Age | Commit message (Collapse) | Author |
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- color-correction-hsv & color-correction-yuv
Do color correction in HSV or YUV-space, rather sophisticated but slow.
You can control setup, gain and gamma and saturation (seperated by
shadows, midtones and highlights).
- gamma
a simple RGB-Gamma plugin, but very fast.
- dnr
Dynamic Noise Reduction (plugin ported from VirtualDub).
This helps mpeg encoding alot, by ignoring noise /movement
below a given threshold between frames.
It is also a lot faster than the original VirtualDub-plugin preserving
it's quality.
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the display of timeline, output, U/V scatter plot and Luma waveform.
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Also have datatoc.c add a new line at the end of the file, seems this
was added directly to blenderbuttons.c to fix a warning before.
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Face indicies spanning over 1 line are now supported (had a freak obj that did this)
Small optimization @% overall speedup.
- Last release before move to Mesh over NMesh.
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- Material importing speedup.
- Tested with more models.
- Support some corrupt models.
(Bug in Mesh causes segfaults on some files still, kens looking into it)
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and updated...
Version 0.93
- Tested with 400 3ds files from turbosquid, model cd's and net samples.
- Tactfully ignore faces that used the same verts twice.
- Rollback to 0.83 sloppy un-reorganized code, new code broke UV coord loading.
- Converted from NMesh to Mesh. First importer to use Mesh.
- Faster and cleaner new names.
- Use external comprehensive image loader.
- Re intergrated 0.92 and 0.9 changes
- Fixes for 2.41 compat.
- Non textured faces do not use a texture flag.
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imagepath and a file path- and imports the image, if it exists it uses the one alredy loaded or does a realy good job of finding the right image case insensitite if the normal path is not found. looks in all the logical places for the image- If teh image isnt found then a new dummy image is returned.
The nice thing about this is you can request an image and you know youll get an image back- without doing your own error handeling.
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object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']."
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selected object(s), and rises exceptions for the cases where does not work. documentation to be improved .. and perhaps the API shows RuntimeErrors with messages for the users nicely in popups or something in the phuture.
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the UI integration still, is .. eh suboptimal here, but is noted with XXX in comments with suggestions :) .. thanks for theeth and others on Elysiun who made this, and for Unnamed on irc for digging up .. seems that NMesh -> Mesh conversion was not necessary, but might be a nice excercise.
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Small typo (or so it seems) in bevel center, preventing it from working.
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The orange -> HEAD merge reverted some scripts to older versions. This only
affected the ones that already existed before the orange branch.
Minor issue, easy to fix.
All in all, kudos to kaito, Hos and others for all the hard work in
bringing (coding, merging) all these changes to the main branch.
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able to improve with 2.41's features.
Edits the current image in an external application, esp usefull when dealing with projects that have lots of images.
Basicaly-- a quck way to have the image in the gimp (using gimp-remote) without rooting around in your project tree.
Added registry variable to save the external application... and some OS context for what app to run- could somebody test on macosx+win32.
How about a python slot in the Image Menu?
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real data name.
Added features.
- Triangulate
- Export Object is OBJ objects
- Objects as Groups
- Group by Materials
- Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
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background to alpha.
Also checking in cleaned up blenderbuttons from Matt.
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Still todo: splash!
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location.
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updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
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file name gets written instead of the blend file name.
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DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
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Made sure all data is unselected before endering brush mode.
Also made adaptive geometry off be default.
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- Now uses PupBlock where possible
- Uses Mesh for changing mesh names (saves us a full NMesh update)
- Fixed a bug renaming objects from their data - with emprys.
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and better new names.
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Updated bvh to armatures script by Jean-Baptiste Perin (thanks).
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Sped up intentation writing a bit..
Many more changes need to be applied here...
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slight updates and cleanups to vrml97 and x3d exporter, the ability to do gzip compression has been added. The redundant vrml exporter has been removed. Thanks Bart
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tex2uvbaker and hotkeys update by jms
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Remove doubles on mouseup to minimizie editMode cycling.
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Stopped seams from tearing away with xclip enabled.
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updated version of bevel center by Loic Berthe
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vgroups.
Leaves all new objects selected.
Faster and cleaner operation- naming etc.
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With options.
('Material (*.mtl)', IMPORT_MTL, 'Imports material settings and images from the obj\'s .mtl file'),\
('All *.obj\'s in dir', IMPORT_DIR, 'Import all obj files in this dir (avoid overlapping data with "Create scene")'),\
('Create scene', IMPORT_NEW_SCENE, 'Imports each obj into its own scene, named from the file'),\
'Geometry...',\
('Edges', IMPORT_EDGES, 'Import faces with 2 verts as in edge'),\
('Smooths all faces', IMPORT_SMOOTH_ALL, 'Smooth all faces even if they are not in a smoothing group'),\
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* 8% speedup by using list comprehension.
* Slightly better smoothing group import.
* Handles bug in python that puts spaces before every line with '\r\n' line endings.
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- minor: added missing theme options (bone_solid, bone_pose, strip,
strip_select) to Blender.Window.Theme and also updated accordingly
(version info) the script that saves themes as scripts and the module's
doc.
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slight bug fix update to ply importer by Bruce Merry
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by the fact the files I had for testing were 32 and 70 meg..
ALso modified the MTL loader for Object.Get's new ValueError.
- Should be good for release now.
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see http://www.elysiun.com/forum/viewtopic.php?t=56101 for details,
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