Age | Commit message (Collapse) | Author |
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balance.
- multiply of 0.0 wasnt being applied.
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helpful for working out the exact frame of an avi <> exr
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- attribute save_keyconfig defaulted to True when unset, not sure why, but .
- use repr() rather then str() so strings are quoted without manually checking. also converts less common chars properly \m \" etc.
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with new behavior of the snap setting in the 3d view these are no longer
necessary.
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broken behavior for backwards compatibility, it's been there long enough
now to be removed.
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this is already reported after running the operator.
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at the moment so it shouldn't be there.
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show up when using the "Blender Game" render engine.
Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it.
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- tooltips were showing numbers in the addons categories list
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time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)
Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
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* cleanup link section for Start Menu
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* have nice image also in uninstaller
* ensure we can remove start menu links
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This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).
I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).
Still there is no "reverse" function, but I commit now to finish
in my home.
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Make sure for win64 version of Blender that we set default install dir to $PROGRAMFILES64
and keep win32 version to $PROGRAMFILES32.
Reported on Graphicall.org by Robroy
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* add info about bitness: 32bit, 64bit or mingw-build
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* Proper deletion of install dir - everything under it will be gone
* Ask if config/userdata can be removed and act accordingly. If selected, everything under user/config dir (BLENDERHOME) will be gone.
* The installer now will automatically update vc runtime
To be able to properly create an installer, you need:
- NSIS, and the MoreInfo plugin for NSIS. Make sure NSIS is in your path
- Set in your user-config.py BF_VCREDIST full path to the redist you have.
Note: this works only with SCons.
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* simplify the NSIS file creation (and add those files back).
NOTE: The installer is still pretty much WIP, tomorrow more improvements.
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white, enable for color balance.
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we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
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Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.
This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
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Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127
This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert
NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.
Commit discussed on IRC with Ton and Campbell.
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sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.
obscure but at least theres a tooltip so its not totally hidden.
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* Constraint template now uses 2 rows as well, when the area width is small.
* UI Code could use some code/layout cleanup still, will look into that soon.
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channel positions.
- dont show color balance unless its enabled.
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rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
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Under guidance from Jens, converted the 'aero' property into a two-way switch,
which is what it actually represents.
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without it
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last)
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disclosure triangles and panel closing X icons.
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expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
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displaying lamp properties regardless of type hence causing errors. Now
active object controls what properties to display. Still it's possible to
manage multiple mixed lamps types at once. Also added useful items for
cameras and empties
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Layout is now simpler, more easy to scan. This commit also simplifies the Python code and gets rid of hundreds of wasted lines of code, making it much easier to make layout changes.
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