Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-01-14fix own bug [#29875] Due to operators now reusing there last-used settings, ↵Campbell Barton
some UI options are more or less broken (esp. in shortcuts and menu entries) also prefer *.select_all rather then *.select_inverse operators, since this is an option for select_all.
2012-01-14theme settings - split space and space list into their own RNA members, ↵Campbell Barton
display with own heading in userprefs.
2012-01-13Move FFmpeg and QuickTime settings to own structure inside RenderSettingsSergey Sharybin
rather than making all properties have ffmpeg_ and quicktime_ prefixes
2012-01-13Added Lossless Output option for h264 codec.Sergey Sharybin
This will fix #26943: render image to video problem
2012-01-13adding metaballs and lamps in local mode was broken.Campbell Barton
2012-01-13rename 'MultiLayer' to 'OpenEXR MultiLayer'Campbell Barton
2012-01-13Fix some RNA/scene issuess with unified paint settings.Nicholas Bishop
Added RNA for the unified paint setting flags that matches the Brush RNA. Fixed the getter/setter functions to avoid guessing which Scene's UnifiedPaintSetting to use. The getter functions take a Scene pointer now, the setter functions are removed in favor of a more explicit approach through RNA: Rather than RNA choosing whether a property's value is in the Brush or in the UnifiedPaintSettings, there are now explicit properties for both. The UI code has been modified accordingly to switch the toggle buttons between affecting the Brush and the UnifiedPaintSettings.
2012-01-12Move unified paint fields from ToolSettings into their own ↵Nicholas Bishop
UnifiedPaintSettings struct. File subversion is bumped to two in order to copy over the old fields. This removes two RNA properties, sculpt_paint_use_unified_size and sculpt_paint_use_unified_strength. Code review link: http://codereview.appspot.com/5529077
2012-01-12Cucumber - AA for blenderplayer and fullscreenDalai Felinto
.............................................. svn merge ^/branches/soc-2011-cucumber -r 38968,38970,38973,39045,40845 Notes: ====== * we replaced fullscreen by playerflag in DNA_scene.types.h. So no doversion here, I think this is a small reversion can't see any potential problem in forcuing users to re-check fullscreen. If the file is really old (<250) it will doversion though; * (for after commit) it would be nice to gray out the width/height when desktop=True * for a rainy day: it would be nice to have other ghost modes (e.g. screensaver) to support desktop + MSAA as well. It's not a huge deal given that I don't even know if anything else work (apart from windowed, fullscreen and embed) but it doesn't hurt to have it updated as well. * there is something strange with outliner. I think space_outliner merge-info is not in sync with the ^/ folder. It's probably a wrong merge early in cucumber. Commit Logs: =========== # 40845 by dfelinto remove desktop and fullscreen properties. They are both part of playerflag now also I removed the fullscreen from the DNA completely. I don't think we need doversion that.. #39045 by kupoman The Desktop option is now greyed out when fullscreen is not checked rather than disappearing from the UI completely. #38973 by kupoman Adding a checkbox to the UI to allow the full screen Blender Player to use the current desktop resolution instead of the resolution setting. #38970 by kupoman Multisampling now works in a fullscreen Blender Player. #38968 by moguri Committing a patch from Mitchell Stokes (Moguri) to include a setting in the UI for the Blenderplayer multisampling.
2012-01-11minor edits to xml presetsCampbell Barton
- check 'SKIP_SAVE' property (used for active theme area which become annoying) - indent presets better
2012-01-10move theme presets out of the header into the main panel.Campbell Barton
2012-01-10enable xml preset save/load, replace install/export themes with these.Campbell Barton
2012-01-10initial support for XML presets, these have the advantage...Campbell Barton
- missing attributes are ignored and don't error out like they would on a script when the API changes. - don't run code (secure to run from untrusted sources). use xml presets for themes.
2012-01-10Camera tracking: tracks copy/paste operatorSergey Sharybin
This commit implements basic clipboard support for movie tracking data int clip editor. Used own implementation of clipboard like it's done for sequencer. Ideally it needed to be switched to more general clipboard system, but currently this system is designed for text data only and it need to be re-designed itself. But this feature is quite useful since object tracking is implemented, so it should be OK to live with such own implementation for a while.
2012-01-10ui typo + small fixDalai Felinto
Blender internally deals with Font Objects, but as far as the user is concerned they are Text Objects. Which, btw, makes me wonder why we have an 'F' as the logo for Text objects, and why the ob.type is 'FONT' in python (I guess it's a Font Data for a Text object)
2012-01-09Cycles: multi GPU rendering support.Brecht Van Lommel
The rendering device is now set in User Preferences > System, where you can choose between OpenCL/CUDA and devices. Per scene you can then still choose to use CPU or GPU rendering. Load balancing still needs to be improved, now it just splits the entire render in two, that will be done in a separate commit.
2012-01-09Typo fix - thanks "Olson" on IRC!Joshua Leung
2012-01-07Fix for last commit, missed check for ob, could cause errors when object was ↵Thomas Dinges
removed.
2012-01-07More whitespace cleanup in python scriptsSergey Sharybin
2012-01-07Whitespace cleanup in curve properties scriptSergey Sharybin
2012-01-06Tweaks for Node Header UI code:Thomas Dinges
* Don't show "New material" operator, when object type can't have materials * Don't show "Use Nodes" for lamps in Blender Internal.
2012-01-06Cycles / Nodes:Thomas Dinges
* Make it possible to add a new material from the Node header, if no material exists in the (active) material slot.
2012-01-063DView / Properties Region:Thomas Dinges
* Simplify UI inside the Transform Orientation Panel.
2012-01-06Properties Window UI:Thomas Dinges
* Some tweaks to the stamp panel to make it more compact. * Remove "Stamp" Prefix for the color values, redundant info.
2012-01-05* Fixing a typo in clip operators.Thomas Dinges
CLIP_spacees_walk > CLIP_spaces_walk
2012-01-052.6 UI Files:Thomas Dinges
* Some code cleanup.
2012-01-05logic editor ui adjustment, all gameprop types are replaced by the ↵Dalai Felinto
ob.data.body (not only Text)
2012-01-05edit on recent font UI changes.Campbell Barton
don't show the text objects body in the ui - this could be pages of text and even though it only draws part of this, it still allocates and frees the string on every draw.
2012-01-05add bpy collection method .find(key), so you can get the index of an item in ↵Campbell Barton
a collection, -1 if not found. use this to replace bge text ui py function.
2012-01-05This patch creates an interface for ["Text"] properties in Font objects.Dalai Felinto
Interface: http://www.pasteall.org/pic/show.php?id=23785 Simple test file: http://www.pasteall.org/blend/10616 (I'll commit this to the text suite later) Code Explanation: --------------- (1) it adds a toggle to add/remove a "Text" gameproperty. - internally this property is just another game property (so we can find it within the game.properties lookup). - the property itself has no 'value', the interface shows the content of ob.data.body instead (why? because gameproperties are per object, while the text is per data). (2) at BGE converter time it sets the current value of the object.data.body to the ["Text"] property. (3) if you change object.text (bge text property) it automatically convert ["Text"] to a CStringValue. *** that means if the original property was a CIntegerValue, it will be converted to CStringValue forever *** * the only to do I can think of is to add a warning at doversion time if user has ["Text"] property for a Font object * * when that happens we print a warning in console/popup.*
2012-01-04Camera tracking: added depth object to Follow Track constraintSergey Sharybin
If this object is defined, object with Follow Track constraint would be projected into surface of this depth object. If object is not set or there's no projection onto it, projection plane calculated based on original object position would be used. This allows to make cheap facial mocap.
2012-01-04Camera tracking: fixes in Link Empty to Track and Bundles to Mesh operatorsSergey Sharybin
- This operators always used to work with tracks for camera - Properly set camera and object fields to Follow Track constraint - TrackingObject.tracks is now pointing to actual list of tracks for camera objects.
2012-01-04Object tracking: now Object Solver constraint can be converted to F-CurvesSergey Sharybin
2012-01-03Fix for follow track constraint using incorrect icon nameSergey Sharybin
2012-01-02weight paint buttons now work in weight paint vertex select modeCampbell Barton
2012-01-02py scripts - replace bad uses of len(),Campbell Barton
checking if the collection is True is faster since it only checks if it has at least one item, rather then going over all items.
2012-01-01use `props` all over for operator properties varsCampbell Barton
2012-01-01rna_xml module - write colors as hexadecimal values, also swap import/export ↵Campbell Barton
order of key config buttons, since they didnt match other uses where import is first.
2012-01-01pep8 editsCampbell Barton
2012-01-01theme import/export - uses generic rna_xml py module.Campbell Barton
2012-01-01add the ability to read from XML into RNA for rna_xml moduleCampbell Barton
2012-01-01initial rna <> xml module, copied from dump_rna2xml.py, not yet functional Campbell Barton
2011-12-31minor style edits to space_clip & unused varCampbell Barton
2011-12-31Small tweaks from Zafio for the remesh modifier iconNicholas Bishop
2011-12-31Add remesh modifier (dual contouring).Nicholas Bishop
This patch adds a new remeshing modifier. The algorithm is based on the paper "Dual Contouring of Hermite Data", and the implementation was contributed to Blender by Dr. Tao Ju. The contributed code is in intern/dualcon, and was modified to compile under gcc and work on 64-bit systems. Files not needed for Blender were removed and a small C wrapper was added in order to interface it with Blender. The rest of the patch is just standard modifier stuff. Reviewed by Sergey, code review link: http://codereview.appspot.com/5491053/ The remesh icon was contributed by Zafio: http://blenderartists.org/forum/showthread.php?240751-Request-for-modifier-icon/page2. Thanks to everyone in that thread for the icon proposals and discussion. Documentation and examples on the Blender wiki: http://wiki.blender.org/index.php/User:Nicholasbishop/RemeshModifier In case the history is needed for anything, check the remesh-modifier branch of this git repository: https://gitorious.org/~nicholasbishop/blenderprojects/nicholasbishop-blender
2011-12-30Object tracking integrationSergey Sharybin
This commits merges object tracking implementation from tomato branch. Summarized changes from branch: - Added list of objects to be tracked. Default there's only one object called "Camera" which is used for solving camera motion. Other objects can be added and each of them will have it;s own list of tracks. Only one object can be used for camera solving at this moment. - Added new constraint called "Object Tracking" which makes oriented object be moving in the save way as solved object motion. - Scene orientation tools can be used for orienting object to bundles. - Object has got scale to define "depth" in camera space. - All tools which works with list of tracks or reconstruction data now gets that lists from active editing object. - All objects and their tracking data are available via python api. - Improvements in witness cameras workflow,
2011-12-30Color management: add "Color Unpremultiply" option for images and render ↵Brecht Van Lommel
settings. For premultiplied alpha images, this makes any color space conversion for the image or render output work on color without alpha multiplied in. This is typically useful to avoid fringing when the image was or will be composited over a light background. If the image will be composited over a black background on the other hand, leaving this option off will give correct results. In an ideal world, there should never be any color space conversion on images with alpha, since it's undefined what to do then, but in practice it's useful to have this option. Patch by Troy Sobotka, with changes by me.
2011-12-30Camera tracking: improvements of track preview widgetSergey Sharybin
- Enable bicybic filtering fir image displayed in track preview - Option to show grayscale content of track preview - When some channels are disabled, display exactly the same content of preview image which is sending to tracker library. Merged from tomato branch using command: svn merge -r42382:42383 -r42384:42385 -r42394:42395 \ -r42397:42398 -r42398:42399 -r42406:42407 \ -r42410:42411 -r42417:42418 -r42471:42472 \ ^/branches/soc-2011-tomato
2011-12-30check for presets in addons dirs. this way addons can install their own ↵Campbell Barton
presets too.
2011-12-30style edits for function declarationsCampbell Barton