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2018-10-26WM: default tool was being set for space types w/o toolsCampbell Barton
Add mask for space types so we don't accidentally add tools for space types that don't support it.
2018-10-26PyAPI: Make GPUVertFormat() argument optionalCampbell Barton
2018-10-25GP: Add warning when mix Build and Time OffsetAntonioya
2018-10-25GP: Include option to render layers by view layerAntonioya
This allows to make composition getting each grease pencil layer in a different render output.
2018-10-25Cleanup: comments and unused codeInes Almeida
2018-10-25Tool System: draw circle-select brush outlineCampbell Barton
2018-10-25Tool System: support custom cursor drawingCampbell Barton
2018-10-25PyAPI: initial gpu_extras module (circle drawing utility)Campbell Barton
2018-10-25Merge branch 'master' into blender2.8Campbell Barton
2018-10-25Cleanup: unused vars, correct bad (unused) logicCampbell Barton
2018-10-25Cleanup: unused variablesCampbell Barton
2018-10-25UI: move 2d paint panels to topbar & toolsettingsCampbell Barton
Removed 'Tool' and 'Options' panels, both these settings are quite obscure and already available in the 'Brush' menu.
2018-10-25Fix top bar unified color & image paint brushCampbell Barton
2018-10-24GP: Add missing title for Armature modifierAntonioya
2018-10-24GP: Add new Layer Pass Index filter to modifiersAntonioya
Now the modifier can be filtered using the new layer index. Also changed panels to put layers and passes filter always at the end of the panel.
2018-10-24GP: Add layer pass index to time modifierAntonioya
2018-10-24GP: Add new modes to Time Offset modifierAntonioya
2018-10-24Fix T57366: Mesh.from_pydata invalid loose-edge stateCampbell Barton
2018-10-24Lattice UI: Add select more/less to menuDalai Felinto
2018-10-23GP: Rename Offset to Frame Offset in Time modifierAntonioya
2018-10-23GP: Add new frame scale parameter to Time modifierAntonioya
This new parameter allows to increase or decrease the animation speed to break animation patterns when reuse data blocks.
2018-10-23GP: Add transform tools to ToolbarAntonioya
2018-10-22Fix various icon related issues:William Reynish
* Used correct icons for Tracking. * Flip Copy/Paste icons so they are correct. * Add correct icon for softbody modifier. * Replace speaker icons for enabling F-Curves with checkboxes.
2018-10-22GP: New Time modifierAntonioya
This modifier allows to offset the keyframe animated to get more variations in the animation when reuse the same datablock.
2018-10-22Drag & Drop: Support Open/Link/Append when dropping .blend fileJacques Lucke
When a .blend file is dropped into Blender a small menu opens. In that menu the user can choose between three options: Open, Link and Append. Reviewers: brecht Differential Revision: https://developer.blender.org/D3801
2018-10-22UI: remove mask toolbar, use menus insteadCampbell Barton
2018-10-21Icons: update geometry iconsWilliam Reynish
- Tweaked icons for Box Select, Circle Select & Lasso Select. - Tweaked icons for Rip Region & Rip Edge. - Added icons for Bone Envelope, Bone Size, Pose Breakdown, Pose Push & Pose Relax. - Added icons for curve Extrude, Extrude Cursor. Also removed grease pencil mirror tool which wasn't an active tool, and is now consistent with regular Edit Mode.
2018-10-19Rename BakeAction > NLA_OT_bakeDalai Felinto
This was already the bl_idname anyways. Now this seems to be working, for single and multi-pose. That said, the operator seems to fail on redo.
2018-10-19Dope Sheet: remove many hard-coded color and alpha constants.Alexander Gavrilov
Add the necessary colors and/or alpha components to the theme instead. Also switch the background for ordinary channels to use the likely intended theme option, instead of the window background color. The general rule is that the channel color is drawn full strength in the channel list on the left, and with alpha in the actual key frame area on the right. This alpha is also reused with bone group colors. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D3813
2018-10-19UI: move reports / job back to status bar, but make it more visible with color.Brecht Van Lommel
2018-10-19CTX_DATA_BEGIN for active object only (..._from_active_object)Dalai Felinto
For now only `selected_pose_bones_from_active_object`, more options can be added on demand. Discussed this with Campbell Barton. We may need this only for selected pose bones, time will tell.
2018-10-19Image Space: make 'UV Edit' a separate modeCampbell Barton
This is needed for splitting UV into its own editor, see: T54744
2018-10-19Merge branch 'master' into blender2.8Campbell Barton
2018-10-19Fix error disabling all addonsCampbell Barton
2018-10-19UI: correct face center button active stateCampbell Barton
2018-10-19Tool System: option for transform drag actionCampbell Barton
See: T57203
2018-10-18Links: update development fund link to new URL.Brecht Van Lommel
2018-10-18UI: closure some more panels by default, leaving open mostly 1 per tab.William Reynish
2018-10-18PyAPI: Support for custom tool registrationCampbell Barton
Added a module bpy.utils.toolsystem which only exposes ToolDef, to avoid scripts referencing bl_ui internals.
2018-10-18Tool System: expose shear tool x/y optionCampbell Barton
2018-10-18Keymap: use tweak event for shearCampbell Barton
2018-10-18Gizmo: remove 'Click Anywhere' optionCampbell Barton
Having an invisible gizmo caused event handling problems (see: T56603). This is hard to avoid since gizmos are similar to buttons in the way they have priority over the regular keymap. Transform events use tweak so events to fall though to the general view 3d keymap (for cursor placement for eg).
2018-10-18Cleanup: styleCampbell Barton
2018-10-17node_shader_utils: Proper fix for node_normalmap accessor returning ellipsis ↵Bastien Montagne
value. Ellipsis value is internal ingredient only, to tag hidden _node_normalmap 'real' property as not yet initialized. Public node_normalmap accessor should never ever have that value, it's either None or a valid node!
2018-10-17Revert "Fix error on FBX export after material changes"Bastien Montagne
This reverts commit ce4cfbe108d0641832d86a731ea32f596220b7c5. Obviously wrong 'fix', please do not touch other dev’s code, especially in active/WIP area, when you do not fully understand it.
2018-10-17Fix error on FBX export after material changesDalai Felinto
Update the addons repository as well.
2018-10-17Shrinkwrap: implement the use of smooth normals in constraint & modifier.Alexander Gavrilov
- Use smooth normals to displace in Above Surface mode. - Add an option to align an axis to the normal in the constraint. I've seen people request the alignment feature, and it seems useful. For the actual aligning I use the damped track logic. In order to conveniently keep mesh data needed for normal computation together, a new data structure is introduced. Reviewers: mont29 Differential Revision: https://developer.blender.org/D3762
2018-10-17UI: particle deflector options in topbarCampbell Barton
See: T57228
2018-10-17Edit Mesh Overlay Geometry Shader: Ignore correction geometry for loops that ↵mano-wii
are not part of an edge. By the tests I could only observe a considerable difference in the peformanse when the vertex size is 30. Vertice 3 showed no difference in a suzzane with subdivision modifier level 3 + show-on-cage. Point Size 30: 7.29ms vs 2.55ms Reviewers: fclem Reviewed By: fclem Differential Revision: https://developer.blender.org/D3805
2018-10-16UI: icon set updates Andrzej Ambroz.Brecht Van Lommel
This adds and changes various icons, in particular modifier and force field icons are now included.