnaLuca Bonavita
fixes [#22997] typo in autocomplete/python api name in bpy.context.active_object.data.draw_edge_lenght not length https://projects.blender.org/tracker/index.php?func=detail&aid=22997&group_id=9&atid=498 no addons are affected by this change - also found a typo in particles toolbar
2010-07-24bugfix [#19223] FBX export doesn't do cameras correctlyCampbell Barton
2010-07-23bugfix [#22974] OBJ import arrives without textureCampbell Barton
2010-07-23Sequencer UI bugfix: translate / crop also work on effect output, UI was Peter Schlaile
missing
2010-07-232.5: change a user preferences settings from .enabled to .active, it's nicerBrecht Van Lommel
if the button is grayed out but still editable.
2010-07-23fix for error in select hierarchy if no children exist.Campbell Barton
2010-07-23[#22488] Reloading scripts causes crashCampbell Barton
F8 key enabled again, useful for script UI development. - keying set freeing wasnt freeing from all scenes and the builtin list. - PointerProperty() cant refer to a removed python srna type (fixed in rigify and netrender). - Added a check for freeing a type used by a PointerProperty but its very slow, makes reloading take ~10sec. Only enabled this in debug mode for now. Netrender register() function isnt re-registering the property, probably because the module is cached by python and not re-run.
2010-07-22== Sculpt/Paint Fixes ==Jason Wilkins
* Fix: unify strength and size did work consistently with other paint modes * Fix: If [ and ] keys were used to resize a brush it was not possible to increase the size of the brush if it went under 10 pixels * Fix: Made interpretation of brush size consistent across all modes, Texture/Image paint interpreted brush size as the diameter while all the other modes interpret it as radius * Fix: The default spacing for vertex paint brushes was 3%, should be 10% * Fix: due to fixes to unified strength, re-enabled 'Unify Size' by default * Fix: Unified size and strength were stored in UserPrefs, moved this to ToolSettings * Fix: The setting of pressure sensitivity was not unified when strength or size were unified. Now the appropriate pressure sensitivity setting is also unified across all brushes when corresponding unification option is selected * Fix: When using [ and ] to resize the brush it didn't immediately redraw * Fix: fkey resizing/"re-strength-ing" was not working consistently accross all paint modes due to only sculpt mode having full support for unified size and strength, now it works properly. * Fix: other paint modes did expose the ability to have a custom brush colors, so I added the small bit of code to allow it. Note: I made all of the other paint mode brushes white. Note2: Actually, probably want to make the paint modes use the selected color for painting instead of a constant brush color. * I had removed OPTYPE_REGISTER from some Sculpt/Paint operators but in this commit I add them back. I'm not completely sure what this option does so I don't want to disturb it for now.
2010-07-22yet another inconsistency fix curve in uv editmode was using the drop down ↵Tom Musgrove
menu for picking curves instead of the icons
2010-07-22finished making uv paint panel consistent with the 3d view painting panel, ↵Tom Musgrove
asked Matt and he said the inconsistency was unintentional
2010-07-21Fix #22921: Default human meta-rig will not export to FBX. Still missedBrecht Van Lommel
a check in my previous fix for this.
2010-07-21* closed small gap at top of appearance panelJason Wilkins
2010-07-21making this consistent with texture brush selector in the 3d viewportTom Musgrove
2010-07-21* Polish preset did not enable tablet pressure for strengthJason Wilkins
* Turned off 'Front-Face Only' for all brushes, it needs more testing * Added brush icons for other paint modes * Moved 'tool' panel to bottom of all paint modes * Moved 'appearance' panel to be next to bottom * Moved brush selector panel to top of all modes * Closed all panels except the brush selector panel * Turned off X symmetry
2010-07-202.5 Beta update to readme.htmlBrecht Van Lommel
2010-07-202.5 Beta version files increment, from 2.52 to 2.53.Brecht Van Lommel
2010-07-202.5 Beta splash png.Brecht Van Lommel
2010-07-20* can use file for brush iconJason Wilkins
* fixed memory leaks * moved some of the brush icon code around * the update of the icon after a change is more responsive
2010-07-20Bugfix #22872: invert zoom direction doesn't workJoshua Leung
The setting for this (IMO it should really be on by default, for reasons I've outlined recently) was not exposed at all. The setting that was shown was a new(?) option in 2.5 which dealt with Ctrl-MMB drag zoom.
2010-07-20== 3D: background image ==Luca Bonavita
Doesn't visualize size and x, y position of the background Image in camera view (reviewed by brecht before committing)
2010-07-20* Made the default sculpt icons an internal part of the executableJason Wilkins
* Default icons can be selected from a menu * Option to make a custom icon from a file is present but the UI is disabled because of a mysterious crash * New startup.blend that has the appropriate icons selected