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2017-10-07Eevee: Shadows: Add Contact ShadowsClément Foucault
This add the possibility to add screen space raytraced shadows to fix light leaking cause by shadows maps. Theses inherit of the same artifacts as other screenspace methods.
2017-10-06Merge branch 'master' into blender28Campbell Barton
2017-10-06Vertex Paint: move normal falloff into the brushCampbell Barton
All related settings are already in the brush, so it's inconvenient to switch panels to change this one option.
2017-10-06Vertex Paint: use brush front-face settingCampbell Barton
Follow sculpt mode more closely by using the brush front-face option.
2017-10-05Fix T53002: Batch-Generate Previews generate empty or none image for large ↵Bastien Montagne
objects. Camera clipping was left to default values, which won't work well for very large (or small) objects. Now recompute valid clipping start/end based on boundingbox of rendered data, and final location of camera.
2017-10-05Sculpt Mode: 2D falloff optionCampbell Barton
This makes brush influence into a tube instead of a sphere. It can be used along the outline of a mesh to adjust it's silhouette. Note that all this takes advantage of changes from vertex paint, from testing this seems useful so exposing from the brush options.
2017-10-04Merge branch 'master' into blender2.8Sergey Sharybin
2017-10-04Fix i18n messages extraction script, and a few more UI messages...Bastien Montagne
2017-10-03Some UI/messages fixes.Bastien Montagne
2017-10-03Eevee: Some changes to the Render / Render layers settings panel.Clément Foucault
- Separate the Post Processes settings into sub panel. - Rename "Viewport Anti-Aliasing" to sampling & super-sampling as it also reduce the noise of other effects. - Remove Temporal Anti-Aliasing toggle and make it always active unless the number of samples is 1.
2017-10-03Vertex Paint: remove accumulate (soc-2017-vertex_paint)Campbell Barton
This secondary accumulation option accumulated brush falloff. The same option in image painting accumulates color as vertex paiht 'Spray' does. Giving this option different behavior for vertex paint seems strange. Also this is basically increasing falloff over time. Remove the new code, expose existing 'Spray' as 'Accumulate' to match other paint modes.
2017-10-03Merge branch 'master' into blender2.8Sergey Sharybin
Notes: - Changes in paint_vertex.c were simple to merge, mainly related on passing evaluation context. - Conflicts in EditDM and drawmesh.c are solved using code from blender2.8 branch. Those areas are deprecated and not to be used in final release. However, it's possible that some reference code from master is lost, so keep attention when adding alpha support for vertex painting.
2017-10-02Vertex Paint: projection optionsCampbell Barton
This makes vertex paint match image painting more closely. - Add falloff shape option sphere/circle where sphere uses a 3D radius around the cursor and circle uses a 2D radius (projected), like previous releases. - Add normal angle option so you can control the falloff. - Add Cull option, to paint onto faces pointing away. Disabling normals, culling and using circle falloff allows you to paint through the mesh.
2017-10-01Eevee : Add a setting for the number of indirect light bounce.Clément Foucault
This is used to tweak the overall spread of the lighting. It is a per renderlayer setting.
2017-10-01LightProbe : Fix UI : display panels.Clément Foucault
2017-09-30Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Weight Paint: accumulate supportCampbell Barton
- Clamp accumulate so it doesn't exceed brush strength. - Was multiplying by brush strength twice.
2017-09-29Merge branch 'master' into blender2.8Campbell Barton
2017-09-29Vertex Paint: Alpha SupportCampbell Barton
GSOC 2017 by Darshan Kadu, see: D2859. This is a partial merge of some of the features from the soc-2017-vertex_paint branch. - Alpha painting & drawing. - 10 new color blending modes. - Support for vertex select in vertex paint mode.
2017-09-27Merge branch 'master' into blender2.8Campbell Barton
2017-09-27Vertex/Weight Paint: Use PBVH for paintingCampbell Barton
2016 GSOC project by @nathanvollmer, see D2150 - Mirrored painting and radial symmetry, like in sculpt mode. - Volume based splash prevention, which avoids painting vertices far away from the 3D brush location. - Normal based splash prevention, which avoids painting vertices with normals opposite the normal at the 3D brush location. - Blur mode now uses a nearest neighbor average. - Average mode, which averages the color/weight of the vertices within the brush - Smudge mode, which pulls the colors/weights along the direction of the brush - RGB^2 color blending, which gives a more accurate blend between two colors - multithreading support. (PBVH leaves are painted in parallel.) - Foreground/background color picker in vertex paint
2017-09-25Eevee: Implement Temporal Anti Aliasing / Super SamplingClément Foucault
This adds TAA to eevee. The only thing important to note is that we need to keep the unjittered depth buffer so that the other engines are composited correctly.
2017-09-25Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-25Mirror Modifier: option to offset UV'sCampbell Barton
Useful for baking, so UV's can be moved outside the image and not used to bake pixels (but still used for display). D2801 by @Zuorion
2017-09-22Remove quicktime supportAaron Carlisle
It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333
2017-09-22Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-21First development splash screen for Blender 2.8Pablo Vazquez
Introducing a new header using the Blender socket logo, commit of the source file will follow soon. Splash committee: Ton Roosendaal, Dalai Felinto, Pablo Vazquez. Artwork is a screenshot of 'Wanderer', an Eevee sample file by Daniel Bystedt, available on blender.org (license: CC-BY-SA)
2017-09-21Fix T52861: Keymap editor filter doesn't show shortcuts using "+"Joshua Leung
2017-09-21revert commit c0a7e9b6312d74 because it did not work as expectedGaia Clary
2017-09-20D2777: allow blank lines and lines with spaces/tabs in cut/pasteGaia Clary
2017-09-20Fix T52842: Incorrect description for bpy.types.MeshTextureFace.uvBastien Montagne
Tweak rna_info module to generate valid info also for multi-dimensional arrays.
2017-09-20Fix rna_info.py module, broken by recent changes in bpy.types presumably.Bastien Montagne
Hope fix is OK, seems to work with API generation script at least.
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Boolean Modifier: add debug optionsCampbell Barton
Only show & use when running in debug mode.
2017-09-15Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-14Fix T52442: bl_app_templates_system not workingCampbell Barton
Portable builds LOCAL files need to be treated as system instead of using as a fallback to USER templates.
2017-09-14Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-14Recent action-bake used Py3.6 syntaxCampbell Barton
2017-09-13Merge branch 'master' into blender2.8Campbell Barton
2017-09-13Fix T52140: Align objects centers using origin for textSergey Sharybin
The issue was caused by operator redo which frees all object's evaluated data, including bounding box. This bounding box can not be reconstructed properly without full curve evaluation (need to at least convert font to nurbs, which is not cheap already).
2017-09-11Merge branch 'master' into blender2.8Campbell Barton
2017-09-10Bake Action: operate on selected objectsCampbell Barton
Previously only the active object was used. Use coroutines to support baking frames for multiple objects at once, without having to playback the animation multiple times.
2017-09-10PyAPI: Add object argument to bake_actionCampbell Barton
Avoids having to set the scene's active object first.
2017-09-10Eevee: Shadow: Fix, improve cascade shadow map UI.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map options.Clément Foucault
2017-09-10Eevee: Add Cascaded Shadow Map support with filtering.Clément Foucault
This brings some data structure changes. Shared shadow data are stored in ShadowData (in glsl) (aka EEVEE_Shadow in C). This structure contains the array indices of the first shadow element of this shadow "object". It also contains how many shadow to evaluate (to be used for Multiple shadow maps). The filtering is noisy and needs improvement.
2017-09-10Eevee: Shadow: Add high bitdepth option.Clément Foucault
This option is here for reducing the memory usage of shadow maps. Also lower bitdepth are quicker to process.
2017-09-10Eevee: Expose Shadow filter size.Clément Foucault
2017-09-10Eevee: Add Variance Shadow MappingClément Foucault
This is an alternative to ESM. It does not suffer the same bleeding artifacts.
2017-09-10Eevee: Shadows: Add UI buttons for size and methodClément Foucault
Only one method is available right now. VSM and PCF are comming.