Age | Commit message (Collapse) | Author |
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only print preset load messages in when debug is enabled.
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subclass of Panel), it messes up re-registering panels.
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module to use it.
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functions in ortho mode.
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This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.
What's an adjustment layer?
Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.
So: you can add several stages of color correction with it.
And: you can even use it with metastrips to group several adjustments together.
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Displace and Warp modifiers.
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viewport.
also remove unused function in creator.c and minor edit to search menu poll function.
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lot!
Reviewed by Tom Musgrove and myself.
From the patch description:
ValterVB on #blendercoders submitted a long list of missing tooltips in Blender, and I went through the list and added all I knew. After that I crowdsourced the rest by putting a spreadsheet on Google docs and having people fill in the missing ones that I didn't know. So if there's some weird tooltip in there that doesn't make sense, that's why.
Thanks to Wolter, spacetug and others on BlenderArtists for contributing tooltips.
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from the current shape mix. The old behavior is still accessable from the
menu as "New Shape From Mix".
Checked with Sergey and Bassam that this is a good change. New users
expect the add shape button to simply add a new blank shape, and get
confused when that is not the case. It is also really easy to
accidentally have other shape information in a new shape when the
"from mix" behavior is default.
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- follow rotate/pan/zoom/dolly operators.
- auto-depth preference works.
- smooth view navigation supported.
- view selected, all & numpad operator work too.
TODO
- deal with camera transform locked axis
- find a way to move/zoom the frame while the camera is locked (if it turns out to be a problem).
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it. fixed so result isnt negated and mouse coords dont need to be adjusted.
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from Andy Braham (andybraham)
This adds support for empties to reference images and draw in the 3D view.
Modifications from the original patch.
- use an empty draw 'image' type
- use image aspect ratio for non-square-pixels
- when the image is not found, still draw the frame.
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not work
also minor formatting fixes.
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Added new option to find panel of space text which toggles
case-esensitive search.
Additional changes:
- Send NC_TEXT|NA_EDITED when removing markers in find_and_replace modifier
this prevents "sticked" markers which disappears on first redraw when
search text wasn't found
- Do not show "Text wasn't found" error when text to be searched is contained
in the end of buffer and it's selected. Replacing/marking used to happen, but
this popup message was really annoying for this case.
TODO: It's incorrect to use UI_GetThemeColor4ubv from this operator
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& up axis between different apps on import/export.
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layer.
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driver letter on Windows that does not exist
by Brandon Ehle (azverkan)
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loopcut now follows 'Release confirms' user preference.
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- Constructive modifiers are enabled by default in sculpt mode.
- There's option to disable all constructive modifiers in the "Options"
panel of toolbox in sculpt mode,
- Use one column in options panel to make strings easier to read
- No modifiers would still be applied on multires
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- installing an addon which creates a new script directory didn't add this to the sys.path.
- installing the addon was meant to set the search string to the addon name but was broken.
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OBJECT_OT_rotation_apply with OBJECT_OT_transform_apply with 3 boolean options.
added back menu item from 2.4x to apply Rotation & Scale.
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
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for switching selection modes in the header.
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GLSL. I've tried to find a quicker way to do it that still looks the same, but
couldn't find a formula that didn't have major color shifts.
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Recommitted eltopo collision code (but disabled by default)
with Genscher's permission.
To use, you need to install liblapack and libblas
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simple modifier, almost like a hook, except it can deform with 2 object source -> target, has option to preserve rotation and use different falloff types.
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- fixed INVERT option for UV_OT_select_all.
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Simple incorrect property accessing fix (enum_items vs. items).
Additional change: removed hotkey to toggle airbrush in sculpt mode
TODO: incorrect hotkeys are shown in stroke method menu, but it's how
hotkey string detecting works now.
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Made some improvements to the point density texture. Added support
for tweaking the falloff with a custom curve. Also coded new
falloff types based on the age or velocity of particles.
Also added a test break check to the volumetric shade cache code,
to avoid nasty hangups from the preview render (on render, exit,
etc).
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* Implemented a new operator "WM_OT_properties_context_change" to switch to a different tab inside the properties window.
* This is used now inside the Modifier tab for Simulation Modifiers. Based on a mockup by Janne Karhu:
http://www.pasteall.org/pic/11261
http://www.pasteall.org/pic/11262
Rather than having a delete button there anymore, the button changes the context to Physics/Particles, where you can edit the settings and delete the actual simulation.
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when relative option is disabled, don't allow setting the subdiv value to a negative number.
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* Small cleanup of code and descriptions.
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- continue zoom now uses the same options as dolly (hoz/vert & invert).
- remove event mouse coord hack to bypass touchpad zoom invert, instead pass invert as an argument.
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