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2010-06-17== addons ==Luca Bonavita
- release/scripts/ui/space_userpref.py added the change to add a 'warning' field to bl_addon_info warning icons are used to show 'broken' scripts or warnings asked permission to campbell and matt in blendercoders to apply this - source/blender/python/doc/sphinx_doc_gen.py: small fix in the url
2010-06-16soft bodyJens Ole Wund
text label correction
2010-06-15New Scene now has the popup from 2.4x which gives the option to copy.Campbell Barton
Added some test code for rna_info to create a big list of property+type+descriptions, useful for api name review.
2010-06-15- module for reading blend start/end frames and scene name (useful for ↵Campbell Barton
finding the total frame count without loading a blend file) - added render api as unstable to the docs.
2010-06-14- option for redraw timer to playback the animationCampbell Barton
- py utility property group.users_dupli_group
2010-06-14Update interaction preset for property renamingMatt Ebb
2010-06-14restored old 'uv orco' for curves, renamed to 'map along length'Matt Ebb
2010-06-14naming changesCampbell Barton
path -> filepath (for rna and operators, as agreed on with elubie) path -> data_path (for windowmanager context functions, this was alredy used in many places)
2010-06-13solidify rim material option, use the next material slot for rim faces.Campbell Barton
a bit arbitrary but with most cases where solidify is used in durian we get UV texture stretching since there is no way to access the newly created size faces this gives us a way to switch out the material on the rim.
2010-06-13Made Add Surface Operator more atomic, now each primitive has own operator, ↵Michael Fox
but calling the same function with different flags. So they can me used in macros, and addons can use the menu now, hope to see some very nice surface plugins
2010-06-13Change couple of strings.Guillermo S. Romero
Clearly mention SVN version being built and more direct POVRay error.
2010-06-11[#22554] Register option on Texts doesn't work anymoreCampbell Barton
there were no hints that '.py' extension is needed, added tooltip.
2010-06-11[#22496] OpenSuse 11.2 The problem with built-PovrayCampbell Barton
give a better error message when povray isnt found.
2010-06-11game world buttons had old property name for mist toggleCampbell Barton
2010-06-11create COMPAT_ENGINE in game panels to allow external game engines - patch ↵Dalai Felinto
from Xavier Thomas(xat)
2010-06-11clear python console namespace when used with a new window manager, ↵Campbell Barton
otherwise old python objects are kept around between opening different blend files (leaking memory). ideally loading a new file would clear the namespace but practically its unliekly to be a problem.
2010-06-09more cleanup to bpy.context.copy(), exclude rna values and its self.Campbell Barton
2010-06-09py/rna api:Campbell Barton
- bpy.context wasnt being created from the python bpy.types.Context type defined in bpy_types.py (bpy.context.copy() failed for eg.) - bpy.context.copy() was returning C defined methods like FloatProperty(), which are not useful in this case, removed.
2010-06-09pep8, whitespace editsCampbell Barton
2010-06-09- added a flag argument to WM_operator_properties_filesel() currently only ↵Campbell Barton
used for relative path option. - added relative option to saving external multires data - renamed multires external functiosn to have save / pack as suffix. - added TODO's for file select operators that should support relative paths but dont. - also disable openmp on linux cross compile, mingw currently isnt linking -lgomp
2010-06-09python utility property library.users_id: returns a tuple of all ID ↵Campbell Barton
datablocks which use this library.
2010-06-09rename rna function obj.make_display_list(scene) --> obj.update(scene)Campbell Barton
also added 3 optional bool arguments, 'object', 'data' & 'time', matching the object recalc flags.
2010-06-08texture user attributes, users_material, users_object_modifierCampbell Barton
2010-06-08node toggle preview and hidden socket key shortcuts (Ctrl+H, Shift+H)Campbell Barton
2010-06-07Smoke UI:Thomas Dinges
* Greying out for Smoke High Resolution Panel. * Code cleaning, removed some unnecessary declarations.
2010-06-07'fix' [#22527] Lens angle under View in 'N' panel does not change the camera ↵Matt Ebb
view Made the UI more clear that the Lens value is for the 3d view space data only.
2010-06-03Reworked the non-blocking reports display in the info header:Matt Ebb
* Now it displays the last report from the global list, not just from operators * Rather than disappearing when a new operator is run, it stays until it times out or a new report is added * Fun animated transitions ;) http://mke3.net/blender/devel/2.5/reports_header.mov Now need to investigate report usage with popups. Ideally we can have most reports non-blocking, so they're less intrusive, only popping up for dire errors. Problem is many things in Blender right now are marked as RPT_ERROR when probably RPT_WARNING is more appropriate. Should probably keep RPT_ERROR for things that demand immediate attention.
2010-06-03Logic Editor: clear properties operator + logics in the object menuDalai Felinto
clear properties operator - now it's not part of the copy properties anymore (Matt's suggestion). If anyone want to change the menu, please help yourself (renaming, putting in it's own submenu, making it invisible when mode is not Game ..)
2010-06-02rename some rna properties filename --> filepathCampbell Barton
* filename == "foo.ext" * filepath == "/path/to/and/including/foo.ext" this was alredy followed in some places not not everywhere.
2010-06-01script reload (f8), is closer to working.Campbell Barton
there are internal memory problems which can make it crash still. If you remove all directories in the scripts folder except for 'modules' and 'ui', it runs without crashes.
2010-06-01Fix [#22469] Crashes with "segmentation fault" when opening an image for ↵Matt Ebb
Voxel Data texture of type Image sequence Cleaned up the code here, made it more efficient and more reliable with threaded render.
2010-05-31Python Open Link operator.Thomas Dinges
* Unified some code for Opening an URL to use only one operator: WM_OT_url_open * Removed the HELP_OT_url operators.
2010-05-31* Sun & Sky presets were labeled as Render presets. Thomas Dinges
2010-05-31* Tooltip fix for Addon links.Thomas Dinges
I rather have this general text than 2 separate operators for wiki/tracker url.
2010-05-31== Sequencer ==Peter Schlaile
This makes volume range larger and adds an additional attenuation-variable to RNA, which makes volume-changes in dezibel units possible.
2010-05-312.5 Addons:Thomas Dinges
Request from mindrones :) * Next to the Wiki URL, it's now possible to have a link to the tracker, for bug reports. "bl_addon_info" dictionary: * Renamed 'url' to 'wiki_url' * Added 'tracker_url'
2010-05-31== Sequencer ==Peter Schlaile
Current SVN crashes, if we are using hard-cuts on multicam tracks. Changing to soft cuts for now (since it should be the same for effect strips anyways...)
2010-05-30== Sequencer ==Peter Schlaile
This fixes loading of hard trimmed audio files in readfile and adds trim options to N-keys for audio files.
2010-05-30== Sequencer ==Peter Schlaile
Multicam editing: don't cut to the camera we are already on...
2010-05-30add torus now works like other C add-object operators, location and rotation ↵Campbell Barton
are initialized and kept even when settings are changed after.
2010-05-30console now shows unicode errors as well as errors caused by introspecting ↵Campbell Barton
the api with autocompleate.
2010-05-30Some cleanup of particle path drawing logic:Janne Karhu
* Path drawing now works for non hair particles. * Should fix the following bugs too: [#21316] Hair weight drawing is wrong [#21923] Consistent Crash When Rendering Particle Scene. [#21950] Path rendering option for particles causes crash
2010-05-30- Python console argument '--python-console', option so you can start ↵Campbell Barton
blender and drop into a python console, (useful for debugging some problems on a renderfarm over ssh) - Also made it so sys.stdin isnt overwritten anymore, instead the interactive consoel overwrites while it executes and restores after. - removed hope folder from sphinx patch path
2010-05-27Various constraint code cleanups:Joshua Leung
1) Fixed some weird formatting introduced during math-lib cleanups, and some other inconsistencies 2) Optimised the Maintain Volume constraint by taking the value calculations out Copy All Constraints Operators: * Added one for bones too * These are now included in the menus * Removed some weird/extra code copying/changing/bleh the actcol/totcol stuff...
2010-05-27== Pivot Constraint ==Joshua Leung
This constraint allows an object or bone to have their rotations applied as if their origin/pivot-point was located elsewhere. The most obvious uses include foot-roll, see-saws, but could also include more complicated rolling-box examples. == Usage Examples == === Foot Roll === 1. Add 'Pivot' Constraint to the bone without any target. 2. Set the 'Y' value of the offset to the length of the bone. Usually this should be negative (if you rig with feet facing 'forwards' along -Y axis). This gives you a pivot point relative to the bone's (preconstraint) location, which should be at the tip of the bone here. Disabling the 'Use Relative Offset' would make this offset be relative to 0,0,0 instead of to the owner/bone-head. 3. Ensure that the 'Pivot When' setting is set to '-X Rot', (default) which means that the pivot will only used when the rotation on the X-Axis is negative to get tip-toe 'roll'. === See Saw === 1. Add a 'Pivot' constraint too see-saw plank object, this time with a target that you wish to have as the pivot-point. It's possible to do this without too (as before), but is less intuitive. 2. Optionally, if you want the plank slightly raised, set the z-offset value, which should make the pivot-point used to be relative to the target with the z-offset applied. 3. Ensure that 'Pivot When' is set to 'Always', which means that the pivot will always be used, irrespective of the rotation. == Notes == * The 'Pivot When' setting has been integrated in the constraint, since this is something that will often be required for these setups. Having to set up additional drivers to drive the constraint to do this kindof beats the purpose of providing this. * The 'Offset' functionality is probably not presented as clearly as it could be. We may need to go over this again. * For foot-roll - if any scaling of the foot is required, simply set up a driver on the y-offset to make this dynamically respond to the "scale" RNA property of the bones (don't use the "Transform Channel" vartype since that won't work correct here). However, this shouldn't be common enough to warrant special treatment.
2010-05-27Progress indicators for threaded jobsMatt Ebb
Now, rather than the bit-too-alarming stop sign, threaded wmJobs display a progress indicator in the header. This is an optional feature for each job type and still uses the same hardcoded ui template (could use further work here...). Currently implemented for: Render - parts completed, then nodes comped Compositor - nodes comped Fluid Sim - frames simulated Texture Bake - faces baked Example: http://mke3.net/blender/devel/2.5/progress.mov
2010-05-25= misc small stuff =Campbell Barton
- own mistake in scene help text. - rename properties to have users as the prefix for better ordering. - use fixed height for stamp, gives better aligned text.
2010-05-25Tweaks to copy game properties operator for DalaiMatt Ebb
2010-05-24utility function for mesh data typesCampbell Barton
mesh.edge_loops_from_edges(edges=None) Lets you get edge loops from python either from the entire mesh or from by passing an edge list.
2010-05-24- remove OBJECT_OT_curve_addCampbell Barton
- rename CURVE_OT_primitive_bezier_add --> CURVE_OT_primitive_bezier_curve_add # matches nurbs operator - rename CURVE_OT_primitive_curve_path_add --> CURVE_OT_primitive_nurbs_path_add - fix for warnings from 28923