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2006-02-05Add several usefull sequencer-plugins:Peter Schlaile
- color-correction-hsv & color-correction-yuv Do color correction in HSV or YUV-space, rather sophisticated but slow. You can control setup, gain and gamma and saturation (seperated by shadows, midtones and highlights). - gamma a simple RGB-Gamma plugin, but very fast. - dnr Dynamic Noise Reduction (plugin ported from VirtualDub). This helps mpeg encoding alot, by ignoring noise /movement below a given threshold between frames. It is also a lot faster than the original VirtualDub-plugin preserving it's quality.
2006-02-05Adds for additional buttons for the new sequencer code to distinguishPeter Schlaile
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05Updated blenderbuttons (non-sticky now shows icon in the uv editor).Brecht Van Lommel
Also have datatoc.c add a new line at the end of the file, seems this was added directly to blenderbuttons.c to fix a warning before.
2006-02-04Fixed bug where a extra vert was duplicated. - (Thanks Brandedo)Campbell Barton
Face indicies spanning over 1 line are now supported (had a freak obj that did this) Small optimization @% overall speedup. - Last release before move to Mesh over NMesh.
2006-02-03- Face import tested to be about overall 16x speedup over 0.93.Campbell Barton
- Material importing speedup. - Tested with more models. - Support some corrupt models. (Bug in Mesh causes segfaults on some files still, kens looking into it)
2006-02-01bugfix: Object.Get() throws ValueError rather than AttributeError.Stephen Swaney
2006-02-013ds importer distributed with Blender 2.41 is broken in 2 places so bugfixed ↵Campbell Barton
and updated... Version 0.93 - Tested with 400 3ds files from turbosquid, model cd's and net samples. - Tactfully ignore faces that used the same verts twice. - Rollback to 0.83 sloppy un-reorganized code, new code broke UV coord loading. - Converted from NMesh to Mesh. First importer to use Mesh. - Faster and cleaner new names. - Use external comprehensive image loader. - Re intergrated 0.92 and 0.9 changes - Fixes for 2.41 compat. - Non textured faces do not use a texture flag.
2006-02-01Added a function for importers to use, comprehensive image loader takes an ↵Campbell Barton
imagepath and a file path- and imports the image, if it exists it uses the one alredy loaded or does a realy good job of finding the right image case insensitite if the normal path is not found. looks in all the logical places for the image- If teh image isnt found then a new dummy image is returned. The nice thing about this is you can request an image and you know youll get an image back- without doing your own error handeling.
2006-02-01returned a revised result output, style "Copied UV from object Cube to ↵Toni Alatalo
object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']."
2006-01-31little sanifying: now copies UV coords from the active object to (other) ↵Toni Alatalo
selected object(s), and rises exceptions for the cases where does not work. documentation to be improved .. and perhaps the API shows RuntimeErrors with messages for the users nicely in popups or something in the phuture.
2006-01-31an initial version of a simple UV copy script, gotta decide and implement ↵Toni Alatalo
the UI integration still, is .. eh suboptimal here, but is noted with XXX in comments with suggestions :) .. thanks for theeth and others on Elysiun who made this, and for Unnamed on irc for digging up .. seems that NMesh -> Mesh conversion was not necessary, but might be a nice excercise.
2006-01-30Scripts:Willian Padovani Germano
Small typo (or so it seems) in bevel center, preventing it from working.
2006-01-29Scripts:Willian Padovani Germano
The orange -> HEAD merge reverted some scripts to older versions. This only affected the ones that already existed before the orange branch. Minor issue, easy to fix. All in all, kudos to kaito, Hos and others for all the hard work in bringing (coding, merging) all these changes to the main branch.
2006-01-29The preview.blend file, which is datatoc'ed in blender/srcTon Roosendaal
2006-01-27This commit was manufactured by cvs2svn to create branch 'orange'.no-author
2006-01-27A little utility script I have been using for a long time but was recently ↵Campbell Barton
able to improve with 2.41's features. Edits the current image in an external application, esp usefull when dealing with projects that have lots of images. Basicaly-- a quck way to have the image in the gimp (using gimp-remote) without rooting around in your project tree. Added registry variable to save the external application... and some OS context for what app to run- could somebody test on macosx+win32. How about a python slot in the Image Menu?
2006-01-26Speedup by a factor of about 20%Campbell Barton
2006-01-23Bugfix- selection only didnt work & Fixed object name creation not using the ↵Campbell Barton
real data name. Added features. - Triangulate - Export Object is OBJ objects - Objects as Groups - Group by Materials - Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
2006-01-23small fix for icons to correctly use alpha instead of converting grey ↵Andrea Weikert
background to alpha. Also checking in cleaned up blenderbuttons from Matt.
2006-01-23And the 2nd commit for release codes.Ton Roosendaal
Still todo: splash!
2006-01-23Increased some of the defaults- very small brush sizes could make verts NAN ↵Campbell Barton
location.
2006-01-23==scripts==Tom Musgrove
updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
2006-01-22Fixing the VRML ImageTexture for the pending release, so that the imageChris Want
file name gets written instead of the blend file name.
2006-01-22==python scripts==Tom Musgrove
DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
2006-01-21Bugfix with adaptive geometry- was over subdividing some edges.Campbell Barton
Made sure all data is unselected before endering brush mode. Also made adaptive geometry off be default.
2006-01-20Some minor changes & updates to keep in sync with my own version.Campbell Barton
2006-01-20removing file with old name,Campbell Barton
2006-01-20was collapsing edges, even when adptive geometry was disabled.Campbell Barton
2006-01-20Updated batch object renamer.Campbell Barton
- Now uses PupBlock where possible - Uses Mesh for changing mesh names (saves us a full NMesh update) - Fixed a bug renaming objects from their data - with emprys.
2006-01-20renaming python script...Campbell Barton
2006-01-19Fixed up naming new objects/meshes when that name alredy existed - faster ↵Campbell Barton
and better new names.
2006-01-18==python scripts==Willian Padovani Germano
Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
2006-01-18fixed seam tearing with edge collapsing, should be last commit ;)Campbell Barton
2006-01-18Added Mesh menu access for b-brush sculpter.Campbell Barton
2006-01-18Moved script. Minor updates to subdivision and adaptive meshes.Campbell Barton
2006-01-18moving to bpydata because it cant be accessed from the menusCampbell Barton
2006-01-18Changed the URL to be the Image filename sans path, not the image name.Campbell Barton
Sped up intentation writing a bit.. Many more changes need to be applied here...
2006-01-18==python scripts==Tom Musgrove
slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart
2006-01-17==python api==Tom Musgrove
tex2uvbaker and hotkeys update by jms
2006-01-17Speed up for edge list'sCampbell Barton
Remove doubles on mouseup to minimizie editMode cycling.
2006-01-17Added edge collapsing when adaptive geometry enabled.Campbell Barton
2006-01-17Fixed a problem with non mesh objectsCampbell Barton
Stopped seams from tearing away with xclip enabled.
2006-01-17==python scripts==Tom Musgrove
updated version of bevel center by Loic Berthe
2006-01-17Fix for useing with modifiers, dosent check for subsurf flag when copying ↵Campbell Barton
vgroups. Leaves all new objects selected. Faster and cleaner operation- naming etc.
2006-01-16Added user interface to OBJ import.Campbell Barton
With options. ('Material (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\ ('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\ ('Create scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\ 'Geometry...',\ ('Edges', IMPORT_EDGES, 'Import faces with 2 verts as in edge'),\ ('Smooths all faces', IMPORT_SMOOTH_ALL, 'Smooth all faces even if they are not in a smoothing group'),\
2006-01-16Hopefully clear up the last of the obj import bugs.Campbell Barton
* 8% speedup by using list comprehension. * Slightly better smoothing group import. * Handles bug in python that puts spaces before every line with '\r\n' line endings.
2006-01-16BPython:Willian Padovani Germano
- minor: added missing theme options (bone_solid, bone_pose, strip, strip_select) to Blender.Window.Theme and also updated accordingly (version info) the script that saves themes as scripts and the module's doc.
2006-01-15==python scripts==Tom Musgrove
slight bug fix update to ply importer by Bruce Merry
2006-01-15In fixing for negative indicies I broke positive indicies. Fixed. not helped ↵Campbell Barton
by the fact the files I had for testing were 32 and 70 meg.. ALso modified the MTL loader for Object.Get's new ValueError. - Should be good for release now.
2006-01-15Mesh sculpting event handeler script,Campbell Barton
see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details,