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2014-08-22Chrome improvements: shortcuts, trim select/drag, Shift-D, per-trim ↵soc-2014-nurbsJonathan deWerd
tessellation resolution, etc.
2014-08-22Got RNA working and frontend for adding trimsJonathan deWerd
2014-08-13Continued work on UV Editor. Selections work, multiplicities are drawn, ↵Jonathan deWerd
cursor is drawn.
2014-08-07Stopgap bugfix for trim tessellator failure when trim curve hits vert, ↵Jonathan deWerd
read/write unstashed & bugfixed to not crash on undo push, changed UV axis orientation and coloring for consistency with RGB={+x,+y,+z} mnemonic.
2014-07-30Added UV-mesh cache so editing is fast, implemented NurbTrim. DNA is still ↵Jonathan deWerd
buggy.
2014-06-27blender build fixJonathan deWerd
2014-06-23Initial import of .3dm (Rhino) import/export stubs, OpenMP mac+CMake build ↵Jonathan deWerd
fix, and opennurbs library (along with cmake changes to build it).
2014-06-22add brush icons from paint branch to make diff more manageable for arcanistAntony Riakiotakis
2014-06-20Replace hard-coded version for release log urlCampbell Barton
2014-06-20Update Readme and Release Log link for 2.71.Thomas Dinges
This should be backported.
2014-06-19Python: Remove deprecated uses of os.popenCampbell Barton
T40415 by Lawrence D'Oliveiro
2014-06-19Enable texture preview even when Cycles is activeSergey Sharybin
2014-06-17New python API for units handling.Bastien Montagne
Exposes all supported unit systems & types, and to_value()/to_string() functions. Reviewed and enhanced by CampbellBarton, many thanks! Differential Revision: https://developer.blender.org/D416
2014-06-17Correct menu nameCampbell Barton
2014-06-16Fix T40606: Blender 2.71RC1 for Windows uses too old blender.mo file in JapaneseSergey Sharybin
Update submodules to v2.71-rc1, it got lost on re-tag leading to wrong addons and translations used in RC1.
2014-06-14Expose Weigth tools for edit modegaiaclary
Most weight tools also work in edit mode. This change exposes all applicable tools within a separate weight tool panel in the tools tab of the tool shelf Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D592
2014-06-14OSX: update codesigning rules to 2.71Jens Verwiebe
2014-06-13Cycles: Add dedicated nodes to split/combine vectors.Thomas Dinges
This was already possible via the RGB nodes, but that seems weird.
2014-06-13UI: Add back ability to select a custom interface fontCampbell Barton
2014-06-13New Editmesh Tool: Extend Vertex, (Alt+D) D512Campbell Barton
Helps to easily add details to existing edges. Similar to the rip tool it depends on cursor location to choose the edge to extend along.
2014-06-13Minor modifications to 2.71 splash (bigger ref text, was unreadable in ↵Bastien Montagne
lowres version).
2014-06-12Splash screen update for 2.71v2.71-rc1Campbell Barton
Artwork: Event Horizon by pieriko
2014-06-12UI: correct __contains__ use, no need for substring checkCampbell Barton
2014-06-12Fix T40559: Maya keymap node selection bugSergey Sharybin
2014-06-09Usual UI message handling...Bastien Montagne
2014-06-06Fix T40520: Properties panel in properties region in 3D view does not go away.Bastien Montagne
Ignore '_RNA_UI' IDP...
2014-06-06Fix T38668: When using Maya Input style, there is no way to snap Knife tool ↵Sergey Sharybin
to midpoints
2014-06-05Freestyle: Fix for a wrong formula used for RGB to grayscale conversion.Tamito Kajiyama
This bug fix is likely to affect the visual results of existing Freestyle setups using the Material color/alpha/thickness modifiers with the 'material_attribute' parameter set to either 'Diffuse' (default) or 'Specular', and also the Ramp option enabled in the case of the Material color modifier.
2014-06-03View3d Toolbar: project-paint tools were in options, move into own panelCampbell Barton
2014-06-02Improve behavior of Setup Tracking Scene when default nodes exists in the treeSergey Sharybin
2014-06-02Fix possible issues when blender is compiled without CyclesSergey Sharybin
2014-06-02Keep active layer when setting up tracking sceneSergey Sharybin
When you hit "setup tracking scene" in MCE, the active layer usually switches to the layer where the ground has been created, thus he shadow layer. New objects are created or appended on that layer which means they will be default be rendered as shadows only. This behaviour requires muscle memory and is confusing for new users. This patch is changing the behaviour in a way that the active layer is remembered from before setting up the scene. Patch by gottfried, thanks! Reviewers: sebastian_k, sergey Differential Revision: https://developer.blender.org/D574
2014-05-29UI: make it clear edge functions handle multiple loops/ringsCampbell Barton
2014-05-26Usual UI messages tweaks.Bastien Montagne
2014-05-26Fix for curve map-taper being greyed out incorrectlyCampbell Barton
2014-05-26Fix for thinning strokes at intersections between visible and background ↵Tamito Kajiyama
hidden lines. This commit is intended to fully fix the problem described in https://developer.blender.org/T36425#19 (see also the previous commit rB08528f577dcb). Addition of a small offset (to avoid singularity in stroke rendering due to overlapping vertices) was not performed for all overlapping vertices. Removed the StrokeCleaner and related helper functions which were added as a temporary workaround in rB2a5b6d9c8f16.
2014-05-23Spelling fixSergey Sharybin
2014-05-23Transfer shape keys wasn't checking for mesh typesCampbell Barton
2014-05-22Blender Internal: Fix texture influence panel not showing Displace/Warp ↵IRIE Shinsuke
sliders for volume materials.
2014-05-21Fix for a regression in rBe84732858590.Tamito Kajiyama
2014-05-21use C style string formattingCampbell Barton
2014-05-21Fix T40267: Addon's bug tracker urls not respectedCampbell Barton
2014-05-19Fix T40240: Bug with render region with maya short cutSergey Sharybin
2014-05-19Fix T39897: shape keys created while the Relative checkbox is unchecked ↵Bastien Montagne
start out with frame=0 So! First, frame for absolute shape keys: never allow a new key to have the same pos as an existing one (this does not make sense). This way, the two workflows are possible (create all keys and then animate ctime, or animate ctime and then create keys where you need them). Also, fixed UIList for shapekeys, the "absolute" test was wrong, and better to show frame value, even though not editable, than nothing in case of absolute keys. And finally, add getter to RNA 'frame' readonly value, so that we output real frame values, and not dummy internal ones (which are /100) in our API.
2014-05-18Fix T40246: Speaker Object is missing from Tabs > 'Create' tab in the Toolbar.Bastien Montagne
2014-05-17Text 3D: remove hardcoded keymaps from menuCampbell Barton
2014-05-14FCurve: use submenus rather then popups from menusCampbell Barton
2014-05-13Show the "Maximum Draw Type" for empties and cameras in case they workLukas Tönne
as duplicators. This property was always hidden in the UI for empties and cameras. It doesn't make sense for the objects themselves (they are wires-only), but also gets inherited by duplis. Now show it greyed out if not used, but make it available for duplicators.
2014-05-13Usual typo and style fixes in UI messages...Bastien Montagne
2014-05-09Freestyle: Fix for dashed lines when applied to invisible stroke segments.Tamito Kajiyama
Dashed lines were resetting stroke segment visibility by mistake (making invisible segments visible, for example when applied to the results of square blueprint geometry modifier).