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2010-03-09improve brush size keys so they dont change by 20 each time (bad for small ↵Campbell Barton
brushes), added wm.context_scale_int() operator.
2010-03-09option to use offscreen opengl drawing with the sequencer scene strips.Campbell Barton
warning, uses bad level call, will need to resolve very very soon!
2010-03-08image re-project now uses offscreen render function and has input for render ↵Campbell Barton
size. unrelated changes that ended up being more trouble to commit separate... - removed BLI_split_dirfile(), was nasty, occasionaly modifying the source string, it could create directories and used the $CWD in some cases. was only used in 2 places in filesel.c, if this gives problems can address without bringing back this function. renamed BLI_split_dirfile_basic --> BLI_split_dirfile - view3d_operator_needs_opengl was being called for offscreen render when it wasnt needed.
2010-03-08move render operators into their own files, render_internal.c & ↵Campbell Barton
render_opengl.c, rather then have them in the screen module. also rename render operators SCREEN_OT_ --> RENDER_OT_
2010-03-08workaround for [#21486] Python debuger pdb don't workCampbell Barton
setting sys.stdin to None is done so python wont lock blender when it tries to read from the input. - help() from the console does this. Running blender with -d keeps the stdin so python debugging can work. add info in the help message about this. eventually it might be best to replace sys.stdin with our own object which interacts with the console but this is not trivial.
2010-03-08option to transform markers in the dope sheet, needed for re-timing ↵Campbell Barton
animation. currently supports translate and extend. TODO: - select markers in dope sheet. - transform time scale.
2010-03-07re-project images now save as PNG's rather then TAGA's, should work around a ↵Campbell Barton
problem photoshop has with saving taga's with alpha channels.
2010-03-07Readme Update to Alpha 2 (better late than never)Thomas Dinges
2010-03-07aparently startfile didnt work. trying 'start' command for windows.Campbell Barton
2010-03-07Restore iTaSC UI.Benoit Bolsee
2010-03-07image editor user preference.Campbell Barton
image.py has a function image_editor_guess(), please test on windows and mac. (using 'startfile' and 'open') this is only used when the image editor is not set.
2010-03-07ok now all 3 major platforms should workTom Musgrove
2010-03-07doh that is what i get for committing before testing... adding missing linesTom Musgrove
2010-03-07reverting 27304, please test before committing.Campbell Barton
2010-03-07allow darwin and windows users to use the view based image editing also, ↵Tom Musgrove
temporary hard coded workaround till it is setable via prefs
2010-03-07mplayer preset, plays back movies and image sequences.Campbell Barton
added scene.render.is_movie_format
2010-03-07re-project + gimp integration, now its easy to edit the view in the gimp and ↵Campbell Barton
apply the projection back without manually opening and saving files.
2010-03-07Tab as Space as a User Preference option. to affect new and loaded text files.Dalai Felinto
* I put it under General->System. Not sure is the better place for it though (space_userpref.py) ** also: creator.c fix to avoid autoplay of games when scripts are disabled.
2010-03-06re-project: operators for projecting from a view screenshot rather then a ↵Campbell Barton
camera. - new mode for projecting an image with the view matrix saved in the image id-properties rather then using the camera matrix. - operator to screenshot the view and create a new image with the view matrix stored in the image. these will be used for better re-project integration and are not immediately very useful.
2010-03-06pep8 cleanupCampbell Barton
2010-03-06Fix for #21420, Minor bug with editing keymapsElia Sarti
Disable add item button for non-editable keymaps
2010-03-05reproject operator, use to reproject edited renders back into textures.Campbell Barton
- uses project paint options (UV bleed, normals, culling) - bicubic interolation from the image - multithraded TODO. project into multiple objects at once.
2010-03-05Bringing back "Auto Start" option in the Game Menu.Dalai Felinto
It's (still) not working since the pool in the operator will not allow this operator to run without context. For the window/area/screen has to be created somewhere (maybe in WM_init_game ). I have no idea on what should be done to initialize it here, so if anyone knows how to proceed, please help here. * side note: should we also have it as a command line option?
2010-03-03move to make way for external svn addonsCampbell Barton
2010-03-02Splash for testbuild update...Ton Roosendaal
2010-03-02fix for OBJ exporting Texface imagesCampbell Barton
2010-03-02Info Header: Non-blocking Info MessagesJoshua Leung
Reports (i.e. 'info' or 'errors') are now shown in the info header in place of the scene statistics if the last executed operator had some, with this info disappearing again once another operator is run (to show scene statistics again). For example, this means that info such as the the number of verts merged, or whether a Keying Set successfully inserted keyframes, etc. is now shown again somewhere, and that this is done in a non-blocking manner. The current implementation is still a bit crude (i.e. lacking fancy polish), but is at least barebones functional. The todos... * When more than 1 report message is generated by the last operator, there is currently a display of the number of reports. In future, it would be nice to be able to add a button beside this or make the label clickable with appropriate text indicating this (commented out atm) to show popup menu of all the reports... * There could probably be some kind of coloured backdrop behind the text. Currently using standard box, but that has padding problems, and lacks visual interest. * Timer based fade out/disappear?
2010-03-01bugfix [#21405] Error on loading of thumbnails from network renderer [27204]Campbell Barton
2010-03-01parts of the Python API are unstable, big discalmer in API docs main page, ↵Campbell Barton
API Docs title and interactive console banner.
2010-03-01replace operator options bl_undo and bl_register with bl_optionsCampbell Barton
eg. bl_options = {'REGISTER', 'UNDO', 'BLOCKING', 'GRAB_POINTER'} This didnt exist when operators were originally wrapped.
2010-03-01remove netrender reference from rigifyCampbell Barton
2010-02-28remove so-called security patch,Campbell Barton
this has been used by various projects but needs to be justified since it wont remove paths that also resolve to the CWD, "." for instance.
2010-02-28make BGL and BLF modile names lowercaseCampbell Barton
2010-02-28python BLF module for drawing text, updated template to draw text in the 3D ↵Campbell Barton
view.
2010-02-28Partial Fix: [#21085] Sequencer file selector for movies is strangeAndrea Weikert
* joined filename and directory to single rna entry for movie and sound sequence * PROP_FILENAME was missing in makesrna * made seq->strip->data->name PROP_FILENAME rather than PROP_FILEPATH for the complete path * also made seq->strip->data->name read only Missing still: update of sequence length, start end frame etc..
2010-02-28- template with an example of a modal operator drawing with opengl (draw a ↵Campbell Barton
line on the screen) - access to event.mouse_region_x/y - basic type checking to callback functions (use PyCapsule names)
2010-02-28patch from Andy Braham with some modificationsCampbell Barton
extracts zipfiles when installing add-ons
2010-02-28NetRender: Use threading mixin for master server. See if it solves latency ↵Martin Poirier
issues that some people are having (always keep the stdout log from the master/client/slaves if you are reporting an issue).
2010-02-27store vars in py operators in the instance rather then the operator classes.Campbell Barton
2010-02-27rename flag for auto script execution since scriptlinks are no more.Campbell Barton
2010-02-26rename extension to addon after discussion with meta-androcto & mindronesCampbell Barton
2010-02-26rna/py apiCampbell Barton
rename image.save() --> image.save_render() because it uses render settings for saving. added image.save() which is like pressing save in the image view, saving to the images path and removing the dirty flag.
2010-02-26Adding back decorator (metaclass registration not in trunk yet)Martin Poirier
2010-02-26remove rna functions image.get_export_path() and image.get_abs_filename(), ↵Campbell Barton
filename functions should not be spesific to images. rename BKE_get_image_export_path() to BKE_rebase_path() and take a filename arg rather then an image. obj export file copy was also not working because of a missing import.
2010-02-26Few small hair dynamics goodies:Janne Karhu
* Effectors now work with hair dynamics. * Hair dynamics has a new "Collider Friction" parameter that works similarly to internal friction except now all collision objects effect the hair velocity. Useful for quick'n'dirty interaction with objects as the calculations are really fast, but doesn't really take away the need for proper hair-object collisions.
2010-02-26Netrender: check if library and image files exist before adding as dependency.Martin Poirier
2010-02-25select parent/child in object mode with [] keys, like pose mode.Campbell Barton
also needed to extend the RNA api to allow C to set enums without meaningful values.
2010-02-25fix for warnings, add back pose relax into the pose menu.Campbell Barton
2010-02-25AnimViz (Motion Paths + Ghosting) panels are registered so that they will ↵Joshua Leung
show up in a sensible location in the properties window. Also made these panels collapsed by default.
2010-02-24view selected now uses boundboxes of dupli-objects and ignores centerpoints ↵Campbell Barton
of the instance objects when it has duplis. view selected also working again for selected paint mask faces.