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2008-07-03Window Installer:Simon Clitherow
A couple of fixes: - uninstaller now deletes itself (oops! :) - uninstaller now correctly locates \.blender for removal.
2008-06-23[#13635] DirectX8Exporter with vertex colorsCampbell Barton
patch from Masaru Nemoto (mnemoto) Made some modifications to the patch, use reduce() to get total face verts and some speedup for face vcol looping, also don't write vcol alpha since its used by brushes internally and has no useful meaning.
2008-06-23[#14405] New python Script - Bake ConstraintsCampbell Barton
AGAIN PLEAST USE TABS, lost quite some time with mixed tab/space adjustments alone. Other then that, patch is very useful ;) ---Text from patch submission --- Using a slightly revised BPy_Armature, this script takes any non-armature object type and creates an Action that keys the object location (by default, for every frame). If it is an Armature, it goes into each bone and keys the locrot of the bone. You can now edit the armature, but the motions still rotate the bones. This enables the next step, re-targeting, which changes bone lengths to fit a mesh. High-level, we are working toward: 1. import mocap (bvh or c3d) 2. bake to make an action library (using this script) 3. re-target and use the actions to drive/deform any character mesh (theeth)
2008-06-23[#14392] C3D ImportCampbell Barton
c3d importer for motion capture data This could do with some improvements but for now its acceptable. - Note, could people please not mix tabs and spaces. -Text copied from the patch submission- The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it: Version History: 0.4: PERIN Released under Blender Artistic Licence 0.5: WICKES used marker names, fixed 2.45 depricated call 0.6: WICKES creates armature for each subject 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s 0.8: WICKES resolved DEC support issue see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into Blender and creates an armature, like the BVH script does. I'd like someone to test and verify, and if accepted, replace the current c3d_import.py --- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127
2008-06-19== VRML97 exporter ==Chris Want
Faulty indentation of a line sometimes caused a bunch of empty lines to be printed into the TextureCoordinate and texCoodIndex fields (benign error, just ugly).
2008-06-18== VRML97 export ==Chris Want
Don't export vertex colors if a mesh doesn't have any (even if a texface has 'shared cols' set).
2008-06-18== VRML97 export ==Chris Want
Patch #10569 from Michalis Kamburelis (sorry for the delay). This patch adds a popup menu that lets the user choose whether they want to export selected, whether thay wanted to export compressed, and whether they want to export the file from blender's "Z up" coordinates to VRML's "Y up". I'm not too crazy about the caching to disk of these options via GetRegistry/SetRegistry, but since this seems to occur in many of the other export scripts I'll leave it as is.
2008-06-16bugfix from Markus Ilmola (glome)Campbell Barton
patch was in [#8540] Import scripts for MilkShape3D file formats Some animations were incorrectly imported and this adds support for weights.
2008-06-09Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046Martin Poirier
--------------------------------------------------- Snappy stuff * Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on) * Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along. Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode. NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-05import_dxf.py script update: ver. 1.0.12b3-2008.06.05 Remigiusz Fiedler
bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name) refactor/support for LWPOLYLINEs
2008-05-30Reverted win installer to give 'current user' option only for Application Data.Simon Clitherow
Added shfolder.lib linking for win9x SHGetFolderPath() support.
2008-05-27bugfix for zero area faces and adding uv layers was not checking if the Campbell Barton
UV layer existed alredy.
2008-05-27bugfix, edges with no faces raised an error.Campbell Barton
2008-05-27removing this script, should have been removed for 2.46 since the Campbell Barton
functionality is avalable in the UV snap menu.
2008-05-25for for [bf-blender-Bug Tracker][11843] 3DS importer imports broken meshesCampbell Barton
2008-05-24-> FLT import: Zero area N-gon bug fixGeoffrey Bantle
FLT importer would throw errors when importing ngons with zero area. These faces are now ignored
2008-05-24fix for [#12797] FBX Exporter Exports Incorrect Matterial EmissiveFactor and ↵Campbell Barton
DiffuseFactor - own error, swapped diffuse and emit factors
2008-05-23fix for error when all faces are the same areaCampbell Barton
2008-05-22remove module dxfImportObjects.py. It is obsolete since 2.43, then all ↵Remigiusz Fiedler
functions integrated in the main dxf-importer code
2008-05-18Part one of the 2.46 release commitTon Roosendaal
2008-05-16fix for [#11542] "Add -> Mesh -> Torus" adds corrupt meshCampbell Barton
previous fix only worked in object mode
2008-05-15fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of ↵Campbell Barton
control but keeping to annoy theeth
2008-05-15-> FLT import bug (loose vertices)Geoffrey Bantle
New faceweld code broke the import of meshes with loose vertices. Also added exception handling to the importer and exporter so that UI doesnt quite when errors are encountered. Instead traceback is printed to stderr and control returns to the script UI
2008-05-14-> FLT Export bugfixGeoffrey Bantle
Export of open faces on export was dropping the last vertex. Also removed recursion from function in order to make it safe for large polygons.
2008-05-14uvcalc_lightmap would raise an error on meshes with no faces.Campbell Barton
auto-threads wasnt working for baking.
2008-05-11added encoding "# coding: utf-8" to the headers of scripts that python would ↵Campbell Barton
not run with execfile('....'), python would also riase the error, though there is no practicle use for running these scripts outside blender. The error looked like this. SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
2008-05-10Reverting vrml97_export.py to it's state at revision 14751 because:Chris Want
1) Bug #6692 is actually a feature request. While I do think that Michalis' patch is a worthy change, we don't have time to test this at this stage in the release cycle (and svn is supposedly closed to new features anyways). I'm sorry Michalis, this will have to wait until after release. 2) I have looked at bug #8814 a while ago, but I have not yet found a good solution (and perhaps the solution is to *not* export faces without materials assigned). I don't have time to assess whether revision 14774 presents a worthwhile change or not, and I have no time to test before release. Also I don't like that the 'fix' for #8814 is mixed with a fix for a previous faulty commit. 3) Again, another commit to a script I maintain without consulting me first. Not cool! Chris
2008-05-10fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45Campbell Barton
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots. also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set back to what it was in Michalis's patch.
2008-05-10This is patch: [#9050] Single step .svn dir removal for Makefile (release)Kent Mein
From gsr. It cleans up removing .svn dirs from the directorys that get copied over. Kent
2008-05-09render layer saving script assumed scriptsdir existed.Campbell Barton
apply def script assumed the mesh had all the objects vertex groups.
2008-05-09need to recalc normals for meshes added in object modeCampbell Barton
2008-05-09chris want corrected some of the last commits changesCampbell Barton
2008-05-09fix for [#6692] vrml (.wrl) export bug in V2.44 releaseCampbell Barton
patch from Michalis Kamburelis with some minor edits
2008-05-08DXF-importer prepared for ProE files, which are outside of DXF-specification.Remigiusz Fiedler
2008-05-07* added support for exporting dupli objectsCampbell Barton
* option to export modifier applied objects * option to export quads as tri's * added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-06made python add mesh module respect blenders user settings for editmode and ↵Campbell Barton
view align. added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from python.
2008-05-02wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being ↵Campbell Barton
offset each time the script ran.
2008-05-02used fixed width font, set the command history to ignore dupes when pressing ↵Campbell Barton
up/down
2008-05-01fix for bugsCampbell Barton
[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release [bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away) Updated how objects are transformed, and use Mesh rather then NMesh. also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
2008-04-28fix for [#9649] svg2obj.py needs a patch,Campbell Barton
slight change to the fix suggested, the svg imported was assuming that "fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
2008-04-28fix for [#9651] raw_export.py tooltip outdated?Campbell Barton
own error, bpath looper was trying to free NULL pointer, added fromOrig to python mtex api made FromOrig and FromDupli tooltips be understandable
2008-04-25added sequencer paths to bpath iterator, This needed to use get/set filename ↵Campbell Barton
callbacks internally because the sequencer stores dir/file separately. This means when moving large projects with many images/videos/sounds is possible with 'File, External Data, Find Missing Files'. - needed so we can put peach animatic, glrenders & testrenders on the dvd. also datatoc.c - brecht's fixes from apricot.
2008-04-23added ipo script template from blenderartists forTe, made scripts refresh on ↵Campbell Barton
load factory settings and replaced elysiun with blenderartist.org in headers
2008-04-22Script templates, metaball creation script from forTe, and camera script ↵Campbell Barton
from macouno
2008-04-21Bug fix for 8634, 6708, and 5989Simon Clitherow
This replaces the hard-coded '%PROFILE%\Application Data\..." path with the correct language-dependant CSIDL_APPDATA. PLEASE NOTE! Checks for the previous location have now been REMOVED. Any data saved in the old hard-coded location will no longer be found by Blender (this will only affect users of non-english windows.) The installer has been updated to help the user to migrate their data to the new location of their choice, if necessary. Order of preference for .blender on windows is now the following: 1) %HOME% environment var 2) Installation Directory (location of blender.exe) 3) "Current User" (CSIDL_APPDATA) 4) "All Users" (CSIDL_COMMON_APPDATA)
2008-04-20Patch from Mario Lapin, fixes [#7394] 3ds File Import is brokenCampbell Barton
2008-04-20The mdd exporter was skipping the first frame, fix from bill nieuwendorp ↵Tom Musgrove
(slow67)
2008-04-19[#6932] Cal3D Exporter Distort VertexCampbell Barton
Removing cal3d importer, since the soya3d maintain their own and I could not fix a bug in weird bone exporting.
2008-04-19applied patch from Boris van Schooten, [#8148] Animation bugfix for ↵Campbell Barton
md2_export script made some other small fixes while testing. (divide by zero errors)
2008-04-18This is an expanded patch of this:Kent Mein
[#8067] external texture plugin thread-safe modifications Submitted By: David Anderson (davywavy) It makes it so the "result" array is passed in, instead of a global var. I expanded the patch so it will play nice with older plugins that are not thread safe as well. I also updated the existing plugins in the release, so they are thread safe. --------------- What do people think of this.... ------------------ This should maybe be talked about in the functionality board or something, but what do people think of adding in default texture/sequence plugins. or making a seperate tree like lib for plugins. The reason I ask is we have had a couple of upgrades to the plugin system. (supporting float buffers for sequencer, and this one for textures) http://www.cs.umn.edu/~mein/blender/plugins does not store revisions of plugins I just make sure they work with the latest version. This is getting messy. I haven't upgraded a lot of them to use floats (I know, I'm lazy, and now this will also make modifications to the plugins) It would be nice to have some of the standard ones under revision control. We also seem to be having an explosion of platforms supported. It would be nice to have platform maintainers compiling plugins as well for releases. (Its getting to be more work for me to keep up with things...) I'll go back to my corner now and be quite. ;) Kent