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2019-11-26Clip Editor: Remove Image label from selectorSergey Sharybin
Unfortunately, it didn't turn out to be as great as I've hoped to it will. The issue is: the label eats too much space, making selector buttons and image name to be barely readable. Initial idea of making the panel somewhat wider didn't work either: due to the sizing policy of label it takes a lot of panel width to make image name readable.
2019-11-26Fix T71924: Baking quaternion keyframes gives discontinuous valuesCampbell Barton
2019-11-26Clip Editor: Allow opening and creating images from Plane Track panelSergey Sharybin
Differential Revision: https://developer.blender.org/D6170
2019-11-26Fix T64655: Quad view toggle conflicts on macOSCampbell Barton
Cmd-Alt-Q is a system shortcut on macOS, use Ctrl-Alt-Q.
2019-11-25UI: Widget Text Cursor ColorPaul (Thirio)
Adds a theme setting to specify color of widget text insertion cursor (caret). Differential Revision: https://developer.blender.org/D6024 Reviewed by Campbell Barton
2019-11-24Cleanup: remove unused text.selection_set select optionCampbell Barton
This was meant to set the selection end instead of the cursor however it hasn't been working for years and seems quite obscure.
2019-11-22UI: Changes to Graph Editor selection and transformJulian Eisel
When introducing "drag-all-selected" support all over Blender, we figured this wouldn't work well with the Graph Editor selection/transform behavior. Hence, William and I worked on the following changes, although we used this chance to improve the behavior in general too. For more info see T70634. * Handles now always move with the key, regardless if they are selected or not. * Selecting the key doesn't select the handles anymore, their selection is separate. * Multiple keys and handles can now be dragged. * Dragging a handle moves all selected handles **on the same side**. * Tweak-dragging any handle can never affect any keyframe location, only handles. * G/R/S should behave as before. * Changing the handle type with a key selected always applies the change to both handles. * Box selection with Ctrl+Drag now allows deselecting handles (used to act on entire triple only). * Box selection //Include Handles// option now only acts on visible handles, wasn't the case with Only Selected Keyframes Handles enabled. * Box selection //Include Handles// is now enabled by default in all bundled keymaps. The changes have been tested for some days by the animators here in the Blender Animation Studio. Some changes are based on their feedback. Also, this improves/adds comments for related code. Differential Revision: https://developer.blender.org/D6235 Reviewed by: Sybren Stüvel, William Reynish
2019-11-22Keymap: use tab key for indent or auto-completeCampbell Barton
Only indent when there aren't characters before the cursor. This resolves the conflict with Ctrl-Space for view maximize. D6239 by @wbrbr for text editor, based console support on this.
2019-11-21Sculpt: Invert Scrape to FillPablo Dobarro
After adding normal radius, the main use of the Scrape brush is to create flat surfaces with sharp edges. In that case, it does not make sense to have our current "Peaks" version of the brush as its inverted version. The correct inverted version of Scrape for this use case is the Fill brush. This way you can use this tool to crease both concave and convex sharp edges and to fix the artifacts one version produces with its inverted version. I think we should merge these two tools into one, but for now, this solution keeps compatibility with the old behavior. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6022
2019-11-21Pose brush: Smooth Iterations Brush PropertyPablo Dobarro
The smooth iterations of the pose factor were hardcoded to 4. This works fine in most situations when you are posing a low poly mesh, which is the main use case of this tool. I added the smooth iterations as a brush property in case you need to pose a high poly mesh directly without producing artifacts. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6157
2019-11-21Sculpt: Mask SlicePablo Dobarro
This operator is similar to Mask Extract, but it deletes the masked points on the original mesh and fills the holes. This can be useful for quickly trimming or splitting an object. This is not meant to be the main trimming tool of sculpt mode. I plan to have a set of trimming tools based on geometry booleans (trim box, lasso, line, bisect...) but in some cases doing a mask selection is more convenient. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6160
2019-11-21Sculpt: Multiplane Scrape BrushPablo Dobarro
The Multiplane Scrape brush creates sharp edges with a given fixed angle by trimming the mesh with two planes in local space at the same time. When working with stylized or hard surface models, this brush produces way better results and is more predictable than any other crease/flatten brush based on curves and alphas. It is also the first brush we have than can produce hard surface concave creases. The Multiplane Scrape Brush also has a dynamic mode where it samples the surface to fit the angle and scrape planes during a stroke. With this mode enabled you can sculpt multiple times over the same edge without creating artifacts. It can also create creases that change between concave and convex during the same stroke. The behavior of this brush will improve after merging patches like D5993 and its behavior in concave creases can still be improved, so I will keep tweaking its parameters and default values once we have all brush properties available. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6174
2019-11-21Sculpt/Paint: Dash Ratio and Dash SamplesPablo Dobarro
Dash Ratio and Dash Samples are brush properties to modify the strength of the brush during a stroke. This is useful to create dashed lines in texture paint or stitches in sculpt mode. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D5949
2019-11-21Missed last commitCampbell Barton
2019-11-21Tool System: make smooth & randomize modal operatorsCampbell Barton
Previously these used a gizmo to redo the operator however this complicated having on-screen gizmos to access tools (see T66304). Replace this with a generic way to make an operator that only has an execute function into a modal operator. This is used for smooth and randomize tools. Unlike operator gestures, this handles storing and resetting the data. Currently this only handles edit-mode data, however it's can be extended to other kinds of data.
2019-11-21Fix T62631: Cloth vertex mass capped to a very low number on scaled scenes.Sebastian Parborg
Removed the weight limit and made the setting more clear in what it actually does. IE, it controlls the weight of the vertices of the cloth mesh Reviewed By: Brecht Differential Revision: http://developer.blender.org/D5450
2019-11-21Add curve decimate in the graph editorSebastian Parborg
Added a animation curve decimate operator in the graph editor Reviewed By: Sybren Differential Revision: http://developer.blender.org/D4841
2019-11-21Bevel: Custom Profile and CurveProfile WidgetHans Goudey
Custom profiles in bevel allows the profile curve to be controlled by manually placed control points. Orientation is regularized along groups of edges, and the 'pipe case' is updated. This commit includes many updates to comments and changed variable names as well. A 'cutoff' vertex mesh method is added to bevel in addition to the existing grid fill option for replacing vertices. The UI of the bevel modifier and tool are updated and unified. Also, a 'CurveProfile' widget is added to BKE for defining the profile in the interface, which may be useful in other situations. Many thanks to Howard, my mentor for this GSoC project. Reviewers: howardt, campbellbarton Differential Revision: https://developer.blender.org/D5516
2019-11-20UI: Text Editor Visual ChangesHarley Acheson
Various small changes to Text Editor, mostly to do with scaling, alignment, and theme support. Differential Revision: https://developer.blender.org/D6268 Reviewed by Campbell Barton
2019-11-20New splash screen for master branch!Sergey Sharybin
This way we can tell master from previous releases apart. Splash by Gleb Alexandrov, Aidy Burrows and the Blender community
2019-11-18GPencil: Layers and Materials Specials menu updatesMatias Mendiola
Rename and separate Layers and Materials Specials menu from other buttons for better consistency Reviewed By: antoniov Differential Revision: https://developer.blender.org/D6271
2019-11-15Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-15PyAPI: add class and module attributes to rna_info.InfoStructRNACampbell Barton
Module access is needed for documentation generation to exclude non built-in modules. This also fixes a bug creating references to non built-in types.
2019-11-15Keymap: pressing leader key (Alt) again closes tool promptCampbell Barton
Provides a convenient way to close if the tool prompt is opened by accident.
2019-11-14GPencil MultiStroke modifierYimingWu
This patch includes a modifiers that developed for NPR rendering. - MultiStroke modifier that generates multiple strokes around the original ones. Differential Revision: https://developer.blender.org/D5795
2019-11-14Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-14Fix macOS using conflicting key binding Cmd-.Campbell Barton
Used for toggle origins, conflicts on macOS, use Ctrl-. instead.
2019-11-13Merge branch 'blender-v2.81-release'Sergey Sharybin
2019-11-13Force sculpting on highest multires levelSergey Sharybin
This is a workaround for T58473 to avoid likely event of ruining sculpted data. Differential Revision: https://developer.blender.org/D6244
2019-11-11Merge branch 'blender-v2.81-release'Philipp Oeser
2019-11-11Revert "Fix T71126: add old hotkeys to set start/end frame in the timeline to"Philipp Oeser
This caused T71483. Having timeline and dopesheet merged in 2.8 makes using S/E keys in timeline not work well. 2.7x keymap needs to fit with 2.8x internals, so probably 2.7x keymap will have to live with Ctrl+Home / Ctrl+End here. This reverts commit 4fbcbbfb967cb0fdff11dfc1646a1c55bca96f1d.
2019-11-08Fix tool leader-key consuming mouse wheel eventsCampbell Barton
2019-11-08Cleanup: adjust layout for example experimental UICampbell Barton
- Use a separate split for each feature, since two top-level splits can become un-aligned. - Only show the task instead of the entire URL.
2019-11-08User Preference Experimental TabDalai Felinto
Experimental tab in User Preferences for experimental features. The tab option is only visible when "Developer Extras" is on. Included here is a (commented out) example panel to be used as a template for the new experimental panels. Since these panels will come and go it is nice to have a reference in the code. Differential Revision: https://developer.blender.org/D6203
2019-11-07Stretch To: implement a mode similar to Damped Track for rotation.Alexander Gavrilov
Most of the time Stretch To is used in actual rigs, like BlenRig or Rigify, in combination with Damped Track to handle rotation before the stretch, because it produces rotations more appropriate for organic deformation, and doesn't flip because of internal gimbal lock. The prevalence of this pattern suggests that Stretch To should support that kind of rotation directly as an option. Differential Revision: https://developer.blender.org/D6134
2019-11-05Merge branch 'blender-v2.81-release'Brecht Van Lommel
2019-11-05Fix T71093: fluid settings not visible for workbench engineBrecht Van Lommel
2019-11-05Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-05Cleanup: remove redundant pivot popoverCampbell Barton
2019-11-04Correct naming of cryptomatte output sockets on the render layers nodeRobert Guetzkow
The cryptomatte sockets were incorrectly numbered using a step size of two. While the increment by two is necessary to get the correct number of render passes, they should be numbered consecutively matching the socket names of the cryptomatte node. Reviewed By: lukasstockner97 Differential Revision: https://developer.blender.org/D6185
2019-11-04Solidify Modifier: support non-manifold inputHenrik Dick
This adds a new mode to solidify to support non-manifold geometry with edges using 3 or more faces as input, resulting in a manifold mesh. Since the differences between these methods don't translate well into short terms, they're named "Simple" and "Complex" in the UI. This also adds clamp with respect to angles to the existing solidify modifier calculation.
2019-11-03VSE: add a Set frame range to Strips operatorAlessio Monti di Sopra
Add operator that sets the frame range, with an option to choose the regular or the preview one, around the selected strips. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6078
2019-11-03UI: Fix preview frame range drawing in sequencer and driver editorsAlessio Monti di Sopra
Draw preview range overlay in the video sequencer in the same way as in the other animation editors Add color control in the theme. Prevent overlay to be drawn in the driver editor. Reviewed By: ISS Differential Revision: https://developer.blender.org/D6074
2019-11-03Merge branch 'blender-v2.81-release'Campbell Barton
2019-11-03Fix T71284: batch rename escape's dashesCampbell Barton
2019-11-01Fix python error when trying to delete presetsSebastian Parborg
In some cases the default data paths for blender does not exist. For example on windows when using the portable install. This would lead to errors when trying to lookup default paths in is_path_builtin. Now we handle cases like this gracefully.
2019-11-01UI: Disk to Disc Spelling ChangeHarley Acheson
Identifiers for icons representing optical drives should use 'disc', not 'disk'. Differential Revision: https://developer.blender.org/D6166 Reviewed by Julian Eisel
2019-11-01Sequencer: use all selected strips for select side operatorCampbell Barton
D6127 by @a.monti with edits.
2019-10-31Transform: Add option to exclude back facing geometry from snappingmano-wii
Add new `Backface Culling` option to the snapping properties. This option has nothing to do with the view3d display or the workbench `Backface Culling` option. Limitation: - In edit mode, this option only affects snap to faces. Maniphest Tasks: T71217 Differential Revision: https://developer.blender.org/D6155
2019-10-31Merge branch 'blender-v2.81-release'Campbell Barton