Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2010-04-28NetRender:Martin Poirier
- multires cache files and image .tex cache support in dependency list - Compare md5 of files before using a local copy (not one transfered by netrender). Could be changed to a simpler CRC if speed is an issue. The goal is not to have a strong crypto signature but just to detect outdated local files. - Reduce slave timeout to 5 minutes (down from 30). Slaves should report at most every 30s, there's no reason for a value to be that high. - Reorder the presentation tables on the main web page (job list is more important) - Collapse dependency list by default on job page (only show main file and headers for other files, point cache and fluid cache) - Slave option (default: True) to also output render log to the console (as well as the usual copy to the master)
2010-04-27update for changes to blf moduleCampbell Barton
2010-04-27Fix [#22165] "Camera:" field of the Properties>View panel (3D View) has no ↵Matt Ebb
function & is confusing Cleaned up UI, made it a bit clearer
2010-04-27NetRender tweaks by BrechtMartin Poirier
* Client connection is made from panel poll functions even if netrender is disabled * Network render slave should print when it has connected to server, now it says "node initiation", I initially thought this meant it was not connected yet. * Web interface should auto-refresh, I got confused if job and slaves were actually found or not.
2010-04-27bugfix [#22163] Add->mesh->torus is brokenCampbell Barton
recent commit broke this, missed changing double to float.
2010-04-26Some work on the cluthered particles UI; lot's more to doDaniel Salazar
2010-04-26Got tired of the heavily compressed armature layer icons. Also addedDaniel Salazar
a smart wide/narrow UI conversion http://www.pasteall.org/pic/show.php?id=2940
2010-04-25py apiCampbell Barton
- mathutils.Color.hsv attribute. eg. material.diffuse_color.hsv = 0.2, 0.8, 0.4 - Vector/Euler/Quaternion/Color now only take a single seq arg. - internal function for parsing arrays. (cleanup messy internal list/vector/tuple/seq parsing) - didnt update rigify yet.
2010-04-25== Sequencer ==Peter Schlaile
Forgot some changes for multicam support.
2010-04-25py console autocomp. fixCampbell Barton
import missing_mod ...would raise an error.
2010-04-25workaround for (what looks like) a bug in python's StringIO module. should ↵Campbell Barton
investigate further but for now this works.
2010-04-23Tweaks to Render Layers panelMatt Ebb
'Mask layers' should be visible always, they still work to mask out objects on layers when zmask isn't on (zmask is slightly different.. a bit confusing) Icon tweaks too
2010-04-23Spline IK - Influence ControlJoshua Leung
Made the 'Influence' slider work for Spline IK too, and made that setting visible now that it works. Note that there is still some popping that can occur when going to/from influence = 0.0. I'm not sure exactly what's causing this yet, but hopefully it won't be too noticeable in practice.
2010-04-23Outliner Live-Search Bugfixes:Joshua Leung
Ton's commits missed the RNA changes needed to make this work (i.e. the search field was un-defined). This has now been added, and the search field has the 'search eyeglass' icon to make its purpose clearer. I've also taken this opportunity to restore the search matching flags (i.e. case sensitivity and complete vs partial matches), making these separate toggle options instead. The old searching operator stuff can probably be removed now?
2010-04-23Fix [#22121] Object Mapping - "clone" linked w/previous material/texture Matt Ebb
after Make Single User Was an error in UI display of node materials/texture lists, combined with a very weird node setup. I will be a very happy person the day we finally get rid of the terribly confusing materials-inside-materials behaviour.
2010-04-23Fix [#22120] Physics modifiers can't be removedMatt Ebb
2010-04-23Fix for small error in r28348, was preventing texture influence panel from ↵Matt Ebb
displaying
2010-04-23rename scene.visible_layers -> layers, since layers are used for editing, ↵Campbell Barton
export, rendering & anim evaluation.
2010-04-22Header button for search filter in outliner.Ton Roosendaal
2010-04-22rna rename start/end --> frame_start/endCampbell Barton
2010-04-22avoid try/except with in texture UICampbell Barton
2010-04-22Fix [#22097] missing panels in texture tabMatt Ebb
Made texture/texture slot context a bit less flaky when dealing with active material and texture nodes inside a node material in the node editor. Now if the active material has nodes enabled, and there are no active material/texture nodes inside it, nothing will be shown in the texture properties (similar to 2.49).
2010-04-21Save a Copy, (operator option for save as),Campbell Barton
Too many times we have images in blend files that are just saved renders.
2010-04-21filter 'Enable' wasnt working.Campbell Barton
2010-04-21fix for divide by zero on vertex dirt script, show from the vertex paint menuCampbell Barton
2010-04-21option to use curve point weights to influence particle effectors.Campbell Barton
2010-04-21py api. bpy.utils.relpath() function.Campbell Barton
2010-04-21vertex group option for lattice, needed for applying a lattice to a ↵Campbell Barton
beard/moustache without moving the roots about.
2010-04-19Python API fix: Add COMPAT_ENGINES to properties_data_cameraDaniel Genrich
2010-04-19After handling demohero's keymaps to a beta tester it became apparentDaniel Salazar
that going for the full hotkey translation is actually counter productive. Now using a more conservative keymap by Michael W that focuses on general navigation, selection and other details
2010-04-19Fix [#22058] Presets system not setting some input options.Matt Ebb
Added a few more input properties to store in interaction presets
2010-04-19Python API fix: Make properties_texture compatible with COMPAT_ENGINES, also ↵Daniel Genrich
a little enhancement for data_mesh (thanks to Matt)
2010-04-19New and much improved Maya Interaction Preset by demoheroDaniel Salazar
2010-04-19Python API: Make properties_data_mesh compatible with COMPAT_ENGINES. ↵Daniel Genrich
(supervised by Matt ;)
2010-04-18== sequencer ==Andrea Weikert
* new icon for split view (at least temporary) * icon buttons in header rather than popup menus for better efficiency (can easily be changed in python UI script again)
2010-04-18Brought back secondary input filtering, therebyPeter Schlaile
fixing [#21014] SEQUENCER: Can no longer apply colour balance filter to colour effect strip. Also: reordered some UI elements so that geometry, time and color modifications are grouped together.
2010-04-18Updating operator_simple template with new register functions andDaniel Salazar
missing bpy import
2010-04-17- for BGE mouse and keyboard events use tuples rather then listsCampbell Barton
- pep8 corrections
2010-04-16add the modules directory from the user scripts path (if it exists)Campbell Barton
2010-04-16'Fix' [#21119] volumetric material always casts shadowsMatt Ebb
Revealed hidden 'options' panel for volumes too.
2010-04-14rna api, when linking objects to an inactive scene, dont change its layer, ↵Campbell Barton
removed NULL object data check since this isnt allowed from the api side.
2010-04-14avoid using exec()Campbell Barton
2010-04-14Missed this file tooMatt Ebb
2010-04-14Forgot to add new filesMatt Ebb
2010-04-14* Interaction PresetsMatt Ebb
This adds a new presets menu in the splash screen and the Input section of User Preferences to choose a preset interaction style, consisting of key configurations and also other user preferences such as select mouse button, view rotation style, etc. Currently, just 'Blender' and 'Maya' presets are included, hopefully we can have more presets contributed (and maintained!) by the community. It's best to keep these presets minimal to avoid too many key conflicts. In the Maya one I changed the view manipulation key/mouse combos and also the transform manipulator keys, not much more than that. To save an interaction preset, open the user preferences Input section, and press the [ + ] button next to the presets menu. It will save out a .py file containing any edited key maps and navigation preferences to the presets/interaction folder in your scripts folder. --- Part of this commit changes the way that key maps are exported/displayed in preferences - now partial key configs are allowed. Previously it would export/import the entire key configuration, regardless of whether individual key maps were edited or not (which would make them more susceptible to conflicts in unexpected areas). (note, in blender terminology, a key map is a category of key items, such as 'Object Mode' or 'View 2d'.) Now, the export and the UI display work in a similar way to how key maps are processed internally - Locally edited key maps (after pressing the 'Edit' button) are processed first, falling back to other key maps in the current key config, and then falling back to the default key config. So it's possible for a key config to only include a few key maps, and the rest just gets pulled from the default key config. The preferences UI display works like this too behind the scenes in deciding what to show users, however using it is just like it was before, the complexity is hidden.
2010-04-13Adding 'running jobs' button in node header.Ton Roosendaal
2010-04-12Subframe calculations for particles, original patch by Raul Fernandez HernandezJanne Karhu
* Increasing subframe count increases stability for SPH fluid and Newtonian particles * Also small tweaks into physics ui panel to better fit new subframes value * This commit also fixes the moving fluid emitter problem as described by Raul in the mailinglist
2010-04-12BGE: TexFace panel (from patch #21780 from Mitchell Stokes + some changes)Dalai Felinto
the patch exposes a rna property to get the active edit mode face. This is a hack. However it's a small patch (a.k.a. easy to revert later if needed). The official plan is to wait for BMesh before tackling it properly. Nevertheless TexFace panel is really important for BGE. Missing: operators to copy the current parameters to other selected faces. * note: what I changed from the original patch is the UI script. The pool wasn't defined and it was using tabs.
2010-04-12Fix external image editor (needs to be a list, otherwise extends adds each ↵Martin Poirier
character as a list item). Note: The default value ("start") on windows doesn't work. Start is not a real program.
2010-04-11== Sequencer ==Peter Schlaile
Made custom proxy files a lot more sensible to select (upgraded to filepath get/setters) Changed semantics, since custom files don't make much sense without custom directories...