Age | Commit message (Collapse) | Author |
|
|
|
empty areas
Same as default keymap
|
|
- Move painting brush panels into the image side-bar.
- Add active tool panel to the image side-bar.
|
|
1. No need to repeat the title inside the panel (this was needed when we
had this as a popup menu).
2. No need to call it "Collections Visibility" since we are already
under the "View" category. It is "Collections" now, short and sweet.
|
|
Was adding new cuts automatically.
|
|
See revision D4766
|
|
Should be last part of T63995.
|
|
Also removed annoying console error when clicking outside of valid range
of channels, that is no error at all. ;)
Part of T63995.
|
|
Part of T63995.
|
|
As with mask, when this is enabled there is now a maximum click distance
from an item to actually select it.
Part of T63995.
|
|
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the
DNA_view3d_types: Due to this FSAA always kicked in making the
rendering slow.
- Removed `Texture Solid` and `DOF`.
- Now when chosing Solid rendering the settings
of the original scene is used.
- Added a global override to use scene specific shading. In the
Future we will need to enhanced this so user can change the
settings.
- Added support for LookDev. LookDev crashed as it needed the
`evil_C` what was not set
- LookDev mode will always show the scene + world lights.
Reviewed By: brecht, fclem
Maniphest Tasks: T62517
Differential Revision: https://developer.blender.org/D4738
|
|
Part of T63995.
|
|
Note that unlike some others, this is always enabled for sequencer,
since previous (2.7x) code was already deselecting everything when
clicking in an empty area...
Part of T63995.
|
|
Althought this has limited usability currently (only 'nothing' area in
Outliner are empty lines below last entries), better for consistency to
have it here too.
Part of T63995.
|
|
Part of T63995.
|
|
Was unconditionnaly behaving that way, now use proper common setting to
control whether we should deselect everything when clicking on an empty
area.
Part of T57918.
|
|
Also moved that operator option from 3d-view op to generic
WM_operator_properties_mouse_select() helper, and renamed its label
(since 'Deselect' is already in use).
Part of T57918.
|
|
Matches 3D view behavior.
|
|
- Move connected & projected into individual toggles.
- Top-level proportional editing button now only toggles.
- Use popover for proportional edit-mode falloff and options.
Note that it's no longer possible to toggle connected via key bindings,
although this could be supported again if it's needed.
Resolves T58081
|
|
- Use W for Move in Sequencer
- Use correct shortcut for sidebar in Sequencer
- Remove inconsistent shortcut for adding nodes
|
|
|
|
This hides the top-bar by default for everything
besides paint/sculpt workspaces.
- Use the top-bar mainly for active tool settings &
popovers panel options.
(transform / snap settings are an exception for this convention).
- Only show the top-bar (by default)
in paint work-spaces (sculpt / texture-paint / grease-pencil).
- Add an active-tool panel to the sidebar.
- Split 3D view tabs into (Item / Tool / View).
D4721 with minor changes.
Further work is needed for the top-bar and image-editor.
|
|
This only exists in Graph Editor.
|
|
This makes it possible to use Tab for operator search everywhere.
|
|
Support WER inside this editor.
|
|
Also enable undo + register for select linked.
|
|
|
|
This patch implements new cache system.
Aim is to give user more control over cache, so it can be maximally
utilized. This is done through sequencer timeline side panel
in category proxy & cache.
Cached images are also visualized in timeline, controled by
sequencer timeline view->cache menu
Functional changes:
- NOT use IMB_moviecache API
- refactor names of cached image types
- each scene owns 1 sequencer cache
- merge preprocess cache into per-sequencer cache
- cache links images rendered per frame in order as they are created
- add cache content visualization tool
- add RNA properties to control the cache
More info can be found in design notes in blenkernel/intern/seqcache.c
and in https://developer.blender.org/D4443
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4443
|
|
This error was introduced in a previous commit with the rename of the parameter.
Also added some missing values.
|
|
Also support drag for box-select, matching the outliner.
D4660 by @Poulpator with edits.
|
|
This patch adds 4 pie menus to space_clip.py, as discussed in T57912.
Differential Revision: https://developer.blender.org/D4284
|
|
-Extrude Region
-Spin & Spin Duplicates
-Shear
Again, MMB is used here to execute the tool outside the gizmo perpendicular to the view
|
|
active
Similar to many apps:
- Use left click and drag to box select
- Hold modifiers like Ctrl and Shift to remove or expand selections
- Use MMB-drag to use the tool outside of the gizmo area
In the future it would be nice if the transform tools would have this increased flexibility built-in so you could configure it more easily, but this setup seems to at least make it do the most commonly useful thing by default.
|
|
|
|
Modifier previews should be implemented by a more generic system.
The current system is already a hack and needed a lot of work
to get it working again in 2.80 and even so that would be replaced by
another system in the near future.
For Vertex Colors we have a work around in place by using Workbench
Vertex Colors. For Vertex Weights we loose the previewing. Not sure
targetting weight is working (even for 279).
Reviewed By: brecht
Maniphest Tasks: T63857
Differential Revision: https://developer.blender.org/D4734
|
|
I also had to make the "New" operator a submenu in the
`File Context Menu`, so that you can still select the template.
This partially solves T61599. Currently the confirm dialog
is not shown when an already existing file is opened.
Implementing that requires a bit more work and will be
done in a separate patch.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4732
|
|
This is a first step towards T61599.
This way the invoke function can be used for the confirm
dialog in a separate patch.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D4723
|
|
Each spaces top-bar wasn't showing it's own active tool,
Remove RNA access to the workspaces tool since using it is error prone.
Eventually this should be completely removed.
|
|
D4695 by @kamran
|
|
Before this options was only available to Dots mode.
|
|
As far as I can tell, there is no technical reason why the B-Bone
segment thickness scaling can't be separated into two axes. The
only downside is the increase in complexity of the B-Bone settings,
but this is inevitable due to the increase in flexibility.
Updating the file is somewhat complicated though, because F-Curves
and drivers have to be duplicated and updated to the new names.
Reviewers: campbellbarton
Subscribers: icappiello, jpbouza
Differential Revision: https://developer.blender.org/D4716
|
|
Fix suggested by Vilem Duha.
|
|
|
|
If it's members need to be aligned the template can handle it.
|
|
|
|
Saves one line of space and matches Wireframe, X-Ray, Shadows.
|
|
Mistake in 9573bf432c4b0
|
|
This matches vertex/texture paint opacity options.
Useful because 0.75 is sometimes too dark to see the surface shading.
Resolves T63746
|
|
This is in order to have better contrast now that
the edges are half transparent if not
in edge selection.
|
|
This adds user side options to tweak the behavior
of the vbo garbage collection.
|