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2015-05-18Fix T44708: UI label should use pluralJulian Eisel
Just to keep commit ratio up while being busy preparing for final exams ;)
2015-05-17Fix T44737: Missing 'Spin' op entry in surface (NURBS) tools/menu.Bastien Montagne
2015-05-17Fix own error deleting previewsCampbell Barton
2015-05-17Cleanup: pep8Campbell Barton
2015-05-15Fix T44724: missing menu entries for 'view fit' (F) in clip/image editors.Bastien Montagne
2015-05-15Zoom to frame options, requested by the Hwoozeberry (dutch translation)Antony Riakiotakis
team. There are 3 options here: 1) Keep range (previous behaviour) 2) Seconds - allows a specified offset in seconds around current frame 3) keyframes - zoom to include a number of keyframes around the cursor Options 2 and 3 have their own properties to tweak the behaviour and all options can be found in User Preferences->Interface under the 2D viewports section. Number 3 will probably need some refinement so commiting here for the hwoozeberry team to test first.
2015-05-14BGE: Add 'Lock Translation' for dynamic objectsThomas Szepe
The XYZ translation lock was missing for dynamic object. Reviewed By: panzergame
2015-05-14Add clear seams to uv editorAntony Riakiotakis
2015-05-12PyAPI: Remove release method, just use delitemCampbell Barton
2015-05-12Minor tweaks to preview templatesCampbell Barton
2015-05-12Doc: add bpy.utils.previewsCampbell Barton
Updated sphinx_doc_gen.py to better handle pure py-classes.
2015-05-12Doc: correct rst syntaxCampbell Barton
also remove some API docs from example
2015-05-12Doc: replace addons -> scripts in docstringCampbell Barton
Theres nothing add-on specific here.
2015-05-12Doc: minor fixesCampbell Barton
- check for class/static methods assumed nonzero args. - subclass references and set-flag items are now sorted. - use 'order' for Py operator mix-ins, so operator settings don't show in random order.
2015-05-11Expose PreviewImage & custom icons to py API.Bastien Montagne
This commit mainly: * Exposes PreviewImage struct in RNA, including ways for user to set images data. * Adds a new kind of PreviewImage, using a file path and IMB_thumb to get image. * Adds a new kind of custom icon using PreviewImage, unrelated to ID previews system. * Adds a python API (utils.previews) to allow python scripts to access those custom previews/icons. Note that loading image from files' thumbnails is done when needed (deferred loading), not when defining the custom preview/icon. WARNING: for release addons who would want to use this, please keep it to a strict minimum, really needed level. We do not want our UI to explode under hundreds of different flashy icons! For more info, see also the release notes of Blender 2.75 (http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.75/Addons) and the example/templates featured with Blender. Patch by Campbell (ideasman42), Inês (brita) and Bastien (mont29). Differential Revision: https://developer.blender.org/D1255
2015-05-10UI: consistent naming for operator propsCampbell Barton
2015-05-10UI: move sharp/smooth out of vertex menuCampbell Barton
Was confusing to have shade smooth/soft in both edge & vertex menu named differently. This is an edge-flag, so keep in the edge-menu, use vertex option when in vertex mode.
2015-05-07Fix T27642: Add version in .exe installer propertiesAnatoly TechTonik
2015-05-07Fix T44614: Maya keymap left mouse click to add cut not working.Brecht Van Lommel
2015-05-06Feature request: Dyntopo detail expressed in percentage of brush radius.Antony Riakiotakis
Not sure how useful this will be but people have requested it so, here it is...
2015-05-06Fix T44624: world menu appears in node editor header with Blender internal.Brecht Van Lommel
2015-05-04Follow up to previous commit, remove depth of field from UI inAntony Riakiotakis
wireframe/boundbox mode.
2015-05-04Separate scene simplification into viewport and renderSergey Sharybin
This way it is possible to have viewport simplification bumped all the way up, making viewport really responsive but still have final render to use highest subdivision possible. Reviewers: lukastoenne, campbellbarton, dingto Reviewed By: campbellbarton, dingto Subscribers: dingto, nutel, eyecandy, venomgfx Differential Revision: https://developer.blender.org/D1273
2015-05-04Support displaying metadata for images in sequencer preview windows (notAntony Riakiotakis
backdrop)
2015-05-03BGE: Fix: Activate collision mask/group in UI.Porteries Tristan
2015-05-03Cleanup: rename clear_skin & clear_mask operators to skin_clear and mask_clear.Bastien Montagne
So that they match all other op names around - and sensible logic as well.
2015-05-03Fix T44589: No way to add a skin data layer manualy.Bastien Montagne
There are several ways to end up with an object with skin modifier, but no skin data on the geometry. So we need an operator to add it by hands. Also tweaked a bit UI of this modifier.
2015-05-02Fix T44586: Viet language problem for Blender InterfaceBastien Montagne
We were missing many of the complex diacritics combinations in latin extended additional code block... Alawyas a pleasure to edit this font... :|
2015-05-02Turn bpy.utils into a package, so that we can easily add submodules to it.Bastien Montagne
2015-05-02Object Align Operator: Make it use modifiers in high quality bounding box ↵Daniel Salazar
calculation
2015-04-30UI: use enum for thumbnail sizeCampbell Barton
2015-04-29File browser - change thumbnails size with a sliderBastien Montagne
We can now scale from 32px up to 256px (default has been upgraded to 128px). Thumbnails are now generated as 'large', i.e. 256px. Previews are scaled up if necessary, unlike icons (for folders or files without preview images). Note that .blend thumbnails themselves remain in 128px for now (they are embeded in .blend files, not quite sure we want to make them four times bigger...). Patch by DMS (Yaron Dames), with final edits by myself. Reviewers: mont29 Subscribers: Severin, mont29 Differential Revision: https://developer.blender.org/D1260
2015-04-28Project Paint: Add symmetry supportCampbell Barton
- Access from symmetry panel (as with sculpt) - Supports multiple axis at once. - Supports all brush types including clone.
2015-04-28Add material slot reorder buttonsGaia Clary
2015-04-27Cleanup: rename GRAB_POINTER -> GRAB_CURSORCampbell Barton
Term pointer is overloaded already.
2015-04-23Py API: Remove deprecated callback_addCampbell Barton
2015-04-22Rename stamp panel to metadata panel.Antony Riakiotakis
Rationale - this panel also enables metadata that get written on files. Also moved draw_stamp property in the panel - to make it clearer it only controls the drawing, not individual metadata.
2015-04-22Cleanup: pep8, spellingCampbell Barton
2015-04-22Logic Editor: Buttons for moving game properties up/downTristan Porteries
D1163 by @panzergame, with minor edits by me (@Severin)
2015-04-21Metadata display support - patch by Julian and me.Antony Riakiotakis
Basically, blender adds a few metadata fields to images when we render an image. Those metadata can now be viewed in the image editor. Also, made sure metadata are available when we write imbufs to disc with "Save As". There may be more cases here that need fixing, but this means that loading an image with metadata will now properly preserve them in blender.
2015-04-21Allow editing of active strip proxy settings again in addition to theSergey Sharybin
set operator
2015-04-20I18n: Add Vietnamese language.Bastien Montagne
2015-04-20Fix: "show_points" setting for Grease Pencil drawing didn't workJoshua Leung
As reported by zeffi, the "show_points" option was not working in master. It probably broke recently, after some changes meant that the point sizes weren't geting set prior to drawing these points anymore. Since this was originally added as a debugging tool (though it is now somewhat redundant due to the stroke editing functionality, which uses/exposes the same points), this option wasn't really that important. I have decided to add back a toggle for this to the UI though, since it can be used for some interesting effects...
2015-04-18BGE: New Draw debug shadow box for sun lampPorteries Tristan
New Check option "Show Shadow Box" in shadow panel of sun lamp to get feedback about which objects project shadows. Minor tweaks by Campbell Barton and Jorge Bernal Reviewers: moguri, sybren, kupoman, dfelinto, lordloki, campbellbarton Reviewed By: lordloki, campbellbarton Subscribers: sergey, lordloki Projects: #game_engine Differential Revision: https://developer.blender.org/D1149
2015-04-16Fix T44406: the Hebrew font causes trouble.Bastien Montagne
Looks like the droidsans hebrew font we used back in the days had some kerning bug or so... Updated with latest version from Debian Testing repo, works nice now.
2015-04-16RNA: avoid past tense in property namesCampbell Barton
2015-04-16Partial fix for T44404: freestyle crashes blender.Tamito Kajiyama
Logical predicates AndUP1D and OrUP1D were instantiated even with an empty list of unary 1D predicates, causing an exception in the constructors of the logical predicate classes. This is a regression made in b408d8af31c9fba5898e353c97f95f7ce8dc19c1.
2015-04-15RNA: use lock_ prefix for booleansCampbell Barton
2015-04-14Add flag that prevents editing of markers. Can be located in markerAntony Riakiotakis
menu. When active, all editing operators for markers will not fire up.
2015-04-14NLA: The "filter by name" functionality now works with NLA strips tooJoshua Leung