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2006-07-06fixed a bug in poly redux's vgroup weight merging (was reducing the weight ↵Campbell Barton
each collapse by about half) fixed some other UI logic in the python menu script Added an option to use a vertex group for a reduction weight map to force reducing some areas more then others. Mesh epydocs activeGroups can be None as well as string.
2006-07-05fix for bug 4307, keyframe data was being written and that was buggy ↵Campbell Barton
somewhere, so commented it out and it works ;) Theres some other error that only happens when exporting fairly high poly meshes, but this problem is with the old exporter also. Also added export for non mesh objects as meshes- text, metaballs etc and null material slots dont stop the script.
2006-07-05Bugfix #4603Ton Roosendaal
UV coordinates for plane preview (buttons) was rotated 90 degrees.
2006-07-04mesh_mirror_tool.py code cleanup, updated UI, tooltips added docstrig.Campbell Barton
3ds_import.py minimal updates- changelog.
2006-07-04strip 3ds materials names of spaces, 3ds import added a "Bounds" option ↵Campbell Barton
enabled by default- manu models would import so large that people couldent see the objects without scaling by 0.01. Other changes are minor tooltips
2006-07-04more updates, mostly 2.3 error checking, nice messages when pythons not ↵Campbell Barton
installed and some nendo import optimizations. BPyMesh will work with the exception of the redux function in py2.3
2006-07-03BPyMesh getMeshFromObject was failing to copy the vert weights because is a ↵Campbell Barton
dumb mistage within a try - Thanks lightbringer for finding the error
2006-07-03Lots of scripts are using Object.Get() where ↵Campbell Barton
Scene.GetCurrent().getChildren() is what is needed. When through and replaced the obvious ones but there are still a a few Id rather not touch without more about whats going on. Did quite a few changes to export-iv also.
2006-07-03Modernized radiosity i/o - better errors, optimized with LC's modifiers and ↵Campbell Barton
matricies applied.
2006-07-03remove this mesh cleaning function, have alredy added a new Mesh based one ↵Campbell Barton
(as opposed to NMesh).
2006-07-03Update to ply export, give nice messages to the user rather then throwing ↵Campbell Barton
errors at the user. Export mesh data with modifiers and objects matrix applied. export not only mesh data but text, nurbs etc (thanks to BPYMesh getMeshFromObject) Small updates to ply import, dont set the TEX of a face (no pink faces anymore)
2006-07-03added python 2.3 set importer for BPyMesh_reduxCampbell Barton
made ngon loop-reduce function faster by replacing dicts with sets off_export has some errors, modernized the script. added a python 2.3 reversed compat function - just uses ls[::-1] Further 2.3 compat testing needed.
2006-07-03Made geometrys polyfill work with all iterators (not just lists) and updated ↵Campbell Barton
bpymeshes ngon to ignore polylines with <3 verts.
2006-07-02Scripts:Willian Padovani Germano
- Jean-Michel Soler (thanks!) pointed that the 3ds importer was missing license info. Added a GPL license block copied from the 3ds exporter by the same author.
2006-07-02finish adding Geometry module, removed polyfill from mathutils, updated ↵Campbell Barton
epydoc links and updated BPyMesh NGon function
2006-07-02More fixes to lightwave ngon filling, fallback to fan fill- ngon function ↵Campbell Barton
has working optimized loop detection, uses PolyFill function. LWO cheats by having multiply poly lines in 1, by doubling back on the line. BPyMeshes NGON function splits this into multiple NGons so PolyFill can fill properly. Tested with 1711 LWO files - (2 had unreadable faces) 77meg and 103 OBJ files- all worked.
2006-07-02Further tweaking to the scanfill stuffCampbell Barton
2006-06-30Made BPyMesh's ngon a lot better- handels polylines that loop back on ↵Campbell Barton
themselves, vert length edges and removes doubles (also slower :/ ) Lightwave importer uses this and also makes FGons from imported ngons.
2006-06-30NGon fan fill fallback had an error in the indicies it returned.Campbell Barton
Further changes need to be added but theres a bug in Blender that prevents the NGon function from working. https://projects.blender.org/tracker/index.php?func=detail&aid=4544&group_id=9&atid=125 Lightwave major update by Alessandro Pirovano (uaraus) intergrated with my changes. Tested with ~ 500 models to import without throwing an error. Added subsurf back, image loading fixes and removed meshtools dependancy
2006-06-29Made lightwave import work with images by removing internal image loading ↵Campbell Barton
wrapper and use BPyImage.comprehensiveImageLoad Sped up with LC's for vert loading. tried to removing meshtools as a dependancy, but cant do that everywhere.
2006-06-27bugfix 4501Campbell Barton
changed maximum length of the text entry to 399 to conform with Blenders limit.
2006-06-26removed numerious spelling mistakesCampbell Barton
2006-06-26removing this script because editmode select group replaces it.Campbell Barton
2006-06-20Updated preview, with correct camera end clipTon Roosendaal
2006-06-20New preview blend, without OSA and with entirely closed tiled cube.Ton Roosendaal
2006-06-19Made 3ds import remove 0,0,0 dummy vert (Thanks Ken)Campbell Barton
removed set() from BpyMesh and added some uv utility functions.
2006-06-18Scripts:Willian Padovani Germano
- Jean-Michel Soler updated the svg to obj module used by Paths Importer (thanks!) - user request: added option to control whether user prefers per face (uv face select "TwoSided" toggle) or per mesh ("Double Sided") single / double face info in ac3d exporter. BPY: - Blender_ShowHelp() was now crashing Blender when called for the second time, due to EXPP_dict_set_item_str decrementing the reference count of an object passed as argument to Blender_ShowHelp() (so not owned by that function).
2006-06-16Updated previewblend, texture preview had minor line on left handTon Roosendaal
2006-06-16Updated this script and added some functions, this wont effect eny existing ↵Campbell Barton
python tools. added functions pickMeshRayFace(me, orig, dir): pickMeshGroupWeight(me, act_group, orig, dir): pickMeshGroupVCol(me, orig, dir): facePlanerIslands(me): edgeFaceUserCount(me, faces= None):
2006-06-16Cleanum, remove unneeded 'raise'sCampbell Barton
Stupid hack- added 0,0,0 dummyvert so UVs import right (unrotated). This script aparently dosent work on powerpc... (endian issues Im guessing)
2006-06-16== UV Export ==Martin Poirier
Based on Ed Halley's report. * Default size is now 512, min is 64, max 8192 * Loading saved params check that Editor path is valid.
2006-06-15Added with binary tagTon Roosendaal
2006-06-15Removed preview.blend, as added as asciiTon Roosendaal
2006-06-15Updated icons image and preview blendTon Roosendaal
2006-06-15BUG #4323:Willian Padovani Germano
Help->System->Benchmark (the Tkey benchmark) returned timings even if user cancelled the pupmenu. Was just missing a check for -1 in toets.c -- wonder how old this one was... Reported by Wim Van Hoydonck. Scripts: - Updated Jean-Michel's hotkeys script for Blender 2.42. - Followed Pieter Visser's suggestion and added version info to the menu names of the older collada scripts (v1.3.1). Thanks guys! Note for builders: nevermind if you already compiled 2.42RC1, these updates are not critical at all and can be left for the release or RC2.
2006-06-12attempt to fix the release makefilesJean-Luc Peurière
2006-06-12Bug #4279: doc browser script broken.Willian Padovani Germano
http://projects.blender.org/tracker/?func=detail&aid=4279&group_id=9&atid=125 Thanks Wim Van Hoydonck for report / fix.
2006-06-10==Sequencer==Peter Schlaile
Fixed the blur-plugin (and maybe a lot more) crashes by expecting future float-buffer aware sequencer-plugins to have a bumped PLUGIN_VERSION number. Since quality and speed is degraded by converting the float buffer first to byte, performing the effect on bytes and then converting back again an additional warning is displayed in the effect strip, suggesting to update the used sequencer-plugins. Fixed some more crashes along the way. Float buffer aware sequencer plugins should - first check, if the output-ibuf has a rect_float => perform all operations with floats (input and output) - if not: perform everything on bytes (intput and output)
2006-06-10Makefile change for OSX plugins release build:Ton Roosendaal
- the .so files are copied to the installation dir plugin/ directory now (other platforms copy it to the .blender dir, which doesn't exist there for OSX) - plugin C files got #defines for return values, was old patch I applied, but was never committed
2006-06-09* Added an 'eyedropper' tool in the colour picker. With the colour picker open,Matt Ebb
you can click on the 'Sample' button, to sample any colour on the Blender screen. This is really useful in the compositor, and would probably be good for sampling footage in any eventual chroma key nodes that may be made, too. LMB to pick the colour, ESC or RMB to cancel.
2006-06-09* preview.blend fixesMatt Ebb
The preview.blend now shows raytracing/transparency, and also turns on and off the fake shadow based on the 'shadbuf' setting. Also included an updated preview.blend file to accomodate this.
2006-06-07* Updated the preview render scene .blendMatt Ebb
- Improved lighting and background (also turned off shadows, unnecessary and a potential slowdown in generating the preview) - UV unwrapped the sphere and monkey models, so you can actually see something useful when a texture is mapped to UV - Added a 'hair' preview option (reused sphere icon will be eventually forthcoming)
2006-06-07use f.area where possible over python function and use len(mface) over ↵Campbell Barton
len(mface.v)
2006-06-061 liner, bug that raised an error with textureless materials.Campbell Barton
2006-06-06Added the option to import as a group instance (creates own scene) - works ↵Campbell Barton
the same as OBJ Import.
2006-06-06JMS Updates the script, and I did some fixes too. now works with more models.Campbell Barton
2006-06-05Removed wings support, both apps are free and have good obj support. wings ↵Campbell Barton
import was not maintainded and would not load some files.
2006-06-04* removed lint functionsCampbell Barton
* replaced foobar==[]: with if foobar: - no reason to make empty lists for comparison. * Would raise an error is importing a mesh with a blender that had objects in more then 1 scene. * sped up some of the XML reading functions.
2006-06-04==kmz importer==Tom Musgrove
This script adds support for importing kmz mesh files (google maps model format) - the script was written by jmz, thanks
2006-06-04==bvh removal for cambo==Tom Musgrove
removing to fix some commit problems - cambo will add them back