Age | Commit message (Collapse) | Author |
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Deprecated GL_SELECT no longer works in OpenGL core profile, so there is no
reason to have this.
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This is a leftover from a time when these were not supported on all GPUs.
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This setting was added long ago to be cautious in case some GPUs did not
support this propertly, no reason to have it anymore.
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Follow-up to previous commit.
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It was still used by C-key menu, and is very handy to have
when working on a complex edit files.
Was initially removed by e9d06f086698.
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This is now handled with Ctrl + double click LMB, similar to loop select.
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Before this Blender always needed the Wintab driver. This adds support for the
native pressure API in Windows 8+, making it possible to get pressure sensitivity
on e.g. Microsoft Surface hardware without any extra drivers.
By default Blender will automatically use Wintab if available, and if not use
Windows Ink instead. There is also a new user preference to explicitly specify
which API to use if automatic detection fails.
Fixes T57869: no pressure sensitivity with Surface pen or laptop.
Code by Christopher Peerman with some tweaks by Brecht Van Lommel.
Differential Revision: https://developer.blender.org/D4165
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Allows users to select a font for text strips in the video sequence editor.
Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count.
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D3621
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This commit groups a set of new tools that were tested in grease pencil object branch before moving to master. We decide to do all the development in a separated branch because it could break master during days or weeks before the new tools were ready to deploy.
The commit includes:
- New Cutter tool to trim strokes and help cleaning up drawings.
- New set of constraints and guides to draw different types of shapes. All the credits for this development goes to Charlie Jolly (@charlie), thanks for your help!
- Segment selection mode to select strokes between intersections.
- New operator to change strokes cap mode.
- New option to display only keyframed frames. This option is very important when fill strokes with color.
- Multiple small fixes and tweaks.
Thanks to @pepeland and @mendio for their ideas, tests, reviews and support.
Note: Still pending the final icons for Cutter in Toolbar and Segment Selection in Topbar. @billreynish could help us here?
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After some internal changes in the topbar, some properties were not visible if use col() instead of row() in python script.
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The overlay should now use the texture interpolation setting in material
mode.
In image mode, there is now a new button to let the user choose the texture
filter. The option is located in the Texture Slots popover and only shows
in Image mode.
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Copy from properties space.
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- Lost contrast w/ faded wire for dupli/set-scene.
- Make grid darker to increase contrast.
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TH_BACK was being used when drawing the 3D view even though
there was no way to set the color in the preferences.
The color was zero'd when moving to the new 2.8x theme.
Having both gradient and background colors was confusing,
especially having to use 'TH_HIGH_GRAD' for the 3D view, 'TH_BACK' for
other views.
Move the background color back to 'TH_BACK', 'TH_BACK_GRAD' is used
when gradients are enabled.
RNA is unchanged so presets don't need updating.
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This was only used by collada export metadata.
If metadata like this is needed, we can use per-filetype preferences,
to make it clear when user identifiable information is being used.
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When holding down the key for a while, the pie menu will disappear when
releasing the key. This is under the assumption that in this case the user
decided to cancel the action.
Differential Revision: https://developer.blender.org/D4180
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thx @rombout for investigation!
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D4172 by @rcorre
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Add 'has_color' check to avoid duplicated tool checks.
Also abbreviate text descriptions.
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UIList).
Too many things done wrong in original rBd12b3767f81d to list them all
here, hopefully nothing bad sneaked in again this time :|
Also cleaned up a little the 'sort by name', even though (since we only
have two options by default, sort by index and by name) we can abuse it
as a binary option for now, this is not a bitflag...
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Also support non existing keymap items which gave an error, see: T60335
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using a simple shader graph mixing Transparent BSDF now
Fixes T59185
Reviewers: brecht
Maniphest Tasks: T59185
Differential Revision: https://developer.blender.org/D4181
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oversight in rB502aabb9d0c5
part of T60290
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Expand the enum since it's dynamic, depending on the render engine.
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Working in 2.7x, was just disabled in 2.8x.
Fixes T60256
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The units scaling was inappropriate when the bevel value was
to be interpreted as a percent, so added a separate rna property
for "Width Percent" and made UI show the width appropriate for
current offset_type.
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Harden normals causes normal splitting, which will not give the
appearance expected due to autosmooth unless some edges are sharpened,
so this change fixes that. Also bevel tool will turn on autosmooth
if not already on if hardening normals.
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Makes the entire Preferences UI nicely width responsive. Also, move
use_tabs_as_spaces option back to file path options, it was too lonely
in its own panel ;)
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* Expand more sub-panels by default.
* Move release confirms and numeric input settings to Input.
* Move 3D cursor settings to Editing.
* Move region overlap to Interface.
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