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2012-05-01Motion Paths GUI CleanupJoshua Leung
This commit refactors the way that the Motion Paths GUI works. The key problems this tries to address are: 1) Mode error - Confusion about whether we're dealing with the Object or Pose level Motion Paths panel 2) Display settings vs Baking Settings In line with the original design intentions for the 2.5/6 Properties Editor, I've now split out the actual baking-related settings away from the Properties Editor: * Now, when clicking "Calculate Paths" from the toolbar, you'll be prompted with a dialog to select the start/end frames (and for bones, whether to bake from heads or tails). This is less confusing than relying on firstly setting the range via the display range settings (and baking using that), since many people apparently only used the "around current" mode, and were confused why things weren't working * Added a display of the frame ranges of the current baked Motion Path on the active Object/Bone. This makes it clearer/easier to debug if the path suddenly starts disappearing after a certain frame. * Replaced Calculate/Clear Paths in the panels with a single "Update" button if there's already a baked Motion Path. Hopefully these changes (in combination with some of the other bugfixes) will make it more obvious how everything works.
2012-05-01stule cleanup: pep8Campbell Barton
2012-05-01Python UI Files:Thomas Dinges
* Panels only dedicated to the Game Engine, belong into properties_game.py.
2012-05-01Do not stick normal length slider in 3d viewport properties to display ↵Sergey Sharybin
normals buttons
2012-05-01Merging phase 1 of the BGE Harmony branch:Daniel Stokes
* Shadow color now usable in the BGE * Simplified the shadow panel while "Blender Game" renderer is active * Added variance shadow maps for the BGE * Buffered shadows on sun lamps in the BGE (orthographic) * Light textures in the BGE
2012-04-30Info Header:Thomas Dinges
* Added a new window submenu, which contains operators for duplicating the window, going fullscreen and toggling the system console on Windows. * Removed the Toggle fullscreen button from the header, its available via menu or shortcut (ALT+F11). Based on patch [#24709] Window menu added to Info menus by Elia Sarti (vekoon). Thanks!
2012-04-30Camera tracking: initial commit of dopesheet view for clip editorSergey Sharybin
- Displays dopesheet information for selected tracks, and currently does not support any kind of editing. - Changed regions to use the whole main region for such views as curves and dopesheet. This allows to have own panels with tools/properties in this area. - Active clip is getting synchronized between different clip editor editors in the same screen, so updating of curve/dopesheet views happens automatically when one changes current clip in one of this editors. - Panels in toolbox and properties panels are now separated to rely on current view mode, but some operators and poll functions still need to be updated. - Added new screen called "Movie Tracking" where layout is configured to display timeline, main clip window, curves and dopesheet.
2012-04-30Fix #31180: limit selection to visible button in 3d header not showing up inBrecht Van Lommel
material draw mode.
2012-04-30fix [#31181] Lightmap UV unwrap still brokenCampbell Barton
raised python error with triangles.
2012-04-30Add per-brush weight field.Nicholas Bishop
Patch from Jaggz H, thanks! [#31096] Weight-painting: Brush-specific weights http://projects.blender.org/tracker/?func=detail&atid=127&aid=31096&group_id=9 Each brush's weight can now be set individually, can also enable unified setting (same as size and strength have.) Added readfile code to the patch: subversion bumped to 1, brushes get default weight of 0.5, unified weight enabled by default and value from old vgroup_weight field.
2012-04-29patch [#30821] Wiki Quick Hack: Text editor duplicate lineCampbell Barton
from Justin Dailey (dail) made this Ctrl+D, to replace Delete.
2012-04-29Camera tracking: backport refactoring made in local branches with masking ↵Sergey Sharybin
and dopesheet view into trunk Mostly related on changes in poll functions for tracking operators and some changes to how interface is initializing for different view types.
2012-04-29bmesh: new wireframe toolCampbell Barton
- makes wireframe from faces. - options similar to inset (even offset, relative scale) - copies face settings and loops (uvs, vcolors) - optionally replaces the existing geometry.
2012-04-29Smoke: Support for moving obstacles. (Merge from Smoke2 branch)Daniel Genrich
Sponsored by the Blender Development Fund. http://www.blender.org/blenderorg/blender-foundation/development-fund/ Remarks: The original code was not designed to support moving obstacles so I had to introduce some velocity constraints into the code to prevent smoke from exploding. If this causes problems with "fire" emulation, please let me know.
2012-04-28User Preferences/ ThemesThomas Dinges
* Tooltip section was there twice (User Interface category) Issue introduced in r45092!
2012-04-28Camera tracking: support of tripod motion solvingSergey Sharybin
Expose option into interface to use modal solver which currently supports only tripod motion. This solver requires two tracks at least to reconstruct motion. Using more tracks aren't improving solution in general, just adds instability into solution and slows down things a lot. Refirement of camera intrinsics was disabled due to it's not only refines camera intrinsics but also adjusts camera position which isn't necessary here To use this solver just activate "Tripod Motion" checkbox in solver panel. Merged from tomato: svn merge ^/branches/soc-2011-tomato -r45622:45624 -r46036:46037 P.S. Quite experimental yet, requires more checking and probably tweaks to prevent camera jumps when tracks apperars/disappears from the screen.
2012-04-28Point Cache: allow baking external smoke caches. This needs to be cleaned upBrecht Van Lommel
a bit, I couldn't fully understand how the External setting is supposed to work to make further changes, but this should make it work at least.
2012-04-28Addons: "persistent" parameter for addon_utils.enable(), so that you can enableBrecht Van Lommel
addons from a startup script and keep them enabled after loading .blend files.
2012-04-28* UI fix for last commit, forgot to remove the plugin text strings. Thomas Dinges
2012-04-28Plugin system:Thomas Dinges
* Remove RNA, Operator and UI for Texture and Sequence plugins. Since 2.5x no effort has been done to bring that back, so there is simply no reason in keeping that code and the UI for that ;-) * Low Level code still exists and is unchanged.
2012-04-28style cleanup: changes to brace placement / newlines - for/while/if/switchCampbell Barton
2012-04-27fix for modal timer template, wasnt updated for changes to themes.Campbell Barton
2012-04-26don't have spaces in idnames, confuses py types:Campbell Barton
http://www.blender.org/documentation/blender_python_api_2_62_4/bpy.types.Whole%20Character.html
2012-04-26Release commit, 2.63!Sergey Sharybin
Special thanks to Mango team for awesome splash screen! And everybody else who made this release! :)
2012-04-26fix for buffer overrun crash with saving scene name longer then 24 characters.Campbell Barton
writing render info would try write= 64 length string into 24 length buffer. updated py script to extract render info too.
2012-04-252.6 Ocean Modifier UI:Thomas Dinges
* Fix an alignment issue, column_flow layout apparently does not use the whole width, leaving a small gap on the right side. This should be fixed in the layout engine, but too close to release now.
2012-04-25Enable building of the installer with MinGW-w64, patch by Caleb Joseph ↵Antony Riakiotakis
(Dobz) thanks a lot!
2012-04-24fix [#31083] "Hide Selected" through Menu Operation doesn't work wellCampbell Barton
2012-04-24add inset and bridge to mesh specials menu (along side bevel) + typo fix.Campbell Barton
2012-04-23fix [#30937] Pose UI hack needed to be undone, alternate fix is needed.Campbell Barton
rather then assigning the enum, default to the active pose when the property isnt set.
2012-04-23rename Mesh.uv_loop_layers --> uv_layersCampbell Barton
add filtering for document generator to support --partial bpy.types.SomeType
2012-04-22Fix [#30954] Fluid obstacle checkbox has no effectDaniel Genrich
Note: Supporting obstacles which can be enabled/disabled as animated propoerty is not likely to happen. So I marked this as "Won't fix"/TODO. I also reverted last commit on this bug because it didn't work and disabled the property from UI to avoid confusion.
2012-04-20style cleanup: pep8, also quiet compiler warning.Campbell Barton
2012-04-20knife tool modificationsCampbell Barton
from user freedback it seems there are 2 use cases, both valid. * Select geometry and cut the selection in half (as 2.4x worked) * Point-to-point define the faces to cut, dont cut through everything (only cut what you see). With the second, since you are already selecting the edges to cut and snapping to them. only cutting the selecting is limiting/annoying. Modifying these options while the knife tool runs doesn't work well, so expose under 2 keys, K, Shift-K.
2012-04-17move rip out into its own fileCampbell Barton
2012-04-17remove the poll function from import/export templatesCampbell Barton
2012-04-17add import operator python template.Campbell Barton
2012-04-16Partial revert of rev45691: allow lightmap undo and add comment why redo was ↵Sergey Sharybin
disabled
2012-04-16fix [#30972] Editmesh split by materials not working.Campbell Barton
2012-04-16Fix #30968: Lightmap Pack - no new image limitSergey Sharybin
Disable operator register and redo flags because it might modify non-mesh data when in edit mode. This doesn't work properly with current undo stack design.
2012-04-16patch to our desktop file from debian, German translation.Campbell Barton
2012-04-16rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', ↵Campbell Barton
also made it check if the player is found before running.
2012-04-16UI:Thomas Dinges
* Remove un-descriptive Tooltip from Cloth preset menu.
2012-04-16Fluid Simulation:Thomas Dinges
* Replaced the hard coded viscosity presets with Python ones. * Added version check, so older files load fine. Loading new files into 2.62 also works fine.
2012-04-15code cleanup: minor edits, use function for getting console module.Campbell Barton
2012-04-15fix [#30956] Unwrapping, Lightmap Pack brokenCampbell Barton
2012-04-15BGE bug #30515: Sensor physics mode missing UI for use_actor option. This ↵Benoit Bolsee
option tells whether the sensor object is only affected by objects that have the Actor option on or any object. The option was missing from the UI.
2012-04-14Camera tracking: support of tripod motion solvingSergey Sharybin
Expose option into interface to use modal solver which currently supports only tripod motion. This solver requires two tracks at least to reconstruct motion. Using more tracks aren't improving solution in general, just adds instability into solution and slows down things a lot. Refirement of camera intrinsics is supported by this solver. To use this solver just activate "Tripod Motion" checkbox in solver panel.
2012-04-14Merging r44227 through r45619 from trunk into soc-2011-tomatoSergey Sharybin
2012-04-14don't constrain single edge extrude, annoying for retopoCampbell Barton
see: http://www.youtube.com/watch?v=5AzRpFfWR6k request from ZanQdo, VenomGFX & Jonathan Williams. For previous functionality Z, Shift+Z.