Age | Commit message (Collapse) | Author |
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* according to wikipedia HDV1080p 24p has a framerate of 24/1.001
* HDV comes in NTSC in PAL versions, too (30/1.001 and 25/1)
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Users can use this to quickly get info about their system for bug reports.
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by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable.
It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
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changing from __repr__ to __str__ after discussing with campbell
was annyoing me when testing things, huge printouts :)
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from Sergej Reich (sergof), with minor edits.
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there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
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match operator and internal default arg defaults.
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fix from dan grauer (kromar)
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UnicodeDecodeError.
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playback from working on Windows in certain situations.
Users can set their machine name to something containing non-ascii characters. In Python this currently causes problem due to
socket.gethostname() throwing UnicodeEncodingError. Work around this by not using platform.system() (which uses internally socket.gethostname()).
See http://www.pasteall.org/16215 for backtrace
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files (with fix).
from Sergej Reich (sergof)
Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
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was missing button for single layer rendering.
also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
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also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
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All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
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be set.
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* Not supported currently so hidden in ui.
* Could be a nice option for later, but will need some proper thought put into the implementation.
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properties
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Error with buffer handling when reading response.
Also fix bug with blendfile relative path (wasn't converting them properly).
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color properties
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work like 2.49
* Object time offset is not supported for particles anymore, something that enables similar functionality will have to be coded later.
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missing import with 3ds export.
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priviledges
now addon path is created using the same path functions and selecting where to save the startup.blend
also made some minor changes to path handling funcs.
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in-fact this is unrelated to UV Layout script, just a missing check for an bad state.
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error and print valid range.
- fixed WM_OT_context_cycle_int was causing problems with int overflow, now it cycles properly.
- rename QUOTE macro to STRINGIFY_ARG, and added STRINGIFY, which is used more often since it gives the value as a string.
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eg: context.area.header_text_set("Some Text")
included example in the view3d modal operator template.
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- missed rna rename in image ui
- use BLI_math functions in gpu_draw.c (no functional changes)
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dont attempt to add to the console's buffer.
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speed effect commit.
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* Shapekey editor now shows ID-box for showing and editing the action assigned here. This should help alleviate the misconceptions arising to #23823, where user tries to load shapekey action into Action Editor (context there is ob-action only).
There are still a few minor update bugs that I still need to fix here (i.e. post keyframing) though. Those shouldn't take too long I think.
* Changing the action used in the Action Editor properly decrements the user counts now. This solves the bug where you could get actions with a high usercount, but not that many actual users.
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icons needed adding to the new theme
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* Sequence speed effect was functional in theory, but very difficult to actually use.
* Now the effect works as follows:
- "Speed Factor" (formerly "speed fade") controls the current speed of the sequence (can be animated).
- "Use as speed" (formerly "f-curve velocity") is now the default behavior so that the "speed effect" by default changes the "speed" of the sequence.
- "Multiply Speed" (formerly "global speed") is a scale factor that's applied to the calculated frame (can't be animated).
- Without animation "Speed Factor" and "Multiply Speed" work exactly the same (in this case "multiply speed" could perhaps be disabled in ui, but currently there's no easy way to check this).
- If "Use as speed" is not checked the effect simply remaps the current frame to the given "Frame Number" (can be animated).
- "Scale to length" (formerly "f-curve compress y")scales "Frame numbers" from 0.0-1.0 to the length of the target strip to allow easy animation.
* Tooltips added for all values and options.
* Code for frame blending was nowhere to be seen, so I commented the option out from ui.
* This should fix at least bugs #20979 and #21309.
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* Should fix the cause ("no physics" gets baked) and old files that are effected (ui allows freeing if cache isn't really used)
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* The cache was reset almost constantly because smoke didn't save the first frame into cache. Although not necessary for smoke, it's vital to pointcache.
* Added info message to smoke cache panel for non saved files.
* Now smoke also only updates with a framestep of 1, so that scrubbing the timeline doesn't mess up the simulation.
* Among other things fixes report #23731.
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