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2019-05-01UI: show UV sculpt panels in the image editorCampbell Barton
2019-05-01Industry Compat Keymap: Support recent feature to deselecting by clicking in ↵William Reynish
empty areas Same as default keymap
2019-05-01UI: move image paint panels into the image side-barCampbell Barton
- Move painting brush panels into the image side-bar. - Add active tool panel to the image side-bar.
2019-05-01UI: Collections Visibility panel tweaksDalai Felinto
1. No need to repeat the title inside the panel (this was needed when we had this as a popup menu). 2. No need to call it "Collections Visibility" since we are already under the "View" category. It is "Collections" now, short and sweet.
2019-04-30Industry Compat Keymap: Fix Knife toolWilliam Reynish
Was adding new cuts automatically.
2019-04-30Fix T63864 Duplicate Data options don't exist for Light Probe and Grease PencilAntonioya
See revision D4766
2019-04-30Select: Add 'deselect on nothing' to NLA editor.Bastien Montagne
Should be last part of T63995.
2019-04-30Select: Add 'deselect on nothing' to Action (dopesheet) editor.Bastien Montagne
Also removed annoying console error when clicking outside of valid range of channels, that is no error at all. ;) Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to Graph (fcurves) editor.Bastien Montagne
Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to UV editor.Bastien Montagne
As with mask, when this is enabled there is now a maximum click distance from an item to actually select it. Part of T63995.
2019-04-30Sequencer: Scene Strip PerformanceJeroen Bakker
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
2019-04-30Select: Add 'deselect on nothing' behavior to tracking editor.Bastien Montagne
Part of T63995.
2019-04-30Select: change Sequencer to match new behavior of 'deselect on nothing'.Bastien Montagne
Note that unlike some others, this is always enabled for sequencer, since previous (2.7x) code was already deselecting everything when clicking in an empty area... Part of T63995.
2019-04-30Select: add 'select on nothing' to Outliner.Bastien Montagne
Althought this has limited usability currently (only 'nothing' area in Outliner are empty lines below last entries), better for consistency to have it here too. Part of T63995.
2019-04-30Select: Add 'deselect on nothing' to nodes selection.Bastien Montagne
Part of T63995.
2019-04-30Select: proper handling of 'deselect on nothing' for GPencil edit mode.Bastien Montagne
Was unconditionnaly behaving that way, now use proper common setting to control whether we should deselect everything when clicking on an empty area. Part of T57918.
2019-04-30Select: support 'diselect on nothing' for masks.Bastien Montagne
Also moved that operator option from 3d-view op to generic WM_operator_properties_mouse_select() helper, and renamed its label (since 'Deselect' is already in use). Part of T57918.
2019-04-30UI: show transform options in image header when topbar is hiddenCampbell Barton
Matches 3D view behavior.
2019-04-30UI: reorganize proportional editing optionsCampbell Barton
- Move connected & projected into individual toggles. - Top-level proportional editing button now only toggles. - Use popover for proportional edit-mode falloff and options. Note that it's no longer possible to toggle connected via key bindings, although this could be supported again if it's needed. Resolves T58081
2019-04-29Industry Compat Keymap: Small fixesWilliam Reynish
- Use W for Move in Sequencer - Use correct shortcut for sidebar in Sequencer - Remove inconsistent shortcut for adding nodes
2019-04-29UI: move properties panel into 'Item' categoryCampbell Barton
2019-04-29UI: top-bar reorganizationCampbell Barton
This hides the top-bar by default for everything besides paint/sculpt workspaces. - Use the top-bar mainly for active tool settings & popovers panel options. (transform / snap settings are an exception for this convention). - Only show the top-bar (by default) in paint work-spaces (sculpt / texture-paint / grease-pencil). - Add an active-tool panel to the sidebar. - Split 3D view tabs into (Item / Tool / View). D4721 with minor changes. Further work is needed for the top-bar and image-editor.
2019-04-29Fix: Dopesheet context menu was referencing easing_typeWilliam Reynish
This only exists in Graph Editor.
2019-04-29Industry Compat Keymaop: Clear use of Tab in remaining editorsWilliam Reynish
This makes it possible to use Tab for operator search everywhere.
2019-04-29Industry Compat Keymap: Use correct keys for transform in the DopesheetWilliam Reynish
Support WER inside this editor.
2019-04-29Fix T63977: UV select linked has no attribute 'extend'Campbell Barton
Also enable undo + register for select linked.
2019-04-29Cleanup: use 'use_' prefix for RNA booleansCampbell Barton
2019-04-29VSE: Cache rewriteRichard Antalik
This patch implements new cache system. Aim is to give user more control over cache, so it can be maximally utilized. This is done through sequencer timeline side panel in category proxy & cache. Cached images are also visualized in timeline, controled by sequencer timeline view->cache menu Functional changes: - NOT use IMB_moviecache API - refactor names of cached image types - each scene owns 1 sequencer cache - merge preprocess cache into per-sequencer cache - cache links images rendered per frame in order as they are created - add cache content visualization tool - add RNA properties to control the cache More info can be found in design notes in blenkernel/intern/seqcache.c and in https://developer.blender.org/D4443 Reviewed By: brecht Differential Revision: https://developer.blender.org/D4443
2019-04-26Fix T63897: GPencil Material Presets showing errorAntonioya
This error was introduced in a previous commit with the rename of the parameter. Also added some missing values.
2019-04-26Keymap: Support shift-click to select multiple reportsCampbell Barton
Also support drag for box-select, matching the outliner. D4660 by @Poulpator with edits.
2019-04-25Tracking Pie Menus for Blender 2.8Sebastian Koenig
This patch adds 4 pie menus to space_clip.py, as discussed in T57912. Differential Revision: https://developer.blender.org/D4284
2019-04-25Industry Compat Keymap: Support box select for more tools with gizmosWilliam Reynish
-Extrude Region -Spin & Spin Duplicates -Shear Again, MMB is used here to execute the tool outside the gizmo perpendicular to the view
2019-04-25Industry Compat Keymap: Support box selecting while the transform tools are ↵William Reynish
active Similar to many apps: - Use left click and drag to box select - Hold modifiers like Ctrl and Shift to remove or expand selections - Use MMB-drag to use the tool outside of the gizmo area In the future it would be nice if the transform tools would have this increased flexibility built-in so you could configure it more easily, but this setup seems to at least make it do the most commonly useful thing by default.
2019-04-25Fix opening files from splash screenJacques Lucke
2019-04-25DynamicPaint: Remove PreviewsJeroen Bakker
Modifier previews should be implemented by a more generic system. The current system is already a hack and needed a lot of work to get it working again in 2.80 and even so that would be replaced by another system in the near future. For Vertex Colors we have a work around in place by using Workbench Vertex Colors. For Vertex Weights we loose the previewing. Not sure targetting weight is working (even for 279). Reviewed By: brecht Maniphest Tasks: T63857 Differential Revision: https://developer.blender.org/D4734
2019-04-24UI: Simple confirm dialog when loading new fileJacques Lucke
I also had to make the "New" operator a submenu in the `File Context Menu`, so that you can still select the template. This partially solves T61599. Currently the confirm dialog is not shown when an already existing file is opened. Implementing that requires a bit more work and will be done in a separate patch. Reviewers: brecht Differential Revision: https://developer.blender.org/D4732
2019-04-24Refactor: Separate template selection from read_homefile operatorJacques Lucke
This is a first step towards T61599. This way the invoke function can be used for the confirm dialog in a separate patch. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4723
2019-04-24Fix tool settings showing in the top-barCampbell Barton
Each spaces top-bar wasn't showing it's own active tool, Remove RNA access to the workspaces tool since using it is error prone. Eventually this should be completely removed.
2019-04-24Cleanup: remove unused transform toolCampbell Barton
D4695 by @kamran
2019-04-23GPencil: Add support for gradient to Box strokesAntonioya
Before this options was only available to Dots mode.
2019-04-23B-Bones: split the Scale In/Out properties into X and Y values.Alexander Gavrilov
As far as I can tell, there is no technical reason why the B-Bone segment thickness scaling can't be separated into two axes. The only downside is the increase in complexity of the B-Bone settings, but this is inevitable due to the increase in flexibility. Updating the file is somewhat complicated though, because F-Curves and drivers have to be duplicated and updated to the new names. Reviewers: campbellbarton Subscribers: icappiello, jpbouza Differential Revision: https://developer.blender.org/D4716
2019-04-21Fix T63764: error when using library.users_id() functionBrecht Van Lommel
Fix suggested by Vilem Duha.
2019-04-20Correct error in last commitCampbell Barton
2019-04-20UI: remove redundant row for header templateCampbell Barton
If it's members need to be aligned the template can handle it.
2019-04-20UI Overlays: Align checkbox with slider for Wireframes, X-Ray, Shadows.Pablo Vazquez
2019-04-20UI Overlays: One line layout for Mask opacity.Pablo Vazquez
Saves one line of space and matches Wireframe, X-Ray, Shadows.
2019-04-20UI: correct accidental removal of TOPBAR_PT_nameCampbell Barton
Mistake in 9573bf432c4b0
2019-04-203D View: add opacity for sculpt mask displayPablo Dobarro
This matches vertex/texture paint opacity options. Useful because 0.75 is sometimes too dark to see the surface shading. Resolves T63746
2019-04-19Edit Mode: Make edit edges black by defaultClément Foucault
This is in order to have better contrast now that the edges are half transparent if not in edge selection.
2019-04-19DRW: Expose VBO garbage collection timingsClément Foucault
This adds user side options to tweak the behavior of the vbo garbage collection.