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2012-03-06Camera tracking: wall scene orientation operatorSergey Sharybin
Made Set Floor a bit more general and name it Set Plane which defines orientation from 3 selected tracks and makes them belong to specified plane (wall or floor).
2012-03-04fix for issue raise by patch [#30154] non utf8 buildinfo, fails to import ↵Campbell Barton
'bpy' module. we cant ensure buildinfo to have utf8 encoding so access it as bytes via python - a different workaround then this patch made. also use C style string formatting for sys_info.py
2012-03-03"Fix" [#30431] UI string spelling & similar fixes.Bastien Montagne
All suggested changes looked good to me, thx to Michael Färber for this list of changes!
2012-03-02style cleanupCampbell Barton
- spelling - turns out we had tessellation spelt wrong all over. - use \directive for doxy (not @directive) - remove BLI_sparsemap.h - was from bmesh merge IIRC but entire file commented and not used.
2012-03-02Fix #30421: Panorama option in camera properties always disabledSergey Sharybin
Issue was caused by comparing camera's type with PERSPECTIVE instead of PERSP which is declared in RNA files. Patch by Susanne H., thanks!
2012-03-01Spelling CleanupCampbell Barton
2012-02-29Reverting poll changes of last commit.Joerg Mueller
2012-02-29Making crossfading sounds accessible in the sequencer menu.Joerg Mueller
2012-02-28Cycles: support for camera rendering an environment map with equirectangularBrecht Van Lommel
environment map, by enabling the Panorama option in the camera. http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Camera#Panorama The focal length or sensor settings are not used, the UI can be tweaked still to communicate this, also panorama should probably become a proper camera type like perspective or ortho.
2012-02-28Fix UI error - some curve settings were in the path panel and were greyed ↵Campbell Barton
out when 'Path Animation' was disabled, but were infact used for the curve deform modifier. noticed while looking into bug [#30349]. Move these settings under the main curves panel under text "Path / Curve-Deform:"
2012-02-28Bugfix for Python errors in 3D View texture paint toolbar.Nicholas Bishop
The stencil- and clone-layer menus were printing errors when the mesh had no UV layers due to directly accessing layer names. Fixed by setting menu text to empty if no UV layers exist. Also changed the checkbox label for cloning from another UV layer to read 'Clone' rather than 'Layer'.
2012-02-27Various fixes to UI messages (among other things, all messages needed it ↵Bastien Montagne
should now be capitalized).
2012-02-27fix for problem that happened since bmesh mere mesh.from_py_data() - edge ↵Campbell Barton
data for faces was being lost on entering editmode, now check for empty edge list and make edges in that case.
2012-02-27Code Cleanup:Campbell Barton
* made bmesh_structure.h function names more consistant. * remove unused code in bmesh_structure.c * removed 'Edge Flip' operator (missing from bmesh but looked into trunk feature and dont think its worth keeping). * tagged some BMESH_TODO's
2012-02-26minor style editsCampbell Barton
- use GL_TRUE/FALSE for glLightModeli - use set for python checks against multiple string values.
2012-02-26adjustment to r44436.Campbell Barton
dont set the header text multiple times when many objects are selected, instead just print the difference thats applied. when theres a single object selected, behavior us unchanged.
2012-02-25Patch [#30341] by Davis Sorenson (dsavi). Thanks! Thomas Dinges
* Now the 3D view header displays value changes, when changing a value in the Object Special value (w-key).
2012-02-25[#30197] Snapping: Align rotation buttonMartin Poirier
Reported by Pep Ribal Volume snapping was showing invalid options.
2012-02-23elsyiun themeCampbell Barton
* too light unselected vertex color. * active color was darker then selected color (make active a lighter tint of selected).
2012-02-22Fix #30276: mesh subdivision shorcut with maya presetSergey Sharybin
Added subdivisions shortcut for mesh editing mode to maya preset. Not actually sure such shortcut present in Maya, but seems to be logical to have it both object and edit modes.
2012-02-22Made Maya keymap working again.Sergey Sharybin
Keypam for midpoint knife cutting was disabled for a while due to midpoint toggle was moved to a model keymap and i'm not sure how to start operator with midpoint enabled by default.
2012-02-21Text fix:Ton Roosendaal
Added #blender to list of recommended irc channels.
2012-02-21remove NGon Interp modifier (which was merged as apart of BMesh),Campbell Barton
this didnt really give any advantage over subsurf's Simple-Subdiv mode.
2012-02-21copy over a change from bmesh branch that was needed for lightmap unpack to ↵Campbell Barton
work, also tag some rna vars as unused.
2012-02-20Fix #30263: tweak threshold option in user preferences was incorrectly placedBrecht Van Lommel
under NDOF settings, but it's a mouse/tablet setting. Patch by Tobias Johansson.
2012-02-20moved select interior faces into a C function (was python)Campbell Barton
2012-02-19BMesh MergeCampbell Barton
=========== initial merge from BMesh branch, this replaces the existing mesh format and editmode data structures, for more info see: http://wiki.blender.org/index.php/Dev:2.6/Source/Modeling/BMesh this is the work of quite a few developers over the years. Key Contributors ================ * Geoffrey Bantle (aka) Briggs, original author. * Joe Eager (aka) joeedh More recently * Howard Trickey * Ender79 aka Ender79 :) What to Expect ============== In general blender shouldnt crash on files or totally fail to load scenes, painting tools etc have been tested to work. * its quite easy to make the tesselator fail (show holes, missing faces), with non planer ngons. * most modifiers are working fine but a few had to be re-written - bevel, array - array is much slower, bevel will probably be changed to match trunk soon. * NavMesh BGE feature isn't functional yet. * Some UV sticth tools still need porting. * hair doesnt work right on ngons yet. * many python scripts will break. * a python api to BMesh needs to be written still. (for todo's in code do a searh for BMESH_TODO)
2012-02-19misc changes from trunk (avoid confusion since these were not intentional ↵bmeshCampbell Barton
differences)
2012-02-18svn merge ^/trunk/blender -r44189:44204Campbell Barton
2012-02-17In fact, snapping in particle edit mode also might make sense.Sergey Sharybin
Pardon for extra noise..
2012-02-17svn merge ^/trunk/blender -r44136:44189Campbell Barton
2012-02-17Fix for recent changes in 3D viewport header: object might be missed and in thisSergey Sharybin
case check for current mode isn't needed
2012-02-17Camera tracking: configurable filter type for 2d stabilizationSergey Sharybin
-- svn merge -r44151:44152 ^/branches/soc-2011-tomato
2012-02-17Cleanup of 3D viewport header in painting modes:Sergey Sharybin
- Hide Manipulate center points in sculpt and particle edit modes - Hide 3D manipulators and orientation from sculpt mode - Hide snap buttons in sculpt, weight, texture, vertex and particle painting modes All this options weren't make sense in this modes and might only confuse user. This will resolve issue #30180: 3D View header buttons and modes
2012-02-16Sculpt/Paint UI: Add a new menu for brush options.Nicholas Bishop
For vertex/weight/texture paint, this has only the flags for using unified size/strength. (Addresses TODO in code, before only sculpt menu had these settings.) For sculpt, moved the brush-related settings from the sculpt menu to the brush menu. Note that these menus are still very out of date (missing lots of options), will address that in a different commit.
2012-02-16Sculpt UI: add missing sculpt options to menuNicholas Bishop
2012-02-16Bugfix: update the sculpt menu to use the correct path to the unified paint ↵Nicholas Bishop
settings.
2012-02-16Tomato: configurable filter type for 2d stabilizationSergey Sharybin
2012-02-16Merging r44129 through r44139 from trunk into soc-2011-tomatoSergey Sharybin
2012-02-16fix [#30201] bpy_extras.image_utils.load_image always returns placeholderCampbell Barton
in existing addons this only effects OBJ import. interestingly even though this is a bug (in that its returning a placeholder when it should load the image), since the placeholder points to the correct path, the image will load correctly when refreshed, so the bug's not too bad.
2012-02-15svn merge ^/trunk/blender -r44118:44136Campbell Barton
2012-02-15The traditional release commit, 2.62!Ton Roosendaal
Special thanks to splash committee: Kevin Hays, Per Gantelius and Wray Bowling. Splash by Alexey Lugovoy.
2012-02-15svn merge ^/trunk/blender -r44076:44118Campbell Barton
2012-02-14Merging r44070 through r44108 from trunk into soc-2011-tomatoSergey Sharybin
2012-02-13new bmesh tool - limited dissolve.Campbell Barton
This is a kind of simplification/cleanup tool which joins adjacent faces and edges based on the angle. I've written this as an exercise (since I havnt written a bmesh operator before), and because quite a few users were asking for the dissolve operator to be extended, but I think this kind of functionality needs its own operator. access from specials menu and mesh menu. notes * this exposed a bug in angle_v3v3v3(). will merge fix into trunk after release. * added utility function BM_vert_edge_angle(), to get the angle between 2 connecting edges of a vert.
2012-02-13fix for typoCampbell Barton
2012-02-13themes to be distributed with releaseCampbell Barton
2012-02-13more tweaks, outline is lighter then the color given so compensate a bit.Campbell Barton
2012-02-13svn merge ^/trunk/blender -r44024:44076Campbell Barton
2012-02-122.6 UI Modifier Icons:Thomas Dinges
* New Ocean Icon, created by Leon Cheung. Thanks! Approved by Lukas and myself. * New Warp Icon, created by "Zafio" Blender artists Thread where the Icons come from: http://blenderartists.org/forum/showthread.php?243354-Call-for-Modifier-Icons!