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2012-08-13add animation buttons to mask toolbarCampbell Barton
2012-08-13add hook now has option to add to active bone (mango request).Campbell Barton
2012-08-12Sequencer: overlay display type optionsSergey Sharybin
Before this overlay would happen only for defined rectangle area, now it's possible to show current / reference frames only, which makes it possible to do more real slit view involving even displaying frames on different monitors. Still some work need to be done to clean interface up and support displaying color information for reference shot.
2012-08-12Fix #32313: freetype fails to load PFB builtin fontSergey Sharybin
File was incorrectly generated form C data.
2012-08-11default player was still set to 2.4x, default to internal (thought this was ↵Campbell Barton
changed in previous commit).
2012-08-11rename full viewport and disable manipulatorCampbell Barton
2012-08-11remove all remaining data files from source, now all are converted at build ↵Campbell Barton
time. note: this is currently very slow in cmake, will address this next.
2012-08-11generate brush icons C files at build time.Campbell Barton
2012-08-11Sequencer: support for masked color balanceSergey Sharybin
This implements option which could be used to color balance only specified area. Currently done by adding Mask input to Adjustment effect. Affects on color balance and multiply settings. Supporting masked saturation control is in the list, not supported in this commit. Also show value slider in the right of color wheel.
2012-08-11startup.blend and preview.blend are now converted to C at build time.Campbell Barton
made some changes to startup.c - change default player to internal since its working now. - added new screen for full screen 3d viewport (nice for demo's and navigating) - disable cursor depth option (was enabled by default because of re-used flag)
2012-08-10Fix effect settings panel for adjustment effectSergey Sharybin
Since r46801 options used for this effect were moved to input panel.
2012-08-10split off auto depth option to have cursor placement use depth too since you ↵Campbell Barton
dont always want both.
2012-08-10Fix wrong tracks list used for search in Follow Track constraintSergey Sharybin
2012-08-10Extended the search operator for nodes to also support node groups. The ↵Lukas Toenne
basic node group type is not included in the node items list, instead all existing node groups are added to the items list in the callback. A prefix is used to distinguish base node types from node groups.
2012-08-10Separate uv selection operator: Y key, behaves much the same way as the mesh ↵Campbell Barton
separate tool works.
2012-08-09generate COM_OpenCLKernels.cl.h automatically at build time, this allows ↵Campbell Barton
editing COM_OpenCLKernels.cl and rebuilding and means we dont have to have both files in svn. updates made to cmake and scons.
2012-08-09Frame matching methods for follow track constraintSergey Sharybin
This is needed in cases when using blender camera with different resolution than original footage. Behaves in the same way as background picture framing.
2012-08-08code cleanup: lazy init enum for node searchCampbell Barton
2012-08-08Search option for adding nodes.Lukas Toenne
The 'Add' menu in the node editor now has an option 'Search' at the top, which opens a separate popup for searching node types by name. The operator for this is implemented completely in Python (this could also be done for the regular menu-based Add options in the future). There are a few necessary extensions to the RNA as well: * The View2D struct in regions is now exposed. Currently only contains converter functions for coordinates from the region to the view (i.e. scrolled and zoomed view space). Used for converting mouse location to node space. * The SpaceNode exposes the existing 'cursor_location' for operators to store mouse position beyond invoke calls. Not used for anything else (transforms) so far. * The edit_tree in SpaceNode is also exposed, this is needed for operators to work correctly inside node groups.
2012-08-08Accidentally did a commit when I wanted to revert... (ignore my last revision)Mitchell Stokes
2012-08-08(no commit message)Mitchell Stokes
2012-08-07add view selected for node viewCampbell Barton
2012-08-07Place color weels used for color balance in sequencer verticallySergey Sharybin
This was it makes more sense from accurate tuning point of view.
2012-08-06Adding "inpaint" as allowed words...Bastien Montagne
2012-08-06bring back the play option from 2.4xCampbell Barton
2012-08-06Made feather self-intersection check an option.Sergey Sharybin
Useful in cases when masking stuff like self-intersecting ropes. This could probably be smarter option, but can't currently think about robust approach here.
2012-08-06move pivot point and cursor out of UV rna into image space since both mask ↵Campbell Barton
and uvedit use them.
2012-08-04Camera tracking presetsSergey Sharybin
- Fix for copy default settings from active track operator - Add meaningful tracking presets API changes: - Added parameter exact to Marker.find_frame, so now it's possible to get estimated marker - Added Marker.pattern_bound_box to get pattern's bound box
2012-08-04fullscreen mask editing now works in the image space over a viewer node.Campbell Barton
2012-08-02Clipboard feature for nodes. With the Copy operator a copy of all selected ↵Lukas Toenne
nodes and links between them is stored in an offscreen list (not in the library). The Paste operator then in turn copies these into the active node tree in the editor. Currently does not support copying of animation data. This would require copying of individual fcurves etc. between data block, which is not implemented yet. Also it is currently possible to circumvent some constraints of the nodes, in particular for node groups (e.g. no groups inside groups, render layer not inside groups).
2012-08-01make node select_all consistent with other select operators, also add ↵Campbell Barton
Ctrl+I, select inverse to node space.
2012-08-01Docs / Templates:Thomas Dinges
* Added a ui_panel template with more complex layouts.
2012-08-01misc mask fixesCampbell Barton
- image space used wrong notifiers. - image notifier now checks for mask mode before listening to mask edits. - mask keyframes now draw in the image space.
2012-07-31resolve glitch in the image space where mask editing and UVs would conflict.Campbell Barton
now UV editing overrides mask.
2012-07-30Minor code cleanupSergey Sharybin
2012-07-30Mango request: option to create nodes with hidden preview by defaultSergey Sharybin
2012-07-29code cleanup: assign mode to a variable in the 3d view header and remove ↵Campbell Barton
some unused imports
2012-07-29style cleanupCampbell Barton
2012-07-29User Interface Scripts:Thomas Dinges
* Code cleanup, removed unneeded code. * Style cleanup, don't break lines to early (unless marked as pep8-80 or pep8-120 compliant) * Keep 1 line after layout declaration empty.
2012-07-29fix for own regression with handling of script paths, however this didnt ↵Campbell Barton
work quite right before either. Handle these 2 kinds of script paths * user script path: ~/.blender/scripts OR $BLENDER_USER_SCRIPTS * pref script path: always bpy.context.user_preferences.filepaths.script_directory now both are returned by bpy.utils.script_paths()
2012-07-26mask/image editor now works for border select and lassoCampbell Barton
2012-07-25add mask buttons into the image spaceCampbell Barton
2012-07-25split out mask UI into their own classes.Campbell Barton
2012-07-25mask UI for space imageCampbell Barton
2012-07-25image space now has a mode for view/paint/mask editing.Campbell Barton
2012-07-24Fix #32165: context_set_value didn't make an undo push when changing scene ↵Sergey Sharybin
settings This lead to such issues as changing mesh selection mode wasn't doing undo push when it need to.
2012-07-23Grrr... Minkowski... :pBastien Montagne
2012-07-23Fix [#32163] vertex groups get wiped.Bastien Montagne
Usual "persistent" operator option... I guess there are still a few others that keep hiding in the dust! :)
2012-07-19poll function for edge loop delete.Campbell Barton
2012-07-18Some small fixes (grrr, python imports...).Bastien Montagne