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2020-08-11WIP: handle clog in separate TextViewContextMateusz Grzeliński
- add separate set of operators to deal with clog - they are currently logical mirror of reports but will be expanded - remove pointless flag RPT_FLAG_NONE - remove active_reports from SpaceInfo as logs are no longer converted to reports
2020-08-11UI: Separate log filtering and formattingMateusz Grzeliński
2020-08-11GPencil: Split Primitive operators and add number of points to TopbarAntonio Vazquez
Now the operators are split to define different default values. This is also required for the future Bezier primitive tools. This allows to show in the Topbar the number of subdivisions. Before this value was totally hidden and it was number of Edges. The wheelmouse can be used to override the value while running, but does not change the default value. {F8766270} All operators share same code. Also, fixed some bad practices done with Toolbar in python. Reviewed By: mendio, pepeland Differential Revision: https://developer.blender.org/D8506
2020-08-10Sculpt: Option to mask front faces only using Lasso and Box MaskPablo Dobarro
This adds a property that checks the normals of each vertex against the view direction to decide if they should be masked (similar to the "Front Faces Only" option works for brushes. Reviewed By: sergey Maniphest Tasks: T77637 Differential Revision: https://developer.blender.org/D8448
2020-08-10Sculpt: Boundary BrushPablo Dobarro
This brush includes a set of deformation modes designed to deform and control the shape of the mesh boundaries, which are really hard to do with regular sculpt brushes (and even in edit mode). This is useful for creating cloth assets and hard surface base meshes. The brush detects the mesh boundary closest to the active vertex and propagates the deformation using the brush falloff into the mesh. It includes bend, expand, inflate, grab and twist deform modes. The main use cases of this brush are the Bend and Expand deformation modes, which depend on a grid topology to create the best results. In order to do further adjustments and tweaks to the result of these deformation modes, the brush also includes the Inflate, Grab and Twist deformation modes, which do not depend that much on the topology. Grab and Inflate are the same operation that is implemented in the Grab and Inflate tools, they are also available in the boundary brush as producing deformations with regular brushes in these areas is very hard to control. Even if this brush can produce deformations in triangle meshes and meshes with a non-regular quad grid, the more regular and clean the topology is, the better. Most of the assets this brush is intended to deform are always created from a cylindrical or plane quad grid, so it should be fine. Also, its algorithms can be improved in future versions to handle more corner cases and topology patterns. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8356
2020-08-10Add SpaceInfoFilter to RNAMateusz Grzeliński
- add add, remove operators
2020-08-10GPencil: Invert Filled area pressing Ctrl keyAntonio Vazquez
This feature was suggested in https://blender.community/c/rightclickselect/rggbbc/ When press `Ctrl+LMB`, the filled area is inverted. {F8749306} {F8749307} Filling several areas: {F8759399} Differential Revision: https://developer.blender.org/D8477
2020-08-10WIP: Override preferences with command line argumentsMateusz Grzeliński
- add separate save/restore operators for debug related options
2020-08-07Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
# Conflicts: # source/blender/blenkernel/BKE_DerivedMesh.h # source/blender/blenkernel/intern/DerivedMesh.c # source/blender/blenkernel/intern/anim_data.c # source/blender/blenlib/PIL_time_utildefines.h # source/blender/editors/space_info/info_intern.h # source/blender/windowmanager/intern/wm_event_system.c # source/blender/windowmanager/intern/wm_files.c
2020-08-06WIP Experimental: add basic UI/UX layout for log filteringMateusz Grzeliński
2020-08-06Sculpt: Cloth Brush simulation area propertyPablo Dobarro
This makes possible to choose between a local and a global simulation when the cloth brush is used. Local simulation is the current default. When global simulation is enabled, the cloth brush simulates the entire mesh without taking any simulation limits into account. This was possible before by setting the simulation limits to 10 (the current maximum value allowed) so the entire mesh was inside the limits, but this was a hack as the limits scale with the radius and there should not be any limitation on how big the simulated area can be to be able to simulate an entire object. This also allows to make a more clear distinction between cloth brush presets that are intended to be used in local areas to add details or globally to generate the base shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8481
2020-08-06UI: Fixes and small improvements to some labels and UI messagesYevgeny Makarov
Small tweaks to make labels and texts more correct, consistent and polished. Reviewed by: Aaron Carlisle, Julian Eisel Differential Revision: https://developer.blender.org/D8346
2020-08-06UI: Reduce item padding in the edit mesh context menusYevgeny Makarov
Align items in the edit mesh context menus (reducing padding), for consistency with other menus. The root layout of menus doesn't add the padding, for sub-layouts `align` has to be enabled. {F8749633} Reviewed By: Julian Eisel Differential Revision: https://developer.blender.org/D8480
2020-08-06Cleanup: no need for plural for term 'collision'Campbell Barton
2020-08-06Sculpt: Cloth Brush/Filter CollisionsPablo Dobarro
This implements collisions in the solver of the cloth brush/filter. It uses the scene colliders as a regular physics simulation. There are still some parameters (friction, distance to the surface...) that can be exposed as properties in later patches. Thanks to Sebastian Parborg for helping me with the implementation. Reviewed By: sergey, zeddb Differential Revision: https://developer.blender.org/D8019
2020-08-06Sculpt: Sharpen Mesh Filter curvature smoothing and intensify detailsPablo Dobarro
This adds a curvature smoothing and intensify details properties to control the result of the Sharpen Mesh Filter. Curvature smoothing removes high frequency details from the precalculated sharpen data, so the filter result has much smoother surfaces and cleaner sharpen lines; Intensify details displaces the vertices of creases and valleys in the direction opposite to its neighbors average, so it intensifies high frequency details in those areas, producing more noisy and sharp shapes: Both this properties can be used in combination to achieve a good balance of high and low frequency details depending on the shape and the desired result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8447
2020-08-05Sculpt: Option to lock the rotation in the Pose Brush scale deform modePablo Dobarro
The scale deform mode includes rotation by default, so when when scaling down a part of the models it becomes harder to control as the effect of the rotation less predictable (similar to using trackball rotation in a very small radius). This locks the rotation of the segment, so parts of the model can be scaled down in a more predictable way. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8465
2020-08-05Merge branch 'blender-v2.90-release'Julian Eisel
2020-08-05Fix double-click not opening directories on some touch-padsJulian Eisel
The file.execute() operator is the one that actually opened directories and files, not file.select() with the "open" option, as it was assumed when changing the keymap to double-click for opening. It only acts on the current selection though, so we have to ensure the selection is set on the first click. Now, some touch-pads have a delay until they register a click event, so the double-click would be registered instead, before the selection is set. Always select on mouse-down now and remove the unnecessary select operator call on double-click.
2020-08-05GPencil: Reorganize Advanced Brush panelAntonio Vazquez
The Ignore Transparent Strokes and the Factor are related, so it's better disable factor if the checkbox is disabled.
2020-08-05GPencil: Add Fill option to determine the layers used for boundary strokesAntonio Vazquez
This is a patch suggested in https://blender.community/c/rightclickselect/qggbbc/ The valid values are: * Visible Layers. * Active Layer. * Layer Above active. * Layer Below active. * All layers Above active. * All layers Below active. Differential Revision: https://developer.blender.org/D8474 Some minor UI changes done in the original patch.
2020-08-05Audaspace: port documentation bugfix from upstream.Joerg Mueller
2020-08-05Feature: always log error and warningsMateusz Grzeliński
2020-08-05Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
# Conflicts: # source/blender/io/alembic/exporter/abc_export_capi.cc
2020-08-05Merge branch 'blender-v2.90-release' into masterCampbell Barton
2020-08-05Keymap: add back Shift-K to cut-through selected facesAaron Carlisle
Resolves T78540
2020-08-05Sculpt: Cloth brush Pin Simulation Boundary propertyPablo Dobarro
The cloth brush has a defined simulated area with a falloff. In the falloff area (the area between the dashed white circle and the exterior white circle), simulation properties change in order to fade out the simulation deformation effects towards the boundary. With some brushes and stroke types (like anchored strokes with pinching or grabbing with full strength), it is possible to apply more force than what the boundary falloff can compensate, so the simulation breaks when this happens. This option pins the falloff area with softbody constraints, This produces a much better deformation falloff and it is no longer possible to move the vertices near the simulation boundary, so the simulation won't break no matter the strength of the forces applied inside the simulated areas. This is an option as it is particularly useful for some brushes to add localized details, but for brushes that are supposed to deform the entire mesh (like the grab brush in D8424), this can add unwanted softbody constraints that affect the simulation result. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8435
2020-08-04Sculpt: Split Box Mask into its own operatorPablo Dobarro
Box mask is not a selection, so it should not be part of the select operator. This allows to add more sculpt mode specific functionality and properties and to share more code with the lasso mask operator in a later refactor. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8456
2020-08-04Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
2020-08-04Merge branch 'blender-v2.90-release'Bastien Montagne
Conflicts: source/blender/editors/gpencil/gpencil_primitive.c
2020-08-04Cleanup: typos & co in UI messages (and some other places).Bastien Montagne
2020-08-04Fix todo: do not log reports when converting to log to reportMateusz Grzeliński
2020-08-03Fix missing shortcut indicators and crash on shortcut changeJulian Eisel
Fixes T78346. The shortcut display and change code is context sensitive. To make it work correctly the context needs to be set properly. When executing operators from the dropdowns, the active region is the header, but the shortcut handlers are set for the main region. So make sure that is used instead. This also sets the main region active for context menu operators, where this issue shouldn't be present. Doing it anyway shouldn't hurt though and fixes this issue in case somebody displays the context menu in the header as dropdown too.
2020-08-03CLOG: rename log verbosity to log levelMateusz Grzeliński
2020-08-03Audaspace: port documentation bugfix from upstream.Joerg Mueller
2020-08-03Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
# Conflicts: # source/blender/blenkernel/BKE_global.h
2020-08-03Cleanup: remove trailing space, newlines at eofCampbell Barton
2020-08-02Particles: new Age Reached Event, Kill Particle and Random Float nodeJacques Lucke
The hardcoded age limit is now gone. The behavior can be implemented with an Age Reached Event and Kill Particle node. Other utility nodes to handle age limits of particles can be added later. Adding an Age Limit attribute to particles on birth will be useful for some effects, e.g. when you want to control the color or size of a particle over its life time. The Random Float node takes a seed currently. Different nodes will produce different values even with the same seed. However, the same node will generate the same random number for the same seed every time. The "Hash" of a particle can be used as seed. Later, we'd want to have more modes in the node to make it more user friendly. Modes could be: Per Particle, Per Time, Per Particle Per Time, Per Node Instance, ... Also a Random Vector node will be useful, as it currently has to be build using three Random Float nodes.
2020-08-01Fix UI: activate log verbosity on severity debugMateusz Grzeliński
2020-07-31Report filtering: use enum instead of separate bool propertiesMateusz Grzeliński
Introduce new type for reporting unregistered operators
2020-07-31Revert removing RPT_DEBUGMateusz Grzeliński
2020-07-30Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
2020-07-30Add compound shape for rigid body simulationDavid Vogel
This patch adds a new compound shape entry to the shape selection dropdown. It also corrects wrong inertia calculation for convex hulls, that resulted in strange behavior for small objects. The compound shape take the collision shapes from its object children and combines them. This makes it possible to create concave shapes from primitive shapes. Using this instead of the mesh collision shape is often many times faster. Reviewed By: Sergey, Sebastian Parborg Differential Revision: http://developer.blender.org/D5797
2020-07-30WIP: enable/disable loggers from user preferencesMateusz Grzeliński
2020-07-30Expose debug_value in preferencesMateusz Grzeliński
2020-07-30Expose debug flags in RNAMateusz Grzeliński
- add text labels to log related properties
2020-07-30Merge branch 'master' into soc-2020-info-editorMateusz Grzeliński
2020-07-29Sculpt: Cloth Brush Soft Body Influence propertyPablo Dobarro
This property adds constraints to the simulation using the initial location of the vertices, making it behave like a soft body. The strength of these constraints can be modified with the brush parameter. This makes some deformation modes more subtle and predictable, making it possible to use the cloth brush to add surface detail in a more controllable way without loosing completely the original shape of the mesh. Reviewed By: sergey Differential Revision: https://developer.blender.org/D7845
2020-07-29Expose part of logging properties in preferencesMateusz Grzeliński
2020-07-29GPencil: New Brush predefined modeAntonio Vazquez
it's good to have an option to ' pin' a mode to the brush, to use that mode always, independent of the current viewport selected mode. {F8723224} Reviewed By: pepeland Differential Revision: https://developer.blender.org/D8399 81a002