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2018-04-03BMesh: remove redundant loop in select-next-activeCampbell Barton
Thanks to @nBurn for spotting
2018-04-03Fix T54477: Broken utf8 strings in old .blend filesBastien Montagne
Back in the days (2.4x and before), it was rather easy to get some invalid utf-8 strings in Blender. This is totally breaking modern code, so this commit adds a simple 'check & fix strings' operator, available from the main File menu.
2018-04-01Correct accidental changes by C Logging additionCampbell Barton
Error in 891c1cfc9a3
2018-03-30C Logging: use instead of printf for messagesCampbell Barton
- See `--log` help message for usage. - Supports enabling categories. - Color severity. - Optionally logs to a file. - Currently use to replace printf calls in wm module. See D3120 for details.
2018-03-29UI: Edit mode move edge data tool into a menuAaron Carlisle
UI: Edit mode move edge data tool into a menu See also: - D1741 - T46853 Reviewers: Severin, meta-androcto, campbellbarton Subscribers: mont29, #user_interface Tags: #user_interface Differential Revision: https://developer.blender.org/D2259
2018-03-22Fix T54172: Avoid jumping panel length during playbackAaron Carlisle
2018-03-22Fix T54360: FFMPEG bitrate not editable for all codecsSybren A. Stüvel
The bitrate selection was hidden when a CRF mode was chosen and then switched to a codec that doesn't support CRF.
2018-03-22Cleanup: Use more python way of checking booleanSergey Sharybin
2018-03-21UI: Optional prompt to quit for non win32 systemsCampbell Barton
D566 by @januz Use Blender native dialog when OS dialog's aren't supported.
2018-03-21Tracking: Make object created form tracks active and selectedSergey Sharybin
2018-03-21Tracking: Warn when no tracks are selected when creating meshSergey Sharybin
Makes it more clear why mesh was not created this way. Fixes T54368: 3D markers to mesh In MovieClipEditor Not working.
2018-03-09Don't add "Report a Bug" button for official tracker to non-official add-onsJulian Eisel
If no custom URL was set, add-ons would get a "Report a Bug" button opening the default developer.blender.org bug tracker. Now we only add this default button if the add-on is bundled and not installed by the user.
2018-03-05Error passing context arg to marker menuCampbell Barton
own mistake in 6981861fcfd
2018-02-26Presets: remove double underscore in preset namesCampbell Barton
2018-02-26Fix T54029: Wrong preset name display in win32Campbell Barton
2018-02-24Smoke: expose empty space clipping property to the UI.Kévin Dietrich
This is used to determine which voxels are to be considered empty space. Previously it was hardcoded for converting dense grids to OpenVDB grids to reduce disk space usage. This value is also useful for rendering engines to know, i.e. to optimize ray marching.
2018-02-23Cycles: add Principled Volume shader.Brecht Van Lommel
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033
2018-02-19Cleanup: rename SequenceEditor instance to 'ed'Campbell Barton
Name 'sequencer' & 'sequence' are too similar.
2018-02-15Simple hair children: Make twist affected by textureSergey Sharybin
This completes twist feature, which is now possible to also control by texture. Since textures can not easily contain negative values as well, same trick with 0.5 neutral as vertex groups is used. All in all, this twist features allows to do following things. Original hair: {F2287535} Hair with scientifically calculated twist value of 0.5: {F2287540} And we can also twist braids in opposite directions dependent on left/right side: {F2287548}
2018-02-15Simple hair children: Make twist affected by vertex groupSergey Sharybin
The idea is to give a control over direction of twist, and maybe amount of twist as well. More concrete example: make braids on left and right side of character head to be twisting opposite directions. Now, tricky part: we need some negative values to flip direction, but weights can not be negative. So we use same trick as displacement map and tangent normal maps, where 0.5 is neutral, values below 0.5 are considered negative and values above 0.5 are considered positive.
2018-02-15Simple hair children: Initial implementation of twist controlSergey Sharybin
It allows to have children hair to be twisted around parent curve, which is quite an essential feature when creating hair braids. There are currently two controls: - Number of turns around parent children. - Influence curve, which allows to modify "twistness" along the strand.
2018-02-15Fix T54075: Align Objects fails w/ empty meshCampbell Barton
2018-02-09Paint Dirt: remove operator call from PythonSybren A. Stüvel
Instead of calling an operator I just call `collection.new()`. Moving the code into a separate function also simplifies it. In its new form there is also no undefined behaviour when me.vertex_colors is non-empty but without active layer.
2018-02-09Paint Dirt: some small fixesSybren A. Stüvel
- normalize → average the vector: the vector isn't normalized here, because it doesn't necessarily becomes unit length. Instead, the sum is converted to an average vector. - angle is the acos()…: the dot product between the vertex normal and the average direction of the connected vertices is computed, and not the opposite. - The initial `con` list was discarded immediately and replaced by a new list. - File didn't end with a newline.
2018-02-08Remove Carve booleanSergey Sharybin
We've got quite comprehensive BMesh based implementation, which is way easier for maintenance than abandoned Carve library. After all the time BMesh implementation was working on the same level of limitations about manifold meshes and touching edges than Carve. Is better to focus on maintaining one boolean implementation now. Reviewers: campbellbarton Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D3050
2018-02-08Linux: Add appdata.xml file for packagersCampbell Barton
D3025 by @januz
2018-02-07Cleanup: Python context accessCampbell Barton
Avoid access from bpy when it's already declared.
2018-02-06Fix T54003: Particles - Size and random size not present in "physics" tab in ↵Mai Lavelle
Advanced mode The check to see if `use_advanced_hair` was enabled was actually in two places (render panel `draw` function and physics panel `poll` function). As these properties are only in one place now the check in `draw` isn't needed anymore. Related: T53513, a6c69ca57f661a8538
2018-02-03Cycles: add Vector Displacement node and extend Displacement node.Brecht Van Lommel
This adds midlevel and object/world space for displacement, and a vector displacement node with tangent/object/world space, midlevel and scale. Note that tangent space vector displacement still is not exactly compatible with maps created by other software, this will require changes to the tangent computation. Differential Revision: https://developer.blender.org/D1734
2018-02-01Error in last commitCampbell Barton
2018-02-01Cleanup: Python code-styleCampbell Barton
2018-02-01Cleanup: Python code-style (addons, wm)Campbell Barton
2018-01-29Fix nan problem in previous bevel commit.Howard Trickey
For chains, access to g_prod[0] was undefined. And two minor style (whitespace) changes.
2018-01-28Use factory startup for icon generationCampbell Barton
Avoids using local preferences.
2018-01-26icon update: replace os.system w/ subprocess.check_callCampbell Barton
2018-01-24CMake: store icon namesCampbell Barton
Without this, adding/removing icons wouldn't force cmake to re-run making builds fail. This is the same issue with globbing source code.
2018-01-23Cycles: add Displacement node.Brecht Van Lommel
This converts object space height to world space displacement, to be linked to the new vector displacement material output. Differential Revision: https://developer.blender.org/D3015
2018-01-22Fix manual lookups (data is now lowercase)Campbell Barton
2018-01-22Fix T53843: Error opening online manualCampbell Barton
2018-01-19Outliner Python UI cleanup: remove KEYMAPSDalai Felinto
This was removed since 2013 (ef765b360675). It should have been removed back then from the UI file too.
2018-01-17Added "Delete Invalid Drivers" operatorSybren A. Stüvel
This operator is available in the graph editor in the Drivers mode, and allows quick cleanup of drivers marked as 'invalid'.
2018-01-15Sculpting: Sdd an option to hide mask in viewportSergey Sharybin
Brushes themselves are still affected by the mask, but the viewport is not showing the mask. This way it's easier to see details while sculpting. Studio request by Julien Kaspar
2018-01-14Fix T53772: Presets don't support colonsCampbell Barton
2018-01-12User Prefs: app-template option to hide the cursorCampbell Barton
2018-01-12User Prefs: add new flag for app-template optionsCampbell Barton
For experimental options, outside the scope of typical preferences. While templates are developed we might want to make changes to behavior which aren't fully compatible with typical work-flows. Instead of mixing these options in with current preferences expose separately (we could even force disable them when templates aren't int use)
2018-01-11UI: option not to show screen splitting widgetsCampbell Barton
Request for simplified Blender template, this may be extended to limit access to other UI changes that could be pressed by accident.
2018-01-10Fix background_job templateCampbell Barton
Update attribute and use empty file operator
2018-01-09Add deform axis for Simple Deform modifierCampbell Barton
D2989 by @dmarra w/ own edits
2018-01-08Fix T53509: Datablock ID Properties attached to bpy.types.Material are not ↵Bastien Montagne
loaded. Stupid mistake in material reading code, thanks to Simon Wendsche (@BYOB) for the investigation and fix! To be backported to 2.79a.
2018-01-03Fix T53632: Objects outside scene shown in popupCampbell Barton
Only show objects in current scene when not pinned. This commit adds a filter argument to id-template since we may want to filter by other criteria.