Age | Commit message (Collapse) | Author |
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* Added "Initial Color" setting for surfaces. You can for example set color from UV mapped texture or from vertex colors.
* Added clamping option for "wave" brushes.
* Merged smudge and drip adjacency search code. This fixes some issues with drip effect and makes code easier to maintain.
* Some adjustments to the bounding box generation code.
* OpenMP is now completely disabled if no compile flag is set.
* Wetness values are now properly clamped on vertex surfaces. No more black dots on >1.0 wetness.
* Textured brushes now use same function calls as internal renderer, instead of modified duplicates.
* Moved operator code to editors/physics/.
* Re-enabled some particle brush optimizations.
* Fixed sometimes incorrect volume brush influence.
* Fixed possible crash when using a brush that uses "Voxel Data" texture simultaneously with material preview or render.
* Fixed texture mapping issues for "Object Center" brush.
* Fixed possible crash/corruption when duplicating brush object that uses color ramps.
* Other tweaking and code cleanup.
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* Added option to preview surface wetmap instead of paint.
* Changed default paint color to blue for better visibility.
* Fix: Random sized particles didn't work anymore.
* Fix: Particle initial velocity issues when using canvas substeps and a particle brush.
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This patch adds:
* support for proxy building again (missing feature from Blender 2.49)
additionally to the way, Blender 2.49 worked, you can select several
strips at once and make Blender build proxies in the background (using
the job system)
Also a new thing: movie proxies are now build into AVI files, and
the proxy system is moved into ImBuf-library, so that other parts
of blender can also benefit from it.
* Timecode support: to fix seeking issues with files, that have
a) varying frame rates
b) very large GOP lengths
c) are broken inbetween
d) use different time code tracks
the proxy builder can now also build timecode indices, which are
used (optionally) for seeking.
For the first time, it is possible, to do frame exact seeking on
all file types.
* Support for different video-streams in one video file (can be
selected in sequencer, other parts of blender can also use it,
but UI has to be added accordingly)
* IMPORTANT: this patch *requires* ffmpeg 0.7 or newer, since
older versions don't support the pkt_pts field, that is essential
for building timecode indices.
Windows and Mac libs are already updated, Linux-users have to build
their own ffmpeg verions until distros keep up.
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returning an operator set/flag.
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- renaming a bone could crash if the area had to spaces in it (reported by Sebastian Koenig).
- renaming bones wouldn't update inactive 3d views locked bone names.
- selecting locked bones in the UI didnt work in editmode.
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Vertex Select Button got somehow into the Mesh panel.
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2011 - Pepper Branch
from Benjy Cook (benjycook)
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* Bake calculation memory is now freed if surface is deactivated or baked.
* Fixed possibly incorrect brush influence when using "Non-Closed" brush setting.
* Added new rna property descriptions.
* Added some comments and general code cleanup.
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operators now check if they modify certain ID data (not screne, wm, brush or scene) and only do undo in those cass.
- Zkey to switch shading was pushing undo's.
- Wkey to interactively edit camera, lamp settings wasnt doing an undo push when it should.
- Toggling settings (such as bone boolean options) now skips an undo push if there are no items selected.
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and some minor style changes.
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*Added back "snap_target" as we had in 2.4x.
I removed the "snap_element" though, as only Vertex Snapping is supported in the UV Image Editor.
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http://www.pasteall.org/pic/show.php?id=16449
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added back ability to unwrap all selected mesh objects.
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for some formats '.' is an invalid char.
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attached
infact this is not really a bug, irrespective zero vertex group weights gave overlapping geometry which isn't useful, add an option to set the thickness factor for zero weighted verts.
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after a hard cut, causing the new data to be trimmed.
- add change data operator to strip panel next to image file properties since editing every image manually isnt really usable.
- added new sequencer operator "Clear Offsets" (Alt+O), useful to reset the start/end frames around the strip data.
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* Code cleanup in the space_*.py files.
* Removed layout.column() statement in _MT_ panels, they are useless.
* Only define variables at the beginning of a function!
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from bpy.types import Menu
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split up into operators
- change effect input
- change effect type
- change file data
Change plugin is not ported back yet.
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Chosen by the jury Ben Simonds, Reynante Martinez and Hjalti Hjálmarsson.
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* Update the readme file
* Update link to release logs, they point to http://www.blender.org/development/release-logs/blender-259/ now
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minor change to lightmap unpack collecting unique meshes.
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- building with GHOST/SDL now adds the PREFIX
- image.external_edit operator errors out if the filepath isnt set (was annoying and loaded gimp while running tests)
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attempt to install an add-on.
non utf8 addons would make the addon UI vanish, now give a message in the console and UI.
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Diff Keymaps
User edited keymaps now no longer override the builtin keymaps entirely, but
rather save only the difference and reapply those changes. This means they can
stay better in sync when the builtin keymaps change. The diff/patch algorithm
is not perfect, but better for the common case where only a few items are changed
rather than entire keymaps The main weakness is that if a builtin keymap item
changes, user modification of that item may need to be redone in some cases.
Keymap Editor
The most noticeable change here is that there is no longer an "Edit" button for
keymaps, all are editable immediately, but a "Restore" buttons shows for keymaps
and items that have been edited. Shortcuts for addons can also be edited in the
keymap editor.
Addons
Addons now should only modify the new addon keyconfiguration, the keymap items
there will be added to the builtin ones for handling events, and not get lost
when starting new files. Example code of register/unregister:
km = wm.keyconfigs.addon.keymaps.new("3D View", space_type="VIEW_3D")
km.keymap_items.new('my.operator', 'ESC', 'PRESS')
km = wm.keyconfigs.addon.keymaps["3D View"]
km.keymap_items.remove(km.keymap_items["my.operator"])
Compatibility
The changes made are not forward compatible, i.e. if you save user preferences
with newer versions, older versions will not have key configuration changes that
were made.
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renamed VIEW3D_MT_ndof_settings -> USERPREF_MT_ndof_settings since it has no view3d specific settings.
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* Added a new "color spread" slider for "spread" effect to adjust how much colors get mixed.
* Improved smudge behavior on "wet" paint.
* Displace can now be set "incremental". This way it's added on top of previous displace.
* Added "displace clamp" setting. You can use it to limit maximum amount of displace.
* Fix: velocity data wasn't always initialized, this could lead to no effect at all or crash.
* Fix: Vertex color rendering near zero alpha values was still incorrect.
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* Smudge now works properly with substeps.
* Velocity brush speed clamping now works for all brush types.
* Small tweaking on velocity brush ui.
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* Object velocity can now be used to determine brush influence and color.
* Brushes can now be set to "smudge" existing paint.
* Added new operators to easily add and remove surface output mesh data layers from Dynamic Paint ui.
* Fixed drip effect algorithm to work properly on forces pointing towards surface.
* Adjusted drip effect speed.
* Drip effect can now use canvas velocity and acceleration to influence drip direction.
* Fixed texture mapping for material enabled brushes.
* "Object Center" type brushes can now use "material color" as well.
* Improved surface partitioning grid generation algorithm.
* Fixed possible invalid brush collision detection when OpenMP enabled.
* Fixed incorrect random sized particle displace/wave influence.
* Fixed "Object Center" brush color ramp falloff.
* Fixed invalid zero alpha sampling when rendering vertex colors.
* Lots of smaller tweaking.
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