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2018-05-13Tool System: tools are now set by nameCampbell Barton
2018-05-13WM: Operator to set the tool by nameCampbell Barton
2018-05-13Cleanup: indentationCampbell Barton
2018-05-13Cleanup: add function to get class from space typeCampbell Barton
2018-05-13Cleanup: call toolsystem static methods directlyCampbell Barton
2018-05-12UI: move pivot to the topbarCampbell Barton
2018-05-12UI: move snap & pet options into the topbarCampbell Barton
2018-05-12UI: use icons for orientation typesCampbell Barton
2018-05-12UI: move GL render to view menuCampbell Barton
2018-05-12UI: move orientation to the topbarCampbell Barton
2018-05-12UI: move general mode options to right of topbarCampbell Barton
2018-05-11Icons: simpler flattened icon styleCampbell Barton
2018-05-11Cleanup: remove unused RNA variableCampbell Barton
2018-05-11Tool System: curve draw optionsCampbell Barton
2018-05-11Tool System: inset & shrink/fatten optionsCampbell Barton
2018-05-11Tool System: mesh rip fill optionCampbell Barton
2018-05-11Merge branch 'master' into blender2.8Campbell Barton
2018-05-11EditMesh: remove duplicate rip macroCampbell Barton
2018-05-11Workbench: StudioLight HDRI'sJeroen Bakker
2018-05-11Use Light Probe iconsPablo Vazquez
2018-05-11Icon for Light ProbesPablo Vazquez
2018-05-11T54983: Bone selection overlayJeroen Bakker
2018-05-10EditMesh: add cube interactive toolCampbell Barton
2018-05-10Timeline Header Cleanup - Part 3: Consolidate options in a "Playback" popoverJoshua Leung
2018-05-10Timeline Header Cleanup - Part 2: Rearrange buttons (WIP)Joshua Leung
2018-05-10Timeline Header Cleanup - Part 1: Move Keying Set + Autokeying Settings to Pr...Joshua Leung
2018-05-09Outliner: move filter options to popover.Brecht Van Lommel
2018-05-09T55014: Optionally: objects not cast shadows in workbenchJeroen Bakker
2018-05-09T55008: Migrating RE-Collection data to Scene dataJeroen Bakker
2018-05-09Remove Frame ServerCampbell Barton
2018-05-08Collections: remove per collection and view layer engine overrides.Brecht Van Lommel
2018-05-07Extrude Widget: Add orientation to topbarCampbell Barton
2018-05-07Cleanup: styleCampbell Barton
2018-05-07Update Flatty Light theme with topbar and minor tweaksPablo Vazquez
2018-05-07Armature: Add new Transparent Bone overlay option.Clément Foucault
2018-05-07UI: add particle mode popoversCampbell Barton
2018-05-07Workbench: Texture Shading modeJeroen Bakker
2018-05-06Fix missing show_weight from overlay UICampbell Barton
2018-05-06EditMesh: initial extrude manipulatorCampbell Barton
2018-05-05Icons: add texture paint iconsCampbell Barton
2018-05-053D viewport: rename ambient to shadow intensity, default single color to 0.8.Brecht Van Lommel
2018-05-05UI: experiment to make popover buttons draw like enum menus.Brecht Van Lommel
2018-05-053D Viewport: move overlay settings from collections to 3D viewport.Brecht Van Lommel
2018-05-053D Viewport: make shading and overlay DNA match UI names.Brecht Van Lommel
2018-05-04Workbench: Color selector when in single color modeJeroen Bakker
2018-05-04Eevee: Shadows: Separate Cube and Cascade shadow maps into 2 texture array.Clément Foucault
2018-05-04Workbench: ShadowsJeroen Bakker
2018-05-03Cleanup "Sync Mode" (i.e. Av Sync/Framedropping) stuffJoshua Leung
2018-05-03Fix 3D cursor being hidden on existing 2.8 filesCampbell Barton
2018-05-03Workbench: studiolightJeroen Bakker