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2013-11-23Merge branch 'master' into soc-2013-rigid_body_simsoc-2013-rigid_body_simSergej Reich
Conflicts: intern/rigidbody/CMakeLists.txt release/datafiles/splash.png source/blender/editors/space_view3d/drawobject.c source/blender/makesdna/DNA_view3d_types.h
2013-11-21Squashed commit of the following:Bastien Montagne
commit b8b7180760b7c57f15b9930c29207febcf5fefb3 Author: Bastien Montagne <montagne29@wanadoo.fr> Date: Thu Nov 21 16:31:16 2013 +0100 Code cleanup: replace "LISTLABEL" button type by an "UI_BUT_LIST_ITEM" button flag. Summary: Rationals: I) I was never that happy to have a full button type just to set custom colors to labels inside listitems! II) If we use (as planned) TEX buttons instead of labels to allow listitems click-rename, I'd like to be able to use listitems' theme color here as well, much easier witha flag than adding yet another button type! Note: related to D8 Reviewers: brecht Differential Revision: http://developer.blender.org/D25
2013-11-21Blender Internal: Add shader nodes "Separate HSV" and "Combine HSV", same as ↵IRIE Shinsuke
Cycles' ones.
2013-11-20Blender Internal:Thomas Dinges
* Remove Stars feature. This was a quite minimalistic feature and there are better alternatives with more control (particles for example). Removal discussed during BCon13 developer meeting and already years before, time to do it.. Reviewed By: brecht Differential Revision: http://developer.blender.org/D17
2013-11-20Transform: Warp tool (rewritten)Campbell Barton
* Can optionally warp a segment (sets min/max default so it acts as old warp did). * Can rotate the warp axis (old warp tool was limited to horizontal).
2013-11-20Transform: rename Warp to BendCampbell Barton
2013-11-20Fix for addons submodule which was pointing to a not existing revisionSergey Sharybin
Pretty much likely happened because of arc utility included this changes by accident and there were local commits in a local tree. Not sure about how to prevent this from happening yet, just be careful for now.
2013-11-19Blender Internal:Thomas Dinges
* Remove "Edge" post processing effect and the corresponding render layer. Since we have freestyle, this is not needed anymore and was a very simple effect anyway (Zbuffer filter effect, could be added to the compositor if really needed again). Reviewed By: brecht, ton Differential Revision: http://developer.blender.org/D14
2013-11-19Code Cleanup: style, spelling and pep8 editsCampbell Barton
2013-11-19Fix: tab completing a filepath name in file browsers asks to create a newHenrik Aarnio
directory if name was not fully matched When hitting tab to complete a directory name in the filepath field in the filebrowser Blender shows a "create new directory?" popup, if the beginning of directory name typed in the field matches many entries. For example if you have directories in the open directory called "test123" and "test456", typing "te", tab would complete up to "test", but ask to create a new folder with the name "test". This patch unsets the boolean storing the info about changing filepath if the folder with the completed name does not exist. Reviewed By: brecht Differential Revision: http://developer.blender.org/D10
2013-11-19Remove Surface modifier when removing force field from objectSergey Sharybin
Summary: Before this adding Surface type of force field and removing this field would leave Surface modifier alive in the stack. This might be really misleading and annoying. Now removing force field will ensure no modifiers needed for it are remained in the stack. This also fixes missing notifier to redraw modifier stack when changing force field type. Reviewers: brecht, campbellbarton Reviewed By: brecht Differential Revision: http://developer.blender.org/D13
2013-11-19Fix T37535: Hebrew charset was missing two chars.Bastien Montagne
2013-11-19View3D: Add menu in the header is now context sensitive (like shift+a).Campbell Barton
2013-11-19Fix T37519: Screw Modifier ignores material setupCampbell Barton
This was more a missing feature then a bug, the modifier never handled existing faces however with ngons its possible to get more useful results. Also order edges from the faces (if available), gives control over the face-winding-direction.
2013-11-18Maintenance: Shebang lines fix for some python scriptsCampbell Barton
2013-11-18Fix bug in maya/3dsmax keymaps caused by removed operatorSergey Sharybin
Once again, when you remove operator make sure keymaps we've got in master branch keeps working.
2013-11-17convenience makefile: support spaces in pathsCampbell Barton
also update for new source/tools paths.
2013-11-17vertex weights: add weight quantize tool.Campbell Barton
2013-11-17Documentation:Thomas Dinges
* Update readme for 2.70 (content + links), also updates for new tracker/git. * Fix some links to the new blender.org website * Release logs now point directly to the wiki, I don't see a reason to point to the website, just to redirect to the wiki after all.
2013-11-16pose mode: extend selection flipping to use the same method as editmode.Campbell Barton
adds extend and active only opton.
2013-11-16Git test commit, this time from Windows.Thomas Dinges
2013-11-16TestThomas Dinges
2013-11-16The tittle for "Maximum Draw Type" had capitalization inconsistent with the ↵Daniel Salazar
rest of Blender
2013-11-16Help menu: report a bug now links to the new tracker at developer.blender.org.Brecht Van Lommel
There will be a redirect from the projects.blender.org website as well, but might as well update the link here.
2013-11-16Addons: remove tracker URL from addon template, as this is no longer used,Brecht Van Lömmel
and link to the new Addons bug reporting page.
2013-11-15Further tweaks to buildinfoSergey Sharybin
Summary: Old idea with changes since previous release tag didn't work good enough. In most of the cases tag was done in a branch hence not actually reachable from the master branch. Now change since release is gone, and date of the latest commit is used instead. The date is displayed in format YYYY-MM-DD HH:mm in the splash. New bpy.app fields: - build_commit_timestamp is an unix timestamp of the commit blender was build from. - build_commit_date is a date of that commit. - build_commit_time is a time of that commit. Reviewers: campbellbarton Differential Revision: http://developer.blender.org/D5
2013-11-15Initialize git submodules for addons, locales and sconsSergey Sharybin
Uses relative paths to repositories, so this is expected to work fine for any protocol we support (git, ssh and http). Uses ignore=all for all the submodules, so updating them to latest remote hash does not tags blender repository as changes. But it is still possible to make changes to submodules and commit them from their path.
2013-11-12Small example for dynamic node labels in the custom_nodes.py template script.Lukas Toenne
2013-11-12Fix [#37409] Missing Buttons in Edit Strip Sub-Menu for Sound Strips in the VSEBastien Montagne
Add back mute & lock buttons to audio strips (these should not have been removed, own fault).
2013-11-10Work around for bug [#37376] wrong tooltips on few minus buttons Bastien Montagne
Until we have a way to customize tooltips based on operator parameters...
2013-11-07"Render Audio" cleanup:Bastien Montagne
* Removed audio-only options from ffmpeg render settings (added some versionning code too)! * Moved the Mixdon button from the Scene->Audio pannel to the Render->Render panel.
2013-11-07Fix #37338: Add objects from addon work in a Linked SceneSergey Sharybin
Added a poll function to add object helper which checks whether scene is linked or not. All the primitives which are delivered from this helper will work properly for linked scenes. If there're still primitives which are not delivered from this class, well nothing i can do now.
2013-11-07Fix #37348, Different behaviour in Node editor. Adding nodes from the search ↵Lukas Toenne
operator now also removes them again if the subsequent transform is cancelled, like with the regular node shift+A menu operators.
2013-11-06Patch #37274: Circle select for node editor, by Henrik Aarnio (hjaarnio).Lukas Toenne
Circle select was missing from node editor, and C key was assigned to now defunct "show cyclic dependencies". This patch remaps the key and adds circle select operator. Functions to check intersection between rctf/rcti and a circle were also added to rct.c for code cleanliness and consistency.
2013-11-06Removed the "Show Cyclic Dependencies" operator for nodes. This operator is ↵Lukas Toenne
an old relic implemented for showing cyclic node connections as red links. This is not necessary any more, the operator simply called the generic node tree update function, which is happening anyway after all relevant node operators (if it doesn't that has to be considered a bug). It has been suggested to better use the C key for circle select, this remains to be discussed.
2013-11-06True grid snapping for nodes: This snaps nodes to the actual background grid ↵Lukas Toenne
instead of using incremental offset (which is not useful for nodes). Increment snapping has been disabled for nodes to avoid confusion, grid snap is now the default as it seems to be the most wanted and easy to use mode. Absolute grid snapping happens in a somewhat generic function 'applyGridAbsolute', which could also be used for objects and other transforms later on. It is conceptually similar to the 'project' snapping option, in that it calculates a delta vector for each element on top of the overall transform, which places each node on the grid. Node transform now uses the top-left node corner for TransformData->loc. The transform center is still the average of node centers, so that scaling and rotation works nicely. snapGrid*** functions have been renamed to snapGridIncrement*** to distinguish better between incremental and absolute grid snapping.
2013-11-06Grease Pencil: User-Pref for setting the default colour of newly created layersJoshua Leung
2013-11-06Quicktime: remove backend with the old quicktime API, and keep the QTKit ↵Brecht Van Lommel
backend. This means that if you have WITH_BF_QUICKTIME or WITH_CODEC_QUICKTIME enabled, it will always use QTKit. The old backend was only used on 32 bit OS X builds, now 32 and 64 bit builds will give consistent input/output. On Windows or Linux quicktime isn't being used.
2013-11-06patch [#37305] Quick Hack: Armature Mirror SelectCampbell Barton
from Terry Struven (tlstruven), with some modifications.
2013-11-05Code cleanup:Thomas Dinges
* Remove unused UI code for Info Space items. Was lying around here for some months already. Probably we have to re-think the whole placement of the operator history thing, but thats for later. In the current config there is no room for these buttons though.
2013-11-05Code cleanup:Thomas Dinges
* Remove "FCurve/Driver Version fix" from help menu, was used for RNA changes during 2.5x. * Keep utility code in animsys_refactor.py, might still become useful according to Joshua.
2013-11-05Interface:Thomas Dinges
* Move the "Add" menu from the Info header into the 3D View header. Patch by Andrew Buttery (axb), with small tweaks by myself. (Patch ID #37241). Approved by Brecht and Jonathan.
2013-11-04Update i18n tools for new build_hash...Bastien Montagne
2013-11-04Made buildinfo aware of builds from GITSergey Sharybin
- Use commit number since last annotated tag as a revision number replacement. It'll eb followed by 'M' symbol if there're local modification in the source tree. - Commit short SHA1 is included. Helps getting information about commit used to build blender with much faster. - If build is not done from master branch, this also will be noticed in the splash screen. This commit also replaces revision stored in the files with git-specific fields (change and hash). This is kind of breaks compatibility, meaning files which were saved before this change wouldn't display any information about which revision they were saved with. When we'll finally switch to git, we'll see proper hash and change number since previous release in the files, for until then svn version will be used as a change number and hash will be empty. Not a huge deal, since this field was only used by developers to help torubleshooting things and isn't needed for blender itself. Some additional tweaks are probably needed :)
2013-11-03Fix [#37275] can't import 2.68a keymapBastien Montagne
Now exported keymaps will still be usable accross versions, even if some operator properties disappear (write a warning in console in this case, instead of "crashing"). Also factorized a bit of code here!
2013-11-01* Extrude options where available in object mode (search menu), resulting in ↵Thomas Dinges
error msg. Added polls now, patch by Gottfried Hofmann (gottfried).
2013-11-01Fix [#37224] Icons: tiny interface issue with certain DPI settings.Bastien Montagne
For some reason (consistant margin?), the whole icon stuff is shifted by two vertically in the svg file - but the bottom row of numbers was not, comming in touch with the icon area, and at some DPI values it showed in icons...
2013-10-31remove return argument from wmOperatorType->cancel, was only ever returning ↵Campbell Barton
OPERATOR_CANCELLED.
2013-10-30Bugfix [#37185] Maya Config: Move and Scale Don't Work In Dope SheetJoshua Leung
Maya keymap was activating wrong transform modes for translation/scaling - in DopeSheet and NLA, these use the TIME_TRANSLATE/TIME_SCALE modes instead
2013-10-30Some comment fixes, add new sculpt masking operators to menusAntony Riakiotakis