Age | Commit message (Collapse) | Author |
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Add mask for space types so we don't accidentally add tools
for space types that don't support it.
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This allows to make composition getting each grease pencil layer in a different render output.
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Removed 'Tool' and 'Options' panels,
both these settings are quite obscure and
already available in the 'Brush' menu.
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Now the modifier can be filtered using the new layer index.
Also changed panels to put layers and passes filter always at the end of the panel.
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This new parameter allows to increase or decrease the animation speed to break animation patterns when reuse data blocks.
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* Used correct icons for Tracking.
* Flip Copy/Paste icons so they are correct.
* Add correct icon for softbody modifier.
* Replace speaker icons for enabling F-Curves with checkboxes.
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This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
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When a .blend file is dropped into Blender a small menu opens.
In that menu the user can choose between three options: Open, Link and Append.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D3801
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- Tweaked icons for Box Select, Circle Select & Lasso Select.
- Tweaked icons for Rip Region & Rip Edge.
- Added icons for Bone Envelope, Bone Size, Pose Breakdown,
Pose Push & Pose Relax.
- Added icons for curve Extrude, Extrude Cursor.
Also removed grease pencil mirror tool which wasn't an active tool,
and is now consistent with regular Edit Mode.
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This was already the bl_idname anyways.
Now this seems to be working, for single and multi-pose.
That said, the operator seems to fail on redo.
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Add the necessary colors and/or alpha components to the theme instead.
Also switch the background for ordinary channels to use the likely
intended theme option, instead of the window background color.
The general rule is that the channel color is drawn full strength in the
channel list on the left, and with alpha in the actual key frame area on
the right. This alpha is also reused with bone group colors.
Reviewers: brecht, billreynish
Differential Revision: https://developer.blender.org/D3813
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For now only `selected_pose_bones_from_active_object`, more options can
be added on demand.
Discussed this with Campbell Barton. We may need this only for selected
pose bones, time will tell.
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This is needed for splitting UV into its own editor, see: T54744
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See: T57203
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Added a module bpy.utils.toolsystem which only exposes ToolDef,
to avoid scripts referencing bl_ui internals.
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Having an invisible gizmo caused event handling problems (see: T56603).
This is hard to avoid since gizmos are similar to buttons in the way
they have priority over the regular keymap.
Transform events use tweak so events to fall though to the general
view 3d keymap (for cursor placement for eg).
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value.
Ellipsis value is internal ingredient only, to tag hidden _node_normalmap
'real' property as not yet initialized. Public node_normalmap accessor
should never ever have that value, it's either None or a valid node!
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This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5.
Obviously wrong 'fix', please do not touch other dev’s code, especially
in active/WIP area, when you do not fully understand it.
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Update the addons repository as well.
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- Use smooth normals to displace in Above Surface mode.
- Add an option to align an axis to the normal in the constraint.
I've seen people request the alignment feature, and it seems useful.
For the actual aligning I use the damped track logic.
In order to conveniently keep mesh data needed for normal
computation together, a new data structure is introduced.
Reviewers: mont29
Differential Revision: https://developer.blender.org/D3762
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See: T57228
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are not part of an edge.
By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30.
Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage.
Point Size 30: 7.29ms vs 2.55ms
Reviewers: fclem
Reviewed By: fclem
Differential Revision: https://developer.blender.org/D3805
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This adds and changes various icons, in particular modifier and force field
icons are now included.
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