Age | Commit message (Collapse) | Author |
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this feature was ported from 2.5x but not tested, referring to the wrong object when assigning actions.
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This fixes Orig Dimension display (mostly).
* orx, ory both didn't get calculated, if dimension already matched
* putting them into Strip instead of StripData ment, that using images
of different dimensions in one strip could lead to incorrect results
Still TODO: on file open, timeline display happens before preview
display which means: orig_width and height are calculated after the
first draw of N-keys dialog. You have to hit refresh (or scrub one
frame) to get the right values displayed.
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After discussing with campbell, I'm adding a menu in the addons panel to help people to find the addons development pages
This should give more visibility to the bf-extensions project so that people know where they can share their scripts "officially".
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remove duplicate UVs on export to avoid long ztransp filling times - common on faces which have no assigned UV coords.
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- pep8 script was giving an error on non utf8 scons source files.
- use PyList_SET_ITEM macro when list type is ensured.
- all mathutils types use subtypes to create new types when available.
- use defines MAT3_UNITY, MAT4_UNITY to initialize unit matrices.
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(userpref->system), with a great help from brecht (its been way too long
for me).
However as brecht pointed out that the non-AA text is slightly lareger
then AA'ed Text :S, i did not do anything about this as this commit was
just the option not the text drawing.
this commit also makes it possible to do all kinds of UI textrender options
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* Changing anything related to particle settings shouldn't be allowed when in particle mode, so disabled the buttons in ui.
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- banner formatting
== sphinx doc ==
- bpy.data: put the example below the documentation itself
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Was broken by r33071 but order wasn't optimal even before. Should be snappier now (at least only check if correct render engine is selected).
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caused by own recent commit. update uv operator template too.
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fixed remaining issue with win32 paths.
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- ortho grid now draws scaled by the view3d 'Scale' setting, venomgfx noticed this was missing.
- so as not to confuse add scale next to unit display text, so rather then "Metres" it shows "Metres x 1.5" otherwise its confusing that grid lines are not in exact units.
- changed grid spacing to grid scale (needed for more logical behavior with units)
- when units are enabled grey out subdivisions.
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reworked fix from Radu Danciu
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sequencer commits.
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* documented and rewrote the render interface of the sequencer.
(now, the geometry / render_type / etc. settings are stored within a
seperate structure called SeqRenderData that is passed within the code.)
* that fixes
* cache problems, since the caching system didn't keep track of
proxy files vs. final renders.
* is a necessary step, to bring back frame blending in speed effect
(the SeqRenderData structure elements are already there)
* will make motion blur render options available within the sequencer!
* this patch also fixes:
* "easy retiming" using speed effects. (in Blender 2.49, you could
add a speed effect and resize the source track to retime it to that
length)
* adds labels for the Original dimensions for Image + Movie tracks
(worked in 2.49, too)
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* Added the options in UI and RNA
Funny Note: This was on my own to-do list (see commit 20577 in the py file from 2009-06-02 when I ported the UI from C to Python) :P
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- removed print which was before NULL check, (possible crash)
- add execute hooks for the python console (not used by any scripts yet)
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- reload() has been removed from pythons builtins. use imp.reload() instead (still need to apply globally).
- fixed own mistake, not ignoring 'filter_glob' as a keyword argument (broke fbx, obj, 3ds export)
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even when greyed out
* The actual flag was set at render time, was not supposed to be editable manually.
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the armature vertex group options only apply to Multi-Modifier, rename and edit the UI to make this clear.
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(r29489)
[#22557] bpy.ops.wm.read_homefile() causes segfault (r29372)
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from Dominique Lorre (dlorre)
- fixes [#24626] 3ds import assigns wrong positions to objects
- spec info http://www.the-labs.com/Blender/3dsspec.html, http://www.martinreddy.net/gfx/3d/3DS.spec
This patch adds parent/child support to the 3ds importer.
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This problem is caused by returning Modal from a non-modal operator.
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- move bpy_array.c to bpy_rna_array.c
- minor syntax changes
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Disable projection painting for soften tools.
Also it looks like smear tools support projection in the code, so
enabled project paint menu for such tools
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renaming failed in some cases, now we can just render to a file.
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- "Use Deformed" replaced back with "Fill Deformed"
- Use a bit more informative tooltip for this option
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It was called "map on length", but it actually makes the UV
values of curves/nurbs to become used as "Generated" texture
map input.
Sorry; this might break own local UI py script saves... :)
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functional changes)
- Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663].
- Use matrix.decompose() to convert a matrix to loc/rot/scale.
- get vert/edge/face lists for each mesh only once.
- faster euler rad -> deg conversion function.
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default state.
Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments.
The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.
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Reported by Ruud van Eeghem
Instead of running vcredist, which can fail when installing as normal user, have the DLLs
like our zip distribution bundled already inside install dir.
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to directly adjusting the loc/scale/rot.
- pose bone 'matrix_local' wasn't well named since it didn't work like object or regular bones.
- pose bone matrix values for rna had array access rather then 4x4 matrix access.
note: for pose bones update scripts by renaming 'matrix_local' --> 'matrix_basis'
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