Age | Commit message (Collapse) | Author |
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re-ordered with some options enabled.
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edges as faces mess up.
export obj now dosnt remove double UV's, its too slow.
updated version numbers to 243 and other minor changes.
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use new scene/object creation for making temp objects.
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Kent
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Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be
doing a lot more on this in the next release cycle, but I'm bringing these icons
over now since they're new features and we don't really have any icons for them
at the present.
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small statement so
its correct again.
Thanks paprmh....
Kent
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Kent
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could be out of order)
removed image support, Blender could import but not 3dsmax :/ - even managed to get 3dsdump to report a blender and max file to have the same data but max still dosnt like.
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(http://blender.org/forum/viewtopic.php?p=59062#59062)
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Also made some changes
- fly mode keys have changed and added snap key
- using "i=list.index(val)" is slow, use "for i,val in enumerate(list)" instead.
- dont use "i in range(start, end)" - silly to make a list when you can do "min < val < max"
JMS, please update from this version.
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All of these I think still need work but they at least do not coredump.
Basically they need some troubleshooting.
I'm heading home now so will work on it again tomorrow hopefully.
If anyone is bored feel free to take a look at them and see if you can
find the problems. (dnr.c also needs to be converted to float aware)
Kent
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Kent
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these files all had non unix line endings...
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also modified the margin value so you dont need to have values like 0.001
and added an option not to use face areas to weight projections.
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fixes.
gamma.c made it return B_PLUGIN_VERSION instead of a hard coded 4.
I haven't had time to look at the other plugins but I'm guessing
the deal was B_PLUGIN_VERSION was still 3 and gamma.c was float aware
so it was bummped to 4. Now that B_PLUGIN_VERSION is 5 I'm guessing
the other plugins need to be updated so they are at level 5 as well.
(float aware) I'm going to work on it later today. At home with a
sick kid. This is all in reference to bug #5692
Kent
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(unsigned char verses char)
Kent
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view' - to use the view vector as one of the first projections
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More small updates to the ac3d importer, to calculate normals for the created meshes and to avoid problems with older .ac files.
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Turned out somehow I managed to miss adding the proper
type refs in Blender.Types for IDGroupType and IDArrayType,
which made the script not work. So, I've got it all fixed now.
Or at least hopefully :)
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Misc updates to the ac3d importer and exporter:
- use Mesh instead of NMesh;
- properly export modified data and materials from either ob or obdata (thanks for mesh.getFromObject :) );
- option to export local rot and loc info;
- better import / export of hierarchies;
- + tiny updates here and there to support old or weird .ac files.
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Vertex color node worked only if VCol Paint/Light was enabled. Fixed
that, and removed the vertex color node making it part of the geometry
node instead.
Also, preview.blend had black vertex colors for the sphere, so set them
to white like the other primitives.
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weightpaint_clean - report how many verts removed from groups
save_theme - no need to do type(''), just use type(vat) == str
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selected, or when the image had no data.
discombobulator - updated to use newer API functions
object_random_loc_sz_rot - improved layout and use new Scene objects.context
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tex2uvbaker is now redundant with buitin functionality so thank you for maintaining this script in the past. nendo is a marginal format and the scripts are not maintained so removing
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well as some speedups- mostly problems with lightwave_export
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* use mesh.transform instead of a python matrix multiplication function.
* use the image filename rather then ID name for the URL
* use the scenes world rather then the first world for getting world data.
* mesh.verts.index(face.vert[i]) is extreamly slow!, use face.vert[i].index instead. also got rid of a face loop in a face loop that didnt do anything.
Still need to move this script to Mesh from NMesh
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update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them.
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BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem.
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Window.c was calling undo_push_mesh, even for non mesh objects, exiting editmode would crash for any non mesh object (found with the armature symmetry script), bad juju.
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added some text to mesh_boneweight_copy
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Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt)
When snap is on, a drop down appears for the target method (closest, median, center)
Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted).
Changed a couple of ugliness on how snap settings are stored.
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Sound - needed t ohave the PyType as extern
3ds_export can now export derived objects (dupli's)
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big speedup to loop detection
added support for skinning open loops (could be improved, dosnt work that well when open loops have different vert counts)
speedup elsewhere with LC's
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to change.
faster dict/list operations.
use layer flags ratehr then lists.
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changed menu location from animation menu to import menu
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changed menu location from animation menu to export menu
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script for DXF import by kitsu (Ed Blake) - provide superior import to our native DXF import for many files
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Optimized 3ds_export.py
newstyle classes and fixed an error where objects with no material would fail to export.
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material images as well
3ds_import - made it support image maps without a file chunk. unlikely but possible.
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