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2007-01-26fixed some errors, small usability enhancements.Campbell Barton
2007-01-26added option "morph target" since many people complain that verts are ↵Campbell Barton
re-ordered with some options enabled.
2007-01-26fixed an obscure bug in obj import (possibly in Mesh.c) that made adding ↵Campbell Barton
edges as faces mess up. export obj now dosnt remove double UV's, its too slow. updated version numbers to 243 and other minor changes.
2007-01-25use better Python 2.4 syntax sorting (in a try so py 2.3 still works)Campbell Barton
use new scene/object creation for making temp objects.
2007-01-24More fixes thanks to paprmh.Kent Mein
Kent
2007-01-23== Interface ==Matt Ebb
Added new icons by 'jendrzych' for sculpt mode and transform snapping. I'll be doing a lot more on this in the next release cycle, but I'm bringing these icons over now since they're new features and we don't really have any icons for them at the present.
2007-01-22I put stuff into the code that shouldn't have been there. Reverts this ↵Kent Mein
small statement so its correct again. Thanks paprmh.... Kent
2007-01-22Paprmh's fix for the blur plugin.Kent Mein
Kent
2007-01-22applied patch 5779 with some modifications to fix own error, (uv indicies ↵Campbell Barton
could be out of order) removed image support, Blender could import but not 3dsmax :/ - even managed to get 3dsdump to report a blender and max file to have the same data but max still dosnt like.
2007-01-22fixed error on hole filling ↵Campbell Barton
(http://blender.org/forum/viewtopic.php?p=59062#59062)
2007-01-22Update by JMS for the hotkey script.Campbell Barton
Also made some changes - fly mode keys have changed and added snap key - using "i=list.index(val)" is slow, use "for i,val in enumerate(list)" instead. - dont use "i in range(start, end)" - silly to make a list when you can do "min < val < max" JMS, please update from this version.
2007-01-20This is taking me longer than I wanted.Kent Mein
All of these I think still need work but they at least do not coredump. Basically they need some troubleshooting. I'm heading home now so will work on it again tomorrow hopefully. If anyone is bored feel free to take a look at them and see if you can find the problems. (dnr.c also needs to be converted to float aware) Kent
2007-01-18removed since it no longer works and with render layers not really needed.Kent Mein
Kent
2007-01-18= line ending fix =Tom Musgrove
these files all had non unix line endings...
2007-01-18error in generating projections fixed.Campbell Barton
also modified the margin value so you dont need to have values like 0.001 and added an option not to use face areas to weight projections.
2007-01-17in seqeffects.c I removed and extra ; and then did a lot of formattingKent Mein
fixes. gamma.c made it return B_PLUGIN_VERSION instead of a hard coded 4. I haven't had time to look at the other plugins but I'm guessing the deal was B_PLUGIN_VERSION was still 3 and gamma.c was float aware so it was bummped to 4. Now that B_PLUGIN_VERSION is 5 I'm guessing the other plugins need to be updated so they are at level 5 as well. (float aware) I'm going to work on it later today. At home with a sick kid. This is all in reference to bug #5692 Kent
2007-01-17fixed stupid little warning about targets differ in signedness.Kent Mein
(unsigned char verses char) Kent
2007-01-16dont use python keywords as variable names.Campbell Barton
2007-01-16cleaned up uv island projection generation and added an option 'Init from ↵Campbell Barton
view' - to use the view vector as one of the first projections
2007-01-16set the render aspect correctly when rendering non square images.Campbell Barton
2007-01-16wasnt working for mixed modesCampbell Barton
2007-01-16Scripts:Willian Padovani Germano
More small updates to the ac3d importer, to calculate normals for the created meshes and to avoid problems with older .ac files.
2007-01-16was missing a check for the end edge that made skinning it raise an error.Campbell Barton
2007-01-15when a vert is shared by more then 1 vertloop give a nice error and exitCampbell Barton
2007-01-15=ID Property Script update and api bugfix= Joseph Eagar
Turned out somehow I managed to miss adding the proper type refs in Blender.Types for IDGroupType and IDArrayType, which made the script not work. So, I've got it all fixed now. Or at least hopefully :)
2007-01-14Scripts:Willian Padovani Germano
Misc updates to the ac3d importer and exporter: - use Mesh instead of NMesh; - properly export modified data and materials from either ob or obdata (thanks for mesh.getFromObject :) ); - option to export local rot and loc info; - better import / export of hierarchies; - + tiny updates here and there to support old or weird .ac files.
2007-01-14Fix for bug #5680:Brecht Van Lommel
Vertex color node worked only if VCol Paint/Light was enabled. Fixed that, and removed the vertex color node making it part of the geometry node instead. Also, preview.blend had black vertex colors for the sphere, so set them to white like the other primitives.
2007-01-13import_obj - name imported objects/mesh dataCampbell Barton
weightpaint_clean - report how many verts removed from groups save_theme - no need to do type(''), just use type(vat) == str
2007-01-13disp_paint - was raising an error when the mesh had no image and texuv was ↵Campbell Barton
selected, or when the image had no data. discombobulator - updated to use newer API functions object_random_loc_sz_rot - improved layout and use new Scene objects.context
2007-01-12= removed nendo import/export and tex2uvbaker =Tom Musgrove
tex2uvbaker is now redundant with buitin functionality so thank you for maintaining this script in the past. nendo is a marginal format and the scripts are not maintained so removing
2007-01-12error, camera scale couldnt be set. bpyrender now sets ortho properlyCampbell Barton
2007-01-11tested export scripts with a large scene and resolved errors that came up as ↵Campbell Barton
well as some speedups- mostly problems with lightwave_export
2007-01-11improved this scriptCampbell Barton
* use mesh.transform instead of a python matrix multiplication function. * use the image filename rather then ID name for the URL * use the scenes world rather then the first world for getting world data. * mesh.verts.index(face.vert[i]) is extreamly slow!, use face.vert[i].index instead. also got rid of a face loop in a face loop that didnt do anything. Still need to move this script to Mesh from NMesh
2007-01-11some PLY files dont have faces, made these import without raising an error.Campbell Barton
2007-01-10= dxf update =Tom Musgrove
update by the script author - may have killed some changes cambo did to the previous version but the layout of the script is too significantly different to merge them.
2007-01-09forgot to remove when I changed the name.Campbell Barton
2007-01-09ply export patch 5576 applied with parts rewritten.Campbell Barton
BPyMesh getMeshFromObject bugfix in some cases non mesh object types could be a problem.
2007-01-09Made skinning between 2 open edge loops work betterCampbell Barton
2007-01-09fixes spelling of filename.Campbell Barton
Window.c was calling undo_push_mesh, even for non mesh objects, exiting editmode would crash for any non mesh object (found with the armature symmetry script), bad juju.
2007-01-09image_auto_layout update to use new UV coords, bugfix #5624 thenaks (fredz)Campbell Barton
added some text to mesh_boneweight_copy
2007-01-07=== Transform Snapping ===Martin Poirier
Snap/Grid icon button in 3D view header (edit mesh). FIXME NOTICE: make nice looking icons (yes, that's for you Matt) When snap is on, a drop down appears for the target method (closest, median, center) Hotkey to toggle snap is Shift-Tab (this was previously used for a not totally equivalent to Tab. Ton said OK to scrap it). That hotkey is currently restricted to edit mesh (where snap is currently restricted). Changed a couple of ugliness on how snap settings are stored.
2007-01-07Metaball - docs were wrongCampbell Barton
Sound - needed t ohave the PyType as extern 3ds_export can now export derived objects (dupli's)
2007-01-07made python 2.3 compat again.Campbell Barton
2007-01-05bugfix, would make bow-tie faces when skinning more then 2 loops.Campbell Barton
big speedup to loop detection added support for skinning open loops (could be improved, dosnt work that well when open loops have different vert counts) speedup elsewhere with LC's
2007-01-05standard set of minor improvements, tho this is a good script and not much ↵Campbell Barton
to change. faster dict/list operations. use layer flags ratehr then lists.
2007-01-05= mdd import update =Tom Musgrove
changed menu location from animation menu to import menu
2007-01-05= mdd export update =Tom Musgrove
changed menu location from animation menu to export menu
2007-01-05==dxf import script ==Tom Musgrove
script for DXF import by kitsu (Ed Blake) - provide superior import to our native DXF import for many files
2007-01-04Update to JMSs scripts fixed bug 5419.Campbell Barton
Optimized 3ds_export.py newstyle classes and fixed an error where objects with no material would fail to export.
2007-01-043ds_export now exports Texface UV images to 3ds's materials - supports ↵Campbell Barton
material images as well 3ds_import - made it support image maps without a file chunk. unlikely but possible.