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2011-01-25Adding Framerate preset patch by Troy Sobotka (sobotka). Small change toDaniel Salazar
make Frame Old / Frame New remapping settings always visible as they aren't really a part of framerate settings
2011-01-24fix [#25757] Torus script uses radians for rotation in panelCampbell Barton
2011-01-23BGE: option in the UI to start with the mouse cursor visible. Patch by Vitor ↵Dalai Felinto
Balbio, changes by me. ---------------------------------- While we are more and more moving towards enabling features in the Python API, it's also important to have Logic Bricks working with no scripts. This option allows you to start the game with the mouse cursor on (it's on Render Buttons). The defalt is still off (no do_version needed here).
2011-01-23Some ui reorganization of the physics tab:Janne Karhu
* Before the different simulations all had a panel with an "add this" button making the whole tab look really messy. It also rarely makes sense to have more than one or two physics things enabled for a single object, so having all the panels in the tab just added a great deal of visual clutter. * Now there is a single "enable physics for" panel at the top that allows for enable/disable of any simulation. All actual physics panels are hidden until a simulation is enabled. * There was no "add" button for force fields before, but I added a toggle between "none" and "force" to unify the ui even further.
2011-01-23Own mistake in fluid particles ui cleanup commit.Janne Karhu
* Emission tab was shown without particle settings.
2011-01-22"Fix" for [#25766] Fluid Particle BugsJanne Karhu
* Argh, particles tab was showing the whole "non applicable settings for fluid particles"-galore as the particle type "fluid" can't be checked from rna using the settings type value. Now the ui is a lot cleaner and only settings that actually effect the fluid particles are shown.
2011-01-21correct fix for [#25737] Console error messageCampbell Barton
2011-01-21bugfix [#25742] blender-thumbnailer.py doesn't work with python 3.1Campbell Barton
2011-01-19NLA Editor: Added "Sync Action Length" operator to Edit menuJoshua Leung
Although strictly-speaking, this only applies to a certain type of NLA Strip (there are 3 types), but since only the classic "Action Clip" gets much attention, it's probably worth exposing this here too to make batch editing of strips a bit easier.
2011-01-19NLA Editor: Swap Strips (Alt-F) and BugfixesJoshua Leung
1) Added a new operator to swap the order of strips within a track (Alt-F). This makes it possible to select two strips (or more precisely, two islands of consecutive + selected strips) in a single track and change the order in which the appear without needing a extra tracks to perform the move through. As usual, the non-overlapping rules apply, so there may be some cases where swapping in this way is not possible without adjusting the intermediate strips first manually. Otherwise, everything just gets too tricky to manage deciding what adjustments should be done to the obstructing strips to make a fit. 2) Freeing meta-strips didn't free their local data properly (i.e. modifiers they may have had). 3) Adding strips to tracks, where the endframes for the strips overlapped would cause problems with incorrect ordering of strips. I still need to double-check whether evaluation works ok in this case...
2011-01-19move release/test to source/test, there is nothing release about this dir.Campbell Barton
2011-01-18recent commit broke Mesh.from_pydata()Campbell Barton
2011-01-18bad spelling; 'indicies' --> 'indices'Campbell Barton
2011-01-18document Mesh.from_pydata() [#25688] undocumted functions in pyapiCampbell Barton
2011-01-17Bugfix [#25667] "X-Axis Mirror" in the Pose Options panel toolbar isJoshua Leung
misleading (?) "X-Axis Mirror" option didn't work in Pose Mode, so hiding this option for now. Perhaps one day we could properly support this for all operators there, but that is more of a long term todo...
2011-01-15py api: bpy.path.abspath(), option to return relative to a path other then ↵Campbell Barton
the current blend file.
2011-01-15move to bf-extensionsCampbell Barton
2011-01-15bugfix [#25640] Cannot edit custom property values in it's popup windowCampbell Barton
2011-01-15misc edits, no functional changesCampbell Barton
- enabling/disabling no longer prints in the terminal unless in debug mode. - remove 'header' struct from BLI_storage_types.h, from revision 2 and is not used. - Add GCC property to guardedalloc to warn if the return value from allocation functions isn't used.
2011-01-14moving io scripts to 'addons' dir in extensions svn, leaving MDD format ↵Campbell Barton
since I dont maintain this.
2011-01-14add icons to show community vs official scripts as well as buttons to filter ↵Campbell Barton
by support level (currently all scripts default to community) note: we need better icons for this. also formatting edit for ply import.
2011-01-14rename bl_addon_info --> bl_info, because this isnt necessarily used for addons.Campbell Barton
2011-01-14add ply import into the file menu.Campbell Barton
2011-01-14initial 2.5x api port. basically working.Campbell Barton
2011-01-14python3 updates:Campbell Barton
2011-01-14pep8 cleanup.Campbell Barton
2011-01-14ply importer from 2.4x, no changes made.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/ply_import.py release/scripts/op/io_mesh_ply/import_ply.py
2011-01-14pep8 corrections.Campbell Barton
2011-01-14fix for x3d importerCampbell Barton
- files blender exports (blender uses unusual array formatting). - scene needed to be rotated on import. - lamp spot size was half as big as it needed to be. x3d export typo broke image export.
2011-01-13feature request from colin levy, camera lens stamp.Campbell Barton
2011-01-13fix for NULL missing pointer check, reported on IRC by admix.Campbell Barton
also rename BVH class for consistency.
2011-01-12simple add mesh operator template.Campbell Barton
2011-01-12bugfix [#25595] Adding Torus when in edit mode strange behavior.Campbell Barton
also added Align View option and made local view cursor work.
2011-01-12add x3d/vrml importer into the menu.Campbell Barton
2011-01-12vrml/x3d importCampbell Barton
now its basically usable, next step is to add menu item. update for changes in mathutils api. - fix radians/degrees usage - correct matrix multiplication order - primitives were being imported twice the size they should be. - uv transformations were not working.
2011-01-11continued x3d/vrml import update from 2.4x versionCampbell Barton
- parsed over 1000 vrml test files - animataion import works again - importing curves works again
2011-01-11Adding script template for adding Builtin Keying SetsJoshua Leung
2011-01-11- Added operator to clear all transforms from Pose Bones. This makesJoshua Leung
it easier to reset a rig to its default pose again - Refactored clear pose operators to separate out the common parts, and made sure that they all had descriptions
2011-01-11remove misc unused vars and correct theme name for face angles.Campbell Barton
2011-01-11initial x3d/vrml importer port from 2.4x.Campbell Barton
some files import now. - no animation support yet - no rad/deg conversion changes from 2.4x - matrix multiplication still needs switching.
2011-01-11- bpy.data.lamps.new() now takes a type argument since lamp type also sets ↵Campbell Barton
class type this avoids needing to use ugly lamp.type_recast() after changing type. - default vertex color layer name was UTTex when added from python.
2011-01-11Todo #22395: Restoring Grease Pencil Editing Mode in DopeSheet EditorJoshua Leung
This commit restores some basic functionality for retiming Grease Pencil sketches. Some of the functionality that existed before still hasn't been restored (namely snap/mirror tools as well as copy+paste), though it should be possible to use this for basic retiming and sketch-frame management again. - There's still a lot of work required to get this up to the standard of the rest of the animation editor code, as some of this code was originally just hacked in based on the old-style code. - Work is already required to not have to directly access the main db global to get the list of Grease Pencil datablocks to show, but that can come along with pending cleanups of the filtering code.
2011-01-10x3d import now passes pep8 checkerCampbell Barton
2011-01-10x3d import tabs -> spacesCampbell Barton
2011-01-10copy x3d/vrml importer from blender 2.4x.Campbell Barton
svn cp https://svn.blender.org/svnroot/bf-blender/branches/blender2.4/release/scripts/import_web3d.py release/scripts/op/io_scene_x3d/import_x3d.py
2011-01-10[bugfix] Curve tilt button in 3d toolbar showing wrong shortcutLuca Bonavita
Added Ctrl-T to Curves Tilt button in the toolbar (edit mode), currently was reporting Alt-S for tilt (reported by Rickyx here http://www.kino3d.com/forum/viewtopic.php?f=21&t=8485&start=0) Also added the label "Tilt" to the tilt transform in the Curve > Control points header submenu, currently was just "Transform"
2011-01-10"Available" Keying Set bugfix:Joshua Leung
This builtin Keying Set is supposed to insert keyframes for every F-Curve that exists for the selected data (usually objects and/or bones only). However, as coded, it was only useful for objects, since it would just go through all the F-Curves for the object's action, instead of just the F-Curves relevant to a selected bone. Tweaked the code to make this case (and similar ones) hopefully work better by default.
2011-01-10Restoring "Pose Markers"Joshua Leung
These were markers which belonged to an action instead of the scene, and are used by PoseLib to keep track of where poses are. To restore this, I've made this only available in Action/Shapekey Editor modes, and only when an action is being shown and the "Show Pose Markers" option in the Markers menu has been enabled. Other than that, all the standard marker operators apply now (instead of using a separate set of special operators).
2011-01-09Viscoelastic springs for sph particle fluids, original patch by Stephen ↵Janne Karhu
Whitehorn (chickencoop) * Viscoelastic springs between the fluid particles can simulate all kinds of viscous and elastic substances, such as jelly and honey. This is achieved by creating springs dynamically between neighboring particles and adjusting their rest length based on stretching/compression. * This nearly completes the currently intended functionality for particle fluids. The last missing thing is a surfacing extraction algorithm, which is needed for a proper representation of a sph fluid. * I also cleaned up and renamed some of the fluid parameters to make the ui a bit easier to understand. * One addition to the patch is an option to use "initial rest length" for the springs, which uses the lengths between the particles at the time of spring creation as the spring rest lengths instead of interaction radius/2. This makes the fluid keep it's original shape better (good for very viscoelastic materials), but can create large density differences inside the fluid (not really physically correct for a fluid). * Viscoelastic springs are stored in point cache as extra data.
2011-01-09script now passes pep8 checking tool.Campbell Barton